Commit graph

2780 commits

Author SHA1 Message Date
Kurt
af87d038aa Delete unused logic 2022-08-11 00:25:16 -07:00
Kurt
d1959d90a4 Move files 2022-08-11 00:24:59 -07:00
Kurt
30f2450a30 Minor clean, xmldoc personal tables 2022-08-11 00:24:25 -07:00
Kurt
59fad0e8cf Minor tweaks
Extract some logic (origin markings)
Revise directives for NET7 targeting, remove old net5 refs
2022-08-05 16:18:42 -07:00
Kurt
54910b8fba Early return if no evos
GO transfers like Snivy can be viewed but shouldn't exist in Gen8. This avoids any exception being thrown for shared move check.
2022-08-05 16:18:06 -07:00
Kurt
999caedf6e Allow viewing of un-convertible GO encounters 2022-08-05 11:23:48 -07:00
Kurt
538d651aef Misc tweaks
Add xmldoc, simplify some expressions
2022-08-05 11:23:28 -07:00
Kurt
87e45b14c8 Disallow BD/SP Tower Master ribbon w/mythicals
Thanks TFSthegreat !
https://projectpokemon.org/home/forums/topic/57375-pkhex-new-update-legality-errors-contribution-page/?do=findComment&comment=278427
2022-08-03 20:27:13 -07:00
Kurt
19b4a26cd7 Use evo history to check visitation
Previously, the history shared Gen8 for Gen8a/Gen8b; now they're distinct.

Add "HasVisited" for other gens
2022-08-03 18:17:46 -07:00
Kurt
9166d0eb64
Refactoring: Move Source (Legality) (#3560)
Rewrites a good amount of legality APIs pertaining to:
* Legal moves that can be learned
* Evolution chains & cross-generation paths
* Memory validation with forgotten moves

In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data.

The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space.

The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation.

* `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game.
* `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`).
* Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
2022-08-03 16:15:27 -07:00
Kurt
d1dad7b8eb Revise check for apply PID shinyxor
was checking stale value

make loop max adjustable by caller; knowingly requesting squares is 1:65,536, so a higher loop count than 50k might guarantee more successes.

Maybe in the future we'd have separate algorithms to pre-choose seeds by choosing a PID and unrolling -> rolling.

Co-Authored-By: Kermalis <29823718+Kermalis@users.noreply.github.com>
2022-08-03 16:11:49 -07:00
sora10pls
54babc2217 Allow Ranked Ribbon on Mythicals, extend availability 2022-08-02 09:23:07 -04:00
Lusamine
7ad9f68dda Add missing static Loop Lagoon Gyarados
Closes #3555
2022-07-22 18:15:24 -05:00
Kurt
7d35517614 Revise AV check string to show which stat invalid 2022-07-10 17:34:46 -07:00
Kurt
3dbf46be92 Handle "random" AV gains from level up 2022-07-10 15:53:33 -07:00
Kurt
42743d8c2f RS: Locations 75/77 unused
Remove from valid hatch location list
Mark as (unused) in text files

Closes #3544

Co-Authored-By: prof64 <80442784+prof64@users.noreply.github.com>
2022-07-04 01:02:47 -07:00
Kurt
cf86cafdf7 Add optional loop for generating min level 2022-07-02 17:10:30 -07:00
Kurt
0605a01b24 Remove unnecessary assignment
PIDIV.None is equivalent to a zeroed field.
2022-07-02 12:24:43 -07:00
Kurt
5c0498ddbe Don't recognize XD eevee->umbreon as colostarter 2022-06-30 17:23:27 -07:00
sora10pls
f3e0ebd163 Add latest distribution raid data 🐇 2022-06-30 20:07:03 -04:00
Kurt
10cfb45e55 BDSP: Allow bred beast ball if species not in SWSH
Remove unnecessary HashSet, all entries are not present in the first hashset comparison. Maybe was true back >4 years ago when initially implemented.
2022-06-29 19:39:08 -07:00
Kurt
6e46f567e9 Replace u16 read with lib 2022-06-29 00:01:14 -07:00
Kurt
41af1085ca Update EvolutionRestrictions.cs 2022-06-26 22:32:51 -07:00
Kurt
b9b4eb1791 Minor tweaks
Bulk: Pass slot origin to legality analysis. Pass the proper personal data for good measure

