PKHeX/PKHeX.Core/Saves/SAV2.cs

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using System;
PKHeX.Core Nullable cleanup (#2401) * Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
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using System.Collections.Generic;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary>
/// Generation 2 <see cref="SaveFile"/> object.
/// </summary>
public sealed class SAV2 : SaveFile, ILangDeviantSave, IEventFlagArray, IEventWorkArray<byte>, IBoxDetailName, IDaycareStorage, IDaycareEggState
{
protected internal override string ShortSummary => $"{OT} ({Version}) - {PlayTimeString}";
public override string Extension => ".sav";
public bool IsVirtualConsole => State.Exportable && Metadata.FileName is { } s && s.StartsWith("sav", StringComparison.Ordinal) && s.Contains(".dat"); // default to GB-Era for non-exportable
public int SaveRevision => Japanese ? 0 : !Korean ? 1 : 2;
public string SaveRevisionString => (Japanese ? "J" : !Korean ? "U" : "K") + (IsVirtualConsole ? "VC" : "GB");
public bool Japanese { get; }
public bool Korean { get; }
public override int Language { get; set; }
private readonly byte[] Reserved = new byte[0x8000];
protected override Span<byte> BoxBuffer => Reserved;
protected override Span<byte> PartyBuffer => Reserved;
private readonly SAV2Offsets Offsets;
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public override PersonalTable2 Personal { get; }
public override ReadOnlySpan<ushort> HeldItems => Legal.HeldItems_GSC;
PKHeX.Core Nullable cleanup (#2401) * Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
2019-10-17 01:47:31 +00:00
public override IReadOnlyList<string> PKMExtensions => Array.FindAll(PKM.Extensions, f =>
{
int gen = f[^1] - 0x30;
if (Korean)
return gen == 2;
return gen is 1 or 2;
});
public SAV2(GameVersion version = GameVersion.C, LanguageID language = LanguageID.English) : base(SaveUtil.SIZE_G2RAW_J)
{
Version = version;
switch (language)
{
case LanguageID.Japanese:
Japanese = true;
Language = 1;
break;
case LanguageID.Korean:
Korean = true;
Language = (int)LanguageID.Korean;
break;
default: // otherwise, both false
Language = -1;
break;
}
Offsets = new SAV2Offsets(this);
Personal = Version == GameVersion.C ? PersonalTable.C : PersonalTable.GS;
Initialize();
ClearBoxes();
}
public SAV2(byte[] data, GameVersion versionOverride = GameVersion.Any) : base(data)
{
Version = versionOverride != GameVersion.Any ? versionOverride : SaveUtil.GetIsG2SAV(Data);
Japanese = SaveUtil.GetIsG2SAVJ(Data) != GameVersion.Invalid;
if (Version != GameVersion.C && !Japanese)
Korean = SaveUtil.GetIsG2SAVK(Data) != GameVersion.Invalid;
Language = Japanese ? 1 : Korean ? (int)LanguageID.Korean : -1;
Offsets = new SAV2Offsets(this);
Personal = Version == GameVersion.C ? PersonalTable.C : PersonalTable.GS;
Initialize();
}
private void Initialize()
{
Box = Data.Length;
Party = GetPartyOffset(0);
// Stash boxes after the save file's end.
int splitAtIndex = (Japanese ? 6 : 7);
int stored = SIZE_BOX_LIST;
var capacity = BoxSlotCount;
for (int i = 0; i < BoxCount; i++)
{
int ofs = GetBoxRawDataOffset(i, splitAtIndex);
var src = Data.AsSpan(ofs, stored);
var dest = BoxBuffer[(i * SIZE_BOX_AS_SINGLES)..];
PokeList2.Unpack(src, dest, StringLength, capacity, false);
}
// Don't treat the CurrentBox segment as valid; Stadium ignores it and will de-synchronize it.
// The main box data segment is the truth, the CurrentBox copy is not always up-to-date.
// When exporting an updated save file in this program, be nice and re-synchronize.
// Stash party immediately after.
