PKHeX/Resources/text/de/lang_de.txt

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! PKHeX Interface Customization File
! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable.
! lang_en.txt = English
! lang_jp.txt = Japanese
! lang_fr.txt = French
! lang_de.txt = German
! lang_es.txt = Spanish
! lang_it.txt = Italian
! lang_ko.txt = Korean
! lang_zh.txt = Chinese
! lang_pt.txt = Portuguese
! Make sure that each edit has a ' = ' between Control name and new Text!
!
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Main Form (PKHeX window) below.
! Main = PKHeX
- Change stuff below this line, not above.
---------------------Menu Strip------------------------
Menu_File = File
Menu_Open = Open...
Menu_Save = Save PKM...
Menu_ExportSAV = Export SAV...
Menu_ExportMAIN = Export main
Menu_ExportBAK = Export BAK
Menu_Exit = Quit
--
Menu_Tools = Tools
Menu_Showdown = Showdown
Menu_ShowdownImportPKM = Import Set from Clipboard
Menu_ShowdownExportPKM = Export Set to Clipboard
Menu_ShowdownExportParty = Export Party to Clipboard
Menu_ShowdownExportBattleBox = Export Battle Box to Clipboard
Menu_CyberGadget = CyberGadget
Menu_OpenTemp = Open Temp Folder
Menu_OpenCache = Open Cache Folder
Menu_Data = Data
Menu_LoadBoxes = Load Boxes
Menu_DumpBoxes = Dump Boxes
Menu_Report = Box Data Report
Menu_Database = PKM Datenbank
Menu_Other = Andere
Menu_OpenSDF = Open SaveDataFiler Folder
Menu_OpenSDB = Open SaveDataBackup Folder
--
Menu_Options = Optionen
Menu_Language = Sprache
Menu_Modify = Bei Einstellung auf SAV
Menu_ModifyDex = Ändern Pokédex
Menu_ModifyPKM = Ändern PKM Info
Menu_Unicode = Unicode
Menu_About = Über PKHeX
--------------------Context Menus----------------------
mnuView = Zeige
mnuSet = Einstellen
mnuDelete = Löschen
mnu2View = Zeige
--------------------Main Tab Data----------------------
Tab_Main = Haupt
Label_PID = PID:
BTN_RerollPID = Neu
Label_Species = Pokémon:
CHK_Nicknamed = Spitzname:
Label_EXP = EXP:
Label_CurLevel = Level:
Label_Nature = Wesen:
Label_HeldItem = Item:
Label_Friendship = Freundschaft:
Label_Form = Form:
Label_Ability = Fähigkeit:
Label_Language = Sprache:
CHK_IsEgg = Ist Ei
CHK_Infected = Infiziert
CHK_Cured = Geheilt
Label_PKRS = PkRs:
Label_PKRSdays = d:
Label_Country = Land:
Label_SubRegion = Unterregion:
Label_3DSRegion = 3DS Region:
---------------------Met Tab Data-----------------------
Tab_Met = Traf
Label_OriginGame = Herkunftsspiel:
Label_MetLocation = Fundort:
Label_Ball = Ball:
Label_MetLevel = Trefflevel:
Label_MetDate = Treffdatum:
Label_EncounterType = Begegnung:
CHK_Fateful = Schicksalshafte Begeg.
---------------------Egg Met Data-----------------------
CHK_AsEgg = Als Ei
GB_EggConditions = Ei-Treff-Bedingungen
Label_EggLocation = Fundort:
Label_EggDate = Datum:
--------------------Stats Tab Data----------------------
Tab_Stats = Werte
Label_IVs = DVs
Label_EVs = EVs
Label_Stats = Werte
Label_HP = KP:
Label_ATK = Atk:
Label_DEF = Def:
Label_SPA = SpA:
Label_SPD = SpD:
Label_SPE = Init:
Label_Total = Gesamt:
Label_HiddenPowerPrefix = Kraftreserve Typ:
Label_CharacteristicPrefix = Persönlichkeit:
BTN_RandomIVs = Zufällige DVs
BTN_RandomEVs = Zufällige EVs
Label_ContestStats = Wettbewerbswerte
Label_Cool = Coolness
Label_Beauty = Schönheit
Label_Cute = Anmut
Label_Smart = Klugheit
Label_Tough = Stärke
Label_Sheen = Glanz
-------------------Attacks Tab Data---------------------
Tab_Attacks = Attacken
GB_CurrentMoves = Aktuelle Attacken
Label_CurPP = AP
Label_PPups = AP Plus
GB_RelearnMoves = Wiedererlente Attacken
-------------------OT/Misc Tab Data---------------------
Tab_OTMisc = OT/Etc
GB_OT = Trainer Informationen
Label_TID = TID:
Label_SID = SID:
Label_OT = OT:
GB_nOT = Letzter (nicht OT) Handler
Label_PrevOT = OT:
GB_ExtraBytes = Extra Bytes
GB_Markings = Markierungen
BTN_Ribbons = Bänder
BTN_Medals = Medaillen
BTN_History = Erinnerung
Label_EncryptionConstant = PKX-Konstante:
BTN_RerollEC = Neu
-----------------Save Data Interface--------------------
Tab_Box = Box
Tab_PartyBattle = Team-Kampf
Tab_Other = Andere
Tab_SAV = SAV
B_OpenPokePuffs = Poké Puffs
B_OpenItemPouch = Items
B_OpenTrainerInfo = Trainerinfo
B_OUTPasserby = Passanten
B_OpenBoxLayout = Boxlayout
B_OpenWondercards = Wunderkarte
B_OpenBerryField = Beerenfeld
B_OpenOPowers = O-Kräfte
B_OpenEventFlags = Event Flags
B_OpenPokedex = Pokédex
--
B_OpenSecretBase = Secret Base
--------------------Tab Internals-----------------------
L_Party = Team:
L_BattleBox = Kampfbox:
L_ReadOnlyPBB = Dieser ist nur lesbar.
