Checkpoint/switch/include/title.hpp

86 lines
2.7 KiB
C++
Raw Normal View History

2018-05-09 09:25:01 +00:00
/*
2019-05-06 20:51:09 +00:00
* This file is part of Checkpoint
* Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Additional Terms 7.b and 7.c of GPLv3 apply to this file:
* * Requiring preservation of specified reasonable legal notices or
* author attributions in that material or in the Appropriate Legal
* Notices displayed by works containing it.
* * Prohibiting misrepresentation of the origin of that material,
* or requiring that modified versions of such material be marked in
* reasonable ways as different from the original version.
*/
2018-05-09 09:25:01 +00:00
#ifndef TITLE_HPP
#define TITLE_HPP
2019-05-06 20:51:09 +00:00
#include "SDLHelper.hpp"
#include "configuration.hpp"
#include "filesystem.hpp"
#include "io.hpp"
2018-05-09 09:25:01 +00:00
#include <algorithm>
#include <stdlib.h>
#include <string>
#include <switch.h>
2019-05-06 20:51:09 +00:00
#include <unordered_map>
2018-05-09 09:25:01 +00:00
#include <utility>
#include <vector>
2019-05-06 20:51:09 +00:00
class Title {
2018-05-09 09:25:01 +00:00
public:
2018-07-17 16:25:07 +00:00
void init(u8 saveDataType, u64 titleid, u128 userID, const std::string& name, const std::string& author);
2019-05-06 20:51:09 +00:00
~Title(void){};
2019-05-06 20:51:09 +00:00
std::string author(void);
2019-04-12 21:39:55 +00:00
std::pair<std::string, std::string> displayName(void);
2019-05-06 20:51:09 +00:00
SDL_Texture* icon(void);
u64 id(void);
std::string name(void);
std::string path(void);
std::string fullPath(size_t index);
void refreshDirectories(void);
u64 saveId();
void saveId(u64 id);
std::vector<std::string> saves(void);
u8 saveDataType(void);
bool systemSave(void);
u128 userId(void);
std::string userName(void);
2018-05-09 09:25:01 +00:00
private:
2019-05-06 20:51:09 +00:00
u64 mId;
u64 mSaveId;
u128 mUserId;
std::string mUserName;
std::string mName;
std::string mSafeName;
std::string mAuthor;
std::string mPath;
std::vector<std::string> mSaves;
std::vector<std::string> mFullSavePaths;
u8 mSaveDataType;
2018-05-09 09:25:01 +00:00
};
2019-05-06 20:51:09 +00:00
void getTitle(Title& dst, u128 uid, size_t i);
2018-06-10 09:11:01 +00:00
size_t getTitleCount(u128 uid);
2019-05-06 20:51:09 +00:00
void loadTitles(void);
void refreshDirectories(u64 id);
bool favorite(u128 uid, int i);
void freeIcons(void);
SDL_Texture* smallIcon(u128 uid, size_t i);
2019-04-12 21:39:55 +00:00
std::unordered_map<std::string, std::string> getCompleteTitleList(void);
2018-05-09 09:25:01 +00:00
#endif