unleashed-firmware/applications/services/desktop/scenes/desktop_scene_main.c
Nikolay Minaylov 15f92f765d
[FL-3479] Desktop: more favorites, configurable dummy mode (#2972)
* Desktop: more favorite app shortcuts
* Making PVS happy
* Desktop settings submenu fix

Co-authored-by: あく <alleteam@gmail.com>
2023-08-23 21:26:47 +09:00

266 lines
9.8 KiB
C

#include <furi.h>
#include <furi_hal.h>
#include <applications.h>
#include <assets_icons.h>
#include <loader/loader.h>
#include "../desktop_i.h"
#include "../views/desktop_events.h"
#include "../views/desktop_view_main.h"
#include "desktop_scene.h"
#include "desktop_scene_i.h"
#define TAG "DesktopSrv"
static void desktop_scene_main_new_idle_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopAnimationEventNewIdleAnimation);
}
static void desktop_scene_main_check_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopAnimationEventCheckAnimation);
}
static void desktop_scene_main_interact_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopAnimationEventInteractAnimation);
}
#ifdef APP_ARCHIVE
static void
desktop_switch_to_app(Desktop* desktop, const FlipperInternalApplication* flipper_app) {
furi_assert(desktop);
furi_assert(flipper_app);
furi_assert(flipper_app->app);
furi_assert(flipper_app->name);
if(furi_thread_get_state(desktop->scene_thread) != FuriThreadStateStopped) {
FURI_LOG_E("Desktop", "Thread is already running");
return;
}
FuriHalRtcHeapTrackMode mode = furi_hal_rtc_get_heap_track_mode();
if(mode > FuriHalRtcHeapTrackModeNone) {
furi_thread_enable_heap_trace(desktop->scene_thread);
} else {
furi_thread_disable_heap_trace(desktop->scene_thread);
}
furi_thread_set_name(desktop->scene_thread, flipper_app->name);
furi_thread_set_stack_size(desktop->scene_thread, flipper_app->stack_size);
furi_thread_set_callback(desktop->scene_thread, flipper_app->app);
furi_thread_start(desktop->scene_thread);
}
#endif
static inline bool desktop_scene_main_check_none(const char* str) {
return (str[1] == '\0' && str[0] == '?');
}
static void desktop_scene_main_open_app_or_profile(Desktop* desktop, FavoriteApp* application) {
bool load_ok = false;
if(strlen(application->name_or_path) > 0) {
if(desktop_scene_main_check_none(application->name_or_path)) {
// skip loading
load_ok = true;
} else if(
loader_start(desktop->loader, application->name_or_path, NULL, NULL) ==
LoaderStatusOk) {
load_ok = true;
}
}
if(!load_ok) {
loader_start(desktop->loader, "Passport", NULL, NULL);
}
}
static void desktop_scene_main_start_favorite(Desktop* desktop, FavoriteApp* application) {
if(strlen(application->name_or_path) > 0) {
if(!desktop_scene_main_check_none(application->name_or_path)) {
loader_start_with_gui_error(desktop->loader, application->name_or_path, NULL);
}
} else {
loader_start(desktop->loader, LOADER_APPLICATIONS_NAME, NULL, NULL);
}
}
void desktop_scene_main_callback(DesktopEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
if(desktop->in_transition) return;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
void desktop_scene_main_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
DesktopMainView* main_view = desktop->main_view;
animation_manager_set_context(desktop->animation_manager, desktop);
animation_manager_set_new_idle_callback(
desktop->animation_manager, desktop_scene_main_new_idle_animation_callback);
animation_manager_set_check_callback(
desktop->animation_manager, desktop_scene_main_check_animation_callback);
animation_manager_set_interact_callback(
desktop->animation_manager, desktop_scene_main_interact_animation_callback);
desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdMain);
}
bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopMainEventOpenMenu: {
Loader* loader = furi_record_open(RECORD_LOADER);
loader_show_menu(loader);
furi_record_close(RECORD_LOADER);
consumed = true;
} break;
case DesktopMainEventLock:
