When the output device is changed, update its volume slider.

The label above the slider is set to the name of the new output device
and the slider's value is set to its volume.

Also,
 - clean up some code in BGMAudioDeviceManager and
   BGMOutputVolumeMenuItem, and
 - return from BGMAppDelegate::applicationDidFinishLaunching early if
   the launch is being aborted.
This commit is contained in:
Kyle Neideck 2017-11-26 16:12:56 +11:00
parent 4c6de2f77f
commit 425cb4af9d
No known key found for this signature in database
GPG key ID: CAA8D9B8E39EC18C
7 changed files with 183 additions and 101 deletions

View file

@ -141,7 +141,9 @@ static float const kStatusBarIconPadding = 0.25;
// Set up audioDevices, which coordinates BGMDevice and the output device. It manages
// playthrough, volume/mute controls, etc.
[self initAudioDeviceManager];
if (![self initAudioDeviceManager]) {
return;
}
// Handle some of the unusual reasons BGMApp might have to exit, mostly crashes.
BGMTermination::SetUpTerminationCleanUp(audioDevices);
@ -176,6 +178,7 @@ static float const kStatusBarIconPadding = 0.25;
view:self.outputVolumeView
slider:self.outputVolumeSlider
deviceLabel:self.outputVolumeLabel];
[audioDevices setOutputVolumeMenuItem:outputVolume];
// Add it to the main menu below the "Volumes" heading.
[self.bgmMenu insertItem:outputVolume
@ -202,14 +205,14 @@ static float const kStatusBarIconPadding = 0.25;
return [[BGMUserDefaults alloc] initWithDefaults:wrappedDefaults];
}
- (void) initAudioDeviceManager {
// Returns NO if (and only if) BGMApp is about to terminate because of a fatal error.
- (BOOL) initAudioDeviceManager {
NSError* error;
audioDevices = [[BGMAudioDeviceManager alloc] initWithError:&error];
if (audioDevices == nil) {
if (!audioDevices) {
[self showDeviceNotFoundErrorMessageAndExit:error.code];
return;
return NO;
}
error = [audioDevices setBGMDeviceAsOSDefault];
@ -220,6 +223,8 @@ static float const kStatusBarIconPadding = 0.25;
"default audio device."
informativeText:@"You might be able to set it yourself."];
}
return YES;
}
- (void) applicationWillTerminate:(NSNotification*)aNotification {
@ -254,7 +259,9 @@ static float const kStatusBarIconPadding = 0.25;
[alert setMessageText:@"Could not find an audio output device."];
[alert setInformativeText:@"If you do have one installed, this is probably a bug. Sorry about that. Feel free to file an issue on GitHub."];
}
// This crashes if built with Xcode 9.0.1, but works with versions of Xcode before 9 and
// with 9.1.
[alert runModal];
[NSApp terminate:self];
});

View file

@ -37,6 +37,9 @@
#import <Foundation/Foundation.h>
#import <CoreAudio/AudioHardwareBase.h>
// Forward Declarations
@class BGMOutputVolumeMenuItem;
#pragma clang assume_nonnull begin
@ -48,6 +51,9 @@ static const int kBGMErrorCode_ReturningEarly = 3;
- (instancetype) initWithError:(NSError**)error;
// Set the BGMOutputVolumeMenuItem to be notified when the output device is changed.
- (void) setOutputVolumeMenuItem:(BGMOutputVolumeMenuItem*)item;
// Set BGMDevice as the default audio device for all processes
- (NSError* __nullable) setBGMDeviceAsOSDefault;
// Replace BGMDevice as the default device with the output device

