PKHeX/Misc/PKX.cs

1572 lines
70 KiB
C#
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using System;
using System.Data;
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using System.Drawing;
using System.Drawing.Text;
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using System.Linq;
using System.Text;
namespace PKHeX
{
public class PKX
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{
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// C# PKX Function Library
// No WinForm object related code, only to calculate information.
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// May require re-referencing to main form for string array referencing.
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// Relies on Util for some common operations.
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// Data
internal static uint LCRNG(uint seed)
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{
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const uint a = 0x41C64E6D;
const uint c = 0x00006073;
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seed = (seed * a + c) & 0xFFFFFFFF;
return seed;
}
internal static uint LCRNG(ref uint seed)
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{
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const uint a = 0x41C64E6D;
const uint c = 0x00006073;
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seed = (seed * a + c) & 0xFFFFFFFF;
return seed;
}
internal static DataTable ExpTable()
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{
DataTable table = new DataTable();
table.Columns.Add("Level", typeof(byte));
table.Columns.Add("0 - MF", typeof(uint));
table.Columns.Add("1 - Erratic", typeof(uint));
table.Columns.Add("2 - Fluctuating", typeof(uint));
table.Columns.Add("3 - MS", typeof(uint));
table.Columns.Add("4 - Fast", typeof(uint));
table.Columns.Add("5 - Slow", typeof(uint));
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table.Rows.Add(0, 0, 0, 0, 0, 0, 0);
table.Rows.Add(1, 0, 0, 0, 0, 0, 0);
table.Rows.Add(2, 8, 15, 4, 9, 6, 10);
table.Rows.Add(3, 27, 52, 13, 57, 21, 33);
table.Rows.Add(4, 64, 122, 32, 96, 51, 80);
table.Rows.Add(5, 125, 237, 65, 135, 100, 156);
table.Rows.Add(6, 216, 406, 112, 179, 172, 270);
table.Rows.Add(7, 343, 637, 178, 236, 274, 428);
table.Rows.Add(8, 512, 942, 276, 314, 409, 640);
table.Rows.Add(9, 729, 1326, 393, 419, 583, 911);
table.Rows.Add(10, 1000, 1800, 540, 560, 800, 1250);
table.Rows.Add(11, 1331, 2369, 745, 742, 1064, 1663);
table.Rows.Add(12, 1728, 3041, 967, 973, 1382, 2160);
table.Rows.Add(13, 2197, 3822, 1230, 1261, 1757, 2746);
table.Rows.Add(14, 2744, 4719, 1591, 1612, 2195, 3430);
table.Rows.Add(15, 3375, 5737, 1957, 2035, 2700, 4218);
table.Rows.Add(16, 4096, 6881, 2457, 2535, 3276, 5120);
table.Rows.Add(17, 4913, 8155, 3046, 3120, 3930, 6141);
table.Rows.Add(18, 5832, 9564, 3732, 3798, 4665, 7290);
table.Rows.Add(19, 6859, 11111, 4526, 4575, 5487, 8573);
table.Rows.Add(20, 8000, 12800, 5440, 5460, 6400, 10000);
table.Rows.Add(21, 9261, 14632, 6482, 6458, 7408, 11576);
table.Rows.Add(22, 10648, 16610, 7666, 7577, 8518, 13310);
table.Rows.Add(23, 12167, 18737, 9003, 8825, 9733, 15208);
table.Rows.Add(24, 13824, 21012, 10506, 10208, 11059, 17280);
table.Rows.Add(25, 15625, 23437, 12187, 11735, 12500, 19531);
table.Rows.Add(26, 17576, 26012, 14060, 13411, 14060, 21970);
table.Rows.Add(27, 19683, 28737, 16140, 15244, 15746, 24603);
table.Rows.Add(28, 21952, 31610, 18439, 17242, 17561, 27440);
table.Rows.Add(29, 24389, 34632, 20974, 19411, 19511, 30486);
table.Rows.Add(30, 27000, 37800, 23760, 21760, 21600, 33750);
table.Rows.Add(31, 29791, 41111, 26811, 24294, 23832, 37238);
table.Rows.Add(32, 32768, 44564, 30146, 27021, 26214, 40960);
table.Rows.Add(33, 35937, 48155, 33780, 29949, 28749, 44921);
table.Rows.Add(34, 39304, 51881, 37731, 33084, 31443, 49130);
table.Rows.Add(35, 42875, 55737, 42017, 36435, 34300, 53593);
table.Rows.Add(36, 46656, 59719, 46656, 40007, 37324, 58320);
table.Rows.Add(37, 50653, 63822, 50653, 43808, 40522, 63316);
table.Rows.Add(38, 54872, 68041, 55969, 47846, 43897, 68590);
table.Rows.Add(39, 59319, 72369, 60505, 52127, 47455, 74148);
table.Rows.Add(40, 64000, 76800, 66560, 56660, 51200, 80000);
table.Rows.Add(41, 68921, 81326, 71677, 61450, 55136, 86151);
table.Rows.Add(42, 74088, 85942, 78533, 66505, 59270, 92610);
table.Rows.Add(43, 79507, 90637, 84277, 71833, 63605, 99383);
table.Rows.Add(44, 85184, 95406, 91998, 77440, 68147, 106480);
table.Rows.Add(45, 91125, 100237, 98415, 83335, 72900, 113906);
table.Rows.Add(46, 97336, 105122, 107069, 89523, 77868, 121670);
table.Rows.Add(47, 103823, 110052, 114205, 96012, 83058, 129778);
table.Rows.Add(48, 110592, 115015, 123863, 102810, 88473, 138240);
table.Rows.Add(49, 117649, 120001, 131766, 109923, 94119, 147061);
table.Rows.Add(50, 125000, 125000, 142500, 117360, 100000, 156250);
table.Rows.Add(51, 132651, 131324, 151222, 125126, 106120, 165813);
table.Rows.Add(52, 140608, 137795, 163105, 133229, 112486, 175760);
table.Rows.Add(53, 148877, 144410, 172697, 141677, 119101, 186096);
table.Rows.Add(54, 157464, 151165, 185807, 150476, 125971, 196830);
table.Rows.Add(55, 166375, 158056, 196322, 159635, 133100, 207968);
table.Rows.Add(56, 175616, 165079, 210739, 169159, 140492, 219520);
table.Rows.Add(57, 185193, 172229, 222231, 179056, 148154, 231491);
table.Rows.Add(58, 195112, 179503, 238036, 189334, 156089, 243890);
table.Rows.Add(59, 205379, 186894, 250562, 199999, 164303, 256723);
table.Rows.Add(60, 216000, 194400, 267840, 211060, 172800, 270000);
table.Rows.Add(61, 226981, 202013, 281456, 222522, 181584, 283726);
table.Rows.Add(62, 238328, 209728, 300293, 234393, 190662, 297910);
table.Rows.Add(63, 250047, 217540, 315059, 246681, 200037, 312558);
table.Rows.Add(64, 262144, 225443, 335544, 259392, 209715, 327680);
table.Rows.Add(65, 274625, 233431, 351520, 272535, 219700, 343281);
table.Rows.Add(66, 287496, 241496, 373744, 286115, 229996, 359370);
