ReinUsesLisp
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85795de99f
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shader: Abstract breadth searches and use the abstraction
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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3f594dd86b
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shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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0b26f2b90e
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shader: Remove unused header in VOTE
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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c4aab5c40e
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shader: Fix fp16 merge when using native fp16
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2021-07-22 21:51:26 -04:00 |
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ReinUsesLisp
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ca7ebdc471
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shader: Fix FADD32I
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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e7700aad18
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shader: Fix undetected bug from review
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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ed6a1b1a3d
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shader: Address feedback
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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80df541a08
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shader: "Implement" NOP
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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baec84247f
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shader: Address Feedback
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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45d547af11
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shader: Implement SR_LaneId
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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655f7a570a
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shader: Implement MEMBAR
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2021-07-22 21:51:26 -04:00 |
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FernandoS27
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ecb30c9072
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shader: Improve VOTE.VTG stub
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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5ed8f24384
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shader: Stub VOTE.VTG
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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b4a5e767d0
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shader: Fix branches to visited virtual blocks
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
|
eaafd53cfe
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shader: Implement LDG .U.128 as .128
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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c826220733
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shader: Unroll "using enum" for opcode declarations
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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67afdaf566
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shader: Fix TXD
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
|
4d0d29fc20
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shader: Address feedback
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
|
cb6fc03e55
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shader: Always pass a lod for TexelFetch
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
|
630273b629
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shader: Implement TXD
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
|
d5bfc63088
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shader: Implement ImageGradient
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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be3e94ae55
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shader: Implement TMML partially
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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613b48c4a2
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shader,spirv: Implement ImageQueryLod.
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
|
2c276ec6eb
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shader: Implement TLDS
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
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dc1a9a3bed
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shader: Implement TLD
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
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514a6b07ee
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shader: Store type of phi nodes in flags
This is needed because pseudo-instructions where invalidated.
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
|
b0d5572abf
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shader: Fix indirect branches to scheduler instructions
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
|
12783f8105
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shader: Add missing new lines
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2021-07-22 21:51:25 -04:00 |
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ameerj
|
6c51f49632
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shader: Implement FSWZADD
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2021-07-22 21:51:25 -04:00 |
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FernandoS27
|
34aba9627a
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shader: Implement BRX
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
|
39a379632e
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shader: Fix alignment checks on RZ
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2021-07-22 21:51:25 -04:00 |
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ameerj
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73af0d2e0d
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shader: Implement I2I CC
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2021-07-22 21:51:25 -04:00 |
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ameerj
|
dbc1e5cde7
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shader: Implement I2I SAT
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2021-07-22 21:51:25 -04:00 |
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ameerj
|
cd9f75e223
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shader: Fix ISCADD logic for PO/CC
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2021-07-22 21:51:25 -04:00 |
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ReinUsesLisp
|
e860870dd2
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shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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2021-07-22 21:51:25 -04:00 |
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ameerj
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84298ce191
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shader: Implement ISCADD CC
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2021-07-22 21:51:24 -04:00 |
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ameerj
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51475e21ba
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shader: Implement VMAD, VMNMX, VSETP
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
|
0e1b213fa7
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shader: Add missing I2I exception when CC is used
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
|
dbd882ddeb
|
shader: Better interpolation and disabled attributes support
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
|
675a82416d
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spirv: Remove dependencies on Environment when generating SPIR-V
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
|
a806b29cb9
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shader: Fix structured control flow on KIL instructions
This could potentially leave unvisited blocks, leading to illegal phi
nodes.
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2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
cdf0cc3869
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shader: Fix TXQ
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
|
17063d16a3
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shader: Implement TXQ and fix FragDepth
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2021-07-22 21:51:24 -04:00 |
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ReinUsesLisp
|
d9c5bd9509
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shader: Refactor PTP and other minor changes
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
|
b5db38f50e
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shader: Add IR opcode for ImageFetch
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
|
742d11c2ad
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shader: Implement TLD4.PTP
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
|
981eb6f43b
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shader: Fix Array Indices in TEX/TLD4
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
|
f5672777c8
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shader: Implement FragDepth
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2021-07-22 21:51:24 -04:00 |
|
FernandoS27
|
fda0835300
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shader: Implement TLD4S.
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2021-07-22 21:51:24 -04:00 |
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FernandoS27
|
c7c518e280
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shader: Implement TLD4 and TLD4_B
|
2021-07-22 21:51:24 -04:00 |
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