PKHeX/Resources/text/en/lang_en.txt

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! PKHeX Interface Customization File
! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable.
! lang_en.txt = English
! lang_jp.txt = Japanese
! lang_fr.txt = French
! lang_de.txt = German
! lang_es.txt = Spanish
! lang_it.txt = Italian
! lang_ko.txt = Korean
! Make sure that each edit has a ' = ' between Control name and new Text!
! For the Menu Bar, separate the DropDown Item names with ' ; '
!
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! Form1 = PKHeX
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- Change stuff below this line, not above.
----------------Overall PKX Interface------------------
Menu_File = File ; Open... ; Save as... ; Exit
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Menu_Tools = Tools ; Toggle Box Interface ; Load/Dump Boxes ; Box Data Report ; Code Generator
Menu_Options = Options ; Language ; About PKHeX ; Toggle Font
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--------------------Main Tab Data----------------------
Tab_Main = Main
Label_PID = PID:
BTN_RerollPID = Reroll
Label_Species = Species:
CHK_Nicknamed = Nickname:
Label_EXP = EXP:
Label_CurLevel = Level:
Label_Nature = Nature:
Label_HeldItem = Held Item:
Label_Friendship = Friendship:
Label_Form = Form:
Label_Ability = Ability:
Label_Language = Language:
CHK_IsEgg = Is Egg
CHK_Infected = Infected
CHK_Cured = Cured
Label_PKRS = PkRs:
Label_PKRSdays = d:
Label_Country = Country:
Label_SubRegion = Sub Region:
Label_3DSRegion = 3DS Region:
---------------------Met Tab Data-----------------------
Tab_Met = Met
Label_OriginGame = Origin Game:
Label_MetLocation = Met Location:
Label_Ball = Ball:
Label_MetLevel = Met Level:
Label_MetDate = Met Date:
Label_EncounterType = Encounter:
CHK_Fateful = Fateful Encounter
---------------------Egg Met Data-----------------------
CHK_AsEgg = As Egg
GB_EggConditions = Egg Met Conditions
Label_EggLocation = Location:
Label_EggDate = Date:
--------------------Stats Tab Data----------------------
Tab_Stats = Stats
Label_IVs = IVs
Label_EVs = EVs
Label_Stats = Stats
Label_HP = HP:
Label_ATK = Atk:
Label_DEF = Def:
Label_SPA = SpA:
Label_SPD = SpD:
Label_SPE = Spe:
Label_Total = Total:
Label_HiddenPowerPrefix = Hidden Power Type:
Label_CharacteristicPrefix = Characteristic:
BTN_RandomIVs = Randomize IVs
BTN_RandomEVs = Randomize EVs
Label_ContestStats = Contest Stats
Label_Cool = Cool
Label_Beauty = Beauty
Label_Cute = Cute
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Label_Smart = Clever
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Label_Tough = Tough
Label_Sheen = Sheen
-------------------Attacks Tab Data---------------------
Tab_Attacks = Attacks
GB_CurrentMoves = Current Moves
Label_CurPP = PP
Label_PPups = PP Ups
GB_RelearnMoves = Relearn Moves
-------------------OT/Misc Tab Data---------------------
Tab_OTMisc = OT/Misc
GB_OT = Trainer Information
Label_TID = TID:
Label_SID = SID:
Label_OT = OT:
RB_OTM = ♂
RB_OTF = ♀
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GB_nOT = Latest (not OT) Handler
Label_PrevOT = OT:
RB_nOTM = ♂
RB_nOTF = ♀
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GB_ExtraBytes = Extra Bytes
GB_Markings = Markings
BTN_Ribbons = Ribbons/Medals
BTN_History = Memories/Amie
Label_EncryptionConstant = Encryption Constant:
BTN_RerollEC = Reroll
-----------------Save Data Interface--------------------
Tab_Box = Box
Tab_PartyBattle = Party-Battle Box
Tab_Other = Other
Tab_Tools = Tools
Tab_SAV = SAV
B_OpenPokePuffs = Poké Puffs
B_OpenItemPouch = Items
B_OpenTrainerInfo = Trainer Info
B_OUTPasserby = Passerby
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B_OpenBoxLayout = Box Layout
B_OpenWondercards = Wondercard
B_OpenSuperTraining = Super Train
B_OpenHallofFame = Hall of Fame
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B_OpenOPowers = O-Powers
B_OpenEventFlags = Event Flags
B_OpenPokedex = Pokédex
B_OpenBerryField = Berry Field
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--
B_OpenSecretBase = Secret Base
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--------------------Tab Internals-----------------------
L_Party = Party:
L_BattleBox = Battle Box:
L_ReadOnlyPBB = This is read only.