GB_Daycare = Pension
GB_GTS = GTS
GB_Fused = Fused
GB_SUBE = Alter Mann
DayCare_HasEgg = Ei verfügbar
L_DaycareSeed = Seed
L_ReadOnlyOther = Dieser Tab ist nur lesbar.
B_JPEG = Speichere PGL .JPEG
B_VerifyCHK = Checksums
B_SaveBoxBin = Save Box Data++
L_GameSync = Game Sync ID:
L_Secure1 = Secure Value 1:
L_Secure2 = Secure Value 2:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! RibbonEditor = Ribbon Editor
- Change stuff below this line, not above.
----------------------Buttons--------------------------
BTN_All = Alle
BTN_None = Nichts
BTN_Cancel = Abbrechen
BTN_Save = Speichern
----------------------Ribbons--------------------------
L_RibbonChampionKalos = Kalos Champion
L_RibbonChampionG3Hoenn = Hoenn Champion (RSE)
L_RibbonChampionSinnoh = Sinnoh Champion
L_RibbonBestFriends = Beste Freunde
L_RibbonTraining = Training
L_RibbonBattlerSkillful = Erfahrener Kämpfer
L_RibbonBattlerExpert = Experten Kämpfer
L_RibbonEffort = Fleiß
L_RibbonAlert = Wachsamkeit
L_RibbonShock = Schock
L_RibbonDowncast = Niederschlag
L_RibbonCareless = Sorglosigkeit
L_RibbonRelax = Entspannung
L_RibbonSnooze = Schlafen
L_RibbonSmile = Lächeln
L_RibbonGorgeous = Hinreißend
L_RibbonRoyal = Königlich
L_RibbonGorgeousRoyal = Hinreißend Königl.
L_RibbonArtist = Künstler
L_RibbonFootprint = Fußabdruck
L_RibbonRecord = Rekord
L_RibbonLegend = Legende
L_RibbonCountry = Land
L_RibbonNational = Nation
L_RibbonEarth = Erde
L_RibbonWorld = Welt
L_RibbonClassic = Klassisch
L_RibbonPremier = Premier
L_RibbonEvent = Geschichte
L_RibbonBirthday = Geburtstag
L_RibbonSpecial = Spezial
L_RibbonSouvenir = Gedenk
L_RibbonWishing = Wunsch
L_RibbonChampionBattle = Kampfchampion
L_RibbonChampionRegional = Regionaler Champion
L_RibbonChampionNational = Nationaler Champion
L_RibbonChampionWorld = Weltchampion
L_RibbonCountMemoryContest = Verg. Wettbewerbsb.
L_RibbonCountMemoryBattle = Verg. Kampfb.
