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https://github.com/kyleneideck/BackgroundMusic
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BGMDriver: Clean up constructor initializer lists.
See https://isocpp.org/wiki/faq/ctors#ctor-initializer-order.
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5 changed files with 19 additions and 15 deletions
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@ -18,6 +18,7 @@
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// BGMDriver
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//
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// Copyright © 2016 Kyle Neideck
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// Copyright © 2016 Josh Junon
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// Portions copyright (C) 2013 Apple Inc. All Rights Reserved.
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//
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// Based largely on SA_Device.cpp from Apple's SimpleAudioDriver Plug-In sample code. Also uses a few sections from Apple's
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@ -79,12 +80,12 @@ BGM_Device::BGM_Device()
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mStateMutex("Device State"),
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mIOMutex("Device IO"),
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mSampleRateShadow(0),
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mWrappedAudioEngine(NULL),
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mClients(&mTaskQueue),
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mInputStreamIsActive(true),
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mOutputStreamIsActive(true),
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mDeviceAudibleState(kBGMDeviceIsSilent),
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mAudibleStateSampleTimes({0, 0, 0, 0}),
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mClients(&mTaskQueue),
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mWrappedAudioEngine(NULL),
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mInputStreamIsActive(true),
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mOutputStreamIsActive(true),
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//mInputMasterVolumeControlRawValueShadow(kDefaultMinRawVolumeValue),
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mOutputMasterVolumeControlRawValueShadow(kDefaultMinRawVolumeValue),
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mOutputMasterMinRawVolumeShadow(kDefaultMinRawVolumeValue),
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@ -172,7 +172,7 @@ private:
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CAMutex mStateMutex;
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CAMutex mIOMutex;
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UInt64 mSampleRateShadow; // Currently unused
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UInt64 __unused mSampleRateShadow; // Currently unused.
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const Float64 kSampleRateDefault = 44100.0;
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// Before we can change sample rate, the host has to stop the device. The new sample rate is stored here while it does.
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Float64 mPendingSampleRate;
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@ -74,26 +74,30 @@ private:
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BGM_Task(BGM_TaskID inTaskID = kBGMTaskUninitialized, bool inIsSync = false, UInt64 inArg1 = 0, UInt64 inArg2 = 0) : mNext(NULL), mTaskID(inTaskID), mIsSync(inIsSync), mArg1(inArg1), mArg2(inArg2) { };
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BGM_TaskID GetTaskID() { return mTaskID; }
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UInt64 GetArg1() { return mArg1; }
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UInt64 GetArg2() { return mArg2; }
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UInt64 GetReturnValue() { return mReturnValue; }
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void SetReturnValue(UInt64 inReturnValue) { mReturnValue = inReturnValue; }
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bool IsComplete() { return mIsComplete; }
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void MarkCompleted() { mIsComplete = true; }
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// True if the thread that queued this task is blocking until the task is completed
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bool IsSync() { return mIsSync; }
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UInt64 GetArg1() { return mArg1; }
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UInt64 GetArg2() { return mArg2; }
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UInt64 GetReturnValue() { return mReturnValue; }
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void SetReturnValue(UInt64 inReturnValue) { mReturnValue = inReturnValue; }
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bool IsComplete() { return mIsComplete; }
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void MarkCompleted() { mIsComplete = true; }
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// Used by TAtomicStack
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BGM_Task* __nullable & next() { return mNext; }
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BGM_Task* __nullable mNext;
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private:
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BGM_TaskID mTaskID;
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bool mIsSync;
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UInt64 mArg1;
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UInt64 mArg2;
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UInt64 mReturnValue = INT64_MAX;
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bool mIsComplete = false;
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bool mIsSync;
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};
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public:
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@ -28,8 +28,8 @@ BGM_Client::BGM_Client(const AudioServerPlugInClientInfo* inClientInfo)
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:
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mClientID(inClientInfo->mClientID),
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mProcessID(inClientInfo->mProcessID),
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mBundleID(inClientInfo->mBundleID),
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mIsNativeEndian(inClientInfo->mIsNativeEndian)
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mIsNativeEndian(inClientInfo->mIsNativeEndian),
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mBundleID(inClientInfo->mBundleID)
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{
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// The bundle ID ref we were passed is only valid until our plugin returns control to the HAL, so we need to retain
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// it. (CACFString will handle the rest of its ownership/destruction.)
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@ -42,7 +42,6 @@ class BGM_ClientTasks
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friend class BGM_TaskQueue;
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private:
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static bool StartIONonRT(BGM_Clients* inClients, UInt32 inClientID) { return inClients->StartIONonRT(inClientID); }
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static bool StopIONonRT(BGM_Clients* inClients, UInt32 inClientID) { return inClients->StopIONonRT(inClientID); }
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