table.Rows.Add(67, 300763, 249633, 390991, 300140, 240610, 375953);
table.Rows.Add(68, 314432, 257834, 415050, 314618, 251545, 393040);
table.Rows.Add(69, 328509, 267406, 433631, 329555, 262807, 410636);
table.Rows.Add(70, 343000, 276458, 459620, 344960, 274400, 428750);
table.Rows.Add(71, 357911, 286328, 479600, 360838, 286328, 447388);
table.Rows.Add(72, 373248, 296358, 507617, 377197, 298598, 466560);
table.Rows.Add(73, 389017, 305767, 529063, 394045, 311213, 486271);
table.Rows.Add(74, 405224, 316074, 559209, 411388, 324179, 506530);
table.Rows.Add(75, 421875, 326531, 582187, 429235, 337500, 527343);
table.Rows.Add(76, 438976, 336255, 614566, 447591, 351180, 548720);
table.Rows.Add(77, 456533, 346965, 639146, 466464, 365226, 570666);
table.Rows.Add(78, 474552, 357812, 673863, 485862, 379641, 593190);
table.Rows.Add(79, 493039, 367807, 700115, 505791, 394431, 616298);
table.Rows.Add(80, 512000, 378880, 737280, 526260, 409600, 640000);
table.Rows.Add(81, 531441, 390077, 765275, 547274, 425152, 664301);
table.Rows.Add(82, 551368, 400293, 804997, 568841, 441094, 689210);
table.Rows.Add(83, 571787, 411686, 834809, 590969, 457429, 714733);
table.Rows.Add(84, 592704, 423190, 877201, 613664, 474163, 740880);
table.Rows.Add(85, 614125, 433572, 908905, 636935, 491300, 767656);
table.Rows.Add(86, 636056, 445239, 954084, 660787, 508844, 795070);
table.Rows.Add(87, 658503, 457001, 987754, 685228, 526802, 823128);
table.Rows.Add(88, 681472, 467489, 1035837, 710266, 545177, 851840);
table.Rows.Add(89, 704969, 479378, 1071552, 735907, 563975, 881211);
table.Rows.Add(90, 729000, 491346, 1122660, 762160, 583200, 911250);
table.Rows.Add(91, 753571, 501878, 1160499, 789030, 602856, 941963);
table.Rows.Add(92, 778688, 513934, 1214753, 816525, 622950, 973360);
table.Rows.Add(93, 804357, 526049, 1254796, 844653, 643485, 1005446);
table.Rows.Add(94, 830584, 536557, 1312322, 873420, 664467, 1038230);
table.Rows.Add(95, 857375, 548720, 1354652, 902835, 685900, 1071718);
table.Rows.Add(96, 884736, 560922, 1415577, 932903, 707788, 1105920);
table.Rows.Add(97, 912673, 571333, 1460276, 963632, 730138, 1140841);
table.Rows.Add(98, 941192, 583539, 1524731, 995030, 752953, 1176490);
table.Rows.Add(99, 970299, 591882, 1571884, 1027103, 776239, 1212873);
table.Rows.Add(100, 1000000, 600000, 1640000, 1059860, 800000, 1250000);
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return table;
}
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// Stat Fetching
internal static int getMovePP(int move, int ppup)
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{
return (getBasePP(move) * (5 + ppup) / 5);
}
internal static int getBasePP(int move)
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{
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byte[] movepptable =
{
00,
35, 25, 10, 15, 20, 20, 15, 15, 15, 35, 30, 05, 10, 20, 30, 35, 35, 20, 15, 20,
20, 25, 20, 30, 05, 10, 15, 15, 15, 25, 20, 05, 35, 15, 20, 20, 10, 15, 30, 35,
20, 20, 30, 25, 40, 20, 15, 20, 20, 20, 30, 25, 15, 30, 25, 05, 15, 10, 05, 20,
20, 20, 05, 35, 20, 25, 20, 20, 20, 15, 25, 15, 10, 20, 25, 10, 35, 30, 15, 10,
40, 10, 15, 30, 15, 20, 10, 15, 10, 05, 10, 10, 25, 10, 20, 40, 30, 30, 20, 20,
15, 10, 40, 15, 10, 30, 10, 20, 10, 40, 40, 20, 30, 30, 20, 30, 10, 10, 20, 05,
10, 30, 20, 20, 20, 05, 15, 10, 20, 10, 15, 35, 20, 15, 10, 10, 30, 15, 40, 20,
15, 10, 05, 10, 30, 10, 15, 20, 15, 40, 20, 10, 05, 15, 10, 10, 10, 15, 30, 30,
10, 10, 20, 10, 01, 01, 10, 25, 10, 05, 15, 25, 15, 10, 15, 30, 05, 40, 15, 10,
25, 10, 30, 10, 20, 10, 10, 10, 10, 10, 20, 05, 40, 05, 05, 15, 05, 10, 05, 10,
10, 10, 10, 20, 20, 40, 15, 10, 20, 20, 25, 05, 15, 10, 05, 20, 15, 20, 25, 20,
05, 30, 05, 10, 20, 40, 05, 20, 40, 20, 15, 35, 10, 05, 05, 05, 15, 05, 20, 05,
05, 15, 20, 10, 05, 05, 15, 10, 15, 15, 10, 10, 10, 20, 10, 10, 10, 10, 15, 15,
15, 10, 20, 20, 10, 20, 20, 20, 20, 20, 10, 10, 10, 20, 20, 05, 15, 10, 10, 15,
10, 20, 05, 05, 10, 10, 20, 05, 10, 20, 10, 20, 20, 20, 05, 05, 15, 20, 10, 15,
20, 15, 10, 10, 15, 10, 05, 05, 10, 15, 10, 05, 20, 25, 05, 40, 15, 05, 40, 15,
20, 20, 05, 15, 20, 20, 15, 15, 05, 10, 30, 20, 30, 15, 05, 40, 15, 05, 20, 05,
15, 25, 25, 15, 20, 15, 20, 15, 20, 10, 20, 20, 05, 05, 10, 05, 40, 10, 10, 05,
10, 10, 15, 10, 20, 15, 30, 10, 20, 05, 10, 10, 15, 10, 10, 05, 15, 05, 10, 10,
30, 20, 20, 10, 10, 05, 05, 10, 05, 20, 10, 20, 10, 15, 10, 20, 20, 20, 15, 15,
10, 15, 15, 15, 10, 10, 10, 20, 10, 30, 05, 10, 15, 10, 10, 05, 20, 30, 10, 30,
15, 15, 15, 15, 30, 10, 20, 15, 10, 10, 20, 15, 05, 05, 15, 15, 05, 10, 05, 20,
05, 15, 20, 05, 20, 20, 20, 20, 10, 20, 10, 15, 20, 15, 10, 10, 05, 10, 05, 05,
10, 05, 05, 10, 05, 05, 05, 15, 10, 10, 10, 10, 10, 10, 15, 20, 15, 10, 15, 10,
15, 10, 20, 10, 15, 10, 20, 20, 20, 20, 20, 15, 15, 15, 15, 15, 15, 20, 15, 10,
15, 15, 15, 15, 10, 10, 10, 10, 10, 15, 15, 15, 15, 05, 05, 15, 05, 10, 10, 10,
20, 20, 20, 10, 10, 30, 15, 15, 10, 15, 25, 10, 15, 10, 10, 10, 20, 10, 10, 10,
10, 10, 15, 15, 05, 05, 10, 10, 10, 05, 05, 10, 05, 05, 15, 10, 05, 05, 05, 10,
10, 10, 10, 20, 25, 10, 20, 30, 25, 20, 20, 15, 20, 15, 20, 20, 10, 10, 10, 10,
10, 20, 10, 30, 15, 10, 10, 10, 20, 20, 05, 05, 05, 20, 10, 10, 20, 15, 20, 20,
10, 20, 30, 10, 10, 40, 40, 30, 20, 40, 20, 20, 10, 10, 10, 10, 05, 10, 10, 05,
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05
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};
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if (move < 0) { move = 0; }
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return movepptable[move];
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}
internal static byte[] getRandomEVs()
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{
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byte[] evs = { 0xDE, 0xAD, 0xBE, 0xEF, 0xBA, 0xBE }; // ha ha, just to start off above 510!
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while (evs.Sum(b => (ushort)b) > 510) // recalculate random EVs...
