mirror of
https://github.com/kwsch/PKHeX
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0e2dac3ff6
Empty return for invalid species encountertemplate fetch Expose property for ck3 @ 0xD7 show legal memory context items rather than gen8 always
70 lines
2.9 KiB
C#
70 lines
2.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Localizing Memory strings
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/// </summary>
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/// <remarks>
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/// <see cref="IMemoryOT"/> and <see cref="IMemoryHT"/> parameters build strings.
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/// </remarks>
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public sealed class MemoryStrings
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{
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private readonly GameStrings s;
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public MemoryStrings(GameStrings strings, int format)
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{
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s = strings;
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memories = new Lazy<List<ComboItem>>(GetMemories);
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none = new Lazy<List<ComboItem>>(() => Util.GetCBList(new[] {string.Empty}));
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species = new Lazy<List<ComboItem>>(() => Util.GetCBList(s.specieslist));
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item6 = new Lazy<List<ComboItem>>(() => GetItems(6));
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item8 = new Lazy<List<ComboItem>>(() => GetItems(8));
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genloc = new Lazy<List<ComboItem>>(() => Util.GetCBList(s.genloc));
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moves = new Lazy<List<ComboItem>>(() => Util.GetCBList(s.movelist));
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specific = new Lazy<List<ComboItem>>(() => Util.GetCBList(s.metXY_00000, Legal.Met_XY_0));
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}
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private List<ComboItem> GetItems(int format)
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{
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var permit = Memories.GetMemoryItemParams(format);
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var asInt = permit.Select(z => (int) z).ToArray();
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return Util.GetCBList(s.itemlist, asInt);
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}
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private readonly Lazy<List<ComboItem>> memories;
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private readonly Lazy<List<ComboItem>> none, species, item6, item8, genloc, moves, specific;
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public List<ComboItem> Memory => memories.Value;
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public List<ComboItem> None => none.Value;
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public List<ComboItem> Moves => moves.Value;
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public List<ComboItem> Items6 => item6.Value;
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public List<ComboItem> Items8 => item8.Value;
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public List<ComboItem> GeneralLocations => genloc.Value;
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public List<ComboItem> SpecificLocations => specific.Value;
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public List<ComboItem> Species => species.Value;
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private List<ComboItem> GetMemories()
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{
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var mems = s.memories.AsSpan(0);
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var list = new List<ComboItem> {new(mems[0], 0)}; // none at top
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Util.AddCBWithOffset(list, mems[1..], 1); // sorted the rest
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return list;
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}
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public ReadOnlySpan<string> GetMemoryQualities() => s.intensity;
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public ReadOnlySpan<string> GetMemoryFeelings(int memoryGen) => memoryGen >= 8 ? s.feeling.AsSpan(0, 25) : s.feeling.AsSpan(1, 24); // empty line for 0 in gen8+
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public List<ComboItem> GetArgumentStrings(MemoryArgType type, int memoryGen) => type switch
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{
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MemoryArgType.Species => Species,
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MemoryArgType.GeneralLocation => GeneralLocations,
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MemoryArgType.Item => memoryGen == 6 ? Items6 : Items8,
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MemoryArgType.Move => Moves,
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MemoryArgType.SpecificLocation => SpecificLocations,
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_ => None,
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};
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}
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}
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