Personal: check if the form truly does exist for presence check because sometimes the form will default to 0 on OOB

Showdown: Reduce some allocation, be more lenient in casing parse for Nature suffix and Hidden Power manually typed by user. Parse non-english hidden power sets (yay, now usable by all languages even though PS sets are English only!).
2022-06-26 20:02:57 -07:00
Kurt
4cc992b6ee Fix Valid bool set
oops
2022-06-26 16:04:55 -07:00
Kurt
12954a6369 Minor perf improvement (spans)
Remove PKM.EVs, do operations without heap allocation
Reduce usage of PKM.IVs/PKM.Moves, reuse spans if possible.
2022-06-25 23:08:28 -07:00
Kurt
9c086260c6 Fix random level slots (PA8) initial move list 2022-06-22 16:24:11 -07:00
sora10pls
2e9f73ab4d Add PogoType for Ultra Beasts via Field Research
Will need to verify if Beast Balls can be used on other Pokémon, and if generic Poké Balls can be used on Ultra Beasts. We'll see when GO Fest Berlin starts.
2022-06-22 17:19:08 -04:00
Kurt
fc754b346b
File scoped namespaces (#3529)
[Language Reference](https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/proposals/csharp-10.0/file-scoped-namespaces)

Updates all the files, one less level of indentation.

Some small changes were made to API surfaces, renaming `PKM pkm` -> `PKM pk`, and `LegalityAnalysis.pkm` -> `LegalityAnalysis.Entity`
2022-06-18 11:04:24 -07:00
Kurt
78092e070d Allow PA8 HT from Gen7, prefer min from PLA
Closes #3527
ty @spacesonata !
2022-06-18 10:30:14 -07:00
Kurt
51edaac704 Flag pokerus on LGPE, traded starter 2022-06-17 16:38:05 -07:00
sora10pls
b9c42aa56a Add latest distribution raid data 👊💧
Uncatchable Urshifu!
2022-06-16 20:10:56 -04:00
Lusamine
2ed1fc1e86 Poffins can be even worse 2022-06-14 08:22:49 -05:00
Kurt
ce935edcdf xmldoc
no functional change
2022-06-14 00:01:51 -07:00
Kurt
1a3a365d8a Relax gen4/8b poffin sheen max calc
Really bad burnt poffins.
2022-06-13 21:57:57 -07:00
Kurt
78d681751e Check tracker for WB8/WA8 HOME gifts
Refactor logic flow since Gen8 is done & dusted.
2022-06-13 20:39:29 -07:00
Kurt
f53cc768a6 Improve performance of TM fetch 2022-06-13 00:20:00 -07:00
Kurt
10b27c9d95 Fiddle with tutors: no allocation
Besides expanding the move list, no more closures & linq.
2022-06-12 14:02:22 -07:00
Kurt
5ce8938440 Use history for hypertraining possible check
Closes #3520
2022-06-12 09:26:45 -07:00
Kurt
436588eb10 Replace é->e for code symbols
Closes #3519
Usages weren't consistent; since `é` isn't accessible on usual english keyboards, just use regular `e` instead of alt-223 entry.