{
evs[0] = (byte)Math.Min(Util.rnd32() % 300, 252); // bias two to get maybe 252
evs[1] = (byte)Math.Min(Util.rnd32() % 300, 252);
evs[2] = (byte)Math.Min(((Util.rnd32()) % (510 - evs[0] - evs[1])), 252);
evs[3] = (byte)Math.Min(((Util.rnd32()) % (510 - evs[0] - evs[1] - evs[2])), 252);
evs[4] = (byte)Math.Min(((Util.rnd32()) % (510 - evs[0] - evs[1] - evs[2] - evs[3])), 252);
evs[5] = (byte)Math.Min((510 - evs[0] - evs[1] - evs[2] - evs[3] - evs[4]), 252);
}
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Util.Shuffle(evs);
return evs;
}
internal static byte getBaseFriendship(int species)
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{
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return PersonalGetter.GetPersonal(species).BaseFriendship;
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}
internal static int getLevel(int species, uint exp)
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{
if (exp == 0) { return 1; }
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PersonalParser.Personal MonData = PersonalGetter.GetPersonal(species);
int growth = MonData.EXPGrowth;
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DataTable table = ExpTable();
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// Iterate upwards to find the level above our current level
int tl = 0; // Initial Level, immediately incremented before loop.
while ((uint)table.Rows[++tl][growth + 1] <= exp)
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{
if (tl != 100) continue;
return 100;
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// After we find the level above ours, we're done.
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}
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return --tl;
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}
internal static bool getIsShiny(uint PID, uint TID, uint SID)
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{
uint PSV = getPSV(PID);
uint TSV = getTSV(TID, SID);
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return (TSV == PSV);
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}
internal static uint getEXP(int level, int species)
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{
// Fetch Growth
if ((level == 0) || (level == 1))
return 0;
if (level > 100) level = 100;
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PersonalParser.Personal MonData = PersonalGetter.GetPersonal(species);
int growth = MonData.EXPGrowth;
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uint exp = (uint)ExpTable().Rows[level][growth + 1];
return exp;
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}
internal static byte[] getAbilities(int species, int formnum)
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{
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return PersonalGetter.GetPersonal(species, formnum).Abilities;
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}
internal static int getGender(string s)
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{
if (s == null)
return -1;
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if (s == "♂" || s == "M")
return 0;
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if (s == "♀" || s == "F")
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return 1;
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return 2;
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}
internal static string[] getCountryRegionText(int country, int region, string lang)
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{
// Get Language we're fetching for
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int index = Array.IndexOf(new[] { "ja", "en", "fr", "de", "it", "es", "zh", "ko"}, lang);
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// Return value storage
string[] data = new string[2]; // country, region
// Get Country Text
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try
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{
{
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string[] inputCSV = Util.getSimpleStringList("countries");
// Set up our Temporary Storage
string[] unsortedList = new string[inputCSV.Length - 1];
int[] indexes = new int[inputCSV.Length - 1];
// Gather our data from the input file
for (int i = 1; i < inputCSV.Length; i++)
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{
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string[] countryData = inputCSV[i].Split(',');
if (countryData.Length <= 1) continue;
indexes[i - 1] = Convert.ToInt32(countryData[0]);
unsortedList[i - 1] = countryData[index + 1];
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}
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int countrynum = Array.IndexOf(indexes, country);
data[0] = unsortedList[countrynum];
}
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}
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catch { data[0] = "Illegal"; }
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// Get Region Text
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try
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{
{
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string[] inputCSV = Util.getSimpleStringList("sr_" + country.ToString("000"));
// Set up our Temporary Storage
string[] unsortedList = new string[inputCSV.Length - 1];
int[] indexes = new int[inputCSV.Length - 1];
// Gather our data from the input file
for (int i = 1; i < inputCSV.Length; i++)
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{
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string[] countryData = inputCSV[i].Split(',');
if (countryData.Length <= 1) continue;
indexes[i - 1] = Convert.ToInt32(countryData[0]);
unsortedList[i - 1] = countryData[index + 1];
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}
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int regionnum = Array.IndexOf(indexes, region);
data[1] = unsortedList[regionnum];
}
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}
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catch { data[1] = "Illegal"; }
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return data;
}
internal static string getLocation(bool eggmet, int gameorigin, int locval)
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{
if (gameorigin < 13 && gameorigin > 6 && eggmet)
{
if (locval < 2000) return Main.metHGSS_00000[locval];
if (locval < 3000) return Main.metHGSS_02000[locval % 2000];
return Main.metHGSS_03000[locval % 3000];
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}
if (gameorigin < 24)
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{
if (locval < 30000) return Main.metBW2_00000[locval];
if (locval < 40000) return Main.metBW2_30000[locval % 10000 - 1];
if (locval < 60000) return Main.metBW2_40000[locval % 10000 - 1];
return Main.metBW2_60000[locval % 10000 - 1];
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}
if (gameorigin > 23)
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{
if (locval < 30000) return Main.metXY_00000[locval];
if (locval < 40000) return Main.metXY_30000[locval % 10000 - 1];
if (locval < 60000) return Main.metXY_40000[locval % 10000 - 1];
return Main.metXY_60000[locval % 10000 - 1];
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}
return null; // Shouldn't happen.
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}
internal static ushort[] getStats(int species, int level, int nature, int form,
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int HP_EV, int ATK_EV, int DEF_EV, int SPA_EV, int SPD_EV, int SPE_EV,
int HP_IV, int ATK_IV, int DEF_IV, int SPA_IV, int SPD_IV, int SPE_IV)
{
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PersonalParser.Personal MonData = PersonalGetter.GetPersonal(species, form);
int HP_B = MonData.BaseStats[0];
int ATK_B = MonData.BaseStats[1];
int DEF_B = MonData.BaseStats[2];
int SPE_B = MonData.BaseStats[3];
int SPA_B = MonData.BaseStats[4];
int SPD_B = MonData.BaseStats[5];
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// Calculate Stats
ushort[] stats = new ushort[6]; // Stats are stored as ushorts in the PKX structure. We'll cap them as such.
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stats[0] = (HP_B == 1) ? (ushort)1 : (ushort)((((HP_IV + (2 * HP_B) + (HP_EV / 4) + 100) * level) / 100) + 10);
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stats[1] = (ushort)((((ATK_IV + (2 * ATK_B) + (ATK_EV / 4)) * level) / 100) + 5);
stats[2] = (ushort)((((DEF_IV + (2 * DEF_B) + (DEF_EV / 4)) * level) / 100) + 5);
stats[4] = (ushort)((((SPA_IV + (2 * SPA_B) + (SPA_EV / 4)) * level) / 100) + 5);
stats[5] = (ushort)((((SPD_IV + (2 * SPD_B) + (SPD_EV / 4)) * level) / 100) + 5);
stats[3] = (ushort)((((SPE_IV + (2 * SPE_B) + (SPE_EV / 4)) * level) / 100) + 5);
// Account for nature
int incr = nature / 5 + 1;
int decr = nature % 5 + 1;
if (incr == decr) return stats; // if neutral return stats without mod
stats[incr] *= 11; stats[incr] /= 10;
stats[decr] *= 9; stats[decr] /= 10;
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// Return Result
return stats;
}
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// PKX Manipulation
internal static byte[] shuffleArray(byte[] pkx, uint sv)
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{
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byte[] ekx = new byte[260];
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Array.Copy(pkx, ekx, 8);
// Now to shuffle the blocks
// Define Shuffle Order Structure
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byte[] aloc = { 0, 0, 0, 0, 0, 0, 1, 1, 2, 3, 2, 3, 1, 1, 2, 3, 2, 3, 1, 1, 2, 3, 2, 3 };
byte[] bloc = { 1, 1, 2, 3, 2, 3, 0, 0, 0, 0, 0, 0, 2, 3, 1, 1, 3, 2, 2, 3, 1, 1, 3, 2 };
byte[] cloc = { 2, 3, 1, 1, 3, 2, 2, 3, 1, 1, 3, 2, 0, 0, 0, 0, 0, 0, 3, 2, 3, 2, 1, 1 };
byte[] dloc = { 3, 2, 3, 2, 1, 1, 3, 2, 3, 2, 1, 1, 3, 2, 3, 2, 1, 1, 0, 0, 0, 0, 0, 0 };
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// Get Shuffle Order
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byte[] shlog = { aloc[sv], bloc[sv], cloc[sv], dloc[sv] };
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// UnShuffle Away!
