Subv
2985056340
GPU: Implemented the B5G6R5 format.
2018-04-18 18:16:45 -05:00
bunnei
ce4f159b1c
gl_shader_gen: Support vertical/horizontal viewport flipping. ( #347 )
...
* gl_shader_gen: Support vertical/horizontal viewport flipping.
* fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
2018-04-18 16:42:40 -04:00
Subv
43d98ca8fe
GLCache: Added boilerplate code to make supporting configurable texture component types.
...
For now only the UNORM type is supported.
2018-04-18 14:17:28 -05:00
Subv
5b3fab6766
GLCache: Unify texture and framebuffer formats when converting to OpenGL.
2018-04-18 14:17:28 -05:00
Subv
b2c1672e10
GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.
2018-04-18 14:17:27 -05:00
Subv
48d4efbd69
GPU: Pitch textures are now supported, don't assert when encountering them.
2018-04-18 12:52:53 -05:00
Subv
a3e82e8e1f
GLCache: Take into account the texture's block height when caching and unswizzling.
2018-04-18 12:52:53 -05:00
Subv
ac09b5a2e9
GLCache: Added a function to convert cached PixelFormats back to texture formats.
...
TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
2018-04-18 12:52:52 -05:00
Subv
6b63aaa5b4
GPU: Allow using a configurable block height when unswizzling textures.
2018-04-18 12:52:51 -05:00
Subv
db5f2bfa7e
GPU/TIC: Added the pitch and block height fields to the TIC structure.
2018-04-18 11:38:39 -05:00
bunnei
c93ea96366
Merge pull request #346 from bunnei/misc-gpu-improvements
...
Misc gpu improvements
2018-04-17 22:17:07 -04:00
bunnei
71b4a3b9f6
Merge pull request #344 from bunnei/shader-decompiler-p2
...
Shader decompiler changes part 2
2018-04-17 22:10:53 -04:00
bunnei
7222d9a4c3
gl_rasterizer_cache: Add missing LOG statements.
2018-04-17 21:44:36 -04:00
bunnei
9df8e924fb
texture: Add missing formats.
2018-04-17 21:41:36 -04:00
bunnei
3ed8a1cac7
gpu: Add several framebuffer formats to RenderTargetFormat.
2018-04-17 21:40:38 -04:00
bunnei
4a8eb6745e
maxwell3d: Allow Texture2DNoMipmap as Texture2D.
2018-04-17 21:39:15 -04:00
bunnei
531c25386e
shader_bytecode: Make ctor's constexpr and explicit.
2018-04-17 21:27:07 -04:00
bunnei
174cba5c58
renderer_opengl: Implement BlendEquation and BlendFunc.
2018-04-17 18:11:48 -04:00
bunnei
e59126809c
bit_field: Remove is_pod check, add is_trivially_copyable_v.
2018-04-17 18:00:18 -04:00
bunnei
1f6fe062ca
gl_shader_decompiler: Fix warnings with MarkAsUsed.
2018-04-17 16:36:44 -04:00
bunnei
ed542a7309
gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.
2018-04-17 16:36:44 -04:00
bunnei
ef2d5ab0c1
gl_shader_decompiler: Implement several MUFU subops and abs_d.
2018-04-17 16:36:43 -04:00
bunnei
59f4ff4659
gl_shader_decompiler: Fix swizzle in GetRegister.
2018-04-17 16:36:42 -04:00
bunnei
5a28dce9eb
gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
2018-04-17 16:36:42 -04:00
bunnei
8d4899d6ea
gl_shader_decompiler: Allow vertex position to be used in fragment shader.
2018-04-17 16:36:40 -04:00
bunnei
95144cc39c
gl_shader_decompiler: Implement IPA instruction.
2018-04-17 16:36:39 -04:00
bunnei
8b4443c966
gl_shader_decompiler: Add support for TEXS instruction.
2018-04-17 16:36:38 -04:00
bunnei
5ba71369ac
gl_shader_decompiler: Use fragment output color for GPR 0-3.
2018-04-17 15:25:54 -04:00
bunnei
5d529698c9
gl_shader_decompiler: Partially implement MUFU.
