mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-10 22:54:14 +00:00
Translation file + fix for MemoryVarType
added de/fr + added null detection to skip over
This commit is contained in:
parent
4f7634f07f
commit
6be1e537f8
4 changed files with 526 additions and 5 deletions
261
Resources/text/de/lang_de.txt
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261
Resources/text/de/lang_de.txt
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@ -0,0 +1,261 @@
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! PKHeX Interface Customization File
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! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable.
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! lang_en.txt = English
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! lang_jp.txt = Japanese
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! lang_fr.txt = French
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! lang_de.txt = German
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! lang_es.txt = Spanish
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! lang_it.txt = Italian
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! lang_ko.txt = Korean
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! Make sure that each edit has a ' = ' between Control name and new Text!
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! For the Menu Bar, separate the DropDown Item names with ' ; '
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!
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||||
! -----------------------------------------------------
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||||
- DO NOT CHANGE THIS SECTION. Ribbons / Medals UI Below
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||||
! Form1
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||||
- Change stuff below this line, not above.
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||||
----------------Overall PKX Interface------------------
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Menu_File = File ; Open... ; Save as... ; Exit
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Menu_Tools = Tools ; Toggle Box Interface ; Import Gen5 PKM ; Load/Dump Boxes
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Menu_Options = Options ; Language ; About PKHeX
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--------------------Main Tab Data----------------------
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Tab_Main = Haupt
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Label_PID = PID:
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BTN_RerollPID = Neu
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Label_Species = Pokémon:
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CHK_Nicknamed = Spitzname:
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Label_EXP = EXP:
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Label_CurLevel = Level:
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Label_Nature = Wesen:
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Label_HeldItem = Item:
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Label_Friendship = Freundschaft:
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Label_Form = Form:
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Label_Ability = Fähigkeit:
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Label_Language = Sprache:
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CHK_IsEgg = Ist Ei
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CHK_Infected = Infiziert
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CHK_Cured = Geheilt
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Label_PKRS = PkRs:
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Label_PKRSdays = d:
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Label_Country = Land:
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Label_SubRegion = Unterregion:
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Label_3DSRegion = 3DS Region:
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---------------------Met Tab Data-----------------------
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Tab_Met = Traf
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Label_OriginGame = Herkunftsspiel:
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Label_MetLocation = Fundort:
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Label_Ball = Ball:
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Label_MetLevel = Trefflevel:
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Label_MetDate = Treffdatum:
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Label_EncounterType = Begegnung:
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CHK_Fateful = Schicksalshafte Begeg.
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---------------------Egg Met Data-----------------------
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CHK_AsEgg = Als Ei
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GB_EggConditions = Ei-Treff-Bedingungen
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Label_EggLocation = Fundort:
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Label_EggDate = Datum:
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--------------------Stats Tab Data----------------------
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Tab_Stats = Werte
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Label_IVs = DVs
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Label_EVs = EVs
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Label_Stats = Werte
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Label_HP = KP:
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Label_ATK = Atk:
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Label_DEF = Def:
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Label_SPA = SpA:
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Label_SPD = SpD:
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Label_SPE = Init:
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Label_Total = Gesamt:
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Label_HiddenPowerPrefix = Kraftreserve Typ:
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Label_CharacteristicPrefix = Persönlichkeit:
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BTN_RandomIVs = Zufällige DVs
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BTN_RandomEVs = Zufällige EVs
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Label_ContestStats = Wettbewerbswerte
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Label_Cool = Coolness
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Label_Beauty = Schönheit
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Label_Cute = Anmut
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Label_Smart = Klugheit
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Label_Tough = Stärke
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Label_Sheen = Glanz
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-------------------Attacks Tab Data---------------------
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Tab_Attacks = Attacken