for (int b = 0; b < 4; b++)
Array.Copy(pkx, 8 + 56 * shlog[b], ekx, 8 + 56 * b, 56);
// Fill the Battle Stats back
if (pkx.Length > 232)
Array.Copy(pkx, 232, ekx, 232, 28);
return ekx;
}
internal static byte[] decryptArray(byte[] ekx)
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{
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byte[] pkx = (byte[])ekx.Clone();
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uint pv = BitConverter.ToUInt32(pkx, 0);
uint sv = (((pv & 0x3E000) >> 0xD) % 24);
uint seed = pv;
// Decrypt Blocks with RNG Seed
for (int i = 8; i < 232; i += 2)
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Array.Copy(BitConverter.GetBytes((ushort)(BitConverter.ToUInt16(pkx, i) ^ (LCRNG(ref seed) >> 16))), 0, pkx, i, 2);
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// Deshuffle
pkx = shuffleArray(pkx, sv);
// Decrypt the Party Stats
seed = pv;
if (pkx.Length <= 232) return pkx;
for (int i = 232; i < 260; i += 2)
Array.Copy(BitConverter.GetBytes((ushort)(BitConverter.ToUInt16(pkx, i) ^ (LCRNG(ref seed) >> 16))), 0, pkx, i, 2);
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return pkx;
}
internal static byte[] encryptArray(byte[] pkx)
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{
// Shuffle
uint pv = BitConverter.ToUInt32(pkx, 0);
uint sv = (((pv & 0x3E000) >> 0xD) % 24);
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byte[] ekx = (byte[])pkx.Clone();
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// If I unshuffle 11 times, the 12th (decryption) will always decrypt to ABCD.
// 2 x 3 x 4 = 12 (possible unshuffle loops -> total iterations)
for (int i = 0; i < 11; i++)
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ekx = shuffleArray(ekx, sv);
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uint seed = pv;
// Encrypt Blocks with RNG Seed
for (int i = 8; i < 232; i += 2)
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Array.Copy(BitConverter.GetBytes((ushort)(BitConverter.ToUInt16(ekx, i) ^ (LCRNG(ref seed) >> 16))), 0, ekx, i, 2);
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// If no party stats, return.
if (ekx.Length <= 232) return ekx;
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// Encrypt the Party Stats
seed = pv;
for (int i = 232; i < 260; i += 2)
Array.Copy(BitConverter.GetBytes((ushort)(BitConverter.ToUInt16(ekx, i) ^ (LCRNG(ref seed) >> 16))), 0, ekx, i, 2);
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// Done
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return ekx;
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}
internal static ushort getCHK(byte[] data)
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{
ushort chk = 0;
for (int i = 8; i < 232; i += 2) // Loop through the entire PKX
chk += BitConverter.ToUInt16(data, i);
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return chk;
}
internal static bool verifychk(byte[] input)
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{
ushort checksum = 0;
if (input.Length == 100 || input.Length == 80) // Gen 3 Files
{
for (int i = 32; i < 80; i += 2)
checksum += BitConverter.ToUInt16(input, i);
return (checksum == BitConverter.ToUInt16(input, 28));
}
{
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if (input.Length == 236 || input.Length == 220 || input.Length == 136) // Gen 4/5
Array.Resize(ref input, 136);
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else if (input.Length == 232 || input.Length == 260) // Gen 6
Array.Resize(ref input, 232);
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else throw new Exception("Wrong sized input array to verifychecksum");
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ushort chk = 0;
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for (int i = 8; i < input.Length; i += 2)
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chk += BitConverter.ToUInt16(input, i);
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return (chk == BitConverter.ToUInt16(input, 0x6));
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}
}
internal static uint getPSV(uint PID)
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{
return Convert.ToUInt16(((PID >> 16) ^ (PID & 0xFFFF)) >> 4);
}
internal static uint getTSV(uint TID, uint SID)
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{
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return ((TID ^ SID) >> 4);
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}
internal static uint getRandomPID(int species, int cg)
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{
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PersonalParser.Personal MonData = PersonalGetter.GetPersonal(species);
int gt = MonData.GenderRatio;
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uint pid = Util.rnd32();
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if (gt == 255) //Genderless
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return pid;
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if (gt == 254) //Female Only
gt++;
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while (true) // Loop until we find a suitable PID
{
uint gv = (pid & 0xFF);
if (cg == 2) // Genderless
break; // PID Passes
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if ((cg == 1) && (gv <= gt)) // Female
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break; // PID Passes
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if ((cg == 0) && (gv > gt))
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break; // PID Passes
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pid = Util.rnd32();
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}
return pid;
}
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#region SaveGame
public class Structures
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{
public struct PK6
{
public uint EC;
public ushort Checksum, Sanity;
public uint PID, Experience;
public ushort Species, HeldItem, TID, SID;
public byte Ability, AbilityNumber, Nature, Gender, Form;
public bool Fateful;
public byte HP_EV, ATK_EV, DEF_EV, SPA_EV, SPD_EV, SPE_EV;
public byte HP_IV, ATK_IV, DEF_IV, SPA_IV, SPD_IV, SPE_IV;
public byte CNT_Cool, CNT_Beauty, CNT_Cute, CNT_Clever, CNT_Tough, CNT_Sheen;
public bool MARK_Circle, MARK_Triangle, MARK_Square, MARK_Heart, MARK_Star, MARK_Diamond;
public byte PKRS_Strain, PKRS_Duration;
public string Nickname, OT, CT;
public ushort Move1, Move2, Move3, Move4, Relearn1, Relearn2, Relearn3, Relearn4;
public byte Move1_PP, Move2_PP, Move3_PP, Move4_PP, Move1_PPUps, Move2_PPUps, Move3_PPUps, Move4_PPUps;
public bool isNicknamed, isEgg, notWithOT;
public byte Ball, MetLevel, OTGender, CTGender, OTFriendship, OTAffection, CTFriendship, CTAffection;
public ushort MetLocation, EggLocation;
public byte MetYear, MetMonth, MetDay, EggYear, EggMonth, EggDay;
public byte Gen4EncounterType, GameLanguage, GameVersion, ConsoleRegionID, CountryID, SubRegionID;
// Misc
public byte HitsRemaining, TrainingBag;
public PK6(byte[] pk6)
{
// Encryption Constant
EC = BitConverter.ToUInt32(pk6, 0);
Sanity = BitConverter.ToUInt16(pk6, 4);
Checksum = BitConverter.ToUInt16(pk6, 6);
// Block A
Species = BitConverter.ToUInt16(pk6, 0x08);
HeldItem = BitConverter.ToUInt16(pk6, 0x0A);
TID = BitConverter.ToUInt16(pk6, 0x0C);
SID = BitConverter.ToUInt16(pk6, 0x0E);
Experience = BitConverter.ToUInt32(pk6, 0x10);
Ability = pk6[0x14];
AbilityNumber = pk6[0x15];
HitsRemaining = pk6[0x16];