2018-04-17 15:25:54 -04:00
bunnei
5b9bcbf438
Merge pull request #341 from shinyquagsire23/pfs-hfs-impl
...
file_sys: Add HFS/PFS helper component
2018-04-17 14:39:20 -04:00
mailwl
5922f2c46d
Service/VI: stub SetLayerVisibility, fix GetDisplayResolution output
...
both SetLayerVisibility() functions used in Lego games, GetDisplayResolution()
fixed according switchbrew.org
2018-04-17 19:42:14 +03:00
bunnei
2b082e2710
Merge pull request #343 from Subv/tex_wrap_4
...
GPU: Implement some wrap modes
2018-04-17 12:25:24 -04:00
shinyquagsire23
de580ccdd5
file_sys: Use NGLOG
2018-04-17 09:55:29 -06:00
Hexagon12
e52a87b98a
Various service name fixes - part 2 (rebased) ( #322 )
...
* Updated ACC with more service names
* Updated SVC with more service names
* Updated set with more service names
* Updated sockets with more service names
* Updated SPL with more service names
* Updated time with more service names
* Updated vi with more service names
2018-04-17 11:37:43 -04:00
Subv
636ad34707
MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT).
2018-04-17 10:17:18 -05:00
Subv
7fc516cc1a
MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP).
...
This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader.
2018-04-17 10:16:50 -05:00
bunnei
77bdc49343
gl_rendering: Use NGLOG* for changed code.
2018-04-16 21:23:28 -04:00
bunnei
1a1af3fda3
gl_rasterizer: Implement indexed vertex mode.
2018-04-16 21:10:15 -04:00
shinyquagsire23
83aa38b239
file_sys: tweaks
2018-04-16 06:51:59 -06:00
shinyquagsire23
c03795300a
file_sys: Add HFS/PFS helper component
2018-04-16 04:36:25 -06:00
bunnei
44e09ba807
Merge pull request #338 from bunnei/unrequire-shared-font
...
pl_u: Use empty shared font if none is available.
2018-04-15 16:54:36 -04:00
bunnei
d6d7d0989c
Merge pull request #337 from Subv/used_buffers
...
GPU: Don't use explicit binding points when uploading the constbuffers to opengl
2018-04-15 16:30:57 -04:00
bunnei
ac628f139d
pl_u: Use empty shared font if none is available.
...
- Makes games work in lieu of shared_font.bin.
2018-04-15 16:15:34 -04:00
Subv
477aab5960
GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.
2018-04-15 15:02:50 -05:00
Subv
14ac40436e
GPU: Don't use explicit binding points when uploading the constbuffers to opengl.
...
The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage.
2018-04-15 14:14:57 -05:00
bunnei
b8825fbf10
Merge pull request #335 from bunnei/delete-file
...
fsp_srv: Implement DeleteFile.
2018-04-15 15:13:02 -04:00
bunnei
bddad50dd4
fsp_srv: Implement DeleteFile.
...
- Used by Binding of Isaac.
2018-04-15 13:15:18 -04:00
Subv
e128e90350
GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.
2018-04-15 11:18:09 -05:00
Subv
7da47da66e
GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.
2018-04-15 11:15:54 -05:00
bunnei
73d9c494ea
shaders: Expose hints about used const buffers.
2018-04-15 11:50:10 -04:00
Subv
c9b511da08
GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
...
We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
2018-04-14 23:02:05 -05:00
Subv
1957640ea2
GPU: Allow configuring ssbos in the opengl state manager.
2018-04-14 22:54:23 -05:00
Subv
ae58e46036
GPU: Added a function to determine whether a shader stage is enabled or not.
2018-04-14 22:54:23 -05:00
bunnei
2b9a6b3281
Merge pull request #332 from bunnei/fix-total-mem-usage
...
vm_manager: Increase GetTotalMemoryUsage value.
2018-04-14 22:29:19 -04:00
bunnei
43f0f163e1
vm_manager: Increase GetTotalMemoryUsage value.
...
- Gets Binding of Isaac running.
2018-04-14 22:04:10 -04:00
bunnei
9f66cae865
Merge pull request #327 from adityaruplaha/fullscreen-fix
...
Fix the stuck in fullscreen bug
2018-04-14 21:24:36 -04:00
bunnei
778be45103
Merge pull request #331 from bunnei/fsp-flush
...
fsp_srv: Implement IFile::Flush.
2018-04-14 21:21:34 -04:00
bunnei
9cab6809f2
fsp_srv: Implement IFile::Flush.
2018-04-14 19:46:09 -04:00
bunnei
1b41b875dc
shaders: Add NumTextureSamplers const, remove unused #pragma.
