[FL-3479] Desktop: more favorites, configurable dummy mode (#2972)

* Desktop: more favorite app shortcuts
* Making PVS happy
* Desktop settings submenu fix

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
Nikolay Minaylov 2023-08-23 15:26:47 +03:00 committed by GitHub
parent dc7517e5fd
commit 15f92f765d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
12 changed files with 244 additions and 97 deletions

View file

@ -128,8 +128,8 @@ static bool bubble_animation_input_callback(InputEvent* event, void* context) {
if(event->key == InputKeyRight) {
/* Right button reserved for animation activation, so consume */
consumed = true;
if(event->type == InputTypeShort) {
consumed = true;
if(animation_view->interact_callback) {
animation_view->interact_callback(animation_view->interact_callback_context);
}

View file

@ -65,8 +65,8 @@ static bool one_shot_view_input(InputEvent* event, void* context) {
if(!consumed) {
if(event->key == InputKeyRight) {
/* Right button reserved for animation activation, so consume */
consumed = true;
if(event->type == InputTypeShort) {
consumed = true;
if(view->interact_callback) {
view->interact_callback(view->interact_callback_context);
}

View file

@ -223,7 +223,6 @@ void desktop_lock(Desktop* desktop) {
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
notification_message(desktop->notification, &sequence_display_backlight_off_delay_1000);
DesktopStatus status = {.locked = true};
furi_pubsub_publish(desktop->status_pubsub, &status);

View file

@ -8,7 +8,7 @@
#include <toolbox/saved_struct.h>
#include <storage/storage.h>
#define DESKTOP_SETTINGS_VER (9)
#define DESKTOP_SETTINGS_VER (10)
#define DESKTOP_SETTINGS_PATH INT_PATH(DESKTOP_SETTINGS_FILE_NAME)
#define DESKTOP_SETTINGS_MAGIC (0x17)
@ -36,6 +36,22 @@
#define MIN_PIN_SIZE 4
#define MAX_APP_LENGTH 128
typedef enum {
FavoriteAppLeftShort = 0,
FavoriteAppLeftLong,
FavoriteAppRightShort,
FavoriteAppRightLong,
FavoriteAppNumber,
} FavoriteAppShortcut;
typedef enum {
DummyAppLeft = 0,
DummyAppRight,
DummyAppDown,
DummyAppOk,
DummyAppNumber,
} DummyAppShortcut;
typedef struct {
InputKey data[MAX_PIN_SIZE];
uint8_t length;
@ -46,10 +62,10 @@ typedef struct {
} FavoriteApp;
typedef struct {
FavoriteApp favorite_primary;
FavoriteApp favorite_secondary;
PinCode pin_code;
uint32_t auto_lock_delay_ms;
uint8_t dummy_mode;
uint8_t display_clock;
FavoriteApp favorite_apps[FavoriteAppNumber];
FavoriteApp dummy_apps[DummyAppNumber];
} DesktopSettings;

View file

@ -87,6 +87,10 @@ bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
desktop_unlock(desktop);
consumed = true;
break;
case DesktopLockedEventDoorsClosed:
notification_message(desktop->notification, &sequence_display_backlight_off);
consumed = true;
break;
case DesktopLockedEventUpdate:
if(desktop_view_locked_is_locked_hint_visible(desktop->locked_view)) {
notification_message(desktop->notification, &sequence_display_backlight_off);