TrainingBag = pk6[0x17];
PID = BitConverter.ToUInt32(pk6, 0x18);
Nature = pk6[0x1C];
Fateful = (pk6[0x1D] % 2 == 0);
Gender = (byte)((pk6[0x1D] >> 1) & 0x3);
Form = (byte)(pk6[0x1D] >> 3);
HP_EV = pk6[0x1E];
ATK_EV = pk6[0x1F];
DEF_EV = pk6[0x20];
SPA_EV = pk6[0x22];
SPD_EV = pk6[0x23];
SPE_EV = pk6[0x21];
CNT_Cool = pk6[0x24];
CNT_Beauty = pk6[0x25];
CNT_Cute = pk6[0x26];
CNT_Clever = pk6[0x27];
CNT_Tough = pk6[0x28];
CNT_Sheen = pk6[0x29];
MARK_Circle = ((pk6[0x2A] >> 0) & 1) == 1;
MARK_Triangle = ((pk6[0x2A] >> 1) & 1) == 1;
MARK_Square = ((pk6[0x2A] >> 2) & 1) == 1;
MARK_Heart = ((pk6[0x2A] >> 3) & 1) == 1;
MARK_Star = ((pk6[0x2A] >> 4) & 1) == 1;
MARK_Diamond = ((pk6[0x2A] >> 5) & 1) == 1;
PKRS_Strain = (byte)(pk6[0x2B] >> 4);
PKRS_Duration = (byte)(pk6[0x2B] % 0x10);
// Block B
Nickname = Util.TrimFromZero(Encoding.Unicode.GetString(pk6, 0x40, 24));
// 0x58, 0x59 - Null Terminator
Move1 = BitConverter.ToUInt16(pk6, 0x5A);
Move2 = BitConverter.ToUInt16(pk6, 0x5C);
Move3 = BitConverter.ToUInt16(pk6, 0x5E);
Move4 = BitConverter.ToUInt16(pk6, 0x60);
Move1_PP = pk6[0x62];
Move2_PP = pk6[0x63];
Move3_PP = pk6[0x64];
Move4_PP = pk6[0x65];
Move1_PPUps = pk6[0x66];
Move2_PPUps = pk6[0x67];
Move3_PPUps = pk6[0x68];
Move4_PPUps = pk6[0x69];
Relearn1 = BitConverter.ToUInt16(pk6, 0x6A);
Relearn2 = BitConverter.ToUInt16(pk6, 0x6C);
Relearn3 = BitConverter.ToUInt16(pk6, 0x6E);
Relearn4 = BitConverter.ToUInt16(pk6, 0x70);
// 0x72 - Super Training Flag - Passed with buff to new form
// 0x73 - unused/unknown
uint IV32 = BitConverter.ToUInt32(pk6, 0x74);
HP_IV = (byte)(IV32 & 0x1F);
ATK_IV = (byte)((IV32 >> 5) & 0x1F);
DEF_IV = (byte)((IV32 >> 10) & 0x1F);
SPE_IV = (byte)((IV32 >> 15) & 0x1F);
SPA_IV = (byte)((IV32 >> 20) & 0x1F);
SPD_IV = (byte)((IV32 >> 25) & 0x1F);
isEgg = ((IV32 >> 30) & 1) == 1;
isNicknamed = (IV32 >> 31) == 1;
// Block C
CT = Util.TrimFromZero(Encoding.Unicode.GetString(pk6, 0x78, 24));
CTGender = pk6[0x92];
notWithOT = pk6[0x93] == 1;
CTFriendship = pk6[0xA2];
CTAffection = pk6[0xA3];
// Memory Editor edits everything else with buff in a new form
// Block D
OT = Util.TrimFromZero(Encoding.Unicode.GetString(pk6, 0xB0, 24));
// 0xC8, 0xC9 - unused
OTFriendship = pk6[0xCA];
OTAffection = pk6[0xCB];
// 0xCC, 0xCD, 0xCE, 0xCF, 0xD0 unused
EggYear = pk6[0xD1];
EggMonth = pk6[0xD2];
EggDay = pk6[0xD3];
MetYear = pk6[0xD4];
MetMonth = pk6[0xD5];
MetDay = pk6[0xD6];
// 0xD7 - unused
EggLocation = BitConverter.ToUInt16(pk6, 0xD8);
MetLocation = BitConverter.ToUInt16(pk6, 0xDA);
Ball = pk6[0xDC];
MetLevel = (byte)(pk6[0xDD] & 0x7F);
OTGender = (byte)(pk6[0xDD] >> 7);
Gen4EncounterType = pk6[0xDE];
GameVersion = pk6[0xDF];
CountryID = pk6[0xE0];
SubRegionID = pk6[0xE1];
ConsoleRegionID = pk6[0xE2];
GameLanguage = pk6[0xE3];
}
}
public struct SaveGame
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{
public class Inventory
{
public int HeldItem, KeyItem, Medicine, TMHM, Berry;
public Inventory(string GameID, int Offset)
{
switch (GameID)
{
case "XY":
HeldItem = Offset + 0;
KeyItem = Offset + 0x640;
TMHM = Offset + 0x7C0;
Medicine = Offset + 0x968;
Berry = Offset + 0xA68;
break;
case "ORAS":
HeldItem = Offset + 0;
KeyItem = Offset + 0x640;
TMHM = Offset + 0x7C0;
Medicine = Offset + 0x970;
Berry = Offset + 0xA70;
break;
default:
HeldItem = KeyItem = TMHM = Medicine = Berry = 0;
break;
}
}
}
public int Box, TrainerCard, Party, BattleBox, GTS, Daycare, EonTicket,
Fused, SUBE, Puff, Item, Trainer1, Trainer2, SuperTrain, PSSStats, MaisonStats, Vivillon, SecretBase,
PCLayout, PCBackgrounds, PCFlags, WondercardFlags, WondercardData, BerryField, OPower, EventConst, EventFlag, EventAsh,
PokeDex, PokeDexLanguageFlags, Spinda, EncounterCount, HoF, PSS, JPEG;
public Inventory Items;
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public string Name;
public int[] DaycareSlot;
public bool ORAS;
public SaveGame(string GameID)
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{
switch (GameID)
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{
case "XY":
Name = "XY";
ORAS = false;
Box = 0x22600;
TrainerCard = 0x14000;
Party = 0x14200;
BattleBox = 0x04A00;
Daycare = 0x1B200;
GTS = 0x17800;
Fused = 0x16000;
SUBE = 0x1D890;
Puff = 0x00000;
Item = 0x00400;
Items = new Inventory(Name, Item);
Trainer1 = 0x1400;
Trainer2 = 0x4200;
PCLayout = 0x4400;
PCBackgrounds = PCLayout + 0x41E;
PCFlags = PCLayout + 0x43D;
WondercardFlags = 0x1BC00;
WondercardData = WondercardFlags + 0x100;
BerryField = 0x1B800;
OPower = 0x16A00;
EventConst = 0x14A00;
EventAsh = -1;
EventFlag = EventConst + 0x2FC;
PokeDex = 0x15000;
PokeDexLanguageFlags = PokeDex + 0x3C8;
Spinda = PokeDex + 0x648;
EncounterCount = -1;
HoF = 0x19400;
SuperTrain = 0x1F200;
JPEG = 0x57200;
MaisonStats = 0x1B1C0;
PSS = 0x05000;
PSSStats = 0x1E400;
Vivillon = 0x4250;
SecretBase = -1;
EonTicket = -1;
break;
case "ORAS":
Name = "ORAS";
ORAS = true;
Box = 0x33000; // Confirmed
TrainerCard = 0x14000; // Confirmed
Party = 0x14200; // Confirmed
BattleBox = 0x04A00;// Confirmed
Daycare = 0x1BC00; // Confirmed (thanks Rei)
GTS = 0x18200; // Confirmed
Fused = 0x16A00; // Confirmed
SUBE = 0x1D890; // ****not in use, not updating?****
Puff = 0x00000; // Confirmed
Item = 0x00400; // Confirmed
Items = new Inventory(Name, Item);
Trainer1 = 0x01400; // Confirmed
Trainer2 = 0x04200; // Confirmed
PCLayout = 0x04400; // Confirmed
PCBackgrounds = PCLayout + 0x41E;
PCFlags = PCLayout + 0x43D;
WondercardFlags = 0x1CC00; // Confirmed
WondercardData = WondercardFlags + 0x100;
BerryField = 0x1C400; // ****changed****
OPower = 0x17400; // ****changed****
EventConst = 0x14A00;
EventAsh = EventConst + 0x78;
EventFlag = EventConst + 0x2FC;
PokeDex = 0x15000;
Spinda = PokeDex + 0x680;
EncounterCount = PokeDex + 0x686;
PokeDexLanguageFlags = PokeDex + 0x400;
HoF = 0x19E00; // Confirmed
SuperTrain = 0x20200;
JPEG = 0x67C00; // Confirmed
MaisonStats = 0x1BBC0;
PSS = 0x05000; // Confirmed (thanks Rei)
PSSStats = 0x1F400;
Vivillon = 0x4244;
SecretBase = 0x23A00;
EonTicket = 0x319B8;
break;
default:
Box = TrainerCard = Party = BattleBox = GTS = Daycare =
Fused = SUBE = Puff = Item = Trainer1 = Trainer2 = SecretBase = EonTicket =
PCLayout = PCBackgrounds = PCFlags = WondercardFlags = WondercardData = BerryField = OPower = SuperTrain = MaisonStats = PSSStats = Vivillon =
EventConst = EventAsh = EventFlag = PokeDex = PokeDexLanguageFlags = Spinda = EncounterCount = HoF = PSS = JPEG = 0;
Name = "Unknown";
ORAS = false;
Items = new Inventory(Name, Item);
break;
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}
DaycareSlot = new[] { Daycare, Daycare + 0x1F0 };
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}
}
}
#endregion
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// SAV Manipulation
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internal static ushort ccitt16(byte[] data)
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{
ushort crc = 0xFFFF;
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foreach (byte t in data)
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{
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crc ^= (ushort)(t << 8);
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for (int j = 0; j < 8; j++)
{
if ((crc & 0x8000) > 0)
crc = (ushort)((crc << 1) ^ 0x1021);
else
crc <<= 1;
}
}
return crc;
}
internal static string verifyG6CHK(byte[] savefile)
{
string rv = "";
int invalid = 0;
// Dynamic handling of checksums regardless of save size.
