PKHeX/Resources/text/en/lang_en.txt

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2014-06-28 21:22:05 +00:00
! PKHeX Interface Customization File
! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable.
! lang_en.txt = English
! lang_jp.txt = Japanese
! lang_fr.txt = French
! lang_de.txt = German
! lang_es.txt = Spanish
! lang_it.txt = Italian
! lang_ko.txt = Korean
! Make sure that each edit has a ' = ' between Control name and new Text!
! For the Menu Bar, separate the DropDown Item names with ' ; '
!
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Ribbons / Medals UI Below
! Form1
- Change stuff below this line, not above.
----------------Overall PKX Interface------------------
Menu_File = File ; Open... ; Save as... ; Exit
Menu_Tools = Tools ; Toggle Box Interface ; Import Gen5 PKM ; Load/Dump Boxes
Menu_Options = Options ; Language ; About PKHeX
--------------------Main Tab Data----------------------
Tab_Main = Main
Label_PID = PID:
Label_IsShiny = Shiny
BTN_RerollPID = Reroll
Label_Species = Species:
CHK_Nicknamed = Nickname:
Label_EXP = EXP:
Label_CurLevel = Level:
Label_Nature = Nature:
Label_HeldItem = Held Item:
Label_Friendship = Friendship:
Label_Form = Form:
Label_Ability = Ability:
Label_Language = Language:
CHK_IsEgg = Is Egg
CHK_Infected = Infected
CHK_Cured = Cured
Label_PKRS = PkRs:
Label_PKRSdays = d:
Label_Country = Country:
Label_SubRegion = Sub Region:
Label_3DSRegion = 3DS Region:
---------------------Met Tab Data-----------------------
Tab_Met = Met
Label_OriginGame = Origin Game:
Label_MetLocation = Met Location:
Label_Ball = Ball:
Label_MetLevel = Met Level:
Label_MetDate = Met Date:
Label_EncounterType = Encounter:
CHK_Fateful = Fateful Encounter
---------------------Egg Met Data-----------------------
CHK_AsEgg = As Egg
GB_EggConditions = Egg Met Conditions
Label_EggLocation = Location:
Label_EggDate = Date:
--------------------Stats Tab Data----------------------
Tab_Stats = Stats
Label_IVs = IVs
Label_EVs = EVs
Label_Stats = Stats
Label_HP = HP:
Label_ATK = Atk:
Label_DEF = Def:
Label_SPA = SpA:
Label_SPD = SpD:
Label_SPE = Spe:
Label_Total = Total:
Label_HiddenPowerPrefix = Hidden Power Type:
Label_CharacteristicPrefix = Characteristic:
BTN_RandomIVs = Randomize IVs
BTN_RandomEVs = Randomize EVs
Label_ContestStats = Contest Stats
Label_Cool = Cool
Label_Beauty = Beauty
Label_Cute = Cute
Label_Smart = Smart
Label_Tough = Tough
Label_Sheen = Sheen
-------------------Attacks Tab Data---------------------
Tab_Attacks = Attacks
GB_CurrentMoves = Current Moves
Label_CurPP = PP
Label_PPups = PP Ups
GB_RelearnMoves = Relearn Moves
-------------------OT/Misc Tab Data---------------------
Tab_OTMisc = OT/Misc
GB_OT = Trainer Information
Label_TID = TID:
Label_SID = SID:
Label_OT = OT:
RB_OTM = M
RB_OTF = F
GB_nOT = Latest (not OT) Handler
Label_PrevOT = OT:
RB_nOTM = M
RB_nOTF = F
GB_ExtraBytes = Extra Bytes
GB_Markings = Markings
BTN_Ribbons = Ribbons/Medals
BTN_History = Memories/Amie
Label_EncryptionConstant = Encryption Constant:
BTN_RerollEC = Reroll
-----------------Save Data Interface--------------------
Tab_Box = Box
Tab_PartyBattle = Party-Battle Box
Tab_Other = Other
Tab_Tools = Tools
Tab_SAV = SAV
B_OpenPokePuffs = Poké Puffs
B_OpenItemPouch = Items
B_OpenTrainerInfo = Trainer Info
B_OpenBoxLayout = Box Layout
B_OpenWondercards = Wondercard
B_OpenBerryField = Berry Field
B_OpenOPowers = O-Powers
B_OpenEventFlags = Event Flags
B_OpenPokedex = Pokédex
--------------------Tab Internals-----------------------
L_Party = Party:
L_BattleBox = Battle Box:
GB_Daycare = Daycare
GB_GTS = GTS
GB_Fused = Fused
GB_SUBE = Old Man
DayCare_HasEgg = Egg Available
L_DaycareSeed = Seed
L_ReadOnlyOther = This tab is read only.
B_BoxIO = Open/Save Box Content
B_JPEG = Save PGL .JPEG
B_OUTHallofFame = Hall of Fame
B_OUTPasserby = Passerby
L_IntegrityCheck = Integrity Check:
B_VerifyCHK = Checksums
B_VerifySHA = Hashes
L_SAVManipulation = Save File Manipulation:
B_SwitchSAV = Switch SAV
B_ExportSAV = Export SAV
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Ribbons / Medals UI Below
! RibbonMedal
- Change stuff below this line, not above.
----------------------Buttons--------------------------
BTN_All = Give All
BTN_None = Remove All
BTN_Cancel = Cancel
BTN_Save = Save
-------------------Ribbons/Medals----------------------
Tab_Kalos = Common Ribbons
Tab_Extra = Extra Ribbons
Tab_Medals = Training Medals
GB_Kalos12 = Set 12
Kalos1a_0 = Kalos Champ
Kalos1a_1 = Hoenn Champ
Kalos1a_2 = Sinnoh Champ
Kalos1a_3 = Best Friends
Kalos1a_4 = Training
Kalos1a_5 = Skillful Battler
Kalos1a_6 = Expert Battler
Kalos1a_7 = Effort
---
Kalos1b_0 = Alert
Kalos1b_1 = Shock
Kalos1b_2 = Downcast
Kalos1b_3 = Careless
Kalos1b_4 = Relax
Kalos1b_5 = Snooze
Kalos1b_6 = Smile
Kalos1b_7 = Gorgeous
---
GB_Kalos34 = Set 2
Kalos2a_0 = Royal
Kalos2a_1 = Gorgeous Royal
Kalos2a_2 = Artist
Kalos2a_3 = Footprint
Kalos2a_4 = Record
Kalos2a_5 = Legend
Kalos2a_6 = Country
Kalos2a_7 = National
---
Kalos2b_0 = Earth
Kalos2b_1 = World
Kalos2b_2 = Classic
Kalos2b_3 = Premier
Kalos2b_4 = Event
Kalos2b_5 = Birthday
Kalos2b_6 = Special
Kalos2b_7 = Souvenir
---
GB_Extra1 = Set 3
Extra1_0 = Wishing
Extra1_1 = Battle Champ
Extra1_2 = Regional Champ
Extra1_3 = National Champ
Extra1_4 = World Champ
L_PastContest = Past Contest Ribbons:
L_PastBattle = Past Battle Ribbons:
------------------Super Training---------------------
L_SuperTraining = Normal Super Training
L_Rank1 = Rank 1
TMedal1_3 = HP
TMedal1_4 = Atk
TMedal1_7 = Def
TMedal1_2 = SpA
TMedal1_5 = SpD
TMedal1_6 = Spe
L_Rank2 = Rank 2
TMedal2_1 = HP
TMedal2_2 = Atk
TMedal2_5 = Def
TMedal2_0 = SpA
TMedal2_3 = SpD
TMedal2_4 = Spe
L_Rank3 = Rank 3
TMedal2_7 = HP
TMedal3_0 = Atk
TMedal3_3 = Def
TMedal2_6 = SpA
TMedal3_1 = SpD
TMedal3_2 = Spe
CHK_Secret = Secret Training Enabled
L_Rank3 = Rank 4
TMedal3_4 = Troubles
L_Rank3 = Rank 5
TMedal3_5 = Leaf
TMedal3_6 = Fire
TMedal3_7 = Water
TMedal4_0 = Fleeing
L_Rank3 = Rank 6
TMedal4_1 = Second
TMedal4_2 = Quick
TMedal4_3 = Long
L_Rank3 = Rank 7
TMedal4_4 = Scatter
TMedal4_5 = Barrage
TMedal4_6 = Hydreigon
L_Rank3 = Rank 8
TMedal4_7 = X/Y
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Memories / Amie UI Below
! MemoryAmie
- Change stuff below this line, not above.
---------------------Bottom UI-------------------------
BTN_Cancel = Cancel
BTN_Save = Save
L_Handler = Current Handler:
-
Tab_OTMemory = Memories with: OT
L_OT_Friendship = Friendship:
L_OT_Affection = Affection:
Tab_CTMemory = Memories with: notOT
L_CT_Friendship = Friendship:
L_cT_Affection = Affection:
Tab_Residence = Residence
--
- **Please leave the {0} in your line. The OT name will show instead.
--
L_Arguments = Disabled ; Never left ; OT ; Past Gen ; Memories with
! End