Not sure why VS preferred to save the text files without an encoding prefix; oh well.
2022-06-11 15:32:12 -07:00
Kurt
cc8cbeb749 Revise gen3 contest stat max sheen disparity
Closes #3517

Co-Authored-By: Atrius97 <39707481+Atrius97@users.noreply.github.com>
2022-06-11 09:36:50 -07:00
Kurt
c3117994cc Allow GO7 handler 0
New current handler verifier settings flag GO => LGPE transfers. Unlike GO => HOME, these transfers use your LGPE OT info, so it's legal to have no HT and have the current handler be OT

Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
2022-06-08 00:27:24 -07:00
Kurt
c75f543f8b Minor tweaks 2022-06-07 23:32:57 -07:00
Kurt
5ccb678931 Permit Gen7b for GO even if location doesn't match
Feeling like the Move fetching needs to shift away from Generation too.
2022-06-07 20:15:32 -07:00
Kurt
54cb4dc8c8 Minor comment fixes 2022-06-07 03:21:04 -07:00
Kurt
428ce52c27 Add Current Handler checks & toggles
Default settings do not flag, as Database view does not track the savefile (LegalityAnalysis only indirectly references the latest loaded save file, not the true source).

Bulk Analysis will flag them correctly if run. Can be turned off.
2022-06-05 13:18:31 -07:00
Kurt
39a09fbbbe Defer BDSP->PK8 marsh ball mismatches 2022-06-05 11:28:17 -07:00
Kurt
bd5cc538c4 Check met date of WA8/WB8 less than current moment 2022-06-05 10:56:17 -07:00
Kurt
893b5d5293 Revise more PB7/PK8->Interface type checks 2022-06-04 21:03:25 -07:00
Kurt
9c5dc6e6e7 Add MarkValue verifier 2022-06-04 14:30:52 -07:00
Kurt
382ea5cd61 Extract move info api 2022-06-04 13:14:50 -07:00
Kurt
ab723af640 Expose Context for SaveFile/ITrainerInfo 2022-06-03 19:08:46 -07:00
Kurt
dde70f4962 Permit shared egg moves based on current type 2022-06-03 16:54:05 -07:00
Kurt
df02532697 Misc fixes
Simplify HM memory check (bit permission superset, just check directly)
Disallow BestFriends & Effort on PA8 exclusives
PA8 techrecord permits none.
2022-06-02 20:05:27 -07:00
Kurt
ead7c2d973 Update contest stat restrictions for BDSP visitors
Closes #3513
2022-06-02 19:11:37 -07:00
Kurt
e571a0b95f Check catchrate tradeback separately
Closes #3510
Thanks @CodeWithMa !
2022-06-02 18:32:22 -07:00
sora10pls
7d20363d6b Update プロポチャ Piplup end date 2022-05-31 20:21:55 -04:00
Kurt
5bcccc6d92
HOME 2.0.0: Handle conversion behavior & restrictions (#3506)
* Revises legality checks to account for traveling between the three game islands (PLA/BDSP/SWSH)
* Adds conversion mechanisms between the three formats, as well as flexible conversion options to backfill missing data (thanks GameFreak/ILCA for opting for lossy conversion instead of updating the games).
* Adds API abstractions for HOME data storage format (EKH/PKH format 1, aka EH1/PH1).
* Revises some APIs for better usage:
  - `PKM` now exposes a `Context` to indicate the isolation context for legality purposes.
  - Some method signatures have changed to accept `Context` or `GameVersion` instead of a vague `int` for Generation.
  - Evolution History is now tracked in the Legality parse for specific contexts, rather than only per generation.
2022-05-30 21:43:52 -07:00
Kurt
af2ac169e1 Only disallow catchrate enc if !tradeback
Closes #3501
2022-05-30 00:50:35 -07:00
Kurt
32e0bf95b0 Update LevelVerifier.cs
Closes #3499
ty @Ninjistix !
2022-05-19 22:07:09 -07:00
sora10pls
52082e0e9f Add latest distribution raid data 2022-05-19 20:03:48 -04:00
Kurt
a5b46d80f5 Minor tweaks
ShowdownSet: Lessen allocation
MoveTutor: Remove boxing by calling the generic method instead of object method
Xoro8b: Add more xmldoc, use positive constant instead of inverse negative for parity
StadiumUtil: Use built-in endianness reversal methods
2022-05-14 08:28:13 -07:00
Kurt
700236249f Treat random gendered slots correctly 2022-05-10 21:52:01 -07:00
Kurt
2a6026cc80 Load gender values for forced gender slots 2022-05-10 21:46:45 -07:00
Kurt
63784d748d Update LegendsArceusVerifier.cs 2022-05-09 21:24:10 -07:00
Kurt
a21d6c8248 Fix static8a move population 2022-05-08 19:08:44 -07:00
Kurt
0206475ba4 Update LegendsArceusVerifier.cs 2022-05-08 12:33:30 -07:00
Kurt
8c4db878dd Extract logic to set initial mastery move flags
Are we done yet
2022-05-08 10:28:22 -07:00
Kurt
178e5e8bc5 More mastery tweaks for db->pkm + alpha statics
in the RNG generator, defer alpha move mastery flag set for templates to set themselves
2022-05-08 10:06:38 -07:00
Kurt
3e8527f11a Minor tweaks
Reduce allocation in a few places, delete unused stuff, more concise expressions.
2022-05-07 21:25:26 -07:00
Kurt
ccf87242c1 Eliminate boxing on encounter search (criteria)
struct implementing interface is boxed when passed to method that accepts interface (not generic method).
Removes IDexLevel (no other inheritors but EvoCriteria) and uses the primitive the data is stored (array, not IReadOnlyList) for slightly better perf.
2022-05-07 18:29:36 -07:00
Kurt
e34d03d2e5 Update 22.05.08 2022-05-07 14:30:16 -07:00
Kurt
a9443be8fa Add bypass for alpha move purchased
ty @Atrius97 for finally nailing the repro on this