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GB_CurrentMoves = Aktuelle Attacken
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Label_CurPP = AP
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Label_PPups = AP Plus
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GB_RelearnMoves = Wiedererlente Attacken
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-------------------OT/Misc Tab Data---------------------
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Tab_OTMisc = OT/Etc
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GB_OT = Trainer Informationen
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Label_TID = TID:
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Label_SID = SID:
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Label_OT = OT:
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RB_OTM = M
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RB_OTF = F
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GB_nOT = Letzter (nicht OT) Handler
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Label_PrevOT = OT:
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RB_nOTM = M
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RB_nOTF = F
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GB_ExtraBytes = Extra Bytes
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GB_Markings = Markierungen
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BTN_Ribbons = Bänder/Medaillen
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BTN_History = Erinnerung/Amie
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Label_EncryptionConstant = PKX-Konstante:
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BTN_RerollEC = Neu
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-----------------Save Data Interface--------------------
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Tab_Box = Box
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Tab_PartyBattle = Team-Kampf
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Tab_Other = Andere
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Tab_Tools = Tools
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Tab_SAV = SAV
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B_OpenPokePuffs = Poké Puffs
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B_OpenItemPouch = Items
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B_OpenTrainerInfo = Trainerinfo
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B_OpenBoxLayout = Boxlayout
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B_OpenWondercards = Wunderkarte
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B_OpenBerryField = Beerenfeld
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B_OpenOPowers = O-Kräfte
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B_OpenEventFlags = Event Flags
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B_OpenPokedex = Pokédex
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--------------------Tab Internals-----------------------
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L_Party = Team:
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L_BattleBox = Kampfbox:
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GB_Daycare = Pension
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GB_GTS = GTS
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GB_Fused = Fused
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GB_SUBE = Alter Mann
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DayCare_HasEgg = Ei verfügbar
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L_DaycareSeed = Seed
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L_ReadOnlyOther = Dieser Tab ist nur lesbar.
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B_BoxIO = Box Öffnen / Speichern
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B_JPEG = Speichere PGL .JPEG
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B_OUTHallofFame = Ruhmeshalle
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B_OUTPasserby = Passanten
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L_IntegrityCheck = Integritäscheck:
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B_VerifyCHK = Checksums
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B_VerifySHA = Hashes
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L_SAVManipulation = Spielstandmanipulation:
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B_SwitchSAV = SAV wechseln
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B_ExportSAV = SAV exportieren
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! End
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION. Ribbons / Medals UI Below
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! RibbonMedal
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- Change stuff below this line, not above.
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----------------------Buttons--------------------------
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BTN_All = Alle
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BTN_None = Nichts
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BTN_Cancel = Abbrechen
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BTN_Save = Speichern
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-------------------Ribbons/Medals----------------------
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Tab_Kalos = Häufige Bänder
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Tab_Extra = Zusatzbänder
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Tab_Medals = Trainingsmedaillen
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GB_Kalos12 = Set 12
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Kalos1a_0 = Kalos Champion
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Kalos1a_1 = Hoenn Champion
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Kalos1a_2 = Sinnoh Champion
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Kalos1a_3 = Beste Freunde
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Kalos1a_4 = Training
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Kalos1a_5 = Erfahrener Kämpfer
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Kalos1a_6 = Experten Kämpfer
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Kalos1a_7 = Fleiß
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---
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Kalos1b_0 = Wachsamkeit
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Kalos1b_1 = Schock
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Kalos1b_2 = Niederschlag
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Kalos1b_3 = Sorglosigkeit
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Kalos1b_4 = Entspannung
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Kalos1b_5 = Schlafen
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Kalos1b_6 = Lächeln
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Kalos1b_7 = Hinreißend
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---
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GB_Kalos34 = Set 2
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Kalos2a_0 = Königlich
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Kalos2a_1 = Hinreißend Königl.
