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https://github.com/kwsch/PKHeX
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3c232505e5
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD". |
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DreamWorldEntry.cs | ||
EncounterStatic.cs | ||
EncounterStatic1.cs | ||
EncounterStatic1E.cs | ||
EncounterStatic2.cs | ||
EncounterStatic2E.cs | ||
EncounterStatic3.cs | ||
EncounterStatic4.cs | ||
EncounterStatic4Pokewalker.cs | ||
EncounterStatic5.cs | ||
EncounterStatic5DR.cs | ||
EncounterStatic5N.cs | ||
EncounterStatic6.cs | ||
EncounterStatic7.cs | ||
EncounterStatic7b.cs | ||
EncounterStatic8.cs | ||
EncounterStatic8a.cs | ||
EncounterStatic8b.cs | ||
EncounterStatic8N.cs | ||
EncounterStatic8NC.cs | ||
EncounterStatic8ND.cs | ||
EncounterStatic8Nest.cs | ||
EncounterStatic8S.cs | ||
EncounterStatic8U.cs | ||
EncounterStaticShadow.cs |