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GB_Daycare = Daycare
GB_GTS = GTS
GB_Fused = Fused
GB_SUBE = OldMan
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DayCare_HasEgg = Egg Available
L_DaycareSeed = Seed
L_ReadOnlyOther = This tab is read only.
B_3DSSETemp = Open Temp 3DSSE
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B_JPEG = Save PGL .JPEG
L_IntegrityCheck = Integrity Check:
B_VerifyCHK = Checksums
B_VerifySHA = Hashes
L_SAVManipulation = Save File Manipulation:
B_SwitchSAV = Switch SAV
B_ExportSAV = Export SAV
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! RibbonMedal = Ribbon / Medal Editor
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- Change stuff below this line, not above.
----------------------Buttons--------------------------
BTN_All = Give All
BTN_None = Remove All
BTN_Cancel = Cancel
BTN_Save = Save
-------------------Ribbons/Medals----------------------
Tab_Kalos = Common Ribbons
Tab_Extra = Extra Ribbons
Tab_Medals = Training Medals
GB_Kalos12 = Set 1
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Kalos1a_0 = Kalos Champ
Kalos1a_1 = Hoenn Champ
Kalos1a_2 = Sinnoh Champ
Kalos1a_3 = Best Friends
Kalos1a_4 = Training
Kalos1a_5 = Skillful Battler
Kalos1a_6 = Expert Battler
Kalos1a_7 = Effort
---
Kalos1b_0 = Alert
Kalos1b_1 = Shock
Kalos1b_2 = Downcast
Kalos1b_3 = Careless
Kalos1b_4 = Relax
Kalos1b_5 = Snooze
Kalos1b_6 = Smile
Kalos1b_7 = Gorgeous
---
GB_Kalos34 = Set 2
Kalos2a_0 = Royal
Kalos2a_1 = Gorgeous Royal
Kalos2a_2 = Artist
Kalos2a_3 = Footprint
Kalos2a_4 = Record
Kalos2a_5 = Legend
Kalos2a_6 = Country
Kalos2a_7 = National
---
Kalos2b_0 = Earth
Kalos2b_1 = World
Kalos2b_2 = Classic
Kalos2b_3 = Premier
Kalos2b_4 = Event
Kalos2b_5 = Birthday
Kalos2b_6 = Special
Kalos2b_7 = Souvenir
---
GB_Extra1 = Set 3
Extra1_0 = Wishing
Extra1_1 = Battle Champ
Extra1_2 = Regional Champ
Extra1_3 = National Champ
Extra1_4 = World Champ
L_PastContest = Past Contest Ribbons:
L_PastBattle = Past Battle Ribbons:
---
Extra1_7 = Hoenn Champion
ORAS_0 = Contest Star
ORAS_1 = Coolness Master
ORAS_2 = Beauty Master
ORAS_3 = Cuteness Master
ORAS_4 = Cleverness Master
ORAS_5 = Toughness Master
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------------------Super Training---------------------
L_SuperTraining = Normal Super Training
L_Rank1 = Rank 1
TMedal1_3 = HP
TMedal1_4 = Atk
TMedal1_7 = Def
TMedal1_2 = SpA
TMedal1_5 = SpD
TMedal1_6 = Spe
L_Rank2 = Rank 2
TMedal2_1 = HP
TMedal2_2 = Atk
TMedal2_5 = Def
TMedal2_0 = SpA
TMedal2_3 = SpD
TMedal2_4 = Spe
L_Rank3 = Rank 3
TMedal2_7 = HP
TMedal3_0 = Atk
TMedal3_3 = Def
TMedal2_6 = SpA
TMedal3_1 = SpD
TMedal3_2 = Spe
CHK_Secret = Secret Training Enabled
L_Rank3 = Rank 4
TMedal3_4 = Troubles
L_Rank3 = Rank 5
TMedal3_5 = Leaf
TMedal3_6 = Fire
TMedal3_7 = Water
TMedal4_0 = Fleeing
L_Rank3 = Rank 6
TMedal4_1 = Second
TMedal4_2 = Quick
TMedal4_3 = Long
L_Rank3 = Rank 7
TMedal4_4 = Scatter
TMedal4_5 = Barrage
TMedal4_6 = Hydreigon
L_Rank3 = Rank 8
TMedal4_7 = Best
---
L_Bag = Last Used Bag:
L_Hits = Hits Remaining:
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! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! MemoryAmie = Memory / Amie Editor
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- Change stuff below this line, not above.