{
var ofs = Offsets.Party;
var src = Data.AsSpan(ofs, SIZE_PARTY_LIST);
var dest = PartyBuffer[GetPartyOffset(0)..];
PokeList2.Unpack(src, dest, StringLength, 6, true);
}
if (Offsets.Daycare >= 0)
{
var dc0 = PartyBuffer[GetDaycareSlotOffset(0)..];
PokeList2.UnpackNOB(Data.AsSpan(GetRawDaycareSlotOffset(0)), dc0, StringLength);
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var dc1 = PartyBuffer[GetDaycareSlotOffset(1)..];
PokeList2.UnpackNOB(Data.AsSpan(GetRawDaycareSlotOffset(1)), dc1, StringLength);
var egg = PartyBuffer[GetDaycareSlotOffset(2)..];
PokeList2.UnpackNOB(Data.AsSpan(GetRawDaycareSlotOffset(2)), egg, StringLength);
if (egg[2] != PokeList2.SlotEmpty)
egg[1] = PokeList2.SlotEgg;
}
}
private int GetRawDaycareSlotOffset(int index)
{
int offset = Offsets.Daycare;
offset++; // Breeding Status flags
if (index == 0)
return offset;
offset += (StringLength * 2) + PokeCrypto.SIZE_2STORED; // nick/ot/pk
offset++; // Lady Status flags
offset++; // Steps until Egg
offset++; // Ditto Parent state
if (index == 1)
return offset;
offset += (StringLength * 2) + PokeCrypto.SIZE_2STORED; // nick/ot/pk
return offset;
}
public override bool HasPokeDex => true;
private int EventFlag => Offsets.EventFlag;
private int EventWork => Offsets.EventWork;
private int GetBoxRawDataOffset(int i, int splitAtIndex)
{
if (i < splitAtIndex)
return 0x4000 + (i * (SIZE_BOX_LIST + 2));
return 0x6000 + ((i - splitAtIndex) * (SIZE_BOX_LIST + 2));
}
protected override byte[] GetFinalData()
{
int splitAtIndex = (Japanese ? 6 : 7);
int boxListLength = SIZE_BOX_LIST;
var boxSlotCount = BoxSlotCount;
for (int i = 0; i < BoxCount; i++)
{
int ofs = GetBoxRawDataOffset(i, splitAtIndex);
var dest = Data.AsSpan(ofs, boxListLength);
var src = BoxBuffer.Slice(i * SIZE_BOX_AS_SINGLES, SIZE_BOX_AS_SINGLES);
bool written = PokeList2.MergeSingles(src, dest, StringLength, boxSlotCount, false);
if (written && i == CurrentBox)
dest.CopyTo(Data.AsSpan(Offsets.CurrentBox));
}
// Write Party
{
int ofs = Offsets.Party;
var dest = Data.AsSpan(ofs, SIZE_PARTY_LIST);
var src = PartyBuffer[GetPartyOffset(0)..];
PokeList2.MergeSingles(src, dest, StringLength, 6, true);
}
// Write Daycare
if (Offsets.Daycare >= 0)
{
var dc0 = PartyBuffer[GetDaycareSlotOffset(0)..];
PokeList2.PackNOB(dc0, Data.AsSpan(GetRawDaycareSlotOffset(0)), StringLength);
var dc1 = PartyBuffer[GetDaycareSlotOffset(1)..];
PokeList2.PackNOB(dc1, Data.AsSpan(GetRawDaycareSlotOffset(1)), StringLength);
var egg = PartyBuffer[GetDaycareSlotOffset(2)..];
PokeList2.PackNOB(egg, Data.AsSpan(GetRawDaycareSlotOffset(2)), StringLength);
}
SetChecksums();
if (Japanese)
{
switch (Version)
{
case GameVersion.C:
Data.AsSpan(Offsets.Trainer1, 0xADA).CopyTo(Data.AsSpan(0x7209)); break;
default:
Data.AsSpan(Offsets.Trainer1, 0xC83).CopyTo(Data.AsSpan(0x7209)); break;
}
}
else if (Korean)
{
// Calculate oddball checksum
ushort sum = 0;
Span<(ushort, ushort)> offsetpairs =
[
(0x106B, 0x1533),
(0x1534, 0x1A12),
(0x1A13, 0x1C38),
(0x3DD8, 0x3F79),
(0x7E39, 0x7E6A),
];
foreach (var p in offsetpairs)
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{
for (int i = p.Item1; i < p.Item2; i++)
sum += Data[i];
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}
WriteUInt16LittleEndian(Data.AsSpan(0x7E6B), sum);
}
else
{
switch (Version)
{
case GameVersion.C:
Array.Copy(Data, 0x2009, Data, 0x1209, 0xB7A);
break;
default:
Array.Copy(Data, 0x2009, Data, 0x15C7, 0x222F - 0x2009);
Array.Copy(Data, 0x222F, Data, 0x3D69, 0x23D9 - 0x222F);
Array.Copy(Data, 0x23D9, Data, 0x0C6B, 0x2856 - 0x23D9);
Array.Copy(Data, 0x2856, Data, 0x7E39, 0x288A - 0x2856);