2018-04-14 18:50:06 -04:00
bunnei
e6224fec27
shaders: Address PR review feedback.
2018-04-14 16:01:41 -04:00
bunnei
eabeedf6af
gl_shader_decompiler: Cleanup log statements.
2018-04-14 16:01:41 -04:00
bunnei
0d408b965b
shaders: Fix GCC and clang build issues.
2018-04-14 16:01:40 -04:00
bunnei
86135864da
gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
2018-04-14 16:01:40 -04:00
bunnei
7639667562
shader_bytecode: Add FSETP and KIL to GetInfo.
2018-04-14 16:01:40 -04:00
bunnei
5a47832221
shader_bytecode: Add SubOp decoding.
2018-04-14 16:01:40 -04:00
bunnei
50023bdae7
gl_shader_decompiler: Add shader stage hint.
2018-04-14 16:01:39 -04:00
bunnei
a992aac5eb
renderer_opengl: Fix Morton copy byteswap, etc.
2018-04-14 16:01:39 -04:00
adityaruplaha
958c98bdae
Fix the stuck in fullscreen bug (Original PR: citra-emu/citra#3611 )
2018-04-14 16:41:56 +05:30
bunnei
0ca8fce9d0
gl_shader_manager: Implement SetShaderSamplerBindings.
2018-04-13 23:48:30 -04:00
bunnei
beddc8afd2
gl_rasterizer: Generate shaders and upload uniforms.
2018-04-13 23:48:29 -04:00
bunnei
85d77a3d24
gl_shader_decompiler: Basic impl. for very simple vertex shaders.
...
- Tested with Puyo Puyo Tetris and Cave Story+
2018-04-13 23:48:28 -04:00
bunnei
51f37f5061
gl_shader_manager: Cleanup and consolidate uniform handling.
2018-04-13 23:48:28 -04:00
bunnei
35aca0bf1f
maxwell_3d: Make memory_manager public.
2018-04-13 23:48:27 -04:00
bunnei
33bb53571b
maxwell_3d: Fix shader_config decodings.
2018-04-13 23:48:26 -04:00
bunnei
5617831d5f
gl_rasterizer: Use shader program manager, remove test shader.
2018-04-13 23:48:26 -04:00
bunnei
459826a705
renderer_opengl: Add gl_shader_manager class.
2018-04-13 23:48:25 -04:00
bunnei
8aa21a03b3
maxwell_to_gl: Add a few types, etc.
2018-04-13 23:48:24 -04:00
bunnei
10953495c1
gl_shader_gen: Add hashable setup/config structs.
2018-04-13 23:48:23 -04:00
bunnei
2fcbb35ad2
gl_shader_util: Add missing includes.
2018-04-13 23:48:23 -04:00
bunnei
45fd7c4a37
common: Port cityhash code from Citra.
2018-04-13 23:48:22 -04:00
bunnei
da1114ca59
renderer_opengl: Use OGLProgram instead of OGLShader.
2018-04-13 23:48:21 -04:00
bunnei
4f2b2d0bc5
gl_shader_util: Grab latest upstream.
2018-04-13 23:48:21 -04:00
bunnei
dbfd106ba0
gl_resource_manager: Grab latest upstream.
2018-04-13 23:48:20 -04:00
bunnei
ed7e597b44
gl_shader_decompiler: Add skeleton code from Citra for shader analysis.
2018-04-13 23:48:20 -04:00
bunnei
4e7e0f8112
shader_bytecode: Add initial module for shader decoding.
2018-04-13 23:48:19 -04:00
bunnei
0315fe8c3d
bit_field: Make all methods constexpr.
2018-04-13 23:48:18 -04:00
bunnei
c6ab2c94d9
Merge pull request #323 from Hexagon12/stub-hid
...
Service/HID: Stubbed out GetPlayerLedPattern
2018-04-13 10:58:03 -04:00
Hexagon12
e10248f308
Fixed normal params in GetDisplayResolution
2018-04-13 17:47:01 +03:00
Hexagon12
56d2958aaf
Stubbed out GetPlayerLedPattern
2018-04-13 17:05:03 +03:00
bunnei
b7369f99ec
Merge pull request #319 from Hexagon12/service-name-fix
...