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Kalos2a_2 = Künstler
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Kalos2a_3 = Fußabdruck
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Kalos2a_4 = Rekord
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Kalos2a_5 = Legende
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Kalos2a_6 = Land
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Kalos2a_7 = Nation
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---
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Kalos2b_0 = Erde
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Kalos2b_1 = Welt
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Kalos2b_2 = Klassisch
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Kalos2b_3 = Premier
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Kalos2b_4 = Geschichte
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Kalos2b_5 = Geburtstag
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Kalos2b_6 = Spezial
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Kalos2b_7 = Gedenk
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---
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GB_Extra1 = Set 3
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Extra1_0 = Wunsch
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Extra1_1 = Kampfchampion
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Extra1_2 = Regionaler Champion
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Extra1_3 = Nationaler Champion
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Extra1_4 = Weltchampion
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L_PastContest = Verg. Wettbewerbsb.:
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L_PastBattle = Verg. Kampfb.:
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------------------Super Training---------------------
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L_SuperTraining = Normales Super Training
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L_Rank1 = Rang 1
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TMedal1_3 = KP
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TMedal1_4 = Atk
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TMedal1_7 = Def
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TMedal1_2 = SpA
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TMedal1_5 = SpD
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TMedal1_6 = Init
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L_Rank2 = Rang 2
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TMedal2_1 = KP
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TMedal2_2 = Atk
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TMedal2_5 = Def
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TMedal2_0 = SpA
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TMedal2_3 = SpD
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TMedal2_4 = Init
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L_Rank3 = Rang 3
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TMedal2_7 = HP
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TMedal3_0 = Atk
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TMedal3_3 = Def
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TMedal2_6 = SpA
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TMedal3_1 = SpD
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TMedal3_2 = Init
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CHK_Secret = Geheimtraining verfügbar
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L_Rank3 = Rang 4
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TMedal3_4 = Unheil
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L_Rank3 = Rang 5
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TMedal3_5 = Blattst.
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TMedal3_6 = Feuerst.
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TMedal3_7 = Wasserst.
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TMedal4_0 = Beweg. Tore!
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L_Rank3 = Rang 6
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TMedal4_1 = 2. Halbzeit!
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TMedal4_2 = 1. Haltzeit!
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TMedal4_3 = Weitsch.
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L_Rank3 = Rang 7
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TMedal4_4 = Purmel
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TMedal4_5 = Bit-Ballon-Barriere
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TMedal4_6 = Blitz-K.O.!
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L_Rank3 = Rang 8
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TMedal4_7 = Pokémon X/Y
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! End
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION. Memories / Amie UI Below
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! MemoryAmie
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- Change stuff below this line, not above.
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---------------------Bottom UI-------------------------
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BTN_Cancel = Abbrechen
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BTN_Save = Speichern
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L_Handler = Aktueller Handler:
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-
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Tab_OTMemory = Erinnerungen mit: OT
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L_OT_Friendship = Freundschaft:
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L_OT_Affection = Zuneigung:
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Tab_CTMemory = Erinnerungen mit: notOT
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L_CT_Friendship = Freundschaft:
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L_cT_Affection = Zuneigung:
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Tab_Residence = Herkunft
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--
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- **Please leave the {0} in your line. The OT name will show instead.
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--
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L_Arguments = Deaktiviert ; Nie verlassen ; OT ; Letzte Gen. ; Erinnerungen mit ; Pokémon ; Area ; Item(s) ; Move ; Location
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! End
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@ -21,7 +21,6 @@ Menu_Options = Options ; Language ; About PKHeX
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--------------------Main Tab Data----------------------
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Tab_Main = Main
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Label_PID = PID:
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Label_IsShiny = Shiny
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BTN_RerollPID = Reroll
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Label_Species = Species:
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CHK_Nicknamed = Nickname:
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@ -151,7 +150,7 @@ BTN_Save = Save
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Tab_Kalos = Common Ribbons
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Tab_Extra = Extra Ribbons
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Tab_Medals = Training Medals
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GB_Kalos12 = Set 12
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GB_Kalos12 = Set 1
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Kalos1a_0 = Kalos Champ
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Kalos1a_1 = Hoenn Champ
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Kalos1a_2 = Sinnoh Champ
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@ -256,7 +255,6 @@ L_CT_Friendship = Friendship:
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L_cT_Affection = Affection:
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Tab_Residence = Residence
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--
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- **Please leave the {0} in your line. The OT name will show instead.
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--
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L_Arguments = Disabled ; Never left ; OT ; Past Gen ; Memories with
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L_Arguments = Disabled ; Never left ; OT ; Past Gen ; Memories with ; Pokémon ; Area ; Item(s) ; Move ; Location ;
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! End
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260
Resources/text/fr/lang_fr.txt
Normal file
260
Resources/text/fr/lang_fr.txt
Normal file
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@ -0,0 +1,260 @@
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! PKHeX Interface Customization File
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! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable.