---------------------Bottom UI-------------------------
BTN_Cancel = Cancel
BTN_Save = Save
L_Handler = Current Handler:
-
Tab_OTMemory = Memories with: OT
L_OT_Friendship = Friendship:
L_OT_Affection = Affection:
Tab_CTMemory = Memories with: notOT
L_CT_Friendship = Friendship:
L_cT_Affection = Affection:
Tab_Residence = Residence
--
L_Country = Country
L_Region = Region
L_Geo0 = Latest:
L_Geo1 = Past 1:
L_Geo2 = Past 2:
L_Geo3 = Past 3:
L_Geo4 = Past 4:
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--
L_Arguments = Disabled ; Never left ; OT ; Past Gen ; Memories with ; Pokémon ; Area ; Item(s) ; Move ; Location ;
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! f2_Text = Special Characters
- Change stuff below this line, not above.
-------------------------------------------------------
-- No Elements to rename here.
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_BerryField = Berry Field Viewer
- Change stuff below this line, not above.
-------------------------------------------------------
L_Berry = Berry:
L_Field = Field:
L_Unfinished = Unfinished: Needs More Research
L_u1 = 1
L_u2 = 2
L_u3 = 3
L_u4 = 4
L_u5 = 5
L_u6 = 6
L_u7 = 7
B_Cancel = Cancel
B_Save = Save
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Memories / Amie UI Below
! SAV_BoxLayout = Box Layout Editor
- Change stuff below this line, not above.
-------------------------------------------------------
L_Unlocked = Unlocked:
B_Cancel = Cancel
B_Save = Save
L_Flags = Unlocked BG Flags:
L_BG = BG:
L_BoxName = Box Name:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_EventFlagsORAS = Event Flag Editor (ORAS)
- Change stuff below this line, not above.