Various service name fixes - part 1
2018-04-13 00:25:32 -04:00
mailwl
39f75350bb
Service/SSL: update service according switchbrew
2018-04-11 19:17:18 +03:00
Hexagon12
cc89b7bfcb
Various fixes and clang
2018-04-11 14:48:56 +03:00
Hexagon12
a155d3b7ff
Decimal change
2018-04-10 21:21:00 +03:00
Hexagon12
88f1fe79c6
Updated pctl:a with new service names.
2018-04-10 21:03:23 +03:00
Hexagon12
177bdb94df
Updated nvmemp with new service names.
2018-04-10 20:28:15 +03:00
Hexagon12
4d1a2509df
Updated nvdrv with more service names.
2018-04-10 20:26:49 +03:00
Hexagon12
ac50d2cd60
Updated pl:u with more service names.
2018-04-10 20:23:21 +03:00
Hexagon12
2d2de1422e
Updated hid with more service names.
2018-04-10 20:17:22 +03:00
Hexagon12
9e2f30ab4a
Updated friend:u with more service names.
2018-04-10 20:02:11 +03:00
Hexagon12
be50a6ceef
Updated the unknown name
2018-04-10 20:01:33 +03:00
Hexagon12
7788178f01
Updated friend:a with more service names.
2018-04-10 20:00:36 +03:00
Hexagon12
ae5e2d07c6
Updated fsp-srv with more service names.
2018-04-10 19:30:27 +03:00
Hexagon12
ee3ca32fa3
Updated CodecCtl with more service names.
2018-04-10 18:58:14 +03:00
Hexagon12
ed2da0ef70
Updated audren with more service names.
2018-04-10 18:56:57 +03:00
Hexagon12
c0011fdacd
Updated audrec with more service names.
2018-04-10 18:53:33 +03:00
Hexagon12
a886e3bc2a
Updated audout with more service names.
2018-04-10 18:51:50 +03:00
Hexagon12
4cf4a5ecdc
Updated audin with more service names.
2018-04-10 18:47:52 +03:00
Hexagon12
c79c9755b4
Updated AOC with more service names.
2018-04-10 18:42:28 +03:00
Hexagon12
434cffa37d
Updated AppletOE with more service names.
2018-04-10 18:41:17 +03:00
Hexagon12
0cc2e7d81d
Updated AppletAE with more service names.
2018-04-10 18:39:46 +03:00
Hexagon12
84d39530cf
Updated AM with more service names.
2018-04-10 18:36:00 +03:00
mailwl
3769a80fac
Service/ACC: convert to module, add acc:aa, acc:su, acc:u1 services
2018-04-10 10:18:52 +03:00
bunnei
227bc78cbe
Merge pull request #314 from jroweboy/tegra-progress-3b
...
GPU: Bind uploaded textures when drawing (Rebased)
2018-04-07 18:46:16 -04:00
bunnei
e0fb6a188c
Merge pull request #315 from jroweboy/spelling-fix
...
Fix spelling of Initialize
2018-04-07 16:49:09 -04:00
James Rowe
222ba939f2
Prevent crash from uninitialized telemetry
2018-04-07 07:25:14 -06:00
James Rowe
f16eb90b8f
Fix spelling of Initialize
2018-04-07 07:23:21 -06:00
James Rowe
0b855f1c21
Fix clang format issues
2018-04-06 22:00:48 -06:00
Subv
dcc27d6dc1
GPU: Assert when finding a texture with a format type other than UNORM.
2018-04-06 20:44:46 -06:00
Subv
b0ca330e14
GL: Set up the textures used for each draw call.
...
Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a certain number in OpenGL. We try to only use the minimum amount of host textures by not keeping a 1:1 relation between guest texture ids and host texture ids, ie, guest texture id 8 can be host texture id 0 if it's the only texture used in the guest shader program.
This mapping will have to be passed to the shader decompiler so it can rewrite the texture accesses.
2018-04-06 20:44:46 -06:00
Subv
cb3183212d
GL: Bind the textures to the shaders used for drawing.
2018-04-06 20:44:46 -06:00
Subv
65faeb9b2a
GLCache: Specialize the MortonCopy function for the DXT1 texture format.
...
It will now use the UnswizzleTexture function instead of the MortonCopyPixels128, which doesn't seem to work for textures.
2018-04-06 20:44:46 -06:00
Subv
b258403f0d
GLCache: Implemented GetTextureSurface.
2018-04-06 20:44:45 -06:00
Subv
65ea52394b
GLCache: Support uploading compressed textures to the GPU.
...
