Kurt
1f07685921
Update MyStatus8b.cs
2022-03-05 15:17:13 -08:00
Kurt
f3b3f15035
Add exp > lvl100 check
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stop directly writing EXP values lol
2022-03-05 09:12:43 -08:00
Kurt
3ebf5279cc
Add .X=*Y (property copy) feature
2022-03-04 22:35:04 -08:00
Kurt
d0f2b6eeb5
Add .CurrentLevel=$suggest for min legal level
2022-03-04 22:34:11 -08:00
Kurt
6ae59c509f
IGanbaru int->byte fields
2022-03-04 22:34:11 -08:00
Kurt
7443db3564
Update some xmldoc
2022-03-04 22:34:11 -08:00
Kurt
7cfdb8a466
Move hashing to SCBlockAccessor, fix #3455
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Fixes #3455 by adding bool for insular sea, and adjusting overall progress values as listed.
Closes #3456 (supersedes)
Updates SCBlockAccessor to eliminate bounds check (integer overflow, which isn't possible with our array size), adds some overloads, and xmldoc.
Co-Authored-By: Jonathan Herbert <3344332+foohyfooh@users.noreply.github.com>
2022-03-02 18:05:13 -08:00
CanoeHope
e507d4ab91
Update SaveBlockAccessor8LA.cs ( #3453 )
2022-03-01 21:34:37 -08:00
Kurt
e5296fc51a
Add IoA diglett button in Trainer editor
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Closes #3454
Use ahtb sourced (hash,string) correlation from pkNX to dynamically generate block keys.
Co-Authored-By: Jonathan Herbert <3344332+foohyfooh@users.noreply.github.com>
2022-03-01 21:34:16 -08:00
Kurt
415c5f5560
Update SCTypeCode.cs
2022-03-01 19:09:42 -08:00
Kurt
8c9c5e0198
Update 22.03.01
2022-02-28 23:16:17 -08:00
CanoeHope
e792c038b8
Label a new L:A update block ( #3452 )
2022-02-28 22:47:30 -08:00
Kurt
50828fa1bb
Change some field types, reduce memory usage
2022-02-28 22:46:59 -08:00
Kurt
2991f62052
Reduce allocation for eggmove loading
2022-02-28 18:24:11 -08:00
Kurt
b0f846ae35
Optimize bdsp eggmove bin
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Strip out unused entries
Use form-less loader format (nothing has formed eggmoves), just let shellos-1 use shellos-0's table.
2022-02-28 18:24:11 -08:00
Kurt
21a77f2197
Guard against invalid egg move indexing
2022-02-28 16:57:51 -08:00
Kurt
d1e62fb6d1
Add dex solitude complete mark checkbox
2022-02-28 00:03:38 -08:00
Kurt
85e422c225
Compress PLA wild bin resource
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Change the data structure so that different locations are tied to the table, rather than separate usages of the table.
This de-bloats from 344KB->85KB and has less runtime memory consumption.
2022-02-27 15:08:53 -08:00
Kurt
c2f7003f38
Update Encounters8a.cs
2022-02-27 14:13:35 -08:00
Kurt
c2e9401468
Add computed new huge outbreak slots
2022-02-27 13:51:33 -08:00
Kurt
e5e2a3427f
Rename Silver SV->SI
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SV will likely be the lump for SCarlet and VIolet
2022-02-27 11:16:12 -08:00
Matt
0d96d801ac
Unban Sketch Seed Flare, Oak’s Letter hatch locs
2022-02-27 13:15:01 -05:00
Kurt
ff58d1bb68
BDSP Shaymin encounter uncomment
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Now available via oak's letter
2022-02-27 09:00:11 -08:00
Kurt
b3cd4dea25
Initial support for PLA-v1.1
2022-02-27 07:56:47 -08:00
Kurt
044dfe46ae
Reduce allocation on encrypt/decrypt
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Xor no longer allocates
Encrypt no longer allocates byte[0x60]
temp now allocated on stack instead of heap
Pre-size memorystream (prevents 0xF0 allocation)
2022-02-27 01:05:11 -08:00
Kurt
ae74ee7931
Minor tweaks
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Translation util only for debug build (unused in release)
Simplify some plugin load expressions
2022-02-26 21:45:31 -08:00
Kurt
76afe91bbb
Allocation free besides ctor
2022-02-26 21:39:50 -08:00
Kurt
3bef0452d6
Update bdsp underground table for area6
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819b90f931
Closes #3450
2022-02-26 11:54:24 -08:00
Kurt
dd4c2a349c
Fix moving 5th party slot between boxes
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Thanks Burning Justice !
