mirror of
https://github.com/BernardoGiordano/Checkpoint
synced 2024-12-15 03:02:28 +00:00
86 lines
No EOL
2.7 KiB
C++
86 lines
No EOL
2.7 KiB
C++
/*
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* This file is part of Checkpoint
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* Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
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* * Requiring preservation of specified reasonable legal notices or
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* author attributions in that material or in the Appropriate Legal
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* Notices displayed by works containing it.
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* * Prohibiting misrepresentation of the origin of that material,
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* or requiring that modified versions of such material be marked in
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* reasonable ways as different from the original version.
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*/
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#ifndef TITLE_HPP
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#define TITLE_HPP
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#include "SDLHelper.hpp"
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#include "configuration.hpp"
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#include "filesystem.hpp"
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#include "io.hpp"
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#include <algorithm>
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#include <stdlib.h>
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#include <string>
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#include <switch.h>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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class Title {
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public:
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void init(u8 saveDataType, u64 titleid, u128 userID, const std::string& name, const std::string& author);
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~Title(void){};
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std::string author(void);
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std::pair<std::string, std::string> displayName(void);
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SDL_Texture* icon(void);
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u64 id(void);
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std::string name(void);
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std::string path(void);
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std::string fullPath(size_t index);
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void refreshDirectories(void);
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u64 saveId();
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void saveId(u64 id);
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std::vector<std::string> saves(void);
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u8 saveDataType(void);
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bool systemSave(void);
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u128 userId(void);
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std::string userName(void);
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private:
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u64 mId;
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u64 mSaveId;
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u128 mUserId;
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std::string mUserName;
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std::string mName;
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std::string mSafeName;
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std::string mAuthor;
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std::string mPath;
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std::vector<std::string> mSaves;
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std::vector<std::string> mFullSavePaths;
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u8 mSaveDataType;
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};
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void getTitle(Title& dst, u128 uid, size_t i);
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size_t getTitleCount(u128 uid);
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void loadTitles(void);
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void refreshDirectories(u64 id);
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bool favorite(u128 uid, int i);
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void freeIcons(void);
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SDL_Texture* smallIcon(u128 uid, size_t i);
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std::unordered_map<std::string, std::string> getCompleteTitleList(void);
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#endif |