mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-22 02:33:10 +00:00
36 lines
1.1 KiB
C++
36 lines
1.1 KiB
C++
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#include "scened-app-scene-byte-input.h"
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void ScenedAppSceneByteInput::on_enter(ScenedApp* app, bool need_restore) {
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ByteInputVM* byte_input = app->view_controller;
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auto callback = cbc::obtain_connector(this, &ScenedAppSceneByteInput::result_callback);
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byte_input->set_result_callback(callback, NULL, app, data, 4);
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byte_input->set_header_text("Enter the key");
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app->view_controller.switch_to<ByteInputVM>();
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}
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bool ScenedAppSceneByteInput::on_event(ScenedApp* app, ScenedApp::Event* event) {
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bool consumed = false;
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if(event->type == ScenedApp::EventType::ByteEditResult) {
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app->scene_controller.switch_to_previous_scene();
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consumed = true;
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}
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return consumed;
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}
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void ScenedAppSceneByteInput::on_exit(ScenedApp* app) {
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app->view_controller.get<ByteInputVM>()->clean();
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}
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void ScenedAppSceneByteInput::result_callback(void* context, uint8_t* bytes, uint8_t bytes_count) {
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ScenedApp* app = static_cast<ScenedApp*>(context);
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ScenedApp::Event event;
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event.type = ScenedApp::EventType::ByteEditResult;
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app->view_controller.send_event(&event);
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}
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