mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-24 13:03:06 +00:00
262 lines
6.6 KiB
Text
262 lines
6.6 KiB
Text
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! PKHeX Interface Customization File
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! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable.
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! lang_en.txt = English
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! lang_jp.txt = Japanese
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! lang_fr.txt = French
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! lang_de.txt = German
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! lang_es.txt = Spanish
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! lang_it.txt = Italian
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! lang_ko.txt = Korean
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! Make sure that each edit has a ' = ' between Control name and new Text!
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! For the Menu Bar, separate the DropDown Item names with ' ; '
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!
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION. Ribbons / Medals UI Below
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! Form1
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- Change stuff below this line, not above.
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----------------Overall PKX Interface------------------
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Menu_File = File ; Open... ; Save as... ; Exit
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Menu_Tools = Tools ; Toggle Box Interface ; Import Gen5 PKM ; Load/Dump Boxes
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Menu_Options = Options ; Language ; About PKHeX
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--------------------Main Tab Data----------------------
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Tab_Main = Main
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Label_PID = PID:
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Label_IsShiny = Shiny
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BTN_RerollPID = Reroll
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Label_Species = Species:
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CHK_Nicknamed = Nickname:
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Label_EXP = EXP:
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Label_CurLevel = Level:
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Label_Nature = Nature:
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Label_HeldItem = Held Item:
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Label_Friendship = Friendship:
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Label_Form = Form:
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Label_Ability = Ability:
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Label_Language = Language:
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CHK_IsEgg = Is Egg
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CHK_Infected = Infected
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CHK_Cured = Cured
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Label_PKRS = PkRs:
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Label_PKRSdays = d:
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Label_Country = Country:
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Label_SubRegion = Sub Region:
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Label_3DSRegion = 3DS Region:
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---------------------Met Tab Data-----------------------
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Tab_Met = Met
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Label_OriginGame = Origin Game:
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Label_MetLocation = Met Location:
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Label_Ball = Ball:
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Label_MetLevel = Met Level:
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Label_MetDate = Met Date:
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Label_EncounterType = Encounter:
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CHK_Fateful = Fateful Encounter
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---------------------Egg Met Data-----------------------
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CHK_AsEgg = As Egg
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GB_EggConditions = Egg Met Conditions
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Label_EggLocation = Location:
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Label_EggDate = Date:
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--------------------Stats Tab Data----------------------
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Tab_Stats = Stats
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Label_IVs = IVs
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Label_EVs = EVs
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Label_Stats = Stats
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Label_HP = HP:
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Label_ATK = Atk:
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Label_DEF = Def:
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Label_SPA = SpA:
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Label_SPD = SpD:
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Label_SPE = Spe:
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Label_Total = Total:
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Label_HiddenPowerPrefix = Hidden Power Type:
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Label_CharacteristicPrefix = Characteristic:
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BTN_RandomIVs = Randomize IVs
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BTN_RandomEVs = Randomize EVs
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Label_ContestStats = Contest Stats
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Label_Cool = Cool
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Label_Beauty = Beauty
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Label_Cute = Cute
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Label_Smart = Smart
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Label_Tough = Tough
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Label_Sheen = Sheen
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-------------------Attacks Tab Data---------------------
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Tab_Attacks = Attacks
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GB_CurrentMoves = Current Moves
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Label_CurPP = PP
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Label_PPups = PP Ups
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GB_RelearnMoves = Relearn Moves
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-------------------OT/Misc Tab Data---------------------
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Tab_OTMisc = OT/Misc
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GB_OT = Trainer Information
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Label_TID = TID:
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Label_SID = SID:
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Label_OT = OT:
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RB_OTM = M
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RB_OTF = F
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GB_nOT = Latest (not OT) Handler
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Label_PrevOT = OT:
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RB_nOTM = M
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RB_nOTF = F
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GB_ExtraBytes = Extra Bytes
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GB_Markings = Markings
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BTN_Ribbons = Ribbons/Medals
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BTN_History = Memories/Amie
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Label_EncryptionConstant = Encryption Constant:
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BTN_RerollEC = Reroll
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-----------------Save Data Interface--------------------
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Tab_Box = Box
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Tab_PartyBattle = Party-Battle Box
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Tab_Other = Other
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Tab_Tools = Tools
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Tab_SAV = SAV
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B_OpenPokePuffs = Poké Puffs
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B_OpenItemPouch = Items
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B_OpenTrainerInfo = Trainer Info
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B_OpenBoxLayout = Box Layout
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B_OpenWondercards = Wondercard
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B_OpenBerryField = Berry Field
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B_OpenOPowers = O-Powers
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B_OpenEventFlags = Event Flags
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B_OpenPokedex = Pokédex
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--------------------Tab Internals-----------------------
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L_Party = Party:
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L_BattleBox = Battle Box:
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GB_Daycare = Daycare
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GB_GTS = GTS
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GB_Fused = Fused
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GB_SUBE = Old Man
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DayCare_HasEgg = Egg Available
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L_DaycareSeed = Seed
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L_ReadOnlyOther = This tab is read only.