Co-Authored-By: Atrius97 <39707481+Atrius97@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-05-07 13:48:47 -07:00
Kurt
178069f889 Minor tweaks 2022-05-07 11:47:01 -07:00
Kurt
58caa37d58 Push alpha move for fixed statics
Oops
2022-05-07 08:52:00 -07:00
Kurt
a57f40ae7d Break up PKX into separate classes
Many years ago, PKX used to be a >4,000 line bloated file, which spun off multiple classes like CommonEdits and most of the early non-GUI PKM related logic. Now, it's just a stub to source the latest generation & personal table.

Separate files = more concise info, and more room to grow to do more advanced things.
Makes the IsPresent methods public (no longer internal).
2022-05-06 20:38:55 -07:00
Kurt
124bbf98ad Allow seed of mastery toggling mastered flag
oops
2022-05-06 16:11:52 -07:00
Kurt
59ceec3c65 Extract EffortValues class, add $rand + $suggest
Renames IV/EV verifier field objects for Legality Checks due to class name clashing.
2022-05-06 15:47:54 -07:00
Kurt
9deafa851a
Create initial movesets for Alpha entities correctly, verify initial mastery (#3489)
* Draft checks for encounter slot mastery

* Check encounter mastery flags

* Add moves for LA static encounters that don't follow learnset

* Add moves on crossover LA static encounters

* add alpha moveset population method

Now generates and applies moves as the game does
Updates some handling of other methods to use Span

* Show better message for bad mastery init flags

* Insert descending if candidates have same level

Level 78 Yanmega:
- [01] [10] Quick Attack
- [06] [15] Gust
- [11] [20] Silver Wind
- [18] [28] Hypnosis
- [25] [35] Air Slash
- [34] [45] Ancient Power
- [43] [54] Crunch
- [43] [54] Bug Buzz

Yields:
AlphaMove
Crunch*
Bug Buzz*
Ancient Power

* Descending order due to iteration

Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-05-06 15:43:23 -07:00
Kurt
232c65ed3a Update EncounterServerDate.cs
Closes #3488

