! PKHeX Interface Customization File ! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable. ! lang_en.txt = English ! lang_jp.txt = Japanese ! lang_fr.txt = French ! lang_de.txt = German ! lang_es.txt = Spanish ! lang_it.txt = Italian ! lang_ko.txt = Korean ! lang_zh.txt = Chinese ! lang_pt.txt = Portuguese ! Make sure that each edit has a ' = ' between Control name and new Text! ! ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. Main Form (PKHeX window) below. ! Main = PKHeX - Change stuff below this line, not above. ---------------------Menu Strip------------------------ Menu_File = File Menu_Open = Open... Menu_Save = Save PKM... Menu_ExportSAV = Export SAV... Menu_ExportMAIN = Export main Menu_ExportBAK = Export BAK Menu_Exit = Quit -- Menu_Tools = Tools Menu_Showdown = Showdown Menu_ShowdownImportPKM = Import Set from Clipboard Menu_ShowdownExportPKM = Export Set to Clipboard Menu_ShowdownExportParty = Export Party to Clipboard Menu_ShowdownExportBattleBox = Export Battle Box to Clipboard Menu_CyberGadget = CyberGadget Menu_OpenTemp = Open Temp Folder Menu_OpenCache = Open Cache Folder Menu_Data = Data Menu_LoadBoxes = Load Boxes Menu_DumpBoxes = Dump Boxes Menu_Report = Box Data Report Menu_Database = PKM Datenbank Menu_Other = Andere Menu_OpenSDF = Open SaveDataFiler Folder Menu_OpenSDB = Open SaveDataBackup Folder -- Menu_Options = Optionen Menu_Language = Sprache Menu_Modify = Bei Einstellung auf SAV Menu_ModifyDex = Ändern Pokédex Menu_ModifyPKM = Ändern PKM Info Menu_Unicode = Unicode Menu_About = Über PKHeX --------------------Context Menus---------------------- mnuView = Zeige mnuSet = Einstellen mnuDelete = Löschen mnu2View = Zeige --------------------Main Tab Data---------------------- Tab_Main = Haupt Label_PID = PID: BTN_RerollPID = Neu Label_Species = Pokémon: CHK_Nicknamed = Spitzname: Label_EXP = EXP: Label_CurLevel = Level: Label_Nature = Wesen: Label_HeldItem = Item: Label_Friendship = Freundschaft: Label_Form = Form: Label_Ability = Fähigkeit: Label_Language = Sprache: CHK_IsEgg = Ist Ei CHK_Infected = Infiziert CHK_Cured = Geheilt Label_PKRS = PkRs: Label_PKRSdays = d: Label_Country = Land: Label_SubRegion = Unterregion: Label_3DSRegion = 3DS Region: ---------------------Met Tab Data----------------------- Tab_Met = Traf Label_OriginGame = Herkunftsspiel: Label_MetLocation = Fundort: Label_Ball = Ball: Label_MetLevel = Trefflevel: Label_MetDate = Treffdatum: Label_EncounterType = Begegnung: CHK_Fateful = Schicksalshafte Begeg. ---------------------Egg Met Data----------------------- CHK_AsEgg = Als Ei GB_EggConditions = Ei-Treff-Bedingungen Label_EggLocation = Fundort: Label_EggDate = Datum: --------------------Stats Tab Data---------------------- Tab_Stats = Werte Label_IVs = DVs Label_EVs = EVs Label_Stats = Werte Label_HP = KP: Label_ATK = Atk: Label_DEF = Def: Label_SPA = SpA: Label_SPD = SpD: Label_SPE = Init: Label_Total = Gesamt: Label_HiddenPowerPrefix = Kraftreserve Typ: Label_CharacteristicPrefix = Persönlichkeit: BTN_RandomIVs = Zufällige DVs BTN_RandomEVs = Zufällige EVs Label_ContestStats = Wettbewerbswerte Label_Cool = Coolness Label_Beauty = Schönheit Label_Cute = Anmut Label_Smart = Klugheit Label_Tough = Stärke Label_Sheen = Glanz -------------------Attacks Tab Data--------------------- Tab_Attacks = Attacken GB_CurrentMoves = Aktuelle Attacken Label_CurPP = AP Label_PPups = AP Plus GB_RelearnMoves = Wiedererlente Attacken -------------------OT/Misc Tab Data--------------------- Tab_OTMisc = OT/Etc GB_OT = Trainer Informationen Label_TID = TID: Label_SID = SID: Label_OT = OT: GB_nOT = Letzter (nicht OT) Handler Label_PrevOT = OT: GB_ExtraBytes = Extra Bytes GB_Markings = Markierungen BTN_Ribbons = Bänder BTN_Medals = Medaillen BTN_History = Erinnerung Label_EncryptionConstant = PKX-Konstante: BTN_RerollEC = Neu -----------------Save Data Interface-------------------- Tab_Box = Box Tab_PartyBattle = Team-Kampf Tab_Other = Andere Tab_SAV = SAV B_OpenPokePuffs = ‎Poké Puffs B_OpenItemPouch = Items B_OpenTrainerInfo = Trainerinfo B_OUTPasserby = Passanten B_OpenBoxLayout = Boxlayout B_OpenWondercards = Wunderkarte B_OpenBerryField = Beerenfeld B_OpenOPowers = O-Kräfte B_OpenEventFlags = Event Flags B_OpenPokedex = Pokédex -- B_OpenSecretBase = Secret Base --------------------Tab Internals----------------------- L_Party = Team: L_BattleBox = Kampfbox: L_ReadOnlyPBB = Dieser ist nur lesbar. GB_Daycare = Pension GB_GTS = GTS GB_Fused = Fused GB_SUBE = Alter Mann DayCare_HasEgg = Ei verfügbar L_DaycareSeed = Seed L_ReadOnlyOther = Dieser Tab ist nur lesbar. B_JPEG = Speichere PGL .JPEG B_VerifyCHK = Checksums B_SaveBoxBin = Save Box Data++ L_GameSync = Game Sync ID: L_Secure1 = Secure Value 1: L_Secure2 = Secure Value 2: ! End ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. ! RibbonEditor = Ribbon Editor - Change stuff below this line, not above. ----------------------Buttons-------------------------- BTN_All = Alle BTN_None = Nichts BTN_Cancel = Abbrechen BTN_Save = Speichern ----------------------Ribbons-------------------------- L_RibbonChampionKalos = Kalos Champion L_RibbonChampionG3Hoenn = Hoenn Champion (RSE) L_RibbonChampionSinnoh = Sinnoh Champion L_RibbonBestFriends = Beste Freunde L_RibbonTraining = Training L_RibbonBattlerSkillful = Erfahrener Kämpfer L_RibbonBattlerExpert = Experten Kämpfer L_RibbonEffort = Fleiß L_RibbonAlert = Wachsamkeit L_RibbonShock = Schock L_RibbonDowncast = Niederschlag L_RibbonCareless = Sorglosigkeit L_RibbonRelax = Entspannung L_RibbonSnooze = Schlafen L_RibbonSmile = Lächeln L_RibbonGorgeous = Hinreißend L_RibbonRoyal = Königlich L_RibbonGorgeousRoyal = Hinreißend Königl. L_RibbonArtist = Künstler L_RibbonFootprint = Fußabdruck L_RibbonRecord = Rekord L_RibbonLegend = Legende L_RibbonCountry = Land L_RibbonNational = Nation L_RibbonEarth = Erde L_RibbonWorld = Welt L_RibbonClassic = Klassisch L_RibbonPremier = Premier L_RibbonEvent = Geschichte L_RibbonBirthday = Geburtstag L_RibbonSpecial = Spezial L_RibbonSouvenir = Gedenk L_RibbonWishing = Wunsch L_RibbonChampionBattle = Kampfchampion L_RibbonChampionRegional = Regionaler Champion L_RibbonChampionNational = Nationaler Champion L_RibbonChampionWorld = Weltchampion L_RibbonCountMemoryContest = Verg. Wettbewerbsb. L_RibbonCountMemoryBattle = Verg. Kampfb. L_RibbonChampionG6Hoenn = Hoenn Champion (ORAS) L_RibbonContestStar = Contest Star L_RibbonMasterCoolness = Coolness Master L_RibbonMasterBeauty = Beauty Master L_RibbonMasterCuteness = Cuteness Master L_RibbonMasterCleverness = Cleverness Master L_RibbonMasterToughness = Toughness Master ----------------Contest/Battle (PAST)------------------- L_RibbonG3Cool = Cool (G3) L_RibbonG3CoolSuper = Cool Super L_RibbonG3CoolHyper = Cool Hyper L_RibbonG3CoolMaster = Cool Master L_RibbonG3Beauty = Beauty (G3) L_RibbonG3BeautySuper = Beauty Super L_RibbonG3BeautyHyper = Beauty Hyper L_RibbonG3BeautyMaster = Beauty Master L_RibbonG3Cute = Cute (G3) L_RibbonG3CuteSuper = Cute Super L_RibbonG3CuteHyper = Cute Hyper L_RibbonG3CuteMaster = Cute Master L_RibbonG3Smart = Smart (G3) L_RibbonG3SmartSuper = Smart Super L_RibbonG3SmartHyper = Smart Hyper L_RibbonG3SmartMaster = Smart Master L_RibbonG3Tough = Tough (G3) L_RibbonG3ToughSuper = Tough Super L_RibbonG3ToughHyper = Tough Hyper L_RibbonG3ToughMaster = Tough Master L_RibbonG4Cool = Cool (G4) L_RibbonG4CoolGreat = Cool Great L_RibbonG4CoolUltra = Cool Ultra L_RibbonG4CoolMaster = Cool Master L_RibbonG4Beauty = Beauty (G4) L_RibbonG4BeautyGreat = Beauty Great L_RibbonG4BeautyUltra = Beauty Ultra L_RibbonG4BeautyMaster = Beauty Master L_RibbonG4Cute = Cute (G4) L_RibbonG4CuteGreat = Cute Great L_RibbonG4CuteUltra = Cute Ultra L_RibbonG4CuteMaster = Cute Master L_RibbonG4Smart = Smart (G4) L_RibbonG4SmartGreat = Smart Great L_RibbonG4SmartUltra = Smart Ultra L_RibbonG4SmartMaster = Smart Master L_RibbonG4Tough = Tough (G4) L_RibbonG4ToughGreat = Tough Great L_RibbonG4ToughUltra = Tough Ultra L_RibbonG4ToughMaster = Tough Master L_RibbonWinning = Winning L_RibbonVictory = Victory L_RibbonAbility = Ability L_RibbonAbilityGreat = Great Ability L_RibbonAbilityDouble = Double Ability L_RibbonAbilityMulti = Multi Ability L_RibbonAbilityPair = Pair Ability L_RibbonAbilityWorld = World Ability L_RibbonCountG3Cool = Cool L_RibbonCountG3Beauty = Beauty L_RibbonCountG3Cute = Cute L_RibbonCountG3Smart = Smart L_RibbonCountG3Tough = Tough ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. ! SuperTrainingEditor = Medal Editor - Change stuff below this line, not above. ----------------------Buttons-------------------------- B_All = Give All B_None = Remove All B_Cancel = Cancel B_Save = Save ------------------Super Training----------------------- L_SuperTrain1_HP = Rang 1: KP L_SuperTrain1_ATK = Rang 1: Atk L_SuperTrain1_DEF = Rang 1: Def L_SuperTrain1_SPA = Rang 1: SpA L_SuperTrain1_SPD = Rang 1: SpD L_SuperTrain1_SPE = Rang 1: Init L_SuperTrain2_HP = Rang 2: KP L_SuperTrain2_ATK = Rang 2: Atk L_SuperTrain2_DEF = Rang 2: Def L_SuperTrain2_SPA = Rang 2: SpA L_SuperTrain2_SPD = Rang 2: SpD L_SuperTrain2_SPE = Rang 2: Init L_SuperTrain3_HP = Rang 3: HP L_SuperTrain3_ATK = Rang 3: Atk L_SuperTrain3_DEF = Rang 3: Def L_SuperTrain3_SPA = Rang 3: SpA L_SuperTrain3_SPD = Rang 3: SpD L_SuperTrain3_SPE = Rang 3: Init CHK_Secret = Geheimtraining verfügbar L_SuperTrain4_1 = Rang 4: Unheil L_SuperTrain5_1 = Rang 5: Blattst. L_SuperTrain5_2 = Rang 5: Feuerst. L_SuperTrain5_3 = Rang 5: Wasserst. L_SuperTrain5_4 = Rang 5: Beweg. Tore! L_SuperTrain6_1 = Rang 6: 2. Halbzeit! L_SuperTrain6_2 = Rang 6: 1. Haltzeit! L_SuperTrain6_3 = Rang 6: Weitsch. L_SuperTrain7_1 = Rang 7: Purmel L_SuperTrain7_2 = Rang 7: Bit-Ballon-Barriere L_SuperTrain7_3 = Rang 7: Blitz-K.O.! L_SuperTrain8_1 = Rang 8: Pokémon X/Y --- L_Bag = Last Used Bag: L_Hits = Hits Remaining: ! End ! ----------------------------------------------------- - DO NOT CHANGE THIS SECTION. Memories / Amie UI Below ! MemoryAmie - Change stuff below this line, not above. ---------------------Bottom UI------------------------- BTN_Cancel = Abbrechen BTN_Save = Speichern L_Handler = Aktueller Handler: - Tab_OTMemory = Erinnerungen mit: OT L_OT_Friendship = Freundschaft: L_OT_Affection = Zuneigung: Tab_CTMemory = Erinnerungen mit: notOT L_CT_Friendship = Freundschaft: L_cT_Affection = Zuneigung: Tab_Residence = Herkunft -- - **Please leave the {0} in your line. The OT name will show instead. -- L_Arguments = Deaktiviert ; Nie verlassen ; OT ; Letzte Gen. ; Erinnerungen mit ; Pokémon ; Area ; Item(s) ; Move ; Location ! End