View file

@ -24,16 +24,17 @@
#import "BGMAudioDeviceManager.h"
// Local Includes
#include "BGM_Types.h"
#include "BGM_Utils.h"
#include "BGMDeviceControlSync.h"
#include "BGMPlayThrough.h"
#include "BGMAudioDevice.h"
#include "BGMXPCProtocols.h"
#import "BGM_Types.h"
#import "BGM_Utils.h"
#import "BGMDeviceControlSync.h"
#import "BGMPlayThrough.h"
#import "BGMAudioDevice.h"
#import "BGMXPCProtocols.h"
#import "BGMOutputVolumeMenuItem.h"
// PublicUtility Includes
#include "CAHALAudioSystemObject.h"
#include "CAAutoDisposer.h"
#import "CAHALAudioSystemObject.h"
#import "CAAutoDisposer.h"
#pragma clang assume_nonnull begin
@ -49,6 +50,8 @@
// A connection to BGMXPCHelper so we can send it the ID of the output device.
NSXPCConnection* __nullable bgmXPCHelperConnection;
BGMOutputVolumeMenuItem* __nullable outputVolumeMenuItem;
NSRecursiveLock* stateLock;
}
@ -58,6 +61,7 @@
if ((self = [super init])) {
stateLock = [NSRecursiveLock new];
bgmXPCHelperConnection = nil;
outputVolumeMenuItem = nil;
try {
bgmDevice = BGMBackgroundMusicDevice();
@ -175,6 +179,10 @@
}
}
- (void) setOutputVolumeMenuItem:(BGMOutputVolumeMenuItem*)item {
outputVolumeMenuItem = item;
}
#pragma mark Systemwide Default Device
// Note that there are two different "default" output devices on OS X: "output" and "system output". See
@ -308,10 +316,7 @@ forAppWithProcessID:(pid_t)processID
newDeviceID);
AudioDeviceID currentDeviceID = outputDevice.GetObjectID(); // (GetObjectID doesn't throw.)
// Set up playthrough and control sync
BGMAudioDevice newOutputDevice(newDeviceID);
@try {
[stateLock lock];
@ -321,25 +326,8 @@ forAppWithProcessID:(pid_t)processID
currentDeviceID = outputDevice.GetObjectID();
if (newDeviceID != currentDeviceID) {
// Deactivate playthrough rather than stopping it so it can't be started by HAL
// notifications while we're updating deviceControlSync.
playThrough.Deactivate();
playThrough_UISounds.Deactivate();
deviceControlSync.SetDevices(bgmDevice, newOutputDevice);
deviceControlSync.Activate();
// Stream audio from BGMDevice to the new output device. This blocks while the old device
// stops IO.
playThrough.SetDevices(&bgmDevice, &newOutputDevice);
playThrough.Activate();
// TODO: Support setting different devices as the default output device and the
// default system output device, the way OS X does.
BGMAudioDevice uiSoundsDevice = bgmDevice.GetUISoundsBGMDeviceInstance();
playThrough_UISounds.SetDevices(&uiSoundsDevice, &newOutputDevice);
playThrough_UISounds.Activate();
BGMAudioDevice newOutputDevice(newDeviceID);
[self setOutputDeviceForPlaythroughAndControlSync:newOutputDevice];
outputDevice = newOutputDevice;
}
@ -373,8 +361,7 @@ forAppWithProcessID:(pid_t)processID
revertTo:(revertOnFailure ? &currentDeviceID : nullptr)];
}
// Tell BGMXPCHelper about the new output device.
[self sendOutputDeviceToBGMXPCHelper];
[self propagateOutputDeviceChange];
} @finally {
[stateLock unlock];
}
@ -382,7 +369,30 @@ forAppWithProcessID:(pid_t)processID
return nil;
}
- (void) setDataSource:(UInt32)dataSourceID device:(BGMAudioDevice)device {
// Changes the output device that playthrough plays audio to and that BGMDevice's controls are
// kept in sync with. Throws CAException.
- (void) setOutputDeviceForPlaythroughAndControlSync:(const BGMAudioDevice&)newOutputDevice {
// Deactivate playthrough rather than stopping it so it can't be started by HAL notifications
// while we're updating deviceControlSync.
playThrough.Deactivate();
playThrough_UISounds.Deactivate();
deviceControlSync.SetDevices(bgmDevice, newOutputDevice);
deviceControlSync.Activate();
// Stream audio from BGMDevice to the new output device. This blocks while the old device stops
// IO.
playThrough.SetDevices(&bgmDevice, &newOutputDevice);
playThrough.Activate();
// TODO: Support setting different devices as the default output device and the default system
// output device the way OS X does?
BGMAudioDevice uiSoundsDevice = bgmDevice.GetUISoundsBGMDeviceInstance();
playThrough_UISounds.SetDevices(&uiSoundsDevice, &newOutputDevice);
playThrough_UISounds.Activate();
}
- (void) setDataSource:(UInt32)dataSourceID device:(BGMAudioDevice&)device {
BGMLogAndSwallowExceptions("BGMAudioDeviceManager::setDataSource", [&] {
AudioObjectPropertyScope scope = kAudioObjectPropertyScopeOutput;
UInt32 channel = 0;
@ -396,6 +406,14 @@ forAppWithProcessID:(pid_t)processID
});
}
- (void) propagateOutputDeviceChange {
// Tell BGMXPCHelper that the output device has changed.
[self sendOutputDeviceToBGMXPCHelper];
// Update the menu item for the volume of the output device.
[outputVolumeMenuItem outputDeviceDidChange];
}
- (NSError*) failedToSetOutputDevice:(AudioDeviceID)deviceID
errorCode:(OSStatus)errorCode
revertTo:(AudioDeviceID*)revertTo {

