PKHeX/PKHeX.Core/Legality/Encounters/EncounterStatic/EncounterStatic8a.cs

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Refactoring: Move Source (Legality) (#3560) Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
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using System;
namespace PKHeX.Core;
/// <summary>
/// Generation 8 Static Encounter
/// </summary>
/// <inheritdoc cref="EncounterStatic"/>
public sealed record EncounterStatic8a(GameVersion Version) : EncounterStatic(Version), IAlpha, IMasteryInitialMoveShop8
{
public override int Generation => 8;
Refactoring: Move Source (Legality) (#3560) Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
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public override EntityContext Context => EntityContext.Gen8a;
public byte HeightScalar { get; }
public byte WeightScalar { get; }
public bool IsAlpha { get; set; }
public EncounterStatic8aCorrelation Method { get; init; }
public bool HasFixedHeight => HeightScalar != NoScalar;
public bool HasFixedWeight => WeightScalar != NoScalar;
private const byte NoScalar = 0;
public EncounterStatic8a(ushort species, byte form, byte level, byte h = NoScalar, byte w = NoScalar) : this(GameVersion.PLA)
{
Species = species;
Form = form;
Level = level;
HeightScalar = h;
WeightScalar = w;
Shiny = Shiny.Never;
}
protected override void ApplyDetails(ITrainerInfo tr, EncounterCriteria criteria, PKM pk)
{
base.ApplyDetails(tr, criteria, pk);
var pa = (PA8)pk;
if (IsAlpha)
pa.IsAlpha = true;
if (HasFixedHeight)
pa.HeightScalar = HeightScalar;
if (HasFixedWeight)
pa.WeightScalar = WeightScalar;
pa.HeightScalarCopy = pa.HeightScalar;
pa.ResetHeight();
pa.ResetWeight();
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}
protected override void SetPINGA(PKM pk, EncounterCriteria criteria)
{
var para = GetParams();
var (_, slotSeed) = Overworld8aRNG.ApplyDetails(pk, criteria, para, IsAlpha);
// We don't override LevelMin, so just handle the two species cases.
if (Species == (int)Core.Species.Zorua)
pk.CurrentLevel = pk.Met_Level = Overworld8aRNG.GetRandomLevel(slotSeed, 26, 28);
else if (Species == (int)Core.Species.Phione)
pk.CurrentLevel = pk.Met_Level = Overworld8aRNG.GetRandomLevel(slotSeed, 33, 36);
if (Method == EncounterStatic8aCorrelation.Fixed)
pk.EncryptionConstant = Util.Rand32();
}
protected override void ApplyDetailsBall(PKM pk) => pk.Ball = Gift ? Ball : (int)Core.Ball.LAPoke;
public override bool IsMatchExact(PKM pk, EvoCriteria evo)
{
if (!base.IsMatchExact(pk, evo))
return false;
if (pk is IScaledSize s)
{
if (HasFixedHeight && s.HeightScalar != HeightScalar)
return false;
if (HasFixedWeight && s.WeightScalar != WeightScalar)
return false;
}
if (pk is IAlpha a && a.IsAlpha != IsAlpha)
return false;
return true;
}
protected override bool IsMatchLocation(PKM pk)
{
if (pk is PK8)
return pk.Met_Location == Locations.HOME_SWLA;
if (pk is PB8 { Version: (int)GameVersion.PLA, Met_Location: Locations.HOME_SWLA })
return true;
return base.IsMatchLocation(pk);
}
public override EncounterMatchRating GetMatchRating(PKM pk)
{
var result = GetMatchRatingInternal(pk);
var orig = base.GetMatchRating(pk);
return result > orig ? result : orig;
}
private EncounterMatchRating GetMatchRatingInternal(PKM pk)
{
if (Shiny != Shiny.Random && !Shiny.IsValid(pk))
return EncounterMatchRating.DeferredErrors;
if (Gift && pk.Ball != Ball)
return EncounterMatchRating.DeferredErrors;
var orig = base.GetMatchRating(pk);
if (orig is not EncounterMatchRating.Match)
return orig;
if (!IsForcedMasteryCorrect(pk))
return EncounterMatchRating.DeferredErrors;
if (IsAlpha && pk is PA8 { AlphaMove: 0 })
return EncounterMatchRating.Deferred;
return EncounterMatchRating.Match;
}
public bool IsForcedMasteryCorrect(PKM pk)
{
ushort alpha = 0;
if (IsAlpha && Moves.HasMoves)
{
if (pk is PA8 pa && (alpha = pa.AlphaMove) != Moves.Move1)
return false;
}
if (pk is not IMoveShop8Mastery p)
return true;
const bool allowAlphaPurchaseBug = true; // Everything else Alpha is pre-1.1
var level = pk.Met_Level;
var index = PersonalTable.LA.GetFormIndex(Species, Form);
var learn = Legal.LevelUpLA[index];
if (!p.IsValidPurchasedEncounter(learn, level, alpha, allowAlphaPurchaseBug))
return false;
Span<ushort> moves = stackalloc ushort[4];
var mastery = Legal.MasteryLA[index];
if (Moves.HasMoves)
Moves.CopyTo(moves);
else
learn.SetEncounterMoves(level, moves);
return p.IsValidMasteredEncounter(moves, learn, mastery, level, alpha, allowAlphaPurchaseBug);
}
protected override void SetEncounterMoves(PKM pk, GameVersion version, int level)
{
var pa8 = (PA8)pk;
Span<ushort> moves = stackalloc ushort[4];
var (learn, mastery) = GetLevelUpInfo();
LoadInitialMoveset(pa8, moves, learn, level);
pk.SetMoves(moves);
pk.SetMaximumPPCurrent(moves);
pa8.SetEncounterMasteryFlags(moves, mastery, level);
}
public (Learnset Learn, Learnset Mastery) GetLevelUpInfo()
{
var index = PersonalTable.LA.GetFormIndex(Species, Form);
var learn = Legal.LevelUpLA[index];
var mastery = Legal.MasteryLA[index];
return (learn, mastery);
}
public void LoadInitialMoveset(PA8 pa8, Span<ushort> moves, Learnset learn, int level)
{
if (Moves.HasMoves)
Moves.CopyTo(moves);
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else
learn.SetEncounterMoves(level, moves);
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if (IsAlpha)
pa8.AlphaMove = moves[0];
}
private OverworldParam8a GetParams()
{
var gender = GetGenderRatio();
return new OverworldParam8a
{
IsAlpha = IsAlpha,
FlawlessIVs = FlawlessIVCount,
Shiny = Shiny,
RollCount = 1, // Everything is shiny locked anyways
GenderRatio = gender,
};
}
private byte GetGenderRatio() => Gender switch
{
0 => PersonalInfo.RatioMagicMale,
1 => PersonalInfo.RatioMagicFemale,
_ => GetGenderRatioPersonal(),
};
private byte GetGenderRatioPersonal()
{
var pt = PersonalTable.LA;
var entry = pt.GetFormEntry(Species, Form);
return (byte)entry.Gender;
}
}
public enum EncounterStatic8aCorrelation : byte
{
WildGroup,
Fixed,
}