Co-Authored-By: CanoeHope <43196464+CanoeHope@users.noreply.github.com>
2022-05-06 10:49:05 -07:00
Kurt
4c73f1c592 More strict alpha move check for statics 2022-05-05 20:21:21 -07:00
Kurt
ea87140aea Remove optional gameversion for enc generators
Simplifies some of the logic a little.
2022-05-04 22:28:39 -07:00
Kurt
824e868efe Flag non-pokeball GO shedinja (evo'd from nincada) 2022-05-03 20:17:28 -07:00
Kurt
7c8f52cbbf Minor clean
invert nesting, add missing if( space, group OT checks together
2022-05-02 23:48:25 -07:00
Kurt
b51cdfe72f Flag Marks on BDSP/PLA encounters
Note to self: Exclusion lists aren't futureproof; inclusion more resilient :)
2022-05-02 19:27:22 -07:00
Kurt
5132f961cc Add server date checks for WA8 gifts 2022-05-02 18:52:43 -07:00
Kurt
fa76da56c9 Inline some Rand32 calls
No functional change
2022-04-26 20:21:26 -07:00
Kurt
af141581ee Minor tweaks
Single underscore discards (one of the c# language revisions allowed reusing the single underscore discard).
Remove a temporary allocation in BDSP flag editor
2022-04-26 19:48:09 -07:00
Kurt
ecee948107 Add gender sprites for main GUI
Might trickle this out to the other editors that have gender toggles.
2022-04-24 20:28:56 -07:00
Kurt
ef3cb34387
Refactor EvoCriteria to be a struct, reduce allocation (#3483)
* Make EvolutionCriteria struct

8 bytes per object instead of 26
Unify LevelMin/LevelMax to match EncounterTemplate
bubble up precise array type for better iteration

