Commit graph

26 commits

Author SHA1 Message Date
Kyle Neideck
8257f49b46
Merge pull request #98 from rakslice/pan 2017-02-14 23:32:21 +11:00
Kyle Neideck
cdea147010
Move the pan sliders into an "extra controls" section of the menu items.
Also add centre tick marks and "L"/"R" (left/right) labels to them.

The idea is to eventually include extra controls like an equalizer, recording
apps, hiding/ignoring apps, routing apps, etc.

Also, remove the left margin from the App Volumes menu items. Even macOS isn't
consistent about including that margin, as far as I can tell.
2017-02-11 16:47:52 +11:00
Kyle Neideck
a91615fc5e
Fix a deadlock when changing output device while IO is running.
BGM_Device::StartIO blocks on
BGMAudioDeviceManager::waitForOutputDeviceToStart, which could be blocked by
HAL requests that the HAL wouldn't return until BGM_Device::StartIO returned.

Also:
 - Replace BGMPlayThrough's move constructor with a SetDevices function for
   simplicity.
 - Pause/abort debug builds if an error is logged.
2017-02-01 09:09:00 +11:00
Andrew Tonner
acf3976b9b remove suprious setCellClass call; cleanup 2017-01-09 14:58:05 -08:00
rakslice
f6ac51a334 fixed typo 2017-01-02 02:43:40 -08:00
rakslice
94c594b342 added per-app pan sliders 2017-01-02 02:30:00 -08:00
Kyle Neideck
847313a174
Log debug messages to syslog and include debug symbols in BGMApp bundle.
In BGMApp, messages logged with the DebugMsg macro now go to syslog
instead of stdout.

People running standalone BGMApp debug builds (i.e. not in Xcode) should
be able the find the debug logs more easily. Xcode still shows the debug
logs normally when running BGMApp in Xcode.

Also, debug symbols (the .dSYM directory) are now included in the
Background Music.app bundle. (In both debug and release builds.)
CrashReporter is able to find these and use them to symbolicate BGMApp
crash logs.
2016-12-26 21:27:41 +11:00
Kyle Neideck
7992a5708c
Use data source names instead of device names in the output device menu.
The names of the data source(s) for a device are generally the names
intended to be shown to the user, since the OS X volume menu, System
Preferences, etc. use them.

A menu item is now added for each data source of each output device,
rather than one per device.

Also adds some macros/functions for casting values to __nonnull.

Resolves #59.
2016-12-23 01:46:27 +11:00
Kyle Neideck
ab9d4cdc2b
Add more exception handling to BGMApp...
And other reliability improvements. Mostly in BGMPlayThrough and the
classes that use it. Trying to catch C++ exceptions as early as possible
in the Objective-C++ code and, if necessary, convert them to NSErrors.

More errors are logged in release builds now, which will hopefully help
with debugging issues the developers can't reproduce themselves.
2016-12-15 03:20:07 +11:00
Kyle Neideck
e31f2b1c29 Refactor and clean up BGMApp's music player code and add tests. Also...
- Destroy the Scripting Bridge application object for a music player
  when that music player isn't running.
- Move the UI code for the auto-pause menu item into its own class.
- Add a User Defaults class to BGMApp.
- Enable some more warnings for the BGMApp project.
2016-09-17 18:24:19 +10:00
Kyle Neideck
c91af08d54 Enable more warnings in BGMDriver.
The PublicUtility classes are now built as a separate target so we can
disable some of those warnings for it.
2016-09-08 00:24:57 +10:00
Kyle Neideck
484ffa16f3 BGMDriver: Clean up constructor initializer lists.
See https://isocpp.org/wiki/faq/ctors#ctor-initializer-order.
2016-09-06 22:18:11 +10:00
Josh Junon
808fe1b6b3 Short circuit audible loop
Slight micro-opt that will short circuit the `BufferIsAudible` loop if we've already found something audible.

Was looking through your IO layout and noticed this.
2016-09-02 12:14:29 -07:00
Kyle Neideck
23fd57713d Fix nullability warnings in builds using the macOS 10.12 SDK.
Fixes #70.
2016-08-22 00:42:55 +10:00
Kyle Neideck
679d624860 Add BGM_Driver tests: get/set the music player bundle ID property. 2016-07-04 16:32:59 +10:00
Kyle Neideck
1ee9fa348e Fix build failure on case-sensitive file systems. Fixes #64.
It seems that BGMDriver was failing to compile on case-sensitive file
systems because BGM_Types.h included "AudioServerPlugin.h" instead of
"AudioServerPlugIn.h". (Lowercase "i".)

I tried building with the project and Xcode on a case-sensitive disk
image and it would fail without this patch. So I figure it should at
least build now. I haven't had time to test Background Music on a system
running on a case-insensitive file system yet, so I added a TODO about
it in TODO.md.

Also, some unrelated tidying up.
2016-06-16 18:38:29 +10:00
Kyle Neideck
b58ad2a1f8 Fix possible deadlock when starting IO.
BGM_Device::StartIO was holding the state mutex longer than it needed
to, which meant HasProperty, GetProperty, etc. couldn't return. If
BGMPlayThrough was notified about IO starting after StartIO locked the
mutex, BGMPlayThrough would get stuck trying to get one of BGMDevice's
properties.

Fixes #46.
2016-04-30 21:28:16 +10:00
Kyle Neideck
960fe0d28d Fix rare race condition in BGM_TaskQueue (hopefully).
Also enable a few more warnings in the BGMDriver project.
2016-04-30 20:50:29 +10:00
Kyle Neideck
8acc5d4c9e Change the min and max sample rates in BGM_Driver. 2016-04-25 08:38:45 +10:00
Kyle Neideck
6ea4361135 Add Xcode schemes. 2016-04-08 05:12:11 +10:00
Kyle Neideck
690d6221d7 Add script that builds and installs BGMApp, BGMDriver and BGMXPCHelper 2016-04-05 16:56:38 +10:00
Kyle Neideck
1672bb8ed0 BGMXPCHelper can now be installed with xcodebuild.
The "install" action for BGMXPCHelper now checks the owner/permissions
of the installation directory. It also installs BGMXPCHelper's
launchd.plist and "bootstraps" it.
2016-04-04 04:55:17 +10:00
Kyle Neideck
33b6b17115 Add an XPC helper. Sync BGMApp and BGMDriver with it while starting IO.
The BGMApp project now builds an XPC service bundle called BGMXPCHelper,
which vends a Mach service that BGMApp and BGMDriver can use to
communicate. This will hopefully be useful for some of the tasks HAL
notifications aren't suited to.

In this commit, BGMDriver uses the XPC helper when starting IO, to wait
until BGMApp is ready for playthrough. BGMApp can only start playthrough
when the output hardware is ready for IO. BGMDriver can now tell the HAL
when we're ready for IO, which means we don't have to keep the output
hardware running all the time (or drop frames or increase latency).

The end result is that playthrough doesn't waste CPU time while idle any
more. This also means that now playthrough won't prevent the system from
sleeping when idle.
2016-03-31 11:42:24 +11:00
Kyle Neideck
199f5f6a6b Prefer list initialization for in-class initialized member objects 2016-02-20 17:21:05 +11:00
Kyle Neideck
096eb4e1eb Remove unnecessary includes from BGM_Device.cpp 2016-02-19 17:37:11 +11:00
Kyle Neideck
b17d736382 Initial commit 2016-02-19 16:25:34 +11:00