mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-20 09:43:23 +00:00
235 lines
8 KiB
C
235 lines
8 KiB
C
#include "hid_movie.h"
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#include <furi.h>
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#include <furi_hal_bt_hid.h>
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#include <furi_hal_usb_hid.h>
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#include <gui/elements.h>
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#include "../hid.h"
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#include "hid_icons.h"
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#define TAG "HidMovie"
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struct HidMovie {
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View* view;
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Hid* hid;
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};
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typedef struct {
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bool left_pressed;
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bool up_pressed;
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bool right_pressed;
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bool down_pressed;
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bool ok_pressed;
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bool connected;
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bool back_pressed;
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HidTransport transport;
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} HidMovieModel;
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static void hid_movie_draw_arrow(Canvas* canvas, uint8_t x, uint8_t y, CanvasDirection dir) {
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canvas_draw_triangle(canvas, x, y, 5, 3, dir);
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if(dir == CanvasDirectionBottomToTop) {
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canvas_draw_dot(canvas, x, y - 1);
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} else if(dir == CanvasDirectionTopToBottom) {
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canvas_draw_dot(canvas, x, y + 1);
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} else if(dir == CanvasDirectionRightToLeft) {
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canvas_draw_dot(canvas, x - 1, y);
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} else if(dir == CanvasDirectionLeftToRight) {
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canvas_draw_dot(canvas, x + 1, y);
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}
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}
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static void hid_movie_draw_callback(Canvas* canvas, void* context) {
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furi_assert(context);
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HidMovieModel* model = context;
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// Header
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if(model->transport == HidTransportBle) {
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if(model->connected) {
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canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15);
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} else {
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canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15);
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}
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}
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canvas_set_font(canvas, FontPrimary);
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elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Movie");
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canvas_set_font(canvas, FontSecondary);
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// Keypad circles
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canvas_draw_icon(canvas, 58, 3, &I_OutCircles_70x51);
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// Up
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if(model->up_pressed) {
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canvas_set_bitmap_mode(canvas, 1);
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canvas_draw_icon(canvas, 68, 6, &I_S_UP_31x15);
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canvas_set_bitmap_mode(canvas, 0);
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canvas_set_color(canvas, ColorWhite);
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}
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canvas_draw_icon(canvas, 79, 9, &I_Volup_8x6);
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canvas_set_color(canvas, ColorBlack);
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// Down
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if(model->down_pressed) {
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canvas_set_bitmap_mode(canvas, 1);
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canvas_draw_icon(canvas, 68, 36, &I_S_DOWN_31x15);
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canvas_set_bitmap_mode(canvas, 0);
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canvas_set_color(canvas, ColorWhite);
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}
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canvas_draw_icon(canvas, 80, 41, &I_Voldwn_6x6);
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canvas_set_color(canvas, ColorBlack);
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// Left
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if(model->left_pressed) {
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canvas_set_bitmap_mode(canvas, 1);
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canvas_draw_icon(canvas, 61, 13, &I_S_LEFT_15x31);
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canvas_set_bitmap_mode(canvas, 0);
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canvas_set_color(canvas, ColorWhite);
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}
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hid_movie_draw_arrow(canvas, 65, 28, CanvasDirectionRightToLeft);
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hid_movie_draw_arrow(canvas, 70, 28, CanvasDirectionRightToLeft);
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canvas_set_color(canvas, ColorBlack);
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// Right
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if(model->right_pressed) {
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canvas_set_bitmap_mode(canvas, 1);
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canvas_draw_icon(canvas, 91, 13, &I_S_RIGHT_15x31);
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canvas_set_bitmap_mode(canvas, 0);
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canvas_set_color(canvas, ColorWhite);
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}
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hid_movie_draw_arrow(canvas, 96, 28, CanvasDirectionLeftToRight);
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hid_movie_draw_arrow(canvas, 101, 28, CanvasDirectionLeftToRight);
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canvas_set_color(canvas, ColorBlack);
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// Ok
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if(model->ok_pressed) {
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canvas_set_bitmap_mode(canvas, 1);
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canvas_draw_icon(canvas, 74, 19, &I_Pressed_Button_19x19);
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canvas_set_bitmap_mode(canvas, 0);
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canvas_set_color(canvas, ColorWhite);
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}
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hid_movie_draw_arrow(canvas, 80, 28, CanvasDirectionLeftToRight);
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canvas_draw_line(canvas, 84, 26, 84, 30);
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canvas_draw_line(canvas, 86, 26, 86, 30);
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canvas_set_color(canvas, ColorBlack);
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// Exit
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if(model->back_pressed) {
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canvas_set_bitmap_mode(canvas, 1);
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canvas_draw_icon(canvas, 107, 33, &I_Pressed_Button_19x19);
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canvas_set_bitmap_mode(canvas, 0);
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canvas_set_color(canvas, ColorWhite);
