Kurt
0e2dac3ff6
Minor tweaks
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Empty return for invalid species encountertemplate fetch
Expose property for ck3 @ 0xD7
show legal memory context items rather than gen8 always
2021-08-25 19:23:15 -07:00
Kurt
9f1a8d1da1
Split memory text string resources
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Much easier to maintain and reference now
2021-08-23 23:06:51 -07:00
Kurt
bedc52943e
Trailing commas
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No functional change
2021-08-20 13:49:20 -07:00
Kurt
09ff78ba71
Simplify memory list creation
2021-07-03 22:10:45 -07:00
Kurt
871de4e213
Add more xmldoc
2021-06-06 11:56:54 -07:00
Kurt
74e0cba3b0
Minor tweaks
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use assert instead of manual exceptions
span
remove some dead logic
2021-05-18 16:16:48 -07:00
Kurt
62bf1c2755
Add stubs for verifying memories regarding items
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Not implementing these, but at least setting up a clean area for anyone else to implement the logic
2021-01-30 19:15:39 -08:00
Kurt
09089da14e
Use more expression return style
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Reduces indentation & bracketing, a bit more concise
2021-01-01 17:08:49 -08:00
Kurt
5e1fd36b96
Account for memory feeling off-by-one bug
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If the feeling is zero the game's string formatter will treat it as
null, and will newline before the period.
Gen6 (if I recall correctly) had "it was happy" as index 0
Gen8 (new) has "it was happy" as index 1, with 0 being invalid-bad.
Slice the array differently for gen8 to include the empty line as index
0.
Closes #2549 , ty @crzyc && @architdate for testing index 0 :)
2019-12-08 18:56:37 -08:00
Kurt
0dcd9b744a
Include swsh held items to valid items list
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Closes #2518
2019-11-24 22:34:51 -08:00
Kurt
cefb56a749
Sword/Shield Update
2019-11-15 17:52:08 -08:00
Kurt
87f43a47d8
Bump lang version to 8
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some lang upgrades
2019-10-04 20:10:50 -07:00
Kurt
8d8adde2b1
sealed
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sealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealedsealed
2019-10-03 19:09:02 -07:00
Kurt
202f911d45
Tidy up comboitem fetch naming
2019-02-15 11:47:35 -08:00
Kurt
383d4b7700
"" -> string.Empty
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be explicit that the string is empty rather than possibly missing
disallow encrypted export for BK4 (they're not encrypted), removes type
check
simplify replaceall in showdownset (don't call ReplaceAll 4x, just get
valid chars and rebuild)
simplify get ribbon sprite name (precompute ToLower and appended values
2019-02-07 21:40:20 -08:00
Kurt
aa022fad40
Misc refactoring
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remove some null usages, return an empty array instead
reduce as arg
2019-02-01 23:08:03 -08:00
Kurt
cc20bb38d7
misc updates
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use arrays instead of list when capacity known
use enums for const decoration
remove unnecessary aliases
2018-09-01 19:55:08 -07:00
Kurt
1486b7f14a
Misc style & minor tweaks
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Remove move combobox flicker hack (no longer necessary)
Add more Array.Empty usages
cache mysterygift sizes
seal some classes
no functionality changes
2018-08-02 20:11:42 -07:00
Kurt
ca14b43b62
Relocate memory specific data to own file
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allows easier handling for memory interactions
2018-05-19 10:04:07 -07:00