#include "hid_movie.h" #include #include #include #include #include "../hid.h" #include "hid_icons.h" #define TAG "HidMovie" struct HidMovie { View* view; Hid* hid; }; typedef struct { bool left_pressed; bool up_pressed; bool right_pressed; bool down_pressed; bool ok_pressed; bool connected; bool back_pressed; HidTransport transport; } HidMovieModel; static void hid_movie_draw_arrow(Canvas* canvas, uint8_t x, uint8_t y, CanvasDirection dir) { canvas_draw_triangle(canvas, x, y, 5, 3, dir); if(dir == CanvasDirectionBottomToTop) { canvas_draw_dot(canvas, x, y - 1); } else if(dir == CanvasDirectionTopToBottom) { canvas_draw_dot(canvas, x, y + 1); } else if(dir == CanvasDirectionRightToLeft) { canvas_draw_dot(canvas, x - 1, y); } else if(dir == CanvasDirectionLeftToRight) { canvas_draw_dot(canvas, x + 1, y); } } static void hid_movie_draw_callback(Canvas* canvas, void* context) { furi_assert(context); HidMovieModel* model = context; // Header if(model->transport == HidTransportBle) { if(model->connected) { canvas_draw_icon(canvas, 0, 0, &I_Ble_connected_15x15); } else { canvas_draw_icon(canvas, 0, 0, &I_Ble_disconnected_15x15); } } canvas_set_font(canvas, FontPrimary); elements_multiline_text_aligned(canvas, 17, 3, AlignLeft, AlignTop, "Movie"); canvas_set_font(canvas, FontSecondary); // Keypad circles canvas_draw_icon(canvas, 58, 3, &I_OutCircles_70x51); // Up if(model->up_pressed) { canvas_set_bitmap_mode(canvas, 1); canvas_draw_icon(canvas, 68, 6, &I_S_UP_31x15); canvas_set_bitmap_mode(canvas, 0); canvas_set_color(canvas, ColorWhite); } canvas_draw_icon(canvas, 79, 9, &I_Volup_8x6); canvas_set_color(canvas, ColorBlack); // Down if(model->down_pressed) { canvas_set_bitmap_mode(canvas, 1); canvas_draw_icon(canvas, 68, 36, &I_S_DOWN_31x15); canvas_set_bitmap_mode(canvas, 0); canvas_set_color(canvas, ColorWhite); } canvas_draw_icon(canvas, 80, 41, &I_Voldwn_6x6); canvas_set_color(canvas, ColorBlack); // Left if(model->left_pressed) { canvas_set_bitmap_mode(canvas, 1); canvas_draw_icon(canvas, 61, 13, &I_S_LEFT_15x31); canvas_set_bitmap_mode(canvas, 0); canvas_set_color(canvas, ColorWhite); } hid_movie_draw_arrow(canvas, 65, 28, CanvasDirectionRightToLeft); hid_movie_draw_arrow(canvas, 70, 28, CanvasDirectionRightToLeft); canvas_set_color(canvas, ColorBlack); // Right if(model->right_pressed) { canvas_set_bitmap_mode(canvas, 1); canvas_draw_icon(canvas, 91, 13, &I_S_RIGHT_15x31); canvas_set_bitmap_mode(canvas, 0); canvas_set_color(canvas, ColorWhite); } hid_movie_draw_arrow(canvas, 96, 28, CanvasDirectionLeftToRight); hid_movie_draw_arrow(canvas, 101, 28, CanvasDirectionLeftToRight); canvas_set_color(canvas, ColorBlack); // Ok if(model->ok_pressed) { canvas_set_bitmap_mode(canvas, 1); canvas_draw_icon(canvas, 74, 19, &I_Pressed_Button_19x19); canvas_set_bitmap_mode(canvas, 0); canvas_set_color(canvas, ColorWhite); } hid_movie_draw_arrow(canvas, 80, 28, CanvasDirectionLeftToRight); canvas_draw_line(canvas, 84, 26, 84, 30); canvas_draw_line(canvas, 86, 26, 86, 30); canvas_set_color(canvas, ColorBlack); // Exit if(model->back_pressed) { canvas_set_bitmap_mode(canvas, 1); canvas_draw_icon(canvas, 107, 33, &I_Pressed_Button_19x19); canvas_set_bitmap_mode(canvas, 0); canvas_set_color(canvas, ColorWhite); } canvas_draw_icon(canvas, 111, 38, &I_Pin_back_arrow_10x10); canvas_set_color(canvas, ColorBlack); canvas_draw_icon(canvas, 0, 