int verificationOffset = savefile.Length - 0x200 + 0x10;
if (BitConverter.ToUInt32(savefile, verificationOffset) != 0x42454546)
verificationOffset -= 0x200; // No savegames have more than 0x3D blocks, maybe in the future?
int count = (savefile.Length - verificationOffset - 0x8) / 8;
verificationOffset += 4;
int[] Lengths = new int[count];
ushort[] BlockIDs = new ushort[count];
ushort[] Checksums = new ushort[count];
int[] Start = new int[count];
int CurrentPosition = 0;
for (int i = 0; i < count; i++)
{
Start[i] = CurrentPosition;
Lengths[i] = BitConverter.ToInt32(savefile, verificationOffset + 0 + 8 * i);
BlockIDs[i] = BitConverter.ToUInt16(savefile, verificationOffset + 4 + 8 * i);
Checksums[i] = BitConverter.ToUInt16(savefile, verificationOffset + 6 + 8 * i);
CurrentPosition += (Lengths[i] % 0x200 == 0) ? Lengths[i] : (0x200 - Lengths[i] % 0x200 + Lengths[i]);
if ((BlockIDs[i] != 0) || i == 0) continue;
count = i;
break;
}
// Apply checksums
for (int i = 0; i < count; i++)
{
ushort chk = ccitt16(savefile.Skip(Start[i]).Take(Lengths[i]).ToArray());
ushort old = BitConverter.ToUInt16(savefile, verificationOffset + 6 + i * 8);
if (chk == old) continue;
invalid++;
rv += String.Format("Invalid: {0} @ Region {1}", i.ToString("X2"), Start[i].ToString("X5") + Environment.NewLine);
}
// Return Outputs
rv += String.Format("SAV: {0}/{1}", (count - invalid), count + Environment.NewLine);
return rv;
}
internal static void writeG6CHK(byte[] savefile)
{
// Dynamic handling of checksums regardless of save size.
int verificationOffset = savefile.Length - 0x200 + 0x10;
if (BitConverter.ToUInt32(savefile, verificationOffset) != 0x42454546)
verificationOffset -= 0x200; // No savegames have more than 0x3D blocks, maybe in the future?
int count = (savefile.Length - verificationOffset - 0x8) / 8;
verificationOffset += 4;
int[] Lengths = new int[count];
ushort[] BlockIDs = new ushort[count];
ushort[] Checksums = new ushort[count];
int[] Start = new int[count];
int CurrentPosition = 0;
for (int i = 0; i < count; i++)
{
Start[i] = CurrentPosition;
Lengths[i] = BitConverter.ToInt32(savefile, verificationOffset + 0 + 8 * i);
BlockIDs[i] = BitConverter.ToUInt16(savefile, verificationOffset + 4 + 8 * i);
Checksums[i] = BitConverter.ToUInt16(savefile, verificationOffset + 6 + 8 * i);
CurrentPosition += (Lengths[i]%0x200 == 0) ? Lengths[i] : (0x200 - Lengths[i]%0x200 + Lengths[i]);
if ((BlockIDs[i] != 0) || i == 0) continue;
count = i;
break;
}
// Apply checksums
for (int i = 0; i < count; i++)
{
byte[] array = savefile.Skip(Start[i]).Take(Lengths[i]).ToArray();
Array.Copy(BitConverter.GetBytes(ccitt16(array)), 0, savefile, verificationOffset + 6 + i * 8, 2);
}
}
// Data Requests
internal static Image getSprite(int species, int form, int gender, int item, bool isegg, bool shiny)
{
string file;
if (species == 0)
{ return (Image)Properties.Resources.ResourceManager.GetObject("_0"); }
{
file = "_" + species;
if (form > 0) // Alt Form Handling
file = file + "_" + form;
else if (gender == 1 && (species == 592 || species == 593)) // Frillish & Jellicent
file = file + "_" + gender;
else if (gender == 1 && (species == 521 || species == 668)) // Unfezant & Pyroar
file = "_" + species + "f";
}
// Redrawing logic
Image baseImage = (Image)Properties.Resources.ResourceManager.GetObject(file);
if (baseImage == null)
{
if (species < 722)
{
baseImage = Util.LayerImage(
(Image)Properties.Resources.ResourceManager.GetObject("_" + species),
Properties.Resources.unknown,
0, 0, .5);
}
else
baseImage = Properties.Resources.unknown;
}
if (isegg)
{
// Start with a partially transparent species by layering the species with partial opacity onto a blank image.
baseImage = Util.LayerImage((Image)Properties.Resources.ResourceManager.GetObject("_0"), baseImage, 0, 0, 0.33);
// Add the egg layer over-top with full opacity.
baseImage = Util.LayerImage(baseImage, (Image)Properties.Resources.ResourceManager.GetObject("egg"), 0, 0, 1);
}
if (shiny)
{
// Add shiny star to top left of image.