Compressed texture formats like DXT1, DXT2, DXT3, etc will use this to ease the load on the CPU.
2018-04-06 20:44:45 -06:00
Subv
73eaef9c05
GL: Remove remaining references to 3DS-specific pixel formats
2018-04-06 20:44:42 -06:00
Subv
b305646c44
RasterizerCache: Remove 3DS-specific pixel formats.
...
We're only left with RGB8 and DXT1 for now. More will be added as they are needed.
2018-04-06 20:40:24 -06:00
Subv
c28ed85875
GL: Create the sampler objects when starting up the GL rasterizer.
2018-04-06 20:40:24 -06:00
Subv
ca96b04a0c
GL: Ported the SamplerInfo struct from citra.
2018-04-06 20:40:24 -06:00
Subv
0171ec606b
GL: Rename PicaTexture to MaxwellTexture.
2018-04-06 20:40:24 -06:00
Subv
f73a280eeb
GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL.
2018-04-06 20:40:23 -06:00
Subv
ad1810e895
Textures: Added a helper function to know if a texture is blocklinear or pitch.
2018-04-06 20:40:23 -06:00
bunnei
37041ea12c
Merge pull request #310 from N00byKing/patch-1
...
Update multiple comments from citra to yuzu
2018-04-06 11:07:28 -04:00
N00byKing
358050cfc6
core, main.h: Abort on 32Bit ROMs ( #309 )
...
* core, main.h: Abort on 32Bit ROMs
* main.cpp: Fix Grammar
2018-04-06 11:06:32 -04:00
James Rowe
f9945f8a3b
Update fmtlib to fix msvc warnings
...
Additionally, when updating fmtlib, there was a change in fmtlib broke
how the old logging macro was overloaded, so this works around that by
just naming the fmtlib macro impl something different
2018-04-05 22:42:09 -06:00
N00byKing
d1d7582a5b
rasterizer_interface.h: Update from citra to yuzu
2018-04-04 23:07:58 +02:00
N00byKing
1f37dd02ce
default_ini.h: Update from citra to yuzu
2018-04-04 23:05:51 +02:00
N00byKing
27dbbd8227
gl_rasterizer_cache.cpp: Update from citra to yuzu
2018-04-04 23:05:10 +02:00
N00byKing
cfc28e0c1a
gl_rasterizer_cache.h: Update from citra to yuzu
2018-04-04 23:04:24 +02:00
N00byKing
ca17f581f5
renderer_opengl.h: Update from citra to yuzu
2018-04-04 23:03:02 +02:00
bunnei
40bccd74d3
svc: Stub out SetThreadActivity, GetThreadContext.
2018-04-02 23:51:01 -04:00
bunnei
4c0cf3d5ff
audren_u: Stub out GetActiveAudioDeviceName.
2018-04-02 23:51:00 -04:00
bunnei
3d4dfefaec
audout_u: Implement GetAudioOutState.
2018-04-02 23:51:00 -04:00
bunnei
910b02d74b
nifm: GetResult does not return a data field.
2018-04-02 23:50:59 -04:00
bunnei
9d08a11c1d
vi: Implement GetDisplayResolution.
2018-04-02 23:50:59 -04:00
bunnei
99ae9dbf49
shared_memory: Remove incorrect 3ds-specific check.
2018-04-02 23:50:58 -04:00
bunnei
9eb485702f
service: Add friend:u interface.
2018-04-02 23:50:57 -04:00
Daniel Lim Wee Soong
bb9093ed57
logging: Change FmtLogMessage to use variadic template instead of FMT_VARIADIC
...
Due to premature merging of #262 I think the build may be failing right now. Should merge this ASAP to fix it.
2018-04-03 10:31:54 +08:00
bunnei
c2e0820ac2
Merge pull request #262 from daniellimws/fmtlib-macros
...
Logging: Add fmtlib-based macros
2018-04-02 21:19:20 -04:00
bunnei
c824648db5
Merge pull request #267 from N00byKing/patch-1
...
Update Dialog from citra to yuzu
2018-04-02 18:33:52 -04:00
bunnei
6cd1482354
Merge pull request #276 from N00byKing/acctoyuzu
...
Change Telemetry Names to yuzu and remove links to citra
2018-04-02 18:30:04 -04:00
bunnei
c82a4df000
Merge pull request #304 from daniellimws/fix-openbsd
...
Fix build on OpenBSD
2018-04-02 18:27:19 -04:00