Array.Copy(Data, 0x288A, Data, 0x10E8, 0x2D69 - 0x288A);
break;
}
}
return Data;
}
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// Configuration
protected override SAV2 CloneInternal() => new(GetFinalData(), Version) { Language = Language };
protected override int SIZE_STORED => Japanese ? PokeCrypto.SIZE_2JLIST : PokeCrypto.SIZE_2ULIST;
protected override int SIZE_PARTY => SIZE_STORED;
public override PK2 BlankPKM => new(jp: Japanese);
public override Type PKMType => typeof(PK2);
private int SIZE_BOX_AS_SINGLES => BoxSlotCount * SIZE_STORED;
private int SIZE_BOX_LIST => (((StringLength * 2) + PokeCrypto.SIZE_2STORED + 1) * BoxSlotCount) + 2;
private int SIZE_PARTY_LIST => (((StringLength * 2) + PokeCrypto.SIZE_2PARTY + 1) * 6) + 2;
public override ushort MaxMoveID => Legal.MaxMoveID_2;
public override ushort MaxSpeciesID => Legal.MaxSpeciesID_2;
public override int MaxAbilityID => Legal.MaxAbilityID_2;
public override int MaxItemID => Legal.MaxItemID_2;
public override int MaxBallID => 0; // unused
public override GameVersion MaxGameID => GameVersion.Gen2; // unused
public override int MaxMoney => 999999;
public override int MaxCoins => 9999;
public override bool IsPKMPresent(ReadOnlySpan<byte> data) => EntityDetection.IsPresentGB(data);
public int EventWorkCount => 0x100;
public int EventFlagCount => 2000;
public override int BoxCount => Japanese ? 9 : 14;
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public override int MaxEV => EffortValues.Max12;
public override int MaxIV => 15;
public override byte Generation => 2;
public override EntityContext Context => EntityContext.Gen2;
public override int MaxStringLengthTrainer => Japanese || Korean ? 5 : 7;
public override int MaxStringLengthNickname => Japanese || Korean ? 5 : 10;
public override int BoxSlotCount => Japanese ? 30 : 20;
public override bool HasParty => true;
private int StringLength => Japanese ? GBPKML.StringLengthJapanese : GBPKML.StringLengthNotJapan;
// Checksums
private ushort GetChecksum()
{
ushort sum = 0;
for (int i = Offsets.Trainer1; i <= Offsets.AccumulatedChecksumEnd; i++)
sum += Data[i];
return sum;
}
protected override void SetChecksums()
{
ushort accum = GetChecksum();
WriteUInt16LittleEndian(Data.AsSpan(Offsets.OverallChecksumPosition), accum);
WriteUInt16LittleEndian(Data.AsSpan(Offsets.OverallChecksumPosition2), accum);
}
public override bool ChecksumsValid => !ChecksumInfo.Contains("Invalid");
public override string ChecksumInfo
{
get
{
ushort accum = GetChecksum();
ushort actual = ReadUInt16LittleEndian(Data.AsSpan(Offsets.OverallChecksumPosition));
ushort actual2 = ReadUInt16LittleEndian(Data.AsSpan(Offsets.OverallChecksumPosition2));
bool checksum1Valid = (accum == actual);
bool checksum2Valid = (accum == actual2);
static string valid(bool s) => s ? "Valid" : "Invalid";
return $"Checksum 1 {valid(checksum1Valid)}, Checksum 2 {valid(checksum2Valid)}.";
}
}
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// Trainer Info
public override GameVersion Version { get; set; }
public override string OT
{
get => GetString(Data.AsSpan(Offsets.Trainer1 + 2, (Korean ? 2 : 1) * MaxStringLengthTrainer));
set => SetString(Data.AsSpan(Offsets.Trainer1 + 2, (Korean ? 2 : 1) * MaxStringLengthTrainer), value, 8, StringConverterOption.Clear50);
}
public Span<byte> OriginalTrainerTrash
{
get => Data.AsSpan(Offsets.Trainer1 + 2, StringLength);
set { if (value.Length == StringLength) value.CopyTo(Data.AsSpan(Offsets.Trainer1 + 2)); }
}
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public string Rival
{
get => GetString(Data.AsSpan(Offsets.Rival, (Korean ? 2 : 1) * MaxStringLengthTrainer));
