Commit graph

19255 commits

Author SHA1 Message Date
FernandoS27
e10d9c1b8e shader: Implement HSETP2 2021-07-22 21:51:23 -04:00
FernandoS27
9e213fd861 shader: Implement HSET2 2021-07-22 21:51:23 -04:00
FernandoS27
ed6cd3c94a shader: Implement HMUL2 2021-07-22 21:51:23 -04:00
FernandoS27
28dff6a629 shader: Implement HFMA2 2021-07-22 21:51:23 -04:00
ReinUsesLisp
76c8a962ac spirv: Implement VertexId and InstanceId, refactor code 2021-07-22 21:51:23 -04:00
FernandoS27
e802512d8e shader: Refactor half floating instructions 2021-07-22 21:51:23 -04:00
ReinUsesLisp
f91859efd2 shader: Implement I2F 2021-07-22 21:51:23 -04:00
ReinUsesLisp
c97d03efb9 shader: Implement ISCADD (imm) 2021-07-22 21:51:23 -04:00
ReinUsesLisp
eeb1efa2d2 shader: Implement LOP32I 2021-07-22 21:51:23 -04:00
ReinUsesLisp
260743f371 shader: Add partial rasterizer integration 2021-07-22 21:51:23 -04:00
ameerj
72990df7ba shader: Implement DADD 2021-07-22 21:51:23 -04:00
ameerj
3b7fd3ad0f shader: Implement CSET and CSETP 2021-07-22 21:51:23 -04:00
ReinUsesLisp
32b6c63485 shader: Reorder phi nodes when redefined as undefined opcodes 2021-07-22 21:51:23 -04:00
ReinUsesLisp
8dd0acfaeb shader: Fix instruction transitions in and out of Phi 2021-07-22 21:51:23 -04:00
ameerj
fa2f6e38f4 shader: Implement FSET and FSETP
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
2021-07-22 21:51:23 -04:00
ReinUsesLisp
17a82b56d7 shader: Implement TEXS 2021-07-22 21:51:23 -04:00
ReinUsesLisp
71f96fa636 shader: Implement CAL inlining function calls 2021-07-22 21:51:23 -04:00
ameerj
b9f7bf4472 spirv: Add SignedZeroInfNanPreserve logic 2021-07-22 21:51:23 -04:00
ameerj
8d470c2e63 shader: Implement FMNMX
And add a const in FCMP
2021-07-22 21:51:23 -04:00
ReinUsesLisp
2d422b2498 shader: Fix rebase issue 2021-07-22 21:51:23 -04:00
ameerj
ba8c1d2eb4 shader: Implement FCMP
still need to configure some settings for NV denorm flush and intel NaN
2021-07-22 21:51:23 -04:00
ReinUsesLisp
3a63fa0477 shader: Partial implementation of LDC 2021-07-22 21:51:23 -04:00
ReinUsesLisp
ab46371247 shader: Initial support for textures and TEX 2021-07-22 21:51:23 -04:00
ameerj
7d6ba5b984 shader: Implement R2P 2021-07-22 21:51:23 -04:00
ameerj
924f0a9149 shader: Implement SHF 2021-07-22 21:51:23 -04:00
ameerj
5465cb1561 shader: Implement LEA 2021-07-22 21:51:23 -04:00
ReinUsesLisp
d1edc16ba8 shader: Deduplicate HADD2 code 2021-07-22 21:51:23 -04:00
ameerj
81f72471e8 shader: Implement I2I 2021-07-22 21:51:23 -04:00
ReinUsesLisp
4006929c98 shader: Implement HADD2 2021-07-22 21:51:23 -04:00
ameerj
980cafdc27 shader: Implement LOP and LOP3 2021-07-22 21:51:23 -04:00
ameerj
382cba94ed shader: Implement IADD3 2021-07-22 21:51:23 -04:00
ameerj
c2155f04d4 shader: Implement PSETP 2021-07-22 21:51:23 -04:00
ameerj
ce9b116cfe Implement PSET, refactor common comparison funcs 2021-07-22 21:51:23 -04:00
ameerj
103b9da4f7 shader: Implement FLO 2021-07-22 21:51:23 -04:00
ameerj
e038928616 shader: Implement ISET, add common_funcs 2021-07-22 21:51:23 -04:00
ameerj
bec7d3111d shader: Make IMNMX, SHR, SEL stylistically more consistent 2021-07-22 21:51:22 -04:00
ameerj
bce0b1dcca shader: Implement ICMP 2021-07-22 21:51:22 -04:00
ameerj
20390c0548 shader: Implement IMNMX 2021-07-22 21:51:22 -04:00
ameerj
08a9e95905 shader: Implement BFI 2021-07-22 21:51:22 -04:00
ameerj
34ac9b4d7e shader: Implement BFE 2021-07-22 21:51:22 -04:00
ameerj
a8c41c50d3 shader: Implement POPC 2021-07-22 21:51:22 -04:00
ameerj
cc55d28949 shader: Implement SHR 2021-07-22 21:51:22 -04:00
ameerj
8810c88b7e shader: Implement SEL 2021-07-22 21:51:22 -04:00
ReinUsesLisp
726625cf50 spirv: Move phi arguments emit to a separate function 2021-07-22 21:51:22 -04:00
ReinUsesLisp
3bc857f2f3 shader: Avoid infinite recursion when tracking global memory 2021-07-22 21:51:22 -04:00
ReinUsesLisp
622d676202 shader: Fix conditional execution of exit instructions 2021-07-22 21:51:22 -04:00
ReinUsesLisp
7496bbf758 spirv: Add support for self-referencing phi nodes 2021-07-22 21:51:22 -04:00
ReinUsesLisp
e87a502da2 shader: Fix control flow 2021-07-22 21:51:22 -04:00
ReinUsesLisp
9d6a98d950 shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC 2021-07-22 21:51:22 -04:00
ReinUsesLisp
e44752ddc8 shader: FMUL, select, RRO, and MUFU fixes 2021-07-22 21:51:22 -04:00