View file

@ -38,5 +38,7 @@
slider:(NSSlider*)slider
deviceLabel:(NSTextField*)label;
- (void) outputDeviceDidChange;
@end

View file

@ -35,13 +35,14 @@
#import <CoreAudio/AudioHardware.h>
const float SLIDER_EPSILON = 1e-10f;
const AudioObjectPropertyScope SCOPE = kAudioDevicePropertyScopeOutput;
const UInt32 CHANNEL = kMasterChannel;
const float kSliderEpsilon = 1e-10f;
const AudioObjectPropertyScope kScope = kAudioDevicePropertyScopeOutput;
NSString* const __nonnull kGenericOutputDeviceName = @"Output Device";
@implementation BGMOutputVolumeMenuItem {
BGMAudioDeviceManager* audioDevices;
NSTextField* outputVolumeLabel;
NSSlider* volumeSlider;
}
// TODO: Update the UI when the output device is changed.
@ -59,32 +60,30 @@ const UInt32 CHANNEL = kMasterChannel;
if ((self = [super initWithTitle:@"" action:nil keyEquivalent:@""])) {
audioDevices = devices;
outputVolumeLabel = label;
volumeSlider = slider;
// Apply our custom view from MainMenu.xib.
self.view = view;
try {
[self initSlider:slider];
[self setOutputVolumeLabel];
} catch (const CAException& e) {
NSLog(@"BGMOutputVolumeMenuItem::initWithBGMMenu: Exception: %d", e.GetError());
}
[self initSlider];
[self setOutputVolumeLabel];
}
return self;
}
- (void) initSlider:(NSSlider*)slider {
- (void) initSlider {
BGMAssert([NSThread isMainThread],
"initSlider must be called from the main thread because it calls UI functions.");
slider.target = self;
slider.action = @selector(sliderChanged:);
volumeSlider.target = self;
volumeSlider.action = @selector(sliderChanged:);
BGMAudioDevice bgmDevice = [audioDevices bgmDevice];
// Initialise the slider.
[self updateVolumeSlider];
// This block updates the value of the output volume slider. Note that it can only run on the
// main thread/queue because it calls UI functions
// Register a listener that will update the slider when the user changes the volume or
// mutes/unmutes their audio.
AudioObjectPropertyListenerBlock updateSlider =
^(UInt32 inNumberAddresses, const AudioObjectPropertyAddress* inAddresses) {
// The docs for AudioObjectPropertyListenerBlock say inAddresses will always contain
@ -92,54 +91,102 @@ const UInt32 CHANNEL = kMasterChannel;
// inAddresses.
#pragma unused (inNumberAddresses, inAddresses)
try {
if (bgmDevice.GetMuteControlValue(SCOPE, kMasterChannel)) {
// The output device is muted, so show the volume as 0 on the slider.
slider.doubleValue = 0.0;
} else {
// The slider values and volume values are both from 0 to 1, so we can use the
// volume as is.
slider.doubleValue =
bgmDevice.GetVolumeControlScalarValue(SCOPE, kMasterChannel);
}
} catch (const CAException& e) {
NSLog(@"BGMOutputVolumeMenuItem::initSlider: Failed to update slider. (%d)",
e.GetError());
}
dispatch_async(dispatch_get_main_queue(), ^{
[self updateVolumeSlider];
});
};
// Initialise the slider. (The args are ignored.)
updateSlider(0, {});
// Instead of swallowing exceptions, we could try again later, but I doubt it would be worth the
// effort. And the documentation doesn't actually explain what could cause this to fail.