View file

@ -12,10 +12,6 @@
#define TAG "DesktopSrv"
#define MUSIC_PLAYER_APP EXT_PATH("/apps/Media/music_player.fap")
#define SNAKE_GAME_APP EXT_PATH("/apps/Games/snake_game.fap")
#define CLOCK_APP EXT_PATH("/apps/Tools/clock.fap")
static void desktop_scene_main_new_idle_animation_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
@ -65,8 +61,15 @@ static void
}
#endif
static void desktop_scene_main_open_app_or_profile(Desktop* desktop, const char* path) {
if(loader_start_with_gui_error(desktop->loader, path, NULL) != LoaderStatusOk) {
static void desktop_scene_main_open_app_or_profile(Desktop* desktop, FavoriteApp* application) {
bool load_ok = false;
if(strlen(application->name_or_path) > 0) {
if(loader_start(desktop->loader, application->name_or_path, NULL, NULL) ==
LoaderStatusOk) {
load_ok = true;
}
}
if(!load_ok) {
loader_start(desktop->loader, "Passport", NULL, NULL);
}
}
@ -115,6 +118,11 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
consumed = true;
} break;
case DesktopMainEventLock:
desktop_lock(desktop);
consumed = true;
break;
case DesktopMainEventOpenLockMenu:
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu);
consumed = true;
@ -138,16 +146,31 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
break;
}
case DesktopMainEventOpenFavoritePrimary:
case DesktopMainEventOpenFavoriteLeftShort:
DESKTOP_SETTINGS_LOAD(&desktop->settings);
desktop_scene_main_start_favorite(desktop, &desktop->settings.favorite_primary);
desktop_scene_main_start_favorite(
desktop, &desktop->settings.favorite_apps[FavoriteAppLeftShort]);
consumed = true;
break;
case DesktopMainEventOpenFavoriteSecondary:
case DesktopMainEventOpenFavoriteLeftLong:
DESKTOP_SETTINGS_LOAD(&desktop->settings);
desktop_scene_main_start_favorite(desktop, &desktop->settings.favorite_secondary);
desktop_scene_main_start_favorite(
desktop, &desktop->settings.favorite_apps[FavoriteAppLeftLong]);
consumed = true;
break;
case DesktopMainEventOpenFavoriteRightShort:
DESKTOP_SETTINGS_LOAD(&desktop->settings);
desktop_scene_main_start_favorite(
desktop, &desktop->settings.favorite_apps[FavoriteAppRightShort]);
consumed = true;
break;
case DesktopMainEventOpenFavoriteRightLong:
DESKTOP_SETTINGS_LOAD(&desktop->settings);
desktop_scene_main_start_favorite(
desktop, &desktop->settings.favorite_apps[FavoriteAppRightLong]);
consumed = true;
break;
case DesktopAnimationEventCheckAnimation:
animation_manager_check_blocking_process(desktop->animation_manager);
consumed = true;
@ -158,26 +181,31 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
break;
case DesktopAnimationEventInteractAnimation:
if(!animation_manager_interact_process(desktop->animation_manager)) {
loader_start(desktop->loader, "Passport", NULL, NULL);
DESKTOP_SETTINGS_LOAD(&desktop->settings);
if(!desktop->settings.dummy_mode) {
desktop_scene_main_open_app_or_profile(
desktop, &desktop->settings.favorite_apps[FavoriteAppRightShort]);
} else {
desktop_scene_main_open_app_or_profile(
desktop, &desktop->settings.dummy_apps[DummyAppRight]);
}
}
consumed = true;
break;
case DesktopMainEventOpenPassport: {
loader_start(desktop->loader, "Passport", NULL, NULL);
case DesktopDummyEventOpenLeft:
desktop_scene_main_open_app_or_profile(
desktop, &desktop->settings.dummy_apps[DummyAppLeft]);
break;
}
case DesktopMainEventOpenGame: {
desktop_scene_main_open_app_or_profile(desktop, SNAKE_GAME_APP);
case DesktopDummyEventOpenDown:
desktop_scene_main_open_app_or_profile(
desktop, &desktop->settings.dummy_apps[DummyAppDown]);
break;
}
case DesktopMainEventOpenClock: {
desktop_scene_main_open_app_or_profile(desktop, CLOCK_APP);
case DesktopDummyEventOpenOk:
desktop_scene_main_open_app_or_profile(
desktop, &desktop->settings.dummy_apps[DummyAppOk]);
break;
}
case DesktopMainEventOpenMusicPlayer: {
desktop_scene_main_open_app_or_profile(desktop, MUSIC_PLAYER_APP);
break;
}
case DesktopLockedEventUpdate:
desktop_view_locked_update(desktop->locked_view);
consumed = true;

View file

@ -1,22 +1,25 @@
#pragma once
typedef enum {
DesktopMainEventLock,
DesktopMainEventOpenLockMenu,
DesktopMainEventOpenArchive,
DesktopMainEventOpenFavoritePrimary,
DesktopMainEventOpenFavoriteSecondary,
DesktopMainEventOpenFavoriteLeftShort,
DesktopMainEventOpenFavoriteLeftLong,
DesktopMainEventOpenFavoriteRightShort,
DesktopMainEventOpenFavoriteRightLong,
DesktopMainEventOpenMenu,
DesktopMainEventOpenDebug,
DesktopMainEventOpenPassport,
DesktopMainEventOpenPowerOff,
DesktopMainEventOpenGame,
DesktopMainEventOpenClock,
DesktopMainEventOpenMusicPlayer,
DesktopDummyEventOpenLeft,
DesktopDummyEventOpenDown,
DesktopDummyEventOpenOk,
DesktopLockedEventUnlocked,
DesktopLockedEventUpdate,
DesktopLockedEventShowPinInput,
DesktopLockedEventDoorsClosed,
DesktopPinInputEventResetWrongPinLabel,
DesktopPinInputEventUnlocked,

