BGMDriver: Clean up constructor initializer lists.

See https://isocpp.org/wiki/faq/ctors#ctor-initializer-order.
This commit is contained in:
Kyle Neideck 2016-09-06 22:18:11 +10:00
parent 4e091c7398
commit 484ffa16f3
5 changed files with 19 additions and 15 deletions

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@ -18,6 +18,7 @@
// BGMDriver
//
// Copyright © 2016 Kyle Neideck
// Copyright © 2016 Josh Junon
// Portions copyright (C) 2013 Apple Inc. All Rights Reserved.
//
// Based largely on SA_Device.cpp from Apple's SimpleAudioDriver Plug-In sample code. Also uses a few sections from Apple's
@ -79,12 +80,12 @@ BGM_Device::BGM_Device()
mStateMutex("Device State"),
mIOMutex("Device IO"),
mSampleRateShadow(0),
mWrappedAudioEngine(NULL),
mClients(&mTaskQueue),
mInputStreamIsActive(true),
mOutputStreamIsActive(true),
mDeviceAudibleState(kBGMDeviceIsSilent),
mAudibleStateSampleTimes({0, 0, 0, 0}),
mClients(&mTaskQueue),
mWrappedAudioEngine(NULL),
mInputStreamIsActive(true),
mOutputStreamIsActive(true),
//mInputMasterVolumeControlRawValueShadow(kDefaultMinRawVolumeValue),
mOutputMasterVolumeControlRawValueShadow(kDefaultMinRawVolumeValue),
mOutputMasterMinRawVolumeShadow(kDefaultMinRawVolumeValue),

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@ -172,7 +172,7 @@ private:
CAMutex mStateMutex;
CAMutex mIOMutex;
UInt64 mSampleRateShadow; // Currently unused
UInt64 __unused mSampleRateShadow; // Currently unused.
const Float64 kSampleRateDefault = 44100.0;
// Before we can change sample rate, the host has to stop the device. The new sample rate is stored here while it does.
Float64 mPendingSampleRate;

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@ -74,26 +74,30 @@ private:
BGM_Task(BGM_TaskID inTaskID = kBGMTaskUninitialized, bool inIsSync = false, UInt64 inArg1 = 0, UInt64 inArg2 = 0) : mNext(NULL), mTaskID(inTaskID), mIsSync(inIsSync), mArg1(inArg1), mArg2(inArg2) { };
BGM_TaskID GetTaskID() { return mTaskID; }
UInt64 GetArg1() { return mArg1; }
UInt64 GetArg2() { return mArg2; }
UInt64 GetReturnValue() { return mReturnValue; }
void SetReturnValue(UInt64 inReturnValue) { mReturnValue = inReturnValue; }
bool IsComplete() { return mIsComplete; }
void MarkCompleted() { mIsComplete = true; }
// True if the thread that queued this task is blocking until the task is completed
bool IsSync() { return mIsSync; }
UInt64 GetArg1() { return mArg1; }
UInt64 GetArg2() { return mArg2; }
UInt64 GetReturnValue() { return mReturnValue; }
void SetReturnValue(UInt64 inReturnValue) { mReturnValue = inReturnValue; }
bool IsComplete() { return mIsComplete; }
void MarkCompleted() { mIsComplete = true; }
// Used by TAtomicStack
BGM_Task* __nullable & next() { return mNext; }
BGM_Task* __nullable mNext;
private:
BGM_TaskID mTaskID;
bool mIsSync;
UInt64 mArg1;
UInt64 mArg2;
UInt64 mReturnValue = INT64_MAX;
bool mIsComplete = false;
bool mIsSync;
};
public:

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@ -28,8 +28,8 @@ BGM_Client::BGM_Client(const AudioServerPlugInClientInfo* inClientInfo)
:
mClientID(inClientInfo->mClientID),
mProcessID(inClientInfo->mProcessID),
mBundleID(inClientInfo->mBundleID),
mIsNativeEndian(inClientInfo->mIsNativeEndian)
mIsNativeEndian(inClientInfo->mIsNativeEndian),
mBundleID(inClientInfo->mBundleID)
{
// The bundle ID ref we were passed is only valid until our plugin returns control to the HAL, so we need to retain
// it. (CACFString will handle the rest of its ownership/destruction.)

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@ -42,7 +42,6 @@ class BGM_ClientTasks
friend class BGM_TaskQueue;
private:
static bool StartIONonRT(BGM_Clients* inClients, UInt32 inClientID) { return inClients->StartIONonRT(inClientID); }
static bool StopIONonRT(BGM_Clients* inClients, UInt32 inClientID) { return inClients->StopIONonRT(inClientID); }