set => SetString(Data.AsSpan(Offsets.Rival, (Korean ? 2 : 1) * MaxStringLengthTrainer), value, 8, StringConverterOption.Clear50);
}
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public Span<byte> RivalTrash
{
get => Data.AsSpan(Offsets.Rival, StringLength);
set { if (value.Length == StringLength) value.CopyTo(Data.AsSpan(Offsets.Rival)); }
}
public override byte Gender
{
get => Version == GameVersion.C ? Data[Offsets.Gender] : (byte)0;
set
{
if (Version != GameVersion.C)
return;
Data[Offsets.Gender] = value;
Data[Offsets.Palette] = value;
}
}
public byte Palette
{
get => Data[Offsets.Palette];
set => Data[Offsets.Palette] = value;
}
public override uint ID32
{
get => TID16;
set => TID16 = (ushort)value;
}
public override ushort TID16
{
get => ReadUInt16BigEndian(Data.AsSpan(Offsets.Trainer1));
set => WriteUInt16BigEndian(Data.AsSpan(Offsets.Trainer1), value);
}
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public override ushort SID16 { get => 0; set { } }
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public override int PlayedHours
{
get => ReadUInt16BigEndian(Data.AsSpan(Offsets.TimePlayed));
set => WriteUInt16BigEndian(Data.AsSpan(Offsets.TimePlayed), (ushort)value);
}
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public override int PlayedMinutes
{
get => Data[Offsets.TimePlayed + 2];
set => Data[Offsets.TimePlayed + 2] = (byte)value;
}
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public override int PlayedSeconds
{
get => Data[Offsets.TimePlayed + 3];
set => Data[Offsets.TimePlayed + 3] = (byte)value;
}
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public int Badges
{
get => ReadUInt16LittleEndian(Data.AsSpan(Offsets.JohtoBadges));
set { if (value < 0) return; WriteUInt16LittleEndian(Data.AsSpan(Offsets.JohtoBadges), (ushort)value); }
}
private byte Options
{
get => Data[Offsets.Options];
set => Data[Offsets.Options] = value;
}
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public bool BattleEffects
{
get => (Options & 0x80) == 0;
set => Options = (byte)((Options & 0x7F) | (value ? 0 : 0x80));
}
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public bool BattleStyleSwitch
{
get => (Options & 0x40) == 0;
set => Options = (byte)((Options & 0xBF) | (value ? 0 : 0x40));
}
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public int Sound
{
get => (Options & 0x30) >> 4;
set => Options = (byte)((Options & 0xCF) | ((value != 0 ? 2 : 0) << 4)); // Stereo 2, Mono 0
}
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public int TextSpeed
{
get => Options & 0x7;
set => Options = (byte)((Options & 0xF8) | (value & 7));
}
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public bool SaveFileExists
{
get => Data[Offsets.Options + 1] == 1;
set => Data[Offsets.Options + 1] = value ? (byte)1 : (byte)0;
}
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public int TextBoxFrame // 3bits
{
get => Data[Offsets.Options + 2] & 0b0000_0111;
set => Data[Offsets.Options + 2] = (byte)((Data[Offsets.Options + 2] & 0b1111_1000) | (value & 0b0000_0111));
}
public int TextBoxFlags { get => Data[Offsets.Options + 3]; set => Data[Offsets.Options + 3] = (byte)value; }
public bool TextBoxFrameDelay1 // bit 0
{
get => (TextBoxFlags & 0x01) == 0x01;
set => TextBoxFlags = (TextBoxFlags & ~0x01) | (value ? 0x01 : 0);
}
public bool TextBoxFrameDelayNone // bit 4
{
get => (TextBoxFlags & 0x10) == 0x10;
set => TextBoxFlags = (TextBoxFlags & ~0x10) | (value ? 0x10 : 0);
}
public byte GBPrinterBrightness { get => Data[Offsets.Options + 4]; set => Data[Offsets.Options + 4] = value; }