* Inline queue operations, less allocation

* Inline some logic

* Update EvolutionChain.cs

* Improve clarity on duplicate move check

* Search reverse

For a dual stage chain, finds it first iteration rather than second.
2022-04-23 21:33:17 -07:00
Kurt
959b9e998b Only flag r45 roamer if tile is water
Grass Tile is okay.
2022-04-23 21:10:09 -07:00
Lusamine
9d3f61b708 Fix MMO roll count 2022-04-23 00:44:55 -05:00
Kurt
ff2e890e69 Revise Overworld8a application of PIDIV
Instantiating from template now follows group seed -> spawn 1 correlation, including alpha move.
Differentiates static encounters that don't follow the ow8a correlation, scrambles EC to disassociate.
Adds rand64 to get initial seeds
Set correct level range to match slotSeed; not respecting the slot roll being valid, but whatever.
2022-04-22 21:11:11 -07:00
Kurt
ad249dbb76 Differentiate MO + MMO slot types 2022-04-22 20:33:12 -07:00
Kurt
841fcde2b2 Enhance Pokerus api functions
Fixes #3480 ; (0,0) is a valid state regardless of format.
2022-04-14 14:05:32 -07:00
Kurt
a601180821 Extract Pokerus util logic
Simplify some GUI interactions when changing strain. Changing the day selection will update the visibility, no need to manually do it again.
2022-04-09 12:27:16 -07:00
Kurt
e6cf5d0baf Split PKMConverter into multiple classes
EntityFormat -> detects byte[] -> ctor() PKM
EntityConverter -> converts between pkm formats
RecentTrainerCache -> used by other classes (not within EntityConverter!)
EntityBlank -> creates blank PKM objects indirectly
2022-04-09 01:39:34 -07:00
Kurt
647b5a3f87 Remove duplicate home tracker flagging 2022-04-02 17:58:17 -07:00
sora10pls
1a082ecf04 Unban Darkrai, associated Met Locations, Sketch Dark Void
Also reformat Encounters8b to be consistent with other games' static encounter defs
2022-04-01 06:18:11 -04:00
sora10pls
1b39222edf Add April Fool's 2022 distribution raid data 🌲 2022-03-31 20:03:40 -04:00
Kurt
6deaf3cb74 More explicit type checks for Encounter class
A little more explicit on what it is actually checking for
2022-03-26 14:53:15 -07:00
Kurt
0dc641453b Condense some expressions
Getting close to weeding out all the easy inefficiencies to make me finally tackle the "stop gathering all moves instead of checking individual moves" allocation issue.
2022-03-20 23:28:18 -07:00
Kurt
3d759e1491 Move location lists to separate classes 2022-03-20 21:26:56 -07:00
Kurt
a4533b62d8 Reduce size of display-able met location arrays
shaves 5KB off the core DLL
2022-03-20 19:07:33 -07:00
Kurt
54f1e341f9 Spanify spawner object get 2022-03-20 01:46:24 -07:00
sora10pls
f94c16c40f Add new distribution raids 🦴 2022-03-17 20:04:14 -04:00
sora10pls
5b9b5e4faa Update Tables8bs.cs
Sweet Heart still unobtainable (why did they give it a sprite if it's not functional ingame?)
Azure Flute is now obtainable
Sacred Ash was never obtainable
2022-03-17 14:40:35 -04:00
Kurt
434f89fa0f Merge branch 'master' of https://github.com/kwsch/PKHeX 2022-03-15 19:23:20 -07:00
sora10pls
5c8d1ceeec Unban BDSP Ver. 1.3.0 locations + Sketch Judgment 2022-03-15 21:36:26 -04:00
Kurt
d91d242719 Stackalloc EV/AV checks 2022-03-13 22:33:17 -07:00
Kurt
d95ba482f3 Reduce allocation in methodfinder IV set 2022-03-13 19:39:38 -07:00
Kurt
d5ae6764aa Stackalloc IVs for template->pkm fill 2022-03-13 19:24:08 -07:00
Kurt
8f8726ac5e Disallow encstatic1 yield catchrate not tradeback 2022-03-13 18:29:47 -07:00
Kurt
8afc6814eb Disallow matching BU statics for non-JP 2022-03-13 17:45:01 -07:00
Kurt
4841a01b4e Update GO pickles, move Shiny.Never before Always 2022-03-12 17:39:01 -08:00
Kurt
801892b59e potential revisions for gible (#3462)
ddc6f414df caused it to be `<=` instead of `<`, but maybe the underlying issue was fixed a different way since all tests still pass with this reversion.
2022-03-12 17:39:01 -08:00
Kurt
69fafcab83 Performance: Slightly reduce allocations in moveset validation (#3460)
* Reuses move parse result objects for each encounter parsed in a LegalityCheck attempt, instead of creating a new object.
* Ensures the objects are never-null, and makes cleanup easier.