------------------------------------------------------
L_Ash = Volcanic Ash:
GB_Misc = Misc
flag_0288 = Multi Statuette
flag_0287 = Rotation Statuette
flag_0286 = Triples Statuette
flag_0293 = Super Multi Unlocked
flag_0292 = Super Rotation Unlocked
flag_0291 = Super Triples Unlocked
flag_0290 = Super Doubles Unlocked
flag_0289 = Super Singles Unlocked
flag_0285 = Doubles Statuette
flag_0284 = Singles Statuette
GB_Rebattle = Rebattle
flag_2835 = (AS) Latios Captured
flag_0420 = (AS) Latios Defeated
L_SkyTower = *Sky Tower
flag_2834 = (OR) Latias Captured
flag_0419 = (OR) Latias Defeated
flag_2828 = (OR) Tornadus Captured
flag_2830 = (OR) Reshiram Captured
flag_0182 = (OR) Reshiram Defeated
flag_2820 = (OR) Palkia Captured
flag_2839 = (OR) Groudon Captured
flag_0648 = (OR) Groudon Defeated
flag_2815 = (OR) Ho-Oh Captured
flag_0208 = (OR) Ho-Oh Defeated
flag_2824 = Cresselia Captured
flag_0172 = Cresselia Defeated
flag_2821 = Heatran Captured
flag_0260 = Heatran Defeated
flag_2842 = Deoxys Captured
flag_0945 = Deoxys Defeated
flag_2838 = Registeel Captured
flag_0958 = Registeel Defeated
flag_2836 = Regirock Captured
flag_0956 = Regirock Defeated
flag_2837 = Regice Captured
flag_0957 = Regice Defeated
flag_2813 = Suicune Captured
flag_0175 = Suicune Defeated
flag_2811 = Raikou Captured
flag_0173 = Raikou Defeated
flag_2812 = Entei Captured
flag_0174 = Entei Defeated
flag_2832 = Landorus Captured
flag_2829 = (AS) Thundurus Captured
flag_2822 = Regigigas Captured
flag_0252 = Regigigas Defeated
flag_2827 = Virizion Captured
flag_0178 = Virizion Defeated
flag_2826 = Terrakion Captured
flag_0177 = Terrakion Defeated
flag_2823 = Giratina Captured
flag_2819 = (AS) Dialga Captured
flag_2833 = Kyurem Captured
flag_0184 = Kyurem Defeated
flag_2816 = Uxie Captured
flag_0179 = Uxie Defeated
flag_2817 = Mesprit Captured
flag_0180 = Mesprit Defeated
flag_2825 = Cobalion Captured
flag_0176 = Cobalion Defeated
flag_2814 = (AS) Lugia Captured
flag_0209 = (AS) Lugia Defeated
flag_2818 = Azelf Captured
flag_0181 = Azelf Defeated
flag_2831 = (AS) Zekrom Captured
flag_0183 = (AS) Zekrom Defeated
flag_2840 = (AS) Kyogre Captured
flag_0647 = (AS) Kyogre Defeated
GB_Researcher = FlagDiff Researcher
L_UnSet = UnSet
L_IsSet = IsSet
B_LoadNew = Load New
B_LoadOld = Load Old
GB_FlagStatus = Check Flag Status
L_Flag = Flag:
CHK_CustomFlag = Status:
B_Save = Save
B_Cancel = Cancel
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_EventFlagsXY = Event Flag Editor (XY)
- Change stuff below this line, not above.
-------------------------------------------------------
flag_2546 = Pokédex Obtained
GB_Misc = Misc
flag_0289 = Multi Statuette
flag_0288 = Rotation Statuette
flag_0287 = Triples Statuette
flag_0294 = Super Multi Unlocked
flag_0293 = Super Rotation Unlocked
flag_0292 = Super Triples Unlocked
flag_0291 = Super Doubles Unlocked
flag_0290 = Super Singles Unlocked
flag_0675 = 50: Beat Chatelaine
flag_0286 = Doubles Statuette
flag_0285 = Singles Statuette
GB_Rebattle = Rebattle
flag_0114 = Zygarde Captured
flag_0790 = Zygarde Defeated
flag_0115 = Mewtwo Captured
flag_0963 = Mewtwo Defeated
GB_Researcher = FlagDiff Researcher
L_UnSet = UnSet
L_IsSet = IsSet
B_LoadNew = Load New
B_LoadOld = Load Old
flag_2239 = 2239
flag_2238 = 2238
flag_2237 = 2237
B_Save = Save
flag_0005 = Flag5
flag_0004 = Flag4
flag_0003 = Flag3
flag_0002 = Flag2
flag_0001 = Flag1
GB_FlagStatus = Check Flag Status
L_Flag = Flag:
CHK_CustomFlag = Status:
B_Cancel = Cancel
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_PokedexORAS = Pokédex Editor (ORAS)
- Change stuff below this line, not above.