baseImage = Util.LayerImage(baseImage, Properties.Resources.rare_icon, 0, 0, 0.7);
}
if (item > 0)
{
Image itemimg = (Image)Properties.Resources.ResourceManager.GetObject("item_" + item) ?? Properties.Resources.helditem;
// Redraw
baseImage = Util.LayerImage(baseImage, itemimg, 22 + (15 - itemimg.Width) / 2, 15 + (15 - itemimg.Height), 1);
}
return baseImage;
}
internal static Image getSprite(PK6 pk6)
{
return pk6.Sprite;
}
internal static Image getSprite(byte[] data)
{
return new PK6(data).Sprite;
}
internal static string[] getShowdownText(string Nickname, int Species, int HeldItem, int Ability, int[] EVs,
int HPType, int Move1, int Move2, int Move3, int Move4)
{
// TODO
return null;
}
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// Font Related
[System.Runtime.InteropServices.DllImport("gdi32.dll")]
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internal static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont, IntPtr pdv, [System.Runtime.InteropServices.In] ref uint pcFonts);
internal static PrivateFontCollection s_FontCollection = new PrivateFontCollection();
internal static FontFamily[] FontFamilies
{
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get
{
if (s_FontCollection.Families.Length == 0) setPKXFont();
return s_FontCollection.Families;
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}
}
internal static Font getPKXFont(float size)
{
return new Font(FontFamilies[0], size);
}
internal static void setPKXFont()
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{
try
{
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byte[] fontData = Properties.Resources.PGLDings_NormalRegular;
IntPtr fontPtr = System.Runtime.InteropServices.Marshal.AllocCoTaskMem(fontData.Length);
System.Runtime.InteropServices.Marshal.Copy(fontData, 0, fontPtr, fontData.Length);
s_FontCollection.AddMemoryFont(fontPtr, Properties.Resources.PGLDings_NormalRegular.Length); uint dummy = 0;
AddFontMemResourceEx(fontPtr, (uint)Properties.Resources.PGLDings_NormalRegular.Length, IntPtr.Zero, ref dummy);
System.Runtime.InteropServices.Marshal.FreeCoTaskMem(fontPtr);
}
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catch { Util.Error("Unable to add ingame font."); }
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}
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// Personal.dat
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internal static PersonalParser PersonalGetter = new PersonalParser();
internal class PersonalParser
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{
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internal byte[] file = Properties.Resources.personal;
internal const int EntryLength = 0xE;
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internal struct Personal
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{
public byte[] BaseStats;
public byte[] Abilities;
public byte BaseFriendship;
public byte GenderRatio;
public byte EXPGrowth;
public byte AltFormCount;
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public byte FormPointer; // 721 + FormPointer + (FormID - 1) = SpeciesIndex
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}
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internal Personal GetPersonal(int species)
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{
Personal data = new Personal();
byte[] MonData = new byte[EntryLength];
data.BaseStats = new byte[6];
data.Abilities = new byte[3];
Array.Copy(file, species * EntryLength, MonData, 0, EntryLength);
Array.Copy(MonData, data.BaseStats, 6);
Array.Copy(MonData, 6, data.Abilities, 0, 3);
data.BaseFriendship = MonData[0x9];
data.GenderRatio = MonData[0xA];
data.EXPGrowth = MonData[0xB];
data.AltFormCount = MonData[0xC];
data.FormPointer = MonData[0xD];
return data;
}
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internal Personal GetPersonal(int species, int formID)
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{
Personal data = GetPersonal(species);
if (formID <= 0 || formID > data.AltFormCount || data.AltFormCount <= 0 || data.FormPointer <= 0)
return data;
// Working with an Alt Forme with a base stat change
return GetPersonal(721 + --formID + data.FormPointer);
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}
}
internal static string[] getFormList(int species, string[] t, string[] f, string[] g)
{
// Mega List
if (Array.IndexOf(new[]
{ // XY
003, 009, 065, 094, 115, 127, 130, 142, 181, 212, 214, 229, 248, 257, 282, 303, 306, 308, 310, 354, 359, 380, 381, 445, 448, 460,
// ORAS
015, 018, 080, 208, 254, 260, 302, 319, 323, 334, 362, 373, 376, 384, 428, 475, 531, 719,
}, species) > -1) { // ...
return new[]
{
t[000], // Normal
f[723], // Mega
};}
// MegaXY List
switch (species)
{
case 6:
case 150:
return new[]
{
t[000], // Normal
f[724], // Mega X
f[725], // Mega Y
};
case 025:
return new[]
{
t[000], // Normal
f[729], // Rockstar
f[730], // Belle
f[731], // Pop
f[732], // PhD
f[733], // Libre
f[734], // Cosplay
};
case 201:
return new[]
{
"A", "B", "C", "D", "E",
"F", "G", "H", "I", "J",
"K", "L", "M", "N", "O",
"P", "Q", "R", "S", "T",
"U", "V", "W", "X", "Y",
"Z",
"!", "?",
};
case 351:
return new[]
{
t[000], // Normal
f[789], // Sunny
f[790], // Rainy
f[791], // Snowy
};
case 382:
case 383:
return new[]
{
t[000], // Normal
f[800], // Primal
};
case 386:
return new[]
{
t[000], // Normal
f[802], // Attack
f[803], // Defense
f[804], // Speed
};
case 412:
case 413:
return new[]
{
f[412], // Plant
f[805], // Sandy
f[806], // Trash
};
case 421:
return new[]
{
f[421], // Overcast
f[809], // Sunshine
};
case 422:
case 423:
return new[]
{
f[422], // West
f[811], // East
};
case 479:
return new[]
{
t[000], // Normal
f[817], // Heat
f[818], // Wash
f[819], // Frost
f[820], // Fan
f[821], // Mow
};
case 487:
return new[]
{
f[487], // Altered
f[822], // Origin
};
case 492:
return new[]
{
f[492], // Land
f[823], // Sky
};
case 493:
return new[]
{
t[00], // Normal
t[01], // Fighting
t[02], // Flying
t[03], // Poison
t[04], // etc
t[05],
t[06],
t[07],
t[08],
t[09],
t[10],
t[11],
t[12],
t[13],
t[14],
t[15],
t[16],
t[17],
};
case 550:
return new[]
{
f[550], // Red
f[842], // Blue
};
case 555:
return new[]
{
f[555], // Standard
f[843], // Zen
};
case 585:
case 586:
return new[]
{
f[585], // Spring
f[844], // Summer
f[845], // Autumn
f[846], // Winter
};
case 641:
case 642:
case 645:
return new[]
{
f[641], // Incarnate
f[852], // Therian
};
case 646:
return new[]
{
t[000], // Normal
f[853], // White
f[854], // Black
};
case 647:
return new[]
{
f[647], // Ordinary
f[855], // Resolute
};
case 648:
return new[]
{
f[648], // Aria
f[856], // Pirouette
};
case 649:
return new[]
{
t[000], // Normal
t[010], // Douse
t[012], // Shock
t[009], // Burn
t[014], // Chill
};
case 664:
case 665:
case 666:
return new[]
{
f[666], // Icy Snow
f[861], // Polar
f[862], // Tundra
f[863], // Continental
f[864], // Garden
f[865], // Elegant
f[866], // Meadow
f[867], // Modern
f[868], // Marine
f[869], // Archipelago
f[870], // High-Plains
f[871], // Sandstorm
f[872], // River
f[873], // Monsoon
f[874], // Savannah
f[875], // Sun
f[876], // Ocean
f[877], // Jungle
f[878], // Fancy
f[879], // Poké Ball
};
case 669:
case 671:
return new[]
{
f[669], // Red
f[884], // Yellow
f[885], // Orange
f[886], // Blue
f[887], // White
};
case 670:
return new[]
{
f[669], // Red
f[884], // Yellow
f[885], // Orange
f[886], // Blue
f[887], // White
f[888], // Eternal
};
case 676:
return new[]
{
f[676], // Natural
f[893], // Heart
f[894], // Star
f[895], // Diamond
f[896], // Deputante
f[897], // Matron
f[898], // Dandy
f[899], // La Reine
f[900], // Kabuki
f[901], // Pharaoh
};
case 678:
return new[]
{
g[000], // Male
g[001], // Female
};
case 681:
return new[]
{
f[681], // Shield
f[903], // Blade
};
case 710:
case 711:
return new[]
{
f[904], // Small
f[710], // Average
f[905], // Large
f[906], // Super
};
case 716:
return new[]
{
t[000], // Normal
f[910], // Active
};
case 720:
return new[]
{
t[000], // Normal
f[912], // Unbound
};
}
return new[] {""};
}
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/// <summary>
/// Calculate the Hidden Power Type of the entered IVs.