View file

@ -99,6 +99,7 @@ void desktop_view_locked_update(DesktopViewLocked* locked_view) {
if(view_state == DesktopViewLockedStateDoorsClosing &&
!desktop_view_locked_doors_move(model)) {
locked_view->callback(DesktopLockedEventDoorsClosed, locked_view->context);
model->view_state = DesktopViewLockedStateLocked;
} else if(view_state == DesktopViewLockedStateLockedHintShown) {
model->view_state = DesktopViewLockedStateLocked;

View file

@ -59,28 +59,32 @@ bool desktop_main_input_callback(InputEvent* event, void* context) {
} else if(event->key == InputKeyDown) {
main_view->callback(DesktopMainEventOpenArchive, main_view->context);
} else if(event->key == InputKeyLeft) {
main_view->callback(DesktopMainEventOpenFavoritePrimary, main_view->context);
main_view->callback(DesktopMainEventOpenFavoriteLeftShort, main_view->context);
}
// Right key is handled by animation manager
// Right key short is handled by animation manager
} else if(event->type == InputTypeLong) {
if(event->key == InputKeyDown) {
if(event->key == InputKeyUp) {
main_view->callback(DesktopMainEventLock, main_view->context);
} else if(event->key == InputKeyDown) {
main_view->callback(DesktopMainEventOpenDebug, main_view->context);
} else if(event->key == InputKeyLeft) {
main_view->callback(DesktopMainEventOpenFavoriteSecondary, main_view->context);
main_view->callback(DesktopMainEventOpenFavoriteLeftLong, main_view->context);
} else if(event->key == InputKeyRight) {
main_view->callback(DesktopMainEventOpenFavoriteRightLong, main_view->context);
}
}
} else {
if(event->type == InputTypeShort) {
if(event->key == InputKeyOk) {
main_view->callback(DesktopMainEventOpenGame, main_view->context);
main_view->callback(DesktopDummyEventOpenOk, main_view->context);
} else if(event->key == InputKeyUp) {
main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
} else if(event->key == InputKeyDown) {
main_view->callback(DesktopMainEventOpenMusicPlayer, main_view->context);
main_view->callback(DesktopDummyEventOpenDown, main_view->context);
} else if(event->key == InputKeyLeft) {
main_view->callback(DesktopMainEventOpenClock, main_view->context);
main_view->callback(DesktopDummyEventOpenLeft, main_view->context);
}
// Right key is handled by animation manager
// Right key short is handled by animation manager
}
}

View file

@ -1,17 +1,19 @@
#include "../desktop_settings_app.h"
#include "applications.h"
#include "desktop_settings_scene.h"
#include "desktop_settings_scene_i.h"
#include <flipper_application/flipper_application.h>
#include <storage/storage.h>
#include <dialogs/dialogs.h>
#define APPS_COUNT (FLIPPER_APPS_COUNT + FLIPPER_EXTERNAL_APPS_COUNT)
#define EXTERNAL_BROWSER_NAME ("Apps")
#define EXTERNAL_BROWSER_INDEX (APPS_COUNT + 1)
#define DEFAULT_INDEX (0)
#define EXTERNAL_BROWSER_NAME ("Apps Menu (Default)")
#define PASSPORT_NAME ("Passport (Default)")
#define EXTERNAL_APPLICATION_INDEX (1)
#define EXTERNAL_APPLICATION_NAME ("[Select App]")
#define EXTERNAL_APPLICATION_INDEX (APPS_COUNT + 2)
#define PRESELECTED_SPECIAL 0xffffffff
@ -55,28 +57,32 @@ void desktop_settings_scene_favorite_on_enter(void* context) {
Submenu* submenu = app->submenu;
submenu_reset(submenu);
uint32_t primary_favorite =
uint32_t favorite_id =
scene_manager_get_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite);
uint32_t pre_select_item = PRESELECTED_SPECIAL;
FavoriteApp* curr_favorite_app = primary_favorite ? &app->settings.favorite_primary :
&app->settings.favorite_secondary;
FavoriteApp* curr_favorite_app = NULