BGMApp has to set BGMDevice, and often also the Null Device for a short
time, as the systemwide default audio device, which makes CoreAudio put
them in the preferred devices list in its Plist file. And since the list
is limited to three devices, it only gives us one or two usable ones.
Ideally, CoreAudio just wouldn't add our devices to its list, but I
don't think we can prevent that.
As a partial workaround, we now store our own copy of the preferred
devices list without our devices, which BGMApp can use to figure out
which devices were pushed out of CoreAudio's list by our devices.
This doesn't fix the problem entirely because our devices still take up
room in CoreAudio's list when BGMApp is closed, but I think that would
be harder to solve.
See #167.
Also:
- Handle setting the initial output device in BGMPreferredOutputDevices
instead of BGMAudioDeviceManager.
- Fix a crash in BGMOutputVolumeMenuItem::dealloc caused by using
dispatch_sync to dispatch to the main queue while running on the main
queue.
- Fix a crash in BGMPreferredOutputDevices if
/Library/Preferences/Audio/com.apple.audio.SystemSettings.plist
doesn't exist.
- Add Swinsian to the list of music players in the README. (I must have
forgotten to do that when I added support for it.)
When the user chooses a different output device in BGMApp, the new
device is now added to the front of the list of preferred devices. This
stops BGMPreferredOutputDevices changing the output device back shortly
afterward when it gets a device connection/disconnection notification,
which is sent because BGMDriver's Null Device is enabled and then
disabled as part of changing the output device.
It also means BGMApp will now account for the times the output device
has been changed since BGMApp started when deciding whether to change to
a newly connected device and deciding which device to change to when the
current output device is removed.
Tries to copy the way CoreAudio normally handles devices being added or
removed, which it can't do while Background Music is running (because
BGMDevice needs to be the default output device for the system).
This may break when Background Music is run on later versions of macOS
as the only way BGMApp can tell what CoreAudio (probably) would have
done is by reading one of its Plist files directly.
See #167.
The most recent tag is now used to decide whether to add "-SNAPSHOT-..."
to the version string. So now we can make a new release by tagging a
commit even if we've already made a snapshot/debug release from the same
commit.
For the label above the output device volume slider, we use the name of
the output device's current data source, if it has one. But it was only
being updated when the user changed to a different output device.
BGMOutputVolumeMenuItem now updates the label if the output device
changes to a different data source, e.g. from Internal Speakers to
Headphones.
If the user moved BGMApp and then installed a new version from a .pkg,
BGMApp would be installed to the same place the old version had been
moved to. When pkg/postinstall tried to open BGMApp, it would fail
because it assumed BGMApp would be installed to /Applications.
Also, the installer now fails with an error message if it can't open
BGMApp after finishing the install.
Fixes#164.
This is required to build against the macOS 10.14 SDK because 10.14
requires users to grant apps permission before they can use audio input
devices or send Apple Events to other apps.
I think builds built against the 10.13 SDK were supposed to continue
working, but I haven't tested it.
Note that without NSMicrophoneUsageDescription and
NSAppleEventsUsageDescription, 10.14 builds will fail more or less
silently when they try to use those features. (tccd does log a message
about it, though.)
See #163.
Users reporting bugs will be able to use these packages to install debug
builds of Background Music without having to install from source. This
is mainly useful because debug builds have more detailed logging.
Hopefully we'll get around to adding an option to enable debug logging
at runtime, but this should work well enough for now.
Also:
- Use newer macOS images in Travis CI builds.
- Fix an xcrun command in build_and_install.sh that was accidentally
being started in the background.
- Fix build_and_install.sh building libPublicUtility.a twice for no
reason.
If HEAD is tagged, check for "SNAPSHOT" or "DEBUG" in the tag name when
generating the version string for a build. If found, add
"-SNAPSHOT-abcdef0" or "-DEBUG-abcdef0" at the end of the version
string (where "abcdef0" is the short commit ID for HEAD).
FaceTime plays call audio using a daemon called avconferenced, so
BGMDriver can't tell where the audio is actually coming from. As a
hopefully temporary fix, BGMApp now just sets avconferenced's volume to
match FaceTime's. See #139.
Also,
- set a tooltip and accessibility label for BGMApp's status bar item
(the thing you click to show the main menu), and
- some minor refactoring.
BGMDeviceControlsList: Set some members to null before they've been
lazily initialised.
BGM_TaskQueue: Fix the destructor possibly throwing.
BGM_Device and BGM_NullDevice: Fix integer division when calculating the
host clock frequency.
BGM_Utils: Fix the C++ utility function used to explicitly cast
__nullable values to __nonnull. (Was previously unused.)
System sounds are UI-related sounds like mail notifications or terminal
bells.
Xcode 9.2 doesn't support saving .xib files in Xcode 7 format any more,
so building Background Music now requires Xcode 8 or above.
Also, fix some of the tooltips that would only work if BGMApp was the
foreground app, which it shouldn't be.
The label above the slider is set to the name of the new output device
and the slider's value is set to its volume.
Also,
- clean up some code in BGMAudioDeviceManager and
BGMOutputVolumeMenuItem, and
- return from BGMAppDelegate::applicationDidFinishLaunching early if
the launch is being aborted.
QuickLook's bundle ID has changed in High Sierra, which broke the
workaround that BGMApp uses to change QuickLook's app volume when
Finder's is changed.
Reported in #134.
This is mostly so BGMApp won't leave BGMDevice as the default if BGMApp
crashes, which would stop audio from playing until the user changed the
default device themselves. Also handles SIGINT, SIGTERM and SIGQUIT.
For crashes where the BGMApp process may be in an unknown state, e.g.
segfaults, BGMXPCHelper handles changing the default device.
Should fix the Travis Xcode 9 build, which is currently failing because
the AppleScript we use to quit BGMApp in .travis.yml gets "user
cancelled" for some reason.
Also makes some minor improvements to the reports generated by
CrashReporter. The way CrashReporter works with Background Music should
otherwise be unchanged.
Specifically, apps with NSApplicationActivationPolicyAccessory. That
includes status bar apps like Background Music, but also includes some
that aren't intended to be shown to users as applications like
SystemUIServer.
I'm not sure how much we can do about that. It would probably help if we
hid apps that BGMDriver isn't able to match to a CoreAudio client.
Resolves#122.
If the bundle ID passed to the function (a CACFString) was wrapping a
null CFStringRef, one of the comparison operator functions of CACFString
would pass null to CFStringCompare.
Similar to the one in macOS's Volume menu extra.
I'm mainly adding it so we can increase the output volume when the user
sets an app volume above 50%. Currently, setting an app volume above 50%
(the default) risks clipping, so it doesn't make sense to do so unless
your main output volume is at its max.
The volume slider added in this commit will make it clear to the user
that their main output volume is also increasing.
The other app volumes won't change, so in the ideal case the user
wouldn't need to be aware that their output device's volume is being
changed. But they might play audio to the device directly and would
expect it to play at the same volume as before they changed the app
volume.