public bool MenuAccountOn
{
get => Data[Offsets.Options + 5] == 1;
set => Data[Offsets.Options + 5] = value ? (byte)1 : (byte)0;
}
// 3 bytes
public override uint Money
{
get => ReadUInt32BigEndian(Data.AsSpan(Offsets.Money)) >> 8;
set
{
var clamp = (uint)Math.Min(value, MaxMoney);
var toWrite = (clamp << 8) | Data[Offsets.Money + 3];
WriteUInt32BigEndian(Data.AsSpan(Offsets.Money), toWrite);
}
}
public uint Coin
{
get => ReadUInt16BigEndian(Data.AsSpan(Offsets.Money + 7));
set
{
var clamped = (ushort)Math.Min(value, MaxCoins);
WriteUInt16BigEndian(Data.AsSpan(Offsets.Money + 7), clamped);
}
}
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public byte BlueCardPoints
{
get
{
int ofs = Offsets.BlueCardPoints;
if (ofs == -1)
return 0;
return Data[ofs];
}
set
{
int ofs = Offsets.BlueCardPoints;
if (ofs == -1)
return;
Data[ofs] = value;
}
}
public byte MysteryGiftItem
{
get
{
int ofs = Offsets.MysteryGiftItem;
if (ofs == -1)
return 0;
if (GetEventFlag(1809))
return 0;
return Data[ofs];
}
set
{
int ofs = Offsets.MysteryGiftItem;
if (ofs == -1)
return;
SetEventFlag(1809, value == 0);
Data[ofs] = value;
}
}
public bool IsMysteryGiftUnlocked
{
get
{
int ofs = Offsets.MysteryGiftIsUnlocked;
if (ofs == -1)
return false;
return (sbyte)Data[ofs] >= 0x00; // -1 is disabled; [0,5] is unlocked
}
set
{
int ofs = Offsets.MysteryGiftIsUnlocked;
if (ofs == -1)
return;
Data[ofs] = (byte)(value ? 0x00 : 0xFF);
Data[ofs + 2] = Data[ofs];
}
}
public override IReadOnlyList<InventoryPouch> Inventory
{
get
{
var info = Version == GameVersion.C ? ItemStorage2.InstanceC : ItemStorage2.InstanceGS;
InventoryPouch[] pouch =
[
new InventoryPouchGB(InventoryType.TMHMs, info, 99, Offsets.PouchTMHM, 57),
new InventoryPouchGB(InventoryType.Items, info, 99, Offsets.PouchItem, 20),
new InventoryPouchGB(InventoryType.KeyItems, info, 99, Offsets.PouchKey, 26),
new InventoryPouchGB(InventoryType.Balls, info, 99, Offsets.PouchBall, 12),
new InventoryPouchGB(InventoryType.PCItems, info, 99, Offsets.PouchPC, 50),
];
return pouch.LoadAll(Data);
}
set => value.SaveAll(Data);
}
public ref byte DaycareFlagByte(int index)
{
var offset = GetDaycareOffset(index);
return ref Data[offset];
}
private int GetDaycareOffset(int index)
{
int offset = Offsets.Daycare;
if (index != 0)
offset += (StringLength * 2) + PokeCrypto.SIZE_2STORED + 1;
return offset;
}
public int DaycareSlotCount => 2;
private int GetDaycareSlotOffset(int slot) => GetPartyOffset(6 + slot);
public Memory<byte> GetDaycareSlot(int slot) => Reserved.AsMemory(GetDaycareSlotOffset(slot), SIZE_STORED);
public Memory<byte> GetDaycareEgg() => Reserved.AsMemory(GetDaycareSlotOffset(2), SIZE_STORED);
public bool IsDaycareOccupied(int slot) => (DaycareFlagByte(slot) & 1) != 0;
public void SetDaycareOccupied(int slot, bool occupied)
{
if (occupied)
DaycareFlagByte(slot) |= 1;
else
DaycareFlagByte(slot) &= 0xFE;
}
// bit 6 of the first flag byte
public bool IsEggAvailable { get => (DaycareFlagByte(0) & 0x40) != 0; set => DaycareFlagByte(0) = (byte)((DaycareFlagByte(0) & 0xBF) | (value ? 0x40 : 0)); }
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// Storage
public override int PartyCount
{
get => Data[Offsets.Party]; protected set => Data[Offsets.Party] = (byte)value;
}
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public override int GetBoxOffset(int box) => box * SIZE_BOX_AS_SINGLES;
public override int GetPartyOffset(int slot) => (BoxCount * SIZE_BOX_AS_SINGLES) + (slot * SIZE_STORED);
public override int CurrentBox
{
get => Data[Offsets.CurrentBoxIndex];
set => Data[Offsets.CurrentBoxIndex] = (byte)value;
}