L_RibbonChampionG6Hoenn = Hoenn Champion (ORAS)
L_RibbonContestStar = Contest Star
L_RibbonMasterCoolness = Coolness Master
L_RibbonMasterBeauty = Beauty Master
L_RibbonMasterCuteness = Cuteness Master
L_RibbonMasterCleverness = Cleverness Master
L_RibbonMasterToughness = Toughness Master
----------------Contest/Battle (PAST)-------------------
L_RibbonG3Cool = Cool (G3)
L_RibbonG3CoolSuper = Cool Super
L_RibbonG3CoolHyper = Cool Hyper
L_RibbonG3CoolMaster = Cool Master
L_RibbonG3Beauty = Beauty (G3)
L_RibbonG3BeautySuper = Beauty Super
L_RibbonG3BeautyHyper = Beauty Hyper
L_RibbonG3BeautyMaster = Beauty Master
L_RibbonG3Cute = Cute (G3)
L_RibbonG3CuteSuper = Cute Super
L_RibbonG3CuteHyper = Cute Hyper
L_RibbonG3CuteMaster = Cute Master
L_RibbonG3Smart = Smart (G3)
L_RibbonG3SmartSuper = Smart Super
L_RibbonG3SmartHyper = Smart Hyper
L_RibbonG3SmartMaster = Smart Master
L_RibbonG3Tough = Tough (G3)
L_RibbonG3ToughSuper = Tough Super
L_RibbonG3ToughHyper = Tough Hyper
L_RibbonG3ToughMaster = Tough Master
L_RibbonG4Cool = Cool (G4)
L_RibbonG4CoolGreat = Cool Great
L_RibbonG4CoolUltra = Cool Ultra
L_RibbonG4CoolMaster = Cool Master
L_RibbonG4Beauty = Beauty (G4)
L_RibbonG4BeautyGreat = Beauty Great
L_RibbonG4BeautyUltra = Beauty Ultra
L_RibbonG4BeautyMaster = Beauty Master
L_RibbonG4Cute = Cute (G4)
L_RibbonG4CuteGreat = Cute Great
L_RibbonG4CuteUltra = Cute Ultra
L_RibbonG4CuteMaster = Cute Master
L_RibbonG4Smart = Smart (G4)
L_RibbonG4SmartGreat = Smart Great
L_RibbonG4SmartUltra = Smart Ultra
L_RibbonG4SmartMaster = Smart Master
L_RibbonG4Tough = Tough (G4)
L_RibbonG4ToughGreat = Tough Great
L_RibbonG4ToughUltra = Tough Ultra
L_RibbonG4ToughMaster = Tough Master
L_RibbonWinning = Winning
L_RibbonVictory = Victory
L_RibbonAbility = Ability
L_RibbonAbilityGreat = Great Ability
L_RibbonAbilityDouble = Double Ability
L_RibbonAbilityMulti = Multi Ability
L_RibbonAbilityPair = Pair Ability
L_RibbonAbilityWorld = World Ability
L_RibbonCountG3Cool = Cool
L_RibbonCountG3Beauty = Beauty
L_RibbonCountG3Cute = Cute
L_RibbonCountG3Smart = Smart
L_RibbonCountG3Tough = Tough
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SuperTrainingEditor = Medal Editor
- Change stuff below this line, not above.
----------------------Buttons--------------------------
B_All = Give All
B_None = Remove All
B_Cancel = Cancel
B_Save = Save
------------------Super Training-----------------------
L_SuperTrain1_HP = Rang 1: KP
L_SuperTrain1_ATK = Rang 1: Atk
L_SuperTrain1_DEF = Rang 1: Def
L_SuperTrain1_SPA = Rang 1: SpA
L_SuperTrain1_SPD = Rang 1: SpD
L_SuperTrain1_SPE = Rang 1: Init
L_SuperTrain2_HP = Rang 2: KP
L_SuperTrain2_ATK = Rang 2: Atk
L_SuperTrain2_DEF = Rang 2: Def
L_SuperTrain2_SPA = Rang 2: SpA
L_SuperTrain2_SPD = Rang 2: SpD
L_SuperTrain2_SPE = Rang 2: Init
L_SuperTrain3_HP = Rang 3: HP
L_SuperTrain3_ATK = Rang 3: Atk
L_SuperTrain3_DEF = Rang 3: Def
L_SuperTrain3_SPA = Rang 3: SpA
L_SuperTrain3_SPD = Rang 3: SpD
L_SuperTrain3_SPE = Rang 3: Init
CHK_Secret = Geheimtraining verfügbar
L_SuperTrain4_1 = Rang 4: Unheil
L_SuperTrain5_1 = Rang 5: Blattst.
L_SuperTrain5_2 = Rang 5: Feuerst.
L_SuperTrain5_3 = Rang 5: Wasserst.
L_SuperTrain5_4 = Rang 5: Beweg. Tore!
L_SuperTrain6_1 = Rang 6: 2. Halbzeit!
L_SuperTrain6_2 = Rang 6: 1. Haltzeit!
L_SuperTrain6_3 = Rang 6: Weitsch.
L_SuperTrain7_1 = Rang 7: Purmel
L_SuperTrain7_2 = Rang 7: Bit-Ballon-Barriere
L_SuperTrain7_3 = Rang 7: Blitz-K.O.!
L_SuperTrain8_1 = Rang 8: Pokémon X/Y
---
L_Bag = Last Used Bag:
L_Hits = Hits Remaining:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Memories / Amie UI Below
! MemoryAmie
- Change stuff below this line, not above.
---------------------Bottom UI-------------------------
BTN_Cancel = Abbrechen
BTN_Save = Speichern
L_Handler = Aktueller Handler:
-
Tab_OTMemory = Erinnerungen mit: OT
L_OT_Friendship = Freundschaft:
L_OT_Affection = Zuneigung:
Tab_CTMemory = Erinnerungen mit: notOT
L_CT_Friendship = Freundschaft:
L_cT_Affection = Zuneigung:
Tab_Residence = Herkunft
--
- **Please leave the {0} in your line. The OT name will show instead.
--
L_Arguments = Deaktiviert ; Nie verlassen ; OT ; Letzte Gen. ; Erinnerungen mit ; Pokémon ; Area ; Item(s) ; Move ; Location
! End