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https://github.com/DarkFlippers/unleashed-firmware
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0b14db4fb3
* C++ apps: templated scene controller * templated app: fix type names * templated app: text store component * Applications: add "Templated Scene" application * templated app: refractoring * Gui module byte input: fix docs * templated app: new byte input scene * templated app: dialog ex view module * templated app: popup view module * templated app: dialog-ex view module, fix docs * templated app: text input view module * Gui module text input: fix docs * Furi: duplicated include * templated app: record holder (controller) class * templated app: view modules can now be accessed via cast * templated app: remove unused includes * templated app: fix return code
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#include "scened-app-scene-byte-input.h"
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void ScenedAppSceneByteInput::on_enter(ScenedApp* app, bool need_restore) {
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ByteInputVM* byte_input = app->view_controller;
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auto callback = cbc::obtain_connector(this, &ScenedAppSceneByteInput::result_callback);
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byte_input->set_result_callback(callback, NULL, app, data, 4);
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byte_input->set_header_text("Enter the key");
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app->view_controller.switch_to<ByteInputVM>();
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}
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bool ScenedAppSceneByteInput::on_event(ScenedApp* app, ScenedApp::Event* event) {
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bool consumed = false;
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if(event->type == ScenedApp::EventType::ByteEditResult) {
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app->scene_controller.switch_to_previous_scene();
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consumed = true;
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}
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return consumed;
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}
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void ScenedAppSceneByteInput::on_exit(ScenedApp* app) {
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app->view_controller.get<ByteInputVM>()->clean();
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}
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void ScenedAppSceneByteInput::result_callback(void* context, uint8_t* bytes, uint8_t bytes_count) {
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ScenedApp* app = static_cast<ScenedApp*>(context);
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ScenedApp::Event event;
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event.type = ScenedApp::EventType::ByteEditResult;
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app->view_controller.send_event(&event);
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}
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