BGMLogAndSwallowExceptions("BGMOutputVolumeMenuItem::initSlider", ([&] {
// Register the listener to receive volume notifications.
audioDevices.bgmDevice.AddPropertyListenerBlock(
CAPropertyAddress(kAudioDevicePropertyVolumeScalar, kScope),
dispatch_get_main_queue(),
updateSlider);
// Register a listener that will update the slider when the user changes the volume from
// somewhere else.
audioDevices.bgmDevice.AddPropertyListenerBlock(
CAPropertyAddress(kAudioDevicePropertyVolumeScalar, SCOPE),
dispatch_get_main_queue(),
updateSlider);
// Register the same listener for mute/unmute.
audioDevices.bgmDevice.AddPropertyListenerBlock(
CAPropertyAddress(kAudioDevicePropertyMute, SCOPE),
dispatch_get_main_queue(),
updateSlider);
// Register the same listener for mute/unmute notifications.
audioDevices.bgmDevice.AddPropertyListenerBlock(
CAPropertyAddress(kAudioDevicePropertyMute, kScope),
dispatch_get_main_queue(),
updateSlider);
}));
}
// Sets the label to the name of the output device.
// Updates the value of the output volume slider. Should only be called on the main thread because
// it calls UI functions.
- (void) updateVolumeSlider {
BGMAssert([[NSThread currentThread] isMainThread], "updateVolumeSlider on non-main thread.");
BGMAudioDevice bgmDevice = [audioDevices bgmDevice];
// BGMDevice should never return an error for these calls, so we just swallow any exceptions and
// give up. (That said, we do check mute last so that, if it did throw, it wouldn't affect the
// more important calls.)
BGMLogAndSwallowExceptions("BGMOutputVolumeMenuItem::updateVolumeSlider", ([&] {
BOOL hasVolume = bgmDevice.HasSettableMasterVolume(kScope);
// If the device doesn't have a master volume control, we disable the slider and set it to
// full (or to zero, if muted).
volumeSlider.enabled = hasVolume;
if (hasVolume) {
// Set the slider to the current output volume. The slider values and volume values are
// both from 0 to 1, so we can use the volume as is.
volumeSlider.doubleValue =
bgmDevice.GetVolumeControlScalarValue(kScope, kMasterChannel);
} else {
volumeSlider.doubleValue = 1.0;
}
// Set the slider to zero if the device is muted.
if (bgmDevice.HasSettableMasterMute(kScope) &&
bgmDevice.GetMuteControlValue(kScope, kMasterChannel)) {
volumeSlider.doubleValue = 0.0;
}
}));
};
- (void) outputDeviceDidChange {
dispatch_async(dispatch_get_main_queue(), ^{
// Update the label to use the name of the new output device.
[self setOutputVolumeLabel];
// Set the slider to the volume of the new device.
[self updateVolumeSlider];
});
}
// Sets the label to the name of the output device. Falls back to a generic name if the device
// returns an error when queried.
- (void) setOutputVolumeLabel {
BGMAudioDevice device = audioDevices.outputDevice;
BOOL didSetLabel = NO;
if (device.HasDataSourceControl(SCOPE, CHANNEL)) {
UInt32 dataSourceID = device.GetCurrentDataSourceID(SCOPE, CHANNEL);
try {
if (device.HasDataSourceControl(kScope, kMasterChannel)) {
