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shader: Fix branches to visited virtual blocks
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2 changed files with 12 additions and 0 deletions
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@ -56,6 +56,8 @@ ArgType Arg(EmitContext& ctx, const IR::Value& arg) {
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return arg.Label();
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} else if constexpr (std::is_same_v<ArgType, IR::Attribute>) {
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return arg.Attribute();
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} else if constexpr (std::is_same_v<ArgType, IR::Reg>) {
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return arg.Reg();
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}
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}
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@ -486,6 +486,16 @@ Block* CFG::AddLabel(Block* block, Stack stack, Location pc, FunctionId function
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}
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if (const auto it{function.blocks.find(pc, Compare{})}; it != function.blocks.end()) {
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// Block already exists and it has been visited
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if (function.blocks.begin() != it) {
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// Check if the previous node is the virtual variant of the label
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// This won't exist if a virtual node is not needed or it hasn't been visited
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// If it hasn't been visited and a virtual node is needed, this will still behave as
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// expected because the node impersonated with its virtual node.
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const auto prev{std::prev(it)};
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if (it->begin.Virtual() == prev->begin) {
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return &*prev;
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}
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}
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return &*it;
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}
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Block* const new_block{block_pool.Create(Block{
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