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PKHeX
=====
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Pokémon X/Y/OR/AS SAV/PKX file editor, programmed in [C# ](https://en.wikipedia.org/wiki/C_Sharp_%28programming_language%29 ).
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Supports binary file loading of the following files originating from the Nintendo 3DS:
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* Decrypted Save files (1MB/Cyber Save 0x65600/0x76000 Bytes)
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* Individual entity files (232/260 bytes), saved as .pk6 and .ek6
* Conversion of Event Gift files (.wc6) to .pk6
* Decrypted Battle Videos
The following files from previous generations of games are supported:
* Transferring of previous generation entities (.pkm) to .pk6
* Conversion of Event Files (.pgt, .pcd, .pgf) to .pk6
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Data is then displayed in a meaningful view, and can be edited and saved back to binary data.
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Since the Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, a resigning service is required (svdt, save_manager, or SaveDataFiler).
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The interface is translatable with resource/external text files so that different languages can be supported.
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## Screenshots
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![Main Window ](http://i.snag.gy/dGdB4.jpg?raw=true )
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### License
PKHeX is licensed under GPLv3. Refer to LICENSE.md for more information.
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## Building
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PKHeX can be compiled with any compiler that supports C# 6.0.
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### IDE
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PKHeX can be opened with MS Visual Studio and [MonoDevelop ](http://www.monodevelop.com/ ) by importing the project with the .sln or .csproj file.
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### Command Line
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You can use [xbuild of Mono ](http://mono-framework.com/Microsoft.Build ): `xbuild PKHeX.sln` .
### GNU/Linux
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On Debian, you can install MonoDevelop and [Mono ](http://www.mono-project.com/ ) runtime with `sudo apt-get install monodevelop` . GNU/Linux is not the main Operating System of developers of this program so there may be bugs; some may come from non GNU/Linux specific code of Mono (so developers using *BSD, Windows and OS X should be able to reproduce them).