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public string GetBoxName(int box)
{
var result = GetString(GetBoxNameSpan(box));
if (!Korean)
result = StringConverter2.InflateLigatures(result, Language);
return result;
}
private Span<byte> GetBoxNameSpan(int box)
{
int len = Korean ? 17 : 9;
return Data.AsSpan(Offsets.BoxNames + (box * len), len);
}
public void SetBoxName(int box, ReadOnlySpan<char> value)
{
var span = GetBoxNameSpan(box);
const int maxLen = 8;
Span<char> deflated = stackalloc char[maxLen];
int len = StringConverter2.DeflateLigatures(value, deflated, Language);
SetString(span, deflated[..len], maxLen, StringConverterOption.Clear50);
}
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protected override PK2 GetPKM(byte[] data)
{
if (data.Length == SIZE_STORED)
return PokeList2.ReadFromList(data, StringLength);
return new(data);
}
protected override byte[] DecryptPKM(byte[] data)
{
return data;
}
// Pokédex
protected override void SetDex(PKM pk)
{
ushort species = pk.Species;
if (species is 0 or > Legal.MaxSpeciesID_2)
return;
if (pk.IsEgg)
return;
SetCaught(pk.Species, true);
SetSeen(pk.Species, true);
}
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private void SetUnownFormFlags()
{
// Give all Unown caught to prevent a crash on Pokédex view
for (int i = 1; i <= 26; i++)
Data[Offsets.PokedexSeen + 0x1F + i] = (byte)i;
if (UnownFirstSeen == 0) // Invalid
UnownFirstSeen = 1; // A
}
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/// <summary>
/// Toggles the availability of Unown letter groups in the Wild
/// </summary>
/// <remarks>
/// Max value of 0x0F, 4 bitflags
/// 1 lsh 0: A, B, C, D, E, F, G, H, I, J, K
/// 1 lsh 1: L, M, N, O, P, Q, R
/// 1 lsh 2: S, T, U, V, W
/// 1 lsh 3: X, Y, Z
/// </remarks>
public int UnownUnlocked
{
get => Data[Offsets.PokedexSeen + 0x1F + 27];
set => Data[Offsets.PokedexSeen + 0x1F + 27] = (byte)value;
}
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/// <summary>
/// Unlocks all Unown letters/forms in the wild.
/// </summary>
public void UnownUnlockAll() => UnownUnlocked = 0x0F; // all 4 bitflags
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/// <summary>
/// Flag that determines if Unown Letters are available in the wild: A, B, C, D, E, F, G, H, I, J, K
/// </summary>
public bool UnownUnlocked0
{
get => (UnownUnlocked & (1 << 0)) == 1 << 0;
set => UnownUnlocked = (UnownUnlocked & ~(1 << 0)) | ((value ? 1 : 0) << 0);
}
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/// <summary>
/// Flag that determines if Unown Letters are available in the wild: L, M, N, O, P, Q, R
/// </summary>
public bool UnownUnlocked1
{
get => (UnownUnlocked & (1 << 1)) == 1 << 1;
set => UnownUnlocked = (UnownUnlocked & ~(1 << 1)) | ((value ? 1 : 0) << 1);
}
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/// <summary>
/// Flag that determines if Unown Letters are available in the wild: S, T, U, V, W
/// </summary>
public bool UnownUnlocked2
{
get => (UnownUnlocked & (1 << 2)) == 1 << 2;
set => UnownUnlocked = (UnownUnlocked & ~(1 << 2)) | ((value ? 1 : 0) << 2);
}
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/// <summary>
/// Flag that determines if Unown Letters are available in the wild: X, Y, Z
/// </summary>
public bool UnownUnlocked3
{
get => (UnownUnlocked & (1 << 3)) == 1 << 3;
set => UnownUnlocked = (UnownUnlocked & ~(1 << 3)) | ((value ? 1 : 0) << 3);
}
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/// <summary>
/// Chooses which Unown sprite to show in the regular Pokédex View
/// </summary>
public int UnownFirstSeen
{
get => Data[Offsets.PokedexSeen + 0x1F + 28];
