PKHeX/PKHeX.Core/Game/GameStrings/MemoryStrings.cs
Kurt cc20bb38d7 misc updates
use arrays instead of list when capacity known
use enums for const decoration
remove unnecessary aliases
2018-09-01 19:55:08 -07:00

85 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core
{
public class MemoryStrings
{
private readonly GameStrings s;
public MemoryStrings(GameStrings strings)
{
s = strings;
memories = new Lazy<List<ComboItem>>(GetMemories);
none = new Lazy<List<ComboItem>>(() => Util.GetCBList(new[] {""}, null));
species = new Lazy<List<ComboItem>>(() => Util.GetCBList(s.specieslist.Take(Legal.MaxSpeciesID_6 + 1).ToArray(), null));
item = new Lazy<List<ComboItem>>(() => Util.GetCBList(s.itemlist, Memories.MemoryItems));
genloc = new Lazy<List<ComboItem>>(() => Util.GetCBList(s.genloc, null));
moves = new Lazy<List<ComboItem>>(() => Util.GetCBList(s.movelist.Take(622).ToArray(), null)); // Hyperspace Fury
specific = new Lazy<List<ComboItem>>(() => Util.GetCBList(s.metXY_00000, Legal.Met_XY_0));
}
private readonly Lazy<List<ComboItem>> memories;
private readonly Lazy<List<ComboItem>> none, species, item, genloc, moves, specific;
public List<ComboItem> Memory => memories.Value;
public List<ComboItem> None => none.Value;
public List<ComboItem> Moves => moves.Value;
public List<ComboItem> Items => item.Value;
public List<ComboItem> GeneralLocations => genloc.Value;
public List<ComboItem> SpecificLocations => specific.Value;
public List<ComboItem> Species => species.Value;
private List<ComboItem> GetMemories()
{
// Memory Chooser
int memorycount = s.memories.Length - 38;
string[] mems = new string[memorycount];
int[] allowed = new int[memorycount];
for (int i = 0; i < memorycount; i++)
{
mems[i] = s.memories[38 + i];
allowed[i] = i + 1;
}
Array.Resize(ref allowed, allowed.Length - 1);
var memory_list1 = Util.GetCBList(new[] { mems[0] }, null);
return Util.GetOffsetCBList(memory_list1, mems, 0, allowed);
}
public string[] GetMemoryQualities()
{
var list = new string[7];
for (int i = 0; i < list.Length; i++)
list[i] = s.memories[2 + i];
return list;
}
public string[] GetMemoryFeelings()
{
var list = new string[24];
for (int i = 0; i < 24; i++)
list[i] = s.memories[10 + i];
return list;
}
public List<ComboItem> GetArgumentStrings(MemoryArgType memIndex)
{
switch (memIndex)
{
default:
return None;
case MemoryArgType.Species:
return Species;
case MemoryArgType.GeneralLocation:
return GeneralLocations;
case MemoryArgType.Item:
return Items;
case MemoryArgType.Move:
return Moves;
case MemoryArgType.SpecificLocation:
return SpecificLocations;
}
}
}
}