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}
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canvas_draw_icon(canvas, 111, 38, &I_Pin_back_arrow_10x10);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8);
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canvas_set_font(canvas, FontSecondary);
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elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit");
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}
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static void hid_movie_process_press(HidMovie* hid_movie, InputEvent* event) {
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with_view_model(
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hid_movie->view,
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HidMovieModel * model,
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{
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if(event->key == InputKeyUp) {
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model->up_pressed = true;
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hid_hal_consumer_key_press(hid_movie->hid, HID_CONSUMER_VOLUME_INCREMENT);
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} else if(event->key == InputKeyDown) {
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model->down_pressed = true;
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hid_hal_consumer_key_press(hid_movie->hid, HID_CONSUMER_VOLUME_DECREMENT);
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} else if(event->key == InputKeyLeft) {
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model->left_pressed = true;
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hid_hal_keyboard_press(hid_movie->hid, HID_KEYBOARD_LEFT_ARROW);
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} else if(event->key == InputKeyRight) {
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model->right_pressed = true;
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hid_hal_keyboard_press(hid_movie->hid, HID_KEYBOARD_RIGHT_ARROW);
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} else if(event->key == InputKeyOk) {
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model->ok_pressed = true;
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hid_hal_consumer_key_press(hid_movie->hid, HID_CONSUMER_PLAY_PAUSE);
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} else if(event->key == InputKeyBack) {
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model->back_pressed = true;
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}
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},
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true);
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}
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static void hid_movie_process_release(HidMovie* hid_movie, InputEvent* event) {
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with_view_model(
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hid_movie->view,
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HidMovieModel * model,
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{
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if(event->key == InputKeyUp) {
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model->up_pressed = false;
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hid_hal_consumer_key_release(hid_movie->hid, HID_CONSUMER_VOLUME_INCREMENT);
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} else if(event->key == InputKeyDown) {
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model->down_pressed = false;
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hid_hal_consumer_key_release(hid_movie->hid, HID_CONSUMER_VOLUME_DECREMENT);
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} else if(event->key == InputKeyLeft) {
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model->left_pressed = false;
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hid_hal_keyboard_release(hid_movie->hid, HID_KEYBOARD_LEFT_ARROW);
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} else if(event->key == InputKeyRight) {
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model->right_pressed = false;
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hid_hal_keyboard_release(hid_movie->hid, HID_KEYBOARD_RIGHT_ARROW);
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} else if(event->key == InputKeyOk) {
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model->ok_pressed = false;
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hid_hal_consumer_key_release(hid_movie->hid, HID_CONSUMER_PLAY_PAUSE);
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} else if(event->key == InputKeyBack) {
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model->back_pressed = false;
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}
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},
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true);
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}
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static bool hid_movie_input_callback(InputEvent* event, void* context) {
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furi_assert(context);
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HidMovie* hid_movie = context;
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bool consumed = false;
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if(event->type == InputTypeLong && event->key == InputKeyBack) {
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hid_hal_keyboard_release_all(hid_movie->hid);
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} else {
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consumed = true;
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if(event->type == InputTypePress) {
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hid_movie_process_press(hid_movie, event);
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consumed = true;
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} else if(event->type == InputTypeRelease) {
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hid_movie_process_release(hid_movie, event);
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consumed = true;
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}
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}
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return consumed;
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}
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HidMovie* hid_movie_alloc(Hid* hid) {
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HidMovie* hid_movie = malloc(sizeof(HidMovie));
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hid_movie->view = view_alloc();
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hid_movie->hid = hid;
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view_set_context(hid_movie->view, hid_movie);
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view_allocate_model(hid_movie->view, ViewModelTypeLocking, sizeof(HidMovieModel));
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view_set_draw_callback(hid_movie->view, hid_movie_draw_callback);
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view_set_input_callback(hid_movie->view, hid_movie_input_callback);
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with_view_model(
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hid_movie->view, HidMovieModel * model, { model->transport = hid->transport; }, true);
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return hid_movie;
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}
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void hid_movie_free(HidMovie* hid_movie) {
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furi_assert(hid_movie);
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view_free(hid_movie->view);
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free(hid_movie);
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}
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View* hid_movie_get_view(HidMovie* hid_movie) {
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furi_assert(hid_movie);
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return hid_movie->view;
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}
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void hid_movie_set_connected_status(HidMovie* hid_movie, bool connected) {
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furi_assert(hid_movie);
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with_view_model(
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hid_movie->view, HidMovieModel * model, { model->connected = connected; }, true);
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}
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