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! lang_fr.txt = French
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! lang_jp.txt = Japanese
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! lang_en.txt = English
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! lang_de.txt = German
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! lang_es.txt = Spanish
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! lang_it.txt = Italian
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! lang_ko.txt = Korean
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! Make sure that each edit has a ' = ' between Control name and new Text!
|
||||
! For the Menu Bar, separate the DropDown Item names with ' ; '
|
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!
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! -----------------------------------------------------
|
||||
- DO NOT CHANGE THIS SECTION. Ribbons / Medals UI Below
|
||||
! Form1
|
||||
- Change stuff below this line, not above.
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----------------Overall PKX Interface------------------
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Menu_File = Fichier ; Ouvrir... ; Enregistrer sous... ; Exit
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Menu_Tools = Outils ; Afficher l'interface des boîtes ; Importer PKM 5G ; Charger/Dump Boites
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Menu_Options = Options ; Language ; About PKHeX
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--------------------Main Tab Data----------------------
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Tab_Main = Main
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Label_PID = PID:
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BTN_RerollPID = Génerer
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Label_Species = Espèce:
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CHK_Nicknamed = Surnom:
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Label_EXP = EXP:
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Label_CurLevel = Niveau:
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Label_Nature = Nature:
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Label_HeldItem = Objet:
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Label_Friendship = Bonheur:
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Label_Form = Forme:
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Label_Ability = Talent:
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Label_Language = Langue:
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CHK_IsEgg = Œuf
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CHK_Infected = Infecter
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CHK_Cured = Guérri
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Label_PKRS = PkRs:
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Label_PKRSdays = J:
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Label_Country = Pays:
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Label_SubRegion = Ville:
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Label_3DSRegion = Region 3DS:
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---------------------Met Tab Data-----------------------
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Tab_Met = Renc.
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Label_OriginGame = Cartouche:
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Label_MetLocation = Lieu:
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Label_Ball = Ball:
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Label_MetLevel = Niveau:
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Label_MetDate = Date:
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Label_EncounterType = Rencontré:
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CHK_Fateful = Rencontré Fatidique
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---------------------Egg Met Data-----------------------
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CHK_AsEgg = Œuf reçu
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GB_EggConditions = Info de l'œuf
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Label_EggLocation = Lieu:
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Label_EggDate = Date:
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--------------------Stats Tab Data----------------------
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Tab_Stats = Stats
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Label_IVs = IVs
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Label_EVs = EVs
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Label_Stats = Stats
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Label_HP = PV:
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Label_ATK = Atq:
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Label_DEF = Def:
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Label_SPA = AtqSp:
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Label_SPD = DéfSp:
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Label_SPE = Vit:
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Label_Total = Total:
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Label_HiddenPowerPrefix = Puissance Cachée:
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Label_CharacteristicPrefix = Characteristic:
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BTN_RandomIVs = IVs aléatoire
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BTN_RandomEVs = EVs aléatoire
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Label_ContestStats = Contest Stats
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Label_Cool = Cool
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Label_Beauty = Beauté
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Label_Cute = Grâce
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Label_Smart = Intell
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Label_Tough = Robust
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Label_Sheen = Sheen
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-------------------Attacks Tab Data---------------------
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Tab_Attacks = Attaq.
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GB_CurrentMoves = Attaques actuelles
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Label_CurPP = PP
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Label_PPups = PP+
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GB_RelearnMoves = Réapprendre attaques
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-------------------OT/Misc Tab Data---------------------
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Tab_OTMisc = DO/Div.