Slightly adjusts some other parts of the moveset validation to reduce allocations.
2022-03-12 17:39:00 -08:00
Kurt
93255efcb8 Disassociate Shiny enum from WC6 PIDType (#3461)
Have `Shiny.Random` be `0`, so we can skip init on this field for EncounterStatic. Plus makes it a little less brittle for future expansion if shiny qualities change.
2022-03-12 17:38:59 -08:00
Kurt
85b7541c9f Update EncounterArea1.cs 2022-03-10 18:04:39 -08:00
Kurt
5359a140a6 Handle fixed ability for 8b RNG 2022-03-08 08:44:55 -08:00
Kurt
4e1276a954 -8 bytes from each encounter template
saves about ~1MB RAM savings (>=179,142 objects)
2022-03-06 23:25:47 -08:00
Kurt
462ef70ffb SlotNumber/MagnetStatic int->byte
more size reductions
2022-03-06 22:47:03 -08:00
Kurt
8f9de86347 Span-ify BreedInfo, saves 10bytes heap alloc
the Actual result still needs to leave the stack, so that has to be heap allocated.
2022-03-06 13:04:56 -08:00
Kurt
9049ef99fd Minor allocation reduction 2022-03-06 13:03:39 -08:00
Kurt
7911cd6d5c Seal some classes 2022-03-06 12:16:36 -08:00
Kurt
e1414a0bea Move some interfaces to different folder
No code changes
2022-03-06 12:06:50 -08:00
Kurt
c51d51d381 More specific primitives for Memories/others 2022-03-06 12:01:47 -08:00
Kurt
41d2dd9294 Update EncounterTrade for Shiny metadata
Doesn't need to be stored in most cases
Now permits EncounterTrade1 to be shiny
2022-03-05 21:04:18 -08:00
Kurt
e17483fe46 some linq reduction 2022-03-05 20:03:52 -08:00
Kurt
1b266c1e4b Handle PLA MMO formarg deferral
Can capture formarg evolved stuff directly in wild
2022-03-05 18:54:50 -08:00
Kurt
3d9c7dc750 Reduce IAwakened from int->byte 2022-03-05 18:46:03 -08:00
Kurt
b20566eb59 Use actual primitive instead of int
Some interfaces aren't needed to be exposed as int
2022-03-05 18:30:35 -08:00
Kurt
9696da2eb3 Minor clean
Seal ComboItem
Reorder methods for easier reading
Fix BulkGenerator living dex setting CurrentLevel -- needs to be after species,form as EXPGrowth can vary for forms.
2022-03-05 18:13:31 -08:00
Kurt
f3b3f15035 Add exp > lvl100 check
stop directly writing EXP values lol
2022-03-05 09:12:43 -08:00
Kurt
d0f2b6eeb5 Add .CurrentLevel=$suggest for min legal level 2022-03-04 22:34:11 -08:00
Kurt
7443db3564 Update some xmldoc 2022-03-04 22:34:11 -08:00
Kurt
50828fa1bb Change some field types, reduce memory usage 2022-02-28 22:46:59 -08:00
Kurt
2991f62052 Reduce allocation for eggmove loading 2022-02-28 18:24:11 -08:00
Kurt
b0f846ae35 Optimize bdsp eggmove bin
Strip out unused entries
Use form-less loader format (nothing has formed eggmoves), just let shellos-1 use shellos-0's table.
2022-02-28 18:24:11 -08:00
Kurt
21a77f2197 Guard against invalid egg move indexing 2022-02-28 16:57:51 -08:00
Kurt
85e422c225 Compress PLA wild bin resource
Change the data structure so that different locations are tied to the table, rather than separate usages of the table.

This de-bloats from 344KB->85KB and has less runtime memory consumption.
2022-02-27 15:08:53 -08:00
Kurt
c2f7003f38 Update Encounters8a.cs 2022-02-27 14:13:35 -08:00
Kurt
e5e2a3427f Rename Silver SV->SI
SV will likely be the lump for SCarlet and VIolet
2022-02-27 11:16:12 -08:00
Matt
0d96d801ac
Unban Sketch Seed Flare, Oak’s Letter hatch locs 2022-02-27 13:15:01 -05:00
Kurt
ff58d1bb68 BDSP Shaymin encounter uncomment
Now available via oak's letter
2022-02-27 09:00:11 -08:00
Kurt
ccca8abdad Remove fixedball for go7, reset h/w/cp
Now that we have accurate calcs, let's just generate them with the values.
2022-02-25 13:52:50 -08:00
Kurt
5a71ecc8bb Minor clean 2022-02-24 23:17:16 -08:00
Kurt
cd043bce04 Extract egg met location 2022-02-24 23:14:40 -08:00
Kurt
ab62e76505 Handle alolan vulpix suggestion scenario 2022-02-24 22:47:48 -08:00
Kurt
32789d5609 Fix WB8 friendship check
Similar to WA8 friendship check. Previous personal table repoint didn't work because WB8 have .Version=BDSP.
7b05d0c056

Works fine now.
Closes #3448
2022-02-24 20:17:58 -08:00