PKHeX/PKHeX.Core/PKM/PK1.cs

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using System;
using System.Collections.Generic;
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namespace PKHeX.Core
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{
/// <summary> Generation 1 <see cref="PKM"/> format. </summary>
public sealed class PK1 : GBPKM
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{
public override PersonalInfo PersonalInfo => PersonalTable.Y[Species];
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public override bool Valid => Species <= 151 && (Data[0] == 0 || Species != 0);
public override int SIZE_PARTY => PKX.SIZE_1PARTY;
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public override int SIZE_STORED => PKX.SIZE_1STORED;
public override bool Korean => false;
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public override int Format => 1;
public PK1(bool jp = false) : base(new byte[PKX.SIZE_1PARTY], jp) { }
public PK1(byte[] decryptedData, bool jp = false) : base(decryptedData, jp) { }
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public override PKM Clone() => new PK1((byte[])Data.Clone(), Japanese)
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{
Identifier = Identifier,
otname = (byte[])otname.Clone(),
nick = (byte[])nick.Clone(),
};
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protected override byte[] Encrypt() => new PokeList1(this).Write();
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#region Stored Attributes
public int SpeciesID1 { get => Data[0]; set => Data[0] = (byte)value; } // raw access
public override int Species { get => SpeciesConverter.GetG1Species(SpeciesID1); set => SetSpeciesValues(value); }
public override int Stat_HPCurrent { get => BigEndian.ToUInt16(Data, 0x1); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x1); }
public int Stat_LevelBox { get => Data[3];set => Data[3] = (byte)value; }
public override int Status_Condition { get => Data[4]; set => Data[4] = (byte)value; }
public int Type_A { get => Data[5]; set => Data[5] = (byte)value; }
public int Type_B { get => Data[6]; set => Data[6] = (byte)value; }
public int Catch_Rate { get => Data[7]; set => Data[7] = (byte)value; }
public override int Move1 { get => Data[8]; set => Data[8] = (byte)value; }
public override int Move2 { get => Data[9]; set => Data[9] = (byte)value; }
public override int Move3 { get => Data[10]; set => Data[10] = (byte)value; }
public override int Move4 { get => Data[11]; set => Data[11] = (byte)value; }
public override int TID { get => BigEndian.ToUInt16(Data, 0xC); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0xC); }
public override uint EXP { get => BigEndian.ToUInt32(Data, 0xE) >> 8; set => Array.Copy(BigEndian.GetBytes(value << 8), 0, Data, 0xE, 3); }
public override int EV_HP { get => BigEndian.ToUInt16(Data, 0x11); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x11); }
public override int EV_ATK { get => BigEndian.ToUInt16(Data, 0x13); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x13); }
public override int EV_DEF { get => BigEndian.ToUInt16(Data, 0x15); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x15); }
public override int EV_SPE { get => BigEndian.ToUInt16(Data, 0x17); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x17); }
public int EV_SPC { get => BigEndian.ToUInt16(Data, 0x19); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x19); }
public override int EV_SPA { get => EV_SPC; set => EV_SPC = value; }
public override int EV_SPD { get => EV_SPC; set { } }
public override ushort DV16 { get => BigEndian.ToUInt16(Data, 0x1B); set => BigEndian.GetBytes(value).CopyTo(Data, 0x1B); }
public override int Move1_PP { get => Data[0x1D] & 0x3F; set => Data[0x1D] = (byte)((Data[0x1D] & 0xC0) | Math.Min(63, value)); }
public override int Move2_PP { get => Data[0x1E] & 0x3F; set => Data[0x1E] = (byte)((Data[0x1E] & 0xC0) | Math.Min(63, value)); }
public override int Move3_PP { get => Data[0x1F] & 0x3F; set => Data[0x1F] = (byte)((Data[0x1F] & 0xC0) | Math.Min(63, value)); }
public override int Move4_PP { get => Data[0x20] & 0x3F; set => Data[0x20] = (byte)((Data[0x20] & 0xC0) | Math.Min(63, value)); }
public override int Move1_PPUps { get => (Data[0x1D] & 0xC0) >> 6; set => Data[0x1D] = (byte)((Data[0x1D] & 0x3F) | ((value & 0x3) << 6)); }
public override int Move2_PPUps { get => (Data[0x1E] & 0xC0) >> 6; set => Data[0x1E] = (byte)((Data[0x1E] & 0x3F) | ((value & 0x3) << 6)); }
public override int Move3_PPUps { get => (Data[0x1F] & 0xC0) >> 6; set => Data[0x1F] = (byte)((Data[0x1F] & 0x3F) | ((value & 0x3) << 6)); }
public override int Move4_PPUps { get => (Data[0x20] & 0xC0) >> 6; set => Data[0x20] = (byte)((Data[0x20] & 0x3F) | ((value & 0x3) << 6)); }
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#endregion
#region Party Attributes
public override int Stat_Level { get => Data[0x21]; set => Stat_LevelBox = Data[0x21] = (byte)value; }
public override int Stat_HPMax { get => BigEndian.ToUInt16(Data, 0x22); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x22); }