------------------------------------------------------
L_goto = goto:
GB_Owned = Owned
CHK_P1 = Obtained
CHK_P2 = Male
CHK_P3 = Female
CHK_P4 = Shiny Male
CHK_P5 = Shiny Female
GB_Encountered = Encountered
CHK_P6 = Male
CHK_P7 = Female
CHK_P8 = Shiny Male
CHK_P9 = Shiny Female
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L_DexNav = DexNav Lv:
GB_Language = Languages
CHK_L1 = Japanese
CHK_L2 = English
CHK_L3 = French
CHK_L4 = Italian
CHK_L5 = German
CHK_L6 = Spanish
CHK_L7 = Korean
B_FillDex = Fill Dex
B_GiveAll = Check All
L_Spinda = Spinda:
B_Save = Save
B_Cancel = Cancel
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_PokedexXY = Pokédex Editor (XY)
- Change stuff below this line, not above.
-------------------------------------------------------
L_goto = goto:
GB_Owned = Owned
CHK_F1 = Foreign (Pre)
CHK_P1 = Native (Kalos)
CHK_P2 = Male
CHK_P3 = Female
CHK_P4 = Shiny Male
CHK_P5 = Shiny Female
CHK_P10 = Via Trade
GB_Encountered = Encountered
CHK_P6 = Male
CHK_P7 = Female
CHK_P8 = Shiny Male
CHK_P9 = Shiny Female
GB_Language = Languages
CHK_L1 = Japanese
CHK_L2 = English
CHK_L3 = French
CHK_L4 = Italian
CHK_L5 = German
CHK_L6 = Spanish
CHK_L7 = Korean
B_FillDex = Fill Dex
B_GiveAll = Check All
L_Spinda = Spinda:
B_Save = Save
B_Cancel = Cancel
! End
-------------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_HallOfFame = Hall of Fame Editor
- Change stuff below this line, not above.
-------------------------------------------------------
B_CopyText = Copy txt
L_Level = Level:
L_Shiny = Shiny:
Label_Form = Form:
B_Cancel = Cancel
Label_MetDate = Date:
L_Victory = Victory Number:
GB_OT = Trainer Information
Label_OT = OT:
Label_SID = SID:
Label_TID = TID:
Label_HeldItem = Held Item:
GB_CurrentMoves = Current Moves
Label_EncryptionConstant = Encryption Constant:
CHK_Nicknamed = Nickname:
Label_Species = Species:
L_PartyNum = Party Index:
B_Close = Save
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Inventory = Inventory Editor
- Change stuff below this line, not above.
-------------------------------------------------------
GB_Pouch = Pouches
B_DisplayBerries = Berry
B_DisplayMedicine = Medicine
B_DisplayTMHM = TM/HM
B_DisplayKeyItems = Key Items
B_DisplayItems = Items
B_Save = Save
B_Cancel = Cancel
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_OPower = O-Power Editor
- Change stuff below this line, not above.
-------------------------------------------------------
GB_Regular = Regular
B_MaxP = Give All
L_1 = Hatching:
L_2 = Bargain:
L_3 = ?Prize:
L_4 = EXP:
L_5 = Capture:
L_6 = ?Encounter
L_7 = ?Stealth:
L_8 = HP Restore:
L_9 = ?PP:
L_10 = ?Befriend:
L_11 = ?Attack:
L_12 = ?Defense:
L_13 = ?Sp. Atk:
L_14 = ?Sp. Def:
L_15 = ?Speed:
L_16 = ?Critical Hit:
L_17 = ?Accuracy:
GB_Event = Event
CHK_1 = ?Bargain MAX
CHK_2 = ?EXP MAX
CHK_3 = ?Prize MAX
CHK_4 = ?Hatch MAX
CHK_5 = ?Capture MAX
CHK_6 = ?Restore MAX
CHK_7 = ?Befriend MAX
CHK_8 = ?Unused
B_AllMax = Give All
B_Save = Save
B_Cancel = Cancel
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Pokepuff = Poké Puffs Editor
- Change stuff below this line, not above.
-------------------------------------------------------
L_Count = CNT:
B_None = None
B_Sort = Sort
B_All = All
B_Cancel = Cancel
B_Save = Save
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_SecretBase = Secret Base Editor
- Change stuff below this line, not above.
