mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-12-13 04:02:32 +00:00
Merge pull request #346 from bunnei/misc-gpu-improvements
Misc gpu improvements
This commit is contained in:
commit
c93ea96366
4 changed files with 11 additions and 2 deletions
|
@ -221,7 +221,8 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
|
|||
ASSERT_MSG(tic_entry.header_version == Texture::TICHeaderVersion::BlockLinear,
|
||||
"TIC versions other than BlockLinear are unimplemented");
|
||||
|
||||
ASSERT_MSG(tic_entry.texture_type == Texture::TextureType::Texture2D,
|
||||
ASSERT_MSG((tic_entry.texture_type == Texture::TextureType::Texture2D) ||
|
||||
(tic_entry.texture_type == Texture::TextureType::Texture2DNoMipmap),
|
||||
"Texture types other than Texture2D are unimplemented");
|
||||
|
||||
auto r_type = tic_entry.r_type.Value();
|
||||
|
|
|
@ -15,7 +15,10 @@ namespace Tegra {
|
|||
|
||||
enum class RenderTargetFormat : u32 {
|
||||
NONE = 0x0,
|
||||
RGBA16_FLOAT = 0xCA,
|
||||
RGB10_A2_UNORM = 0xD1,
|
||||
RGBA8_UNORM = 0xD5,
|
||||
RGBA8_SRGB = 0xD6,
|
||||
};
|
||||
|
||||
class DebugContext;
|
||||
|
|
|
@ -87,6 +87,7 @@ struct SurfaceParams {
|
|||
case Tegra::RenderTargetFormat::RGBA8_UNORM:
|
||||
return PixelFormat::RGBA8;
|
||||
default:
|
||||
NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
@ -96,6 +97,7 @@ struct SurfaceParams {
|
|||
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
|
||||
return PixelFormat::RGBA8;
|
||||
default:
|
||||
NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
@ -108,6 +110,7 @@ struct SurfaceParams {
|
|||
case Tegra::Texture::TextureFormat::DXT1:
|
||||
return PixelFormat::DXT1;
|
||||
default:
|
||||
NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
|
||||
UNREACHABLE();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,8 +13,10 @@ namespace Tegra {
|
|||
namespace Texture {
|
||||
|
||||
enum class TextureFormat : u32 {
|
||||
A8R8G8B8 = 8,
|
||||
A8R8G8B8 = 0x8,
|
||||
DXT1 = 0x24,
|
||||
DXT23 = 0x25,
|
||||
DXT45 = 0x26,
|
||||
};
|
||||
|
||||
enum class TextureType : u32 {
|
||||
|
|
Loading…
Reference in a new issue