/// </summary>
/// <param name="ivs">HP/ATK/DEF/SPEED/SPA/SPD</param>
/// <returns></returns>
internal static int getHPType(int[] ivs)
{
return (15 * ((ivs[0] & 1) + 2 * (ivs[1] & 1) + 4 * (ivs[2] & 1) + 8 * (ivs[3] & 1) + 16 * (ivs[4] & 1) + 32 * (ivs[5] & 1))) / 63;
}
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internal static int[] setHPIVs(int type, int[] ivs)
{
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for (int i = 0; i < 6; i++)
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ivs[i] = (ivs[i] & 0x1E) + hpivs[type][i];
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return ivs;
}
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internal static string[] hptypes = {
"Fighting", "Flying", "Poison", "Ground",
"Rock", "Bug", "Ghost", "Steel", "Fire", "Water",
"Grass", "Electric", "Psychic", "Ice", "Dragon", "Dark"
};
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internal static readonly int[][] hpivs = {
new[] { 1, 1, 0, 0, 0, 0 }, // Fighting
new[] { 0, 0, 0, 0, 0, 1 }, // Flying
new[] { 1, 1, 0, 0, 0, 1 }, // Poison
new[] { 1, 1, 1, 0, 0, 1 }, // Ground
new[] { 1, 1, 0, 1, 0, 0 }, // Rock
new[] { 1, 0, 0, 1, 0, 1 }, // Bug
new[] { 1, 0, 1, 1, 0, 1 }, // Ghost
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new[] { 1, 1, 1, 1, 0, 1 }, // Steel
new[] { 1, 0, 1, 0, 1, 0 }, // Fire
new[] { 1, 0, 0, 0, 1, 1 }, // Water
new[] { 1, 0, 1, 0, 1, 1 }, // Grass
new[] { 1, 1, 1, 0, 1, 1 }, // Electric
new[] { 1, 0, 1, 1, 1, 0 }, // Psychic
new[] { 1, 0, 0, 1, 1, 1 }, // Ice
new[] { 1, 0, 1, 1, 1, 1 }, // Dragon
new[] { 1, 1, 1, 1, 1, 1 }, // Dark
};
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public class Simulator
{
public struct Set
{
// Default Set Data
public string Nickname;
public int Species;
public string Form;
public string Gender;
public int Item;
public int Ability;
public int Level;
public bool Shiny;
public int Friendship;
public int Nature;
public byte[] EVs;
public int[] IVs;
public int[] Moves;
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// Parsing Utility
public Set(string input, string[] species, string[] items, string[] natures, string[] moves, string[] abilities)
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{
Nickname = null;
Species = -1;
Form = null;
Gender = null;
Item = 0;
Ability = 0;
Level = 100;
Shiny = false;
Friendship = 255;
Nature = 0;
EVs = new byte[6];
IVs = new[] { 31, 31, 31, 31, 31, 31 };
Moves = new int[4];
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string[] stats = { "HP", "Atk", "Def", "SpA", "SpD", "Spe" };
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string[] lines = input.Split(new[] { "\r\n", "\n" }, StringSplitOptions.None);
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for (int i = 0; i < lines.Length; i++) lines[i] = lines[i].Replace("'", "").Trim(); // Sanitize apostrophes
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if (lines.Length < 3) return;
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// Seek for start of set
int start = -1;
for (int i = 0; i < lines.Length; i++)
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if (lines[i].Contains(" @ ")) { start = i; break; }
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lines = lines.Skip(start).Take(lines.Length - start).ToArray();
// Abort if no text is found
if (start == -1)
{
// Try to parse the first line if it does not have any item
string ld = lines[0];
// Gender Detection
string last3 = ld.Substring(ld.Length - 3);
if (last3 == "(M)" || last3 == "(F)")
{
Gender = last3.Substring(1, 1);
ld = ld.Substring(0, ld.Length - 3);
}
// Nickname Detection
string spec = ld;
if (spec.Contains("("))
{
int index = spec.LastIndexOf("(", StringComparison.Ordinal);
string n1 = spec.Substring(0, index - 1);
string n2 = spec.Substring(index).Replace("(", "").Replace(")", "").Replace(" ", "");
bool inverted = Array.IndexOf(species, n2.Replace(" ", "")) > -1 || (Species = Array.IndexOf(species, n2.Split('-')[0])) > 0;
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spec = inverted ? n2 : n1;
Nickname = inverted ? n1 : n2;
}
Species = Array.IndexOf(species, spec.Replace(" ", ""));
if (
(Species = Array.IndexOf(species, spec)) < 0 // Not an Edge Case
&&
(Species = Array.IndexOf(species, spec.Replace(" ", ""))) < 0 // Has Form
)
{
string[] tmp = spec.Split(new[] { "-" }, StringSplitOptions.None);
if (tmp.Length < 2) return;
Species = Array.IndexOf(species, tmp[0].Replace(" ", ""));
Form = tmp[1].Replace(" ", "");
}
if (Species < -1)
return;
lines = lines.Skip(1).Take(lines.Length - 1).ToArray();
}
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int movectr = 0;
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// Detect relevant data
foreach (string line in lines)
{
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if (line.Length < 2) continue;
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if (line.Contains("- "))
{
string moveString = line.Substring(2);
if (moveString.Contains("Hidden Power"))
{
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if (moveString.Length > 13) // Defined Hidden Power
{
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string type = moveString.Remove(0, 13).Replace("[", "").Replace("]", ""); // Trim out excess data
int hpVal = Array.IndexOf(hptypes, type); // Get HP Type
if (hpVal >= 0) IVs = setHPIVs(hpVal, IVs); // Get IVs
}
moveString = "Hidden Power";
}
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Moves[movectr++] = Array.IndexOf(moves, moveString);
continue;
}
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string[] brokenline = line.Split(new[] { ": " }, StringSplitOptions.None);
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switch (brokenline[0])
{
case "Trait":
case "Ability": { Ability = Array.IndexOf(abilities, brokenline[1]); break; }
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case "Level": { Level = Util.ToInt32(brokenline[1]); break; }
case "Shiny": { Shiny = (brokenline[1] == "Yes"); break; }
case "Happiness": { Friendship = Util.ToInt32(brokenline[1]); break; }
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case "EVs":
{
// Get EV list String
string[] evlist = brokenline[1].Replace("SAtk", "SpA").Replace("SDef", "SpD").Replace("Spd", "Spe").Split(new[] { " / ", " " }, StringSplitOptions.None);
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for (int i = 0; i < evlist.Length / 2; i++)
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EVs[Array.IndexOf(stats, evlist[1 + i * 2])] = (byte)Util.ToInt32(evlist[0 + 2 * i]);
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break;
}
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case "IVs":
{
// Get IV list String
string[] ivlist = brokenline[1].Split(new[] { " / ", " " }, StringSplitOptions.None);
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for (int i = 0; i < ivlist.Length / 2; i++)
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IVs[Array.IndexOf(stats, ivlist[1 + i * 2])] = (byte)Util.ToInt32(ivlist[0 + 2 * i]);
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break;
}
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default:
{
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// Either Nature or Gender ItemSpecies
if (brokenline[0].Contains(" @ "))
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{
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string[] ld = line.Split(new[] { " @ " }, StringSplitOptions.None);
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Item = Array.IndexOf(items, ld.Last());
// Gender Detection
string last3 = ld[0].Substring(ld[0].Length - 3);
if (last3 == "(M)" || last3 == "(F)")
{
Gender = last3.Substring(1, 1);
ld[0] = ld[0].Substring(0, ld[ld.Length - 2].Length - 3);
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}
// Nickname Detection
string spec = ld[0];
if (spec.Contains("("))
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{
int index = spec.LastIndexOf("(", StringComparison.Ordinal);
string n1 = spec.Substring(0, index - 1);
string n2 = spec.Substring(index).Replace("(", "").Replace(")", "").Replace(" ", "");
bool inverted = Array.IndexOf(species, n2.Replace(" ", "")) > -1 || (Species = Array.IndexOf(species, n2.Split('-')[0])) > 0;
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spec = inverted ? n2 : n1;
Nickname = inverted ? n1 : n2;
}
if (
(Species = Array.IndexOf(species, spec)) < 0 // Not an Edge Case
&&
(Species = Array.IndexOf(species, spec.Replace(" ", ""))) < 0 // Has Form
)
{
string[] tmp = spec.Split(new[] { "-" }, StringSplitOptions.None);
Species = Array.IndexOf(species, tmp[0].Replace(" ", ""));
Form = tmp[1].Replace(" ", "");
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}
}
else if (brokenline[0].Contains("Nature"))
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Nature = Array.IndexOf(natures, line.Split(' ')[0]);
else // Fallback
Species = Array.IndexOf(species, line.Split('(')[0]);
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} break;
}
}
}
}
}
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}
}