https://projectpokemon.org/home/forums/topic/60789-error-when-attempting-to-edit-pokemon-battle-revolution-save/
2022-02-25 16:32:15 -08:00
Kurt
fd07456ee1
Fix boolean value copy changes
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a5710ee374
2022-02-25 16:10:49 -08:00
Kurt
ccca8abdad
Remove fixedball for go7, reset h/w/cp
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Now that we have accurate calcs, let's just generate them with the values.
2022-02-25 13:52:50 -08:00
Kurt
a5710ee374
Fix PLA box flag setter
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nice boo boo matt
2022-02-25 13:29:43 -08:00
Kurt
5a71ecc8bb
Minor clean
2022-02-24 23:17:16 -08:00
Kurt
cd043bce04
Extract egg met location
2022-02-24 23:14:40 -08:00
Kurt
ab62e76505
Handle alolan vulpix suggestion scenario
2022-02-24 22:47:48 -08:00
Kurt
a276975847
Don't throw exception in safe block search
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Just duplicate the method to return fake default instead of trycatch overhead.
2022-02-24 21:02:08 -08:00
Kurt
32789d5609
Fix WB8 friendship check
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Similar to WA8 friendship check. Previous personal table repoint didn't work because WB8 have .Version=BDSP.
7b05d0c056
Works fine now.
Closes #3448
2022-02-24 20:17:58 -08:00
Kurt
bdbd9fc899
Add error message if user moves file for backup
2022-02-23 21:53:01 -08:00
Kurt
65130a9ae1
temp fix for some fixed h/w statics
2022-02-22 23:18:10 -08:00
Kurt
fc3f142d16
Update 22.02.22
2022-02-22 21:40:01 -08:00
Kurt
2753927942
Ignore empty slots in pre-filter
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Add Palma property to PK8 per bdsp disassembly
2022-02-22 07:34:43 -08:00
Kurt
75bd26d056
Add new Illegal (clone/glitch abuse) flag + check
2022-02-21 20:13:27 -08:00
Kurt
0404b94f86
Add support for BDSP 1.2.0 save files
2022-02-21 18:11:35 -08:00
Kurt
5b981f2832
Un-secret the bulk PKM validator
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Now has its own button next to verify checksums.
2022-02-21 17:46:32 -08:00
Kurt
2870163fff
Don't check handler friendship if already invalid
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prevents generating an unnecessary exception when gen == -1
2022-02-21 17:46:03 -08:00
Kurt
48742da4ae
Ignore BDSP backup paths
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"Backup.bin"
2022-02-21 17:45:23 -08:00
Kurt
f1264a1a97
Handle struct default ctor 17.1 handling
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Closes #3445
2022-02-21 16:11:58 -08:00
sora10pls
91d1a91142
Add Pokémon Day distribution raids
2022-02-21 19:05:34 -05:00
CanoeHope
61821c7986
Add L:A blocks and BDSP event constants ( #3444 )
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* Update SaveBlockAccessor8LA.cs
* Update work_bdsp_en.txt
2022-02-20 22:46:20 -08:00
Kurt
d5be6254f3
Add logic for PLA wild RNG correlation ( #3443 )
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Adds structures to read/write saved spawner data such as seeds, counts.
Adds generator and validator to emulate the FixInitSpec builder used by the game logic
Similar to SW/SH raids, validating these in-process is not feasible due to the number crunching required.
This does not handle the encounter slot call or the follow-up level range call. Just the inner FixInitSpec ctor & fill.
level is calc'd:
randFloat(sum) -> slot float
rand.Next() -> gen_seed (for all the details)
rand.NextInt(delta) +min -> level
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-02-20 17:59:48 -08:00