54, &I_Pin_back_arrow_10x8); canvas_set_font(canvas, FontSecondary); elements_multiline_text_aligned(canvas, 13, 62, AlignLeft, AlignBottom, "Hold to exit"); } static void hid_movie_process_press(HidMovie* hid_movie, InputEvent* event) { with_view_model( hid_movie->view, HidMovieModel * model, { if(event->key == InputKeyUp) { model->up_pressed = true; hid_hal_consumer_key_press(hid_movie->hid, HID_CONSUMER_VOLUME_INCREMENT); } else if(event->key == InputKeyDown) { model->down_pressed = true; hid_hal_consumer_key_press(hid_movie->hid, HID_CONSUMER_VOLUME_DECREMENT); } else if(event->key == InputKeyLeft) { model->left_pressed = true; hid_hal_keyboard_press(hid_movie->hid, HID_KEYBOARD_LEFT_ARROW); } else if(event->key == InputKeyRight) { model->right_pressed = true; hid_hal_keyboard_press(hid_movie->hid, HID_KEYBOARD_RIGHT_ARROW); } else if(event->key == InputKeyOk) { model->ok_pressed = true; hid_hal_consumer_key_press(hid_movie->hid, HID_CONSUMER_PLAY_PAUSE); } else if(event->key == InputKeyBack) { model->back_pressed = true; } }, true); } static void hid_movie_process_release(HidMovie* hid_movie, InputEvent* event) { with_view_model( hid_movie->view, HidMovieModel * model, { if(event->key == InputKeyUp) { model->up_pressed = false; hid_hal_consumer_key_release(hid_movie->hid, HID_CONSUMER_VOLUME_INCREMENT); } else if(event->key == InputKeyDown) { model->down_pressed = false; hid_hal_consumer_key_release(hid_movie->hid, HID_CONSUMER_VOLUME_DECREMENT); } else if(event->key == InputKeyLeft) { model->left_pressed = false; hid_hal_keyboard_release(hid_movie->hid, HID_KEYBOARD_LEFT_ARROW); } else if(event->key == InputKeyRight) { model->right_pressed = false; hid_hal_keyboard_release(hid_movie->hid, HID_KEYBOARD_RIGHT_ARROW); } else if(event->key == InputKeyOk) { model->ok_pressed = false; hid_hal_consumer_key_release(hid_movie->hid, HID_CONSUMER_PLAY_PAUSE); } else if(event->key == InputKeyBack) { model->back_pressed = false; } }, true); } static bool hid_movie_input_callback(InputEvent* event, void* context) { furi_assert(context); HidMovie* hid_movie = context; bool consumed = false; if(event->type == InputTypeLong && event->key == InputKeyBack) { hid_hal_keyboard_release_all(hid_movie->hid); } else { consumed = true; if(event->type == InputTypePress) { hid_movie_process_press(hid_movie, event); consumed = true; } else if(event->type == InputTypeRelease) { hid_movie_process_release(hid_movie, event); consumed = true; } } return consumed; } HidMovie* hid_movie_alloc(Hid* hid) { HidMovie* hid_movie = malloc(sizeof(HidMovie)); hid_movie->view = view_alloc(); hid_movie->hid = hid; view_set_context(hid_movie->view, hid_movie); view_allocate_model(hid_movie->view, ViewModelTypeLocking, sizeof(HidMovieModel)); view_set_draw_callback(hid_movie->view, hid_movie_draw_callback); view_set_input_callback(hid_movie->view, hid_movie_input_callback); with_view_model( hid_movie->view, HidMovieModel * model, { model->transport = hid->transport; }, true); return hid_movie; } void hid_movie_free(HidMovie* hid_movie) { furi_assert(hid_movie); view_free(hid_movie->view); free(hid_movie); } View* hid_movie_get_view(HidMovie* hid_movie) { furi_assert(hid_movie); return hid_movie->view; } void hid_movie_set_connected_status(HidMovie* hid_movie, bool connected) { furi_assert(hid_movie); with_view_model( hid_movie->view, HidMovieModel * model, { model->connected = connected; }, true); }