-------------------------------------------------------
L_FlagsCaptured = Flags Captured:
B_FSave = <
B_GiveDecor = Give All Decorations
B_Cancel = Cancel
B_Save = Save
B_FDisplay = >
L_Favorite = Favorites:
--
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f_MAIN = Main
L_TrName = Trainer Name:
L_BaseLocation = Secret Base Location:
L_Happy = Happy:
L_Encourage = Encourage:
L_Blackboard = Blackboard:
L_Confetti = Confetti:
L_TeamName = Team Name:
L_TeamSlogan = Team Slogan:
--
GB_Object = Object Layout
L_Index = Index:
L_Decoration = Decoration:
L_Rotation = Rotation Val:
L_X = X Coordinate:
L_Y = Y Coordinate:
--
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f_PKM = Trainer Pokémon
GB_PKM = PKM
L_Participant = Participant:
L_EncryptionConstant = ENC:
L_IVs = IVs
L_EVs = EVs
L_HP = HP
L_ATK = ATK
L_DEF = DEF
L_SpA = SpA
L_SpD = SpD
L_SPE = SPE
L_PKFriendship = Friendship:
L_PPUps = PPUps
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Trainer = Trainer Data Editor
- Change stuff below this line, not above.
-------------------------------------------------------
GB_Misc = Misc
L_MultiplayerSprite = Multiplayer Sprite:
L_Style = Style:
GB_Map = Map Position
L_Y = Y Coordinate:
L_CurrentMap = Current Map:
L_Z = Z Coordinate:
L_X = X Coordinate:
L_Offset = (offset)
GB_Appear = Current Appearance (X/Y)
L_Outfit = Outfit Vals
B_GiveAccessories = Give All Accessories
L_Dress = Dress:
L_Accessory = Accessory:
L_Bag = Bag:
L_Socks = Socks:
L_Pants = Pants:
L_Shirt = Shirt:
L_Hat = Hat:
L_FacialHair = Facial Hair:
L_Hairstyle = Hairstyle:
L_HairColor = Hair Color:
L_SkinColor = Skin Color:
GB_MaisonCurrent = Maison Streaks (Current)
L_SuperC = Super
L_NormalC = Normal
L_MultiC = Multi:
L_RotationC = Rotation:
L_TriplesC = Triples:
L_DoublesC = Doubles:
L_SinglesC = Singles:
GB_MaisonBest = Maison Streaks (Best)
GB_SuperB = Super
L_NormalB = Normal
L_MultiB = Multi:
L_RotationB = Rotation:
L_TriplesB = Triples:
L_DoublesB = Doubles:
L_SinglesB = Singles:
B_Save = Save
L_Stats = Stats
B_Cancel = Cancel
GB_Overview = Overview
L_Seconds = Sec:
L_Minutes = Min:
L_Hours = Hrs:
L_Language = Language:
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L_PM = PokéMiles:
L_Region = Region:
L_BP = BP:
L_Country = Country:
B_MaxCash = +
L_3DSReg = 3DS Region:
L_Money = $:
L_SID = SID:
L_TID = TID:
L_TrainerName = Trainer Name:
L_Value = Value
GB_Sayings = Saved Sayings
L_Saying1 = 1:
L_Saying2 = 2:
L_Saying3 = 3:
L_Saying4 = 4:
L_Saying5 = 5:
GB_Badges = Badges
cb1 = 1 - Bug
cb2 = 2 - Cliff
cb3 = 3 - Rumble
cb4 = 4 - Plant
cb5 = 5 - Voltage
cb6 = 6 - Fairy
cb7 = 7 - Psychic
cb8 = 8 - Iceberg
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Wondercard = Wondercard I/O
- Change stuff below this line, not above.
-------------------------------------------------------
B_DeleteFlag = X
B_DeleteWC = X
L_Details = Details:
B_DisplaytoWCSlot = <
B_WCSlottoDisplay = >
L_Received = Received List:
L_WCs = Wondercards:
B_Import = Import .wc6
B_Output = Output .wc6
B_Cancel = Cancel
B_Save = Save
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! End