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B_BoxIO = Open/Save Box Content
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B_JPEG = Save PGL .JPEG
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B_OUTHallofFame = Hall of Fame
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B_OUTPasserby = Passerby
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L_IntegrityCheck = Integrity Check:
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B_VerifyCHK = Checksums
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B_VerifySHA = Hashes
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L_SAVManipulation = Save File Manipulation:
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B_SwitchSAV = Switch SAV
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B_ExportSAV = Export SAV
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! End
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION. Ribbons / Medals UI Below
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! RibbonMedal
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- Change stuff below this line, not above.
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----------------------Buttons--------------------------
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BTN_All = Give All
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BTN_None = Remove All
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BTN_Cancel = Cancel
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BTN_Save = Save
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-------------------Ribbons/Medals----------------------
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Tab_Kalos = Common Ribbons
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Tab_Extra = Extra Ribbons
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Tab_Medals = Training Medals
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GB_Kalos12 = Set 12
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Kalos1a_0 = Kalos Champ
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Kalos1a_1 = Hoenn Champ
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Kalos1a_2 = Sinnoh Champ
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Kalos1a_3 = Best Friends
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Kalos1a_4 = Training
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Kalos1a_5 = Skillful Battler
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Kalos1a_6 = Expert Battler
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Kalos1a_7 = Effort
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---
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Kalos1b_0 = Alert
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Kalos1b_1 = Shock
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Kalos1b_2 = Downcast
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Kalos1b_3 = Careless
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Kalos1b_4 = Relax
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Kalos1b_5 = Snooze
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Kalos1b_6 = Smile
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Kalos1b_7 = Gorgeous
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---
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GB_Kalos34 = Set 2
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Kalos2a_0 = Royal
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Kalos2a_1 = Gorgeous Royal
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Kalos2a_2 = Artist
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Kalos2a_3 = Footprint
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Kalos2a_4 = Record
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Kalos2a_5 = Legend
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Kalos2a_6 = Country
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Kalos2a_7 = National
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---
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Kalos2b_0 = Earth
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Kalos2b_1 = World
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Kalos2b_2 = Classic
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Kalos2b_3 = Premier
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Kalos2b_4 = Event
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Kalos2b_5 = Birthday
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Kalos2b_6 = Special
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Kalos2b_7 = Souvenir
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---
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GB_Extra1 = Set 3
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Extra1_0 = Wishing
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Extra1_1 = Battle Champ
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Extra1_2 = Regional Champ
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Extra1_3 = National Champ
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Extra1_4 = World Champ
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L_PastContest = Past Contest Ribbons:
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L_PastBattle = Past Battle Ribbons:
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------------------Super Training---------------------
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L_SuperTraining = Normal Super Training
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L_Rank1 = Rank 1
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TMedal1_3 = HP
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TMedal1_4 = Atk
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TMedal1_7 = Def
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TMedal1_2 = SpA
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TMedal1_5 = SpD
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TMedal1_6 = Spe
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L_Rank2 = Rank 2
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TMedal2_1 = HP
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TMedal2_2 = Atk
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TMedal2_5 = Def
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TMedal2_0 = SpA
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TMedal2_3 = SpD
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TMedal2_4 = Spe
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L_Rank3 = Rank 3
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TMedal2_7 = HP
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TMedal3_0 = Atk
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TMedal3_3 = Def
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TMedal2_6 = SpA
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TMedal3_1 = SpD
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TMedal3_2 = Spe
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CHK_Secret = Secret Training Enabled
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L_Rank3 = Rank 4
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TMedal3_4 = Troubles
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L_Rank3 = Rank 5
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TMedal3_5 = Leaf
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TMedal3_6 = Fire
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TMedal3_7 = Water
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TMedal4_0 = Fleeing
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L_Rank3 = Rank 6
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TMedal4_1 = Second
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TMedal4_2 = Quick
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TMedal4_3 = Long
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L_Rank3 = Rank 7
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TMedal4_4 = Scatter
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TMedal4_5 = Barrage
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TMedal4_6 = Hydreigon
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L_Rank3 = Rank 8
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TMedal4_7 = X/Y
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! End
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! -----------------------------------------------------
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- DO NOT CHANGE THIS SECTION. Memories / Amie UI Below
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! MemoryAmie
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- Change stuff below this line, not above.
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---------------------Bottom UI-------------------------
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BTN_Cancel = Cancel
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BTN_Save = Save
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L_Handler = Current Handler:
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-
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Tab_OTMemory = Memories with: OT
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L_OT_Friendship = Friendship:
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L_OT_Affection = Affection:
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Tab_CTMemory = Memories with: notOT
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L_CT_Friendship = Friendship:
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L_cT_Affection = Affection:
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Tab_Residence = Residence
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--
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- **Please leave the {0} in your line. The OT name will show instead.
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--
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L_Arguments = Disabled ; Never left ; OT ; Past Gen ; Memories with
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! End
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