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GB_OT = Info Dresseur
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Label_TID = ID:
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Label_SID = SID:
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Label_OT = DO:
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RB_OTM = M
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RB_OTF = F
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GB_nOT = Latest (not OT) Handler
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Label_PrevOT = DO:
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RB_nOTM = M
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RB_nOTF = F
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GB_ExtraBytes = Extra Bytes
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GB_Markings = Marques
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BTN_Ribbons = Rubans/Medailles
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BTN_History = Memoires/Amis
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Label_EncryptionConstant = Encryption Constant:
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BTN_RerollEC = Génerer
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-----------------Save Data Interface--------------------
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Tab_Box = Boîtes
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Tab_PartyBattle = Combat-équipe
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Tab_Other = Autre
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Tab_Tools = Outils
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Tab_SAV = SAV
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B_OpenPokePuffs = Pofiteroles
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B_OpenItemPouch = Objets
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B_OpenTrainerInfo = Info Dresseur
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B_OpenBoxLayout = Fonds
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B_OpenWondercards = Carte Miracle
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B_OpenBerryField = Baies
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B_OpenOPowers = O-Aura
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B_OpenEventFlags = Event Flags
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B_OpenPokedex = Pokédex
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--------------------Tab Internals-----------------------
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L_Party = Equipe:
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L_BattleBox = Boite Combat:
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GB_Daycare = Pension
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GB_GTS = GTS
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GB_Fused = Fused
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GB_SUBE = Old Man
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DayCare_HasEgg = Œuf disponible
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L_DaycareSeed = Seed
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L_ReadOnlyOther = Cet onglet sert pour la lecture
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B_BoxIO = Ouvrir/Sauv boîtes
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B_JPEG = Sauv PGL .JPEG
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B_OUTHallofFame = Panthéon
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B_OUTPasserby = PSS
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L_IntegrityCheck = Integrity Check:
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B_VerifyCHK = Checksums
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B_VerifySHA = Hashes
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L_SAVManipulation = Save File Manipulation:
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B_SwitchSAV = Switch SAV
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B_ExportSAV = Exporter SAV
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! End
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! -----------------------------------------------------
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||||
- DO NOT CHANGE THIS SECTION. Ribbons / Medals UI Below
|
||||
! RibbonMedal
|
||||
- Change stuff below this line, not above.
|
||||
----------------------Buttons--------------------------
