/* * This file is part of Checkpoint * Copyright (C) 2017-2019 Bernardo Giordano, FlagBrew * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Additional Terms 7.b and 7.c of GPLv3 apply to this file: * * Requiring preservation of specified reasonable legal notices or * author attributions in that material or in the Appropriate Legal * Notices displayed by works containing it. * * Prohibiting misrepresentation of the origin of that material, * or requiring that modified versions of such material be marked in * reasonable ways as different from the original version. */ #ifndef TITLE_HPP #define TITLE_HPP #include "SDLHelper.hpp" #include "configuration.hpp" #include "filesystem.hpp" #include "io.hpp" #include #include #include #include #include #include #include class Title { public: void init(u8 saveDataType, u64 titleid, u128 userID, const std::string& name, const std::string& author); ~Title(void){}; std::string author(void); std::pair displayName(void); SDL_Texture* icon(void); u64 id(void); std::string name(void); std::string path(void); std::string fullPath(size_t index); void refreshDirectories(void); u64 saveId(); void saveId(u64 id); std::vector saves(void); u8 saveDataType(void); bool systemSave(void); u128 userId(void); std::string userName(void); private: u64 mId; u64 mSaveId; u128 mUserId; std::string mUserName; std::string mName; std::string mSafeName; std::string mAuthor; std::string mPath; std::vector mSaves; std::vector mFullSavePaths; u8 mSaveDataType; }; void getTitle(Title& dst, u128 uid, size_t i); size_t getTitleCount(u128 uid); void loadTitles(void); void refreshDirectories(u64 id); bool favorite(u128 uid, int i); void freeIcons(void); SDL_Texture* smallIcon(u128 uid, size_t i); std::unordered_map getCompleteTitleList(void); #endif