gen5 N pkm already checked, don't flag SID
mystery gift non-eggs already checked, don't flag SID
add used DNA splicers to b2w2 permitted key item list
fix b2w2 new-altform movesets; kyurem is tricky where the form does not
exist in bw's moveset, so both indexes have to be used.
Closes#1211 , thanks @sora10pls !
* Fix issue #1200
Minimum level for evolution moves in generation 7 is 2 thanks to the move reminder, also the evolution could be trigger at the minimum level and not the next level, except when the minimum level is the met level
* Gen 2 VC Speculation, it wont have Move Reminder because the only gen 2 move reminder was in Pokemon Stadium 2
* Missing variable
* Fix update generation 2 level moves
DistByte is actually 16bits; no point changing the name.
The 32bits afterwards are form duration (Hoopa/Furfrou only), and only
exist while the PKM is in the player's party.
The game sets an initial value with days to exist in the form before
reverting (probably on game restart), checking the delta between days
saved. Either way, just set a base value when writing it to the party,
else clear the value if it is not supposed to be used.
Thanks @SciresM !
* Add move source to the check result for current moves, it will be used for analysis of evolution with move to determine how many egg moves had the pokemon and determine if the evolution move could be a egg move that was forgotten
* Verify evolution for species that evolved leveling up with an specific move learned, the evolution must be at least one level after the pokemon could legally learn the move or one level after transfer to the first generation where it can evolve
* Check to detect traded unevolved Kadabra based in catch rate and moves exclusive from yellow or red/blue
If pokemon have data exclusive from one version but is in another version that means it should be evolved
* Check no tradeback moves for preevolutions, like Pichu exclusive non tradeback moves for a Pikachu, that Pikachu could not have at the same time Pichu gen 2 moves and gen 1 moves because move reminder do not allow to relearn Pichu moves and gen 2 moves must be forgotten to trade into generation 1 games
* Legallity strings for non tradeback checks
* https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_breeding#Passing_moves_down
Eggs only inherit a level up move if both parents know the move, that means genderless and male only moves could not have any level up move as an egg except the base egg moves because Ditto is one parent
Nidoran male and Volbeat excluded because they can breed with Nidoran female and Illusime
* Small check to not search for egg moves in genderless pokemon, generation 2 data include egg moves for Starmie
* Fix female only species
* Stomp is not a possible egg moves of Stanee
* Fix Steenee evolution move, it cant be inherited as an egg
All gens that store version number do not change the version ID on
trade/hatch; this info is preserved and can directly imply which game
generated the egg.
the 'version' is ignored anyway, just useful to track for gen2 eggs.
encounterinvalid isegg no longer throws exceptions when parsing moves
dropping invalid file paths to main window are now ignored (downloads
from chrome can be manually deleted but still dragged from the downloads
bar)
add pidiv case for manaphy gift
Nobunaga's Rayquaza uses this met location; differs from PokeGen as the
illegal one (00002) is appended with " (2)" instead of the event
location; the lesser-used one gets the appending.
Thanks wejhvabewjty!
More elegant handling for PKM without nicknames that have another
language species name; use that language ID instead of the pkm's
language ID. Since ToLower is not called, Ho-Oh from 3/4->6 now
transfers correctly.
fix gen3 encounterstatic eggs while still on gen3 games; only check the
egg location if still an egg
tighten up gen3 PIDIV compatibility checks, roamer glitch is fixed on
Emerald, and static encounters can't get method 2, and can only have
method 4 if under software emulation (RS Box) since the emu speed is
faaaaast 🚤 /s
Fixes HGSS egg moves, and improves encounter detail detection.
example: togepi from FRLG transferred up, old detection couldn't
differentiate the gift egg from a regular egg; however, PIDIVs can lend
a hand -- eggs don't have a PIDIV!
fixed shiny BACD spread detection (in regards to antishiny rerolls).
Shiny WISHMKR now detected correctly.
Add exclusion for gen3/4 balls since met location requires a less
precise match; static encounters will never be in safari/sport balls.
Fix wurmple species ref, isn't smeargle
eevee gen7 egg has no moves; always generate eggs first for gen4+
Closes#1179Closes#1176 (prior commit)
there's probably a better way to optimize this (don't check wild
encounters if 100% sure it's an egg); best left for future optimization
since it's working fine atm.
Track gen1/2 origin game as well as generation
fix pk2 gender setting (incorrect bitmask & wasn't set from tabs)
extend female gender check for gen2 to apply to GS encounters -- if met
location is missing, was traded to gen1 which clears gender.
CatchRateIsItem is always false, thus the catch rate was always
overwritten with the base species catch rate regardless of if the base
species was the encounter.
For species like Metapod who have different catch rates from their base
species, this would invalidate any Metapod capture. So all possible
catch rates are checked.
Instead of setting the catch rate to the base species catch rate, set it
to the current species. Allows user to set the exact catch rate by
toggling between a legendary and the target species...
Gamecube games and generation 1 games do not have female player character.
Generation 2 is not checked because if the pokemon is in format 2 and have met location data stored that means it was caught in crystal where female player is allowed, checks are not included for generation VC2 pokemon
pelago can drain to 0, will hatch immediately on current gen
im sure there's some ways to force-walk to trip to 0 on prior gens, but
this is such a minor check and has no impact for online play
Thanks @Kirzi !
re-letter for clearer order of RNG results, don't unroll 3x to roll
forward 2x (just unroll 1,1 then 1).
Put origin seed in RNG Reporter => frame 1 result
Closes#1169