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
desktop_lock(desktop);
consumed = true;
break;
case DesktopMainEventOpenLockMenu:
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu);
consumed = true;
break;
case DesktopMainEventOpenDebug:
scene_manager_next_scene(desktop->scene_manager, DesktopSceneDebug);
consumed = true;
break;
case DesktopMainEventOpenArchive:
#ifdef APP_ARCHIVE
desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
#endif
consumed = true;
break;
case DesktopMainEventOpenPowerOff: {
loader_start(desktop->loader, "Power", "off", NULL);
consumed = true;
break;
}
case DesktopMainEventOpenFavoriteLeftShort:
DESKTOP_SETTINGS_LOAD(&desktop->settings);
desktop_scene_main_start_favorite(
desktop, &desktop->settings.favorite_apps[FavoriteAppLeftShort]);
consumed = true;
break;
case DesktopMainEventOpenFavoriteLeftLong:
DESKTOP_SETTINGS_LOAD(&desktop->settings);
desktop_scene_main_start_favorite(
desktop, &desktop->settings.favorite_apps[FavoriteAppLeftLong]);
consumed = true;
break;
case DesktopMainEventOpenFavoriteRightShort:
DESKTOP_SETTINGS_LOAD(&desktop->settings);
desktop_scene_main_start_favorite(
desktop, &desktop->settings.favorite_apps[FavoriteAppRightShort]);
consumed = true;
break;
case DesktopMainEventOpenFavoriteRightLong:
DESKTOP_SETTINGS_LOAD(&desktop->settings);
desktop_scene_main_start_favorite(
desktop, &desktop->settings.favorite_apps[FavoriteAppRightLong]);
consumed = true;
break;
case DesktopAnimationEventCheckAnimation:
animation_manager_check_blocking_process(desktop->animation_manager);
consumed = true;
break;
case DesktopAnimationEventNewIdleAnimation:
animation_manager_new_idle_process(desktop->animation_manager);
consumed = true;
break;
case DesktopAnimationEventInteractAnimation:
if(!animation_manager_interact_process(desktop->animation_manager)) {
DESKTOP_SETTINGS_LOAD(&desktop->settings);
if(!desktop->settings.dummy_mode) {
desktop_scene_main_open_app_or_profile(
desktop, &desktop->settings.favorite_apps[FavoriteAppRightShort]);
} else {
desktop_scene_main_open_app_or_profile(
desktop, &desktop->settings.dummy_apps[DummyAppRight]);
}
}
consumed = true;
break;
case DesktopDummyEventOpenLeft:
desktop_scene_main_open_app_or_profile(
desktop, &desktop->settings.dummy_apps[DummyAppLeft]);
break;
case DesktopDummyEventOpenDown:
desktop_scene_main_open_app_or_profile(
desktop, &desktop->settings.dummy_apps[DummyAppDown]);
break;
case DesktopDummyEventOpenOk:
desktop_scene_main_open_app_or_profile(
desktop, &desktop->settings.dummy_apps[DummyAppOk]);
break;
case DesktopDummyEventOpenUpLong:
if(!desktop_scene_main_check_none(
desktop->settings.dummy_apps[DummyAppUpLong].name_or_path)) {
desktop_scene_main_open_app_or_profile(
desktop, &desktop->settings.dummy_apps[DummyAppUpLong]);
} else {
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
desktop_lock(desktop);
}
break;
case DesktopDummyEventOpenDownLong:
desktop_scene_main_open_app_or_profile(
desktop, &desktop->settings.dummy_apps[DummyAppDownLong]);
break;
case DesktopDummyEventOpenLeftLong:
desktop_scene_main_open_app_or_profile(
desktop, &desktop->settings.dummy_apps[DummyAppLeftLong]);
break;
case DesktopDummyEventOpenRightLong:
desktop_scene_main_open_app_or_profile(
desktop, &desktop->settings.dummy_apps[DummyAppRightLong]);
break;
case DesktopDummyEventOpenOkLong:
desktop_scene_main_open_app_or_profile(
desktop, &desktop->settings.dummy_apps[DummyAppOkLong]);
break;
case DesktopLockedEventUpdate:
desktop_view_locked_update(desktop->locked_view);
consumed = true;
break;
default:
break;
}
}
return consumed;
}
void desktop_scene_main_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
animation_manager_set_check_callback(desktop->animation_manager, NULL);
animation_manager_set_interact_callback(desktop->animation_manager, NULL);
animation_manager_set_context(desktop->animation_manager, desktop);
}