// The device has datasources, so use the current datasource's name like macOS does.
UInt32 dataSourceID = device.GetCurrentDataSourceID(kScope, kMasterChannel);
outputVolumeLabel.stringValue =
(__bridge_transfer NSString*)device.CopyDataSourceNameForID(SCOPE,
CHANNEL,
dataSourceID);
outputVolumeLabel.toolTip = (__bridge_transfer NSString*)device.CopyName();
} else {
outputVolumeLabel.stringValue = (__bridge_transfer NSString*)device.CopyName();
outputVolumeLabel.stringValue =
(__bridge_transfer NSString*)device.CopyDataSourceNameForID(kScope,
kMasterChannel,
dataSourceID);
didSetLabel = YES; // So we know not to change the text if setting the tooltip fails.
outputVolumeLabel.toolTip = (__bridge_transfer NSString*)device.CopyName();
} else {
outputVolumeLabel.stringValue = (__bridge_transfer NSString*)device.CopyName();
}
} catch (const CAException& e) {
BGMLogException(e);
// The device returned an error, so set the label to a generic device name, since we don't
// want to leave it set to the previous device's name.
outputVolumeLabel.toolTip = nil;
if (!didSetLabel) {
outputVolumeLabel.stringValue = kGenericOutputDeviceName;
}
}
// Take the label out of the accessibility hierarchy, which also moves the slider up a level.
@ -163,13 +210,15 @@ const UInt32 CHANNEL = kMasterChannel;
try {
// The slider values and volume values are both from 0.0f to 1.0f, so we can use the slider
// value as is.
audioDevices.bgmDevice.SetVolumeControlScalarValue(SCOPE, CHANNEL, newValue);
audioDevices.bgmDevice.SetVolumeControlScalarValue(kScope, kMasterChannel, newValue);
// Mute BGMDevice if they set the slider to zero, and unmute it for non-zero. Muting makes
// sure the audio doesn't play very quietly instead being completely silent. This matches
// the behaviour of the Volume menu built-in to macOS.
if (audioDevices.bgmDevice.HasMuteControl(SCOPE, CHANNEL)) {
audioDevices.bgmDevice.SetMuteControlValue(SCOPE, CHANNEL, (newValue < SLIDER_EPSILON));
if (audioDevices.bgmDevice.HasMuteControl(kScope, kMasterChannel)) {
audioDevices.bgmDevice.SetMuteControlValue(kScope,
kMasterChannel,
(newValue < kSliderEpsilon));
}
} catch (const CAException& e) {
NSLog(@"BGMOutputVolumeMenuItem::sliderChanged: Failed to set volume (%d)", e.GetError());

View file

@ -373,8 +373,8 @@ bool BGMPlayThrough::CheckIOProcsAreStopped() const noexcept
return statesOK;
}
void BGMPlayThrough::SetDevices(BGMAudioDevice* __nullable inInputDevice,
BGMAudioDevice* __nullable inOutputDevice)
void BGMPlayThrough::SetDevices(const BGMAudioDevice* __nullable inInputDevice,
const BGMAudioDevice* __nullable inOutputDevice)
{
CAMutex::Locker stateLocker(mStateMutex);

View file

@ -104,8 +104,8 @@ public:
Pass null for either param to only change one of the devices.
@throws CAException
*/
void SetDevices(BGMAudioDevice* __nullable inInputDevice,
BGMAudioDevice* __nullable inOutputDevice);
void SetDevices(const BGMAudioDevice* __nullable inInputDevice,
const BGMAudioDevice* __nullable inOutputDevice);
/*! @throws CAException */
void Start();