set => Data[Offsets.PokedexSeen + 0x1F + 28] = (byte)value;
}
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public override bool GetSeen(ushort species) => GetDexFlag(Offsets.PokedexSeen, species);
public override bool GetCaught(ushort species) => GetDexFlag(Offsets.PokedexCaught, species);
public override void SetSeen(ushort species, bool seen) => SetDexFlag(Offsets.PokedexSeen, species, seen);
public override void SetCaught(ushort species, bool caught)
{
SetDexFlag(Offsets.PokedexCaught, species, caught);
if (caught && species == (int)Species.Unown)
SetUnownFormFlags();
}
private bool GetDexFlag(int region, ushort species)
{
int bit = species - 1;
int ofs = bit >> 3;
return GetFlag(region + ofs, bit & 7);
}
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private void SetDexFlag(int region, ushort species, bool value)
{
int bit = species - 1;
int ofs = bit >> 3;
SetFlag(region + ofs, bit & 7, value);
}
public byte GetWork(int index) => Data[EventWork + index];
public void SetWork(int index, byte value) => Data[EventWork + index] = value;
public bool GetEventFlag(int flagNumber)
{
if ((uint)flagNumber >= EventFlagCount)
throw new ArgumentOutOfRangeException(nameof(flagNumber), $"Event Flag to get ({flagNumber}) is greater than max ({EventFlagCount}).");
return GetFlag(EventFlag + (flagNumber >> 3), flagNumber & 7);
}
public void SetEventFlag(int flagNumber, bool value)
{
if ((uint)flagNumber >= EventFlagCount)
throw new ArgumentOutOfRangeException(nameof(flagNumber), $"Event Flag to set ({flagNumber}) is greater than max ({EventFlagCount}).");
SetFlag(EventFlag + (flagNumber >> 3), flagNumber & 7, value);
}
// Misc
public ushort ResetKey => GetResetKey();
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private ushort GetResetKey()
{
ushort result = 0;
foreach (var b in Data.AsSpan(Offsets.Money, 3))
result += b;
var tr = Data.AsSpan(Offsets.Trainer1, 7);
var end = tr[2..].IndexOf(StringConverter1.TerminatorCode);
if (end >= 0)
tr = tr[..(end + 2)];
foreach (var b in tr)
result += b;
return result;
}
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/// <summary>
/// Sets the "Time Not Set" flag to the RTC Flag list.
/// </summary>
public void ResetRTC() => Data[Offsets.RTCFlags] |= 0x80;
public void UnlockAllDecorations()
{
for (int i = 676; i <= 721; i++)
SetEventFlag(i, true);
}
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public override string GetString(ReadOnlySpan<byte> data)
{
if (Korean)
return StringConverter2KOR.GetString(data);
return StringConverter2.GetString(data, Language);
}
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public override int LoadString(ReadOnlySpan<byte> data, Span<char> text)
{
if (Korean)
return StringConverter2KOR.LoadString(data, text);
return StringConverter2.LoadString(data, text, Language);
}
public override int SetString(Span<byte> destBuffer, ReadOnlySpan<char> value, int maxLength, StringConverterOption option)
{
if (Korean)
return StringConverter2KOR.SetString(destBuffer, value, maxLength, option);
return StringConverter2.SetString(destBuffer, value, maxLength, Language, option);
}
public bool IsGBMobileAvailable => Japanese && Version == GameVersion.C;
public bool IsGBMobileEnabled => Japanese && Enum.IsDefined(typeof(GBMobileCableColor), GBMobileCable);
public GBMobileCableColor GBMobileCable
{
get => (GBMobileCableColor) Data[0xE800];
set
{
Data[0xE800] = (byte)value;
Data[0x9000] = (byte)(0xFF - value);
}
}
}
public enum GBMobileCableColor : byte
{
None = 0,
Blue = 1,
Yellow = 2,
Green = 3,
Red = 4,
Purple = 5,
Black = 6,
Pink = 7,
Gray = 8,
Debug = 0x81,
Disabled = 0xFF,
}