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BTN_All = Tout cocher
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BTN_None = Tout décocher
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BTN_Cancel = Annuler
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BTN_Save = Sauvegarder
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-------------------Ribbons/Medals----------------------
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Tab_Kalos = Common Ribbons
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Tab_Extra = Extra Ribbons
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Tab_Medals = Training Medals
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GB_Kalos12 = Set 1
|
||||
Kalos1a_0 = Maître de Kalos
|
||||
Kalos1a_1 = Maître de Hoenn
|
||||
Kalos1a_2 = Maître de Sinnoh
|
||||
Kalos1a_3 = Best Friends
|
||||
Kalos1a_4 = Training
|
||||
Kalos1a_5 = Skillful Battler
|
||||
Kalos1a_6 = Expert Battler
|
||||
Kalos1a_7 = Effort
|
||||
---
|
||||
Kalos1b_0 = Alerte
|
||||
Kalos1b_1 = Choc
|
||||
Kalos1b_2 = Déprime
|
||||
Kalos1b_3 = Négligence
|
||||
Kalos1b_4 = Détente
|
||||
Kalos1b_5 = Sieste
|
||||
Kalos1b_6 = Sourire
|
||||
Kalos1b_7 = Sublime
|
||||
---
|
||||
GB_Kalos34 = Set 2
|
||||
Kalos2a_0 = Royal
|
||||
Kalos2a_1 = Royal Sublime
|
||||
Kalos2a_2 = Artiste
|
||||
Kalos2a_3 = Empreinte
|
||||
Kalos2a_4 = Record
|
||||
Kalos2a_5 = Légende
|
||||
Kalos2a_6 = Pays
|
||||
Kalos2a_7 = National
|
||||
---
|
||||
Kalos2b_0 = Terre
|
||||
Kalos2b_1 = Monde
|
||||
Kalos2b_2 = Classique
|
||||
Kalos2b_3 = Premier
|
||||
Kalos2b_4 = Événement
|
||||
Kalos2b_5 = Anniversaire
|
||||
Kalos2b_6 = Special
|
||||
Kalos2b_7 = Souvenir
|
||||
---
|
||||
GB_Extra1 = Set 3
|
||||
Extra1_0 = Souhait
|
||||
Extra1_1 = Battle Champ
|
||||
Extra1_2 = Regional Champ
|
||||
Extra1_3 = National Champ
|
||||
Extra1_4 = World Champ
|
||||
L_PastContest = Past Contest Ribbons:
|
||||
L_PastBattle = Past Battle Ribbons:
|
||||
------------------Super Training---------------------
|
||||
L_SuperTraining = Normal Super Training
|
||||
L_Rank1 = Rank 1
|
||||
TMedal1_3 = PV
|
||||
TMedal1_4 = Atq
|
||||
TMedal1_7 = Def
|
||||
TMedal1_2 = AtqSpé
|
||||
TMedal1_5 = DefSpé
|
||||
TMedal1_6 = Vit
|
||||
L_Rank2 = Rank 2
|
||||
TMedal2_1 = PV
|
||||
TMedal2_2 = Atq
|
||||
TMedal2_5 = Def
|
||||
TMedal2_0 = AtqSpé
|
||||
TMedal2_3 = DefSpé
|
||||
TMedal2_4 = Vit
|
||||
L_Rank3 = Rank 3
|
||||
TMedal2_7 = PV
|
||||
TMedal3_0 = Atq
|
||||
TMedal3_3 = Def
|
||||
TMedal2_6 = AtqSpé
|
||||
TMedal3_1 = DefSpé
|
||||
TMedal3_2 = Vit
|
||||
CHK_Secret = Entraînement Secret Activé
|
||||
L_Rank3 = Rank 4
|
||||
TMedal3_4 = Troubles
|
||||
L_Rank3 = Rank 5
|
||||
TMedal3_5 = Plante
|
||||
TMedal3_6 = Feu
|
||||
TMedal3_7 = Eau
|
||||
TMedal4_0 = Cibles Fuyantes
|
||||
L_Rank3 = Rank 6
|
||||
TMedal4_1 = Riposte
|
||||
TMedal4_2 = Rapide
|
||||
TMedal4_3 = Longue
|
||||
L_Rank3 = Rank 7
|
||||
TMedal4_4 = Lépidonille
|
||||
TMedal4_5 = Ballon Pixel
|
||||
TMedal4_6 = Trioxhydre
|
||||
L_Rank3 = Rank 8
|
||||
TMedal4_7 = X/Y
|
||||
! End
|
||||
! -----------------------------------------------------
|
||||
- DO NOT CHANGE THIS SECTION. Memories / Amie UI Below
|
||||
! MemoryAmie
|
||||
- Change stuff below this line, not above.
|
||||
---------------------Bottom UI-------------------------
|
||||
BTN_Cancel = Cancel
|
||||
BTN_Save = Sauvegarder
|
||||
L_Handler = Current Handler:
|
||||
-
|
||||
Tab_OTMemory = Memories with: OT
|
||||
L_OT_Friendship = Bonheur:
|
||||
L_OT_Affection = Affection:
|
||||
Tab_CTMemory = Memories with: notOT
|
||||
L_CT_Friendship = Bonheur:
|
||||
L_cT_Affection = Affection:
|
||||
Tab_Residence = Residence
|
||||
--
|
||||
--
|
||||
L_Arguments = Disabled ; Never left ; OT ; Past Gen ; Memories with ; Pokémon ; Area ; Item(s) ; Move ; Location
|
||||
! End
|
|
@ -27,8 +27,10 @@ namespace PKHeX
|
|||
m_parent = frm1;
|
||||
TranslateInterface("MemoryAmie");
|
||||
string[] arguments = Regex.Split(L_Arguments.Text, " ; ");
|
||||
for (int i = 5; i < Math.Min(arguments.Length,vartypes.Length) + 5; i++)
|
||||
|
||||
for (int i = 5; i < Math.Min(arguments.Length,vartypes.Length+5); i++)
|
||||
{
|
||||
if (arguments[i] == null) continue;
|
||||
vartypes[i - 5] = arguments[i] + ":";
|
||||
}
|
||||
disabled = arguments[0];
|
||||
|
|
Loading…
Reference in a new issue