public override int Stat_ATK { get => BigEndian.ToUInt16(Data, 0x24); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x24); }
public override int Stat_DEF { get => BigEndian.ToUInt16(Data, 0x26); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x26); }
public override int Stat_SPE { get => BigEndian.ToUInt16(Data, 0x28); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x28); }
public int Stat_SPC { get => BigEndian.ToUInt16(Data, 0x2A); set => BigEndian.GetBytes((ushort)value).CopyTo(Data, 0x2A); }
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// Leave SPA and SPD as alias for SPC
public override int Stat_SPA { get => Stat_SPC; set => Stat_SPC = value; }
public override int Stat_SPD { get => Stat_SPC; set { } }
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#endregion
private void SetSpeciesValues(int value)
{
var updated = (byte)SpeciesConverter.SetG1Species(value);
if (SpeciesID1 == updated)
return;
SpeciesID1 = updated;
Type_A = PersonalInfo.Type1;
Type_B = PersonalInfo.Type2;
// Before updating catch rate, check if non-standard
if (TradebackStatus != TradebackType.WasTradeback && !Legal.IsCatchRateHeldItem(Catch_Rate) && !(value == 25 && Catch_Rate == 0xA3)) // Light Ball Pikachu
{
int Rate = Catch_Rate;
int baseSpecies = Legal.GetBaseSpecies(this).Species;
for (int z = baseSpecies; z <= value; z++)
{
if (Rate == PersonalTable.RB[z].CatchRate && Rate == PersonalTable.Y[z].CatchRate)
return;
}
Catch_Rate = PersonalTable.RB[value].CatchRate;
}
}
public override int Version { get => (int)GameVersion.RBY; set { } }
public override int PKRS_Strain { get => 0; set { } }
public override int PKRS_Days { get => 0; set { } }
PKHeX.Core Nullable cleanup (#2401) * Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
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public override bool CanHoldItem(IReadOnlyList<ushort> ValidArray) => false;
// Maximums
public override int MaxMoveID => Legal.MaxMoveID_1;
public override int MaxSpeciesID => Legal.MaxSpeciesID_1;
public override int MaxAbilityID => Legal.MaxAbilityID_1;
public override int MaxItemID => Legal.MaxItemID_1;
public PK2 ConvertToPK2()
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{
PK2 pk2 = new PK2(Japanese) {Species = Species};
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Array.Copy(Data, 0x7, pk2.Data, 0x1, 0x1A);
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otname.CopyTo(pk2.otname, 0);
nick.CopyTo(pk2.nick, 0);
pk2.HeldItem = ItemConverter.GetG2ItemTransfer(pk2.HeldItem);
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pk2.CurrentFriendship = pk2.PersonalInfo.BaseFriendship;
pk2.Stat_Level = CurrentLevel;
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return pk2;
}
public PK7 ConvertToPK7()
{
var pk7 = new PK7
{
EncryptionConstant = Util.Rand32(),
Species = Species,
TID = TID,
CurrentLevel = CurrentLevel,
EXP = EXP,
Met_Level = CurrentLevel,
Nature = Experience.GetNatureVC(EXP),
PID = Util.Rand32(),
Ball = 4,
MetDate = DateTime.Now,
Version = (int)GameVersion.RD, // Default to red
Move1 = Move1,
Move2 = Move2,
Move3 = Move3,
Move4 = Move4,
Move1_PPUps = Move1_PPUps,
Move2_PPUps = Move2_PPUps,
Move3_PPUps = Move3_PPUps,
Move4_PPUps = Move4_PPUps,
Move1_PP = Move1_PP,
Move2_PP = Move2_PP,
Move3_PP = Move3_PP,
Move4_PP = Move4_PP,
Met_Location = Legal.Transfer1, // "Kanto region", hardcoded.
Gender = Gender,
OT_Name = StringConverter12.GetG1ConvertedString(otname, Japanese),
IsNicknamed = false,
Country = PKMConverter.Country,
Region = PKMConverter.Region,
ConsoleRegion = PKMConverter.ConsoleRegion,
CurrentHandler = 1,
HT_Name = PKMConverter.OT_Name,
HT_Gender = PKMConverter.OT_Gender,
Geo1_Country = PKMConverter.Country,
Geo1_Region = PKMConverter.Region
};
pk7.Language = TransferLanguage(PKMConverter.Language);
pk7.Nickname = SpeciesName.GetSpeciesNameGeneration(pk7.Species, pk7.Language, pk7.Format);
if (otname[0] == StringConverter12.G1TradeOTCode) // Ingame Trade
pk7.OT_Name = Encounters1.TradeOTG1[pk7.Language];
pk7.OT_Friendship = pk7.HT_Friendship = PersonalTable.SM[Species].BaseFriendship;
// IVs
var new_ivs = new int[6];
int flawless = Species == 151 ? 5 : 3;
for (var i = 0; i < new_ivs.Length; i++) new_ivs[i] = Util.Rand.Next(pk7.MaxIV + 1);
for (var i = 0; i < flawless; i++) new_ivs[i] = 31;
Util.Shuffle(new_ivs);
pk7.IVs = new_ivs;
if (IsShiny)
pk7.SetShiny();
int abil = 2; // Hidden
if (Legal.TransferSpeciesDefaultAbility_1.Contains(Species))
abil = 0; // Reset
pk7.RefreshAbility(abil); // 0/1/2 (not 1/2/4)
if (Species == 151) // Mew gets special treatment.
{
pk7.FatefulEncounter = true;
}
else if (IsNicknamedBank)
{
pk7.IsNicknamed = true;
pk7.Nickname = StringConverter12.GetG1ConvertedString(nick, Japanese);
}
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pk7.TradeMemory(Bank:true); // oh no, memories on gen7 pkm
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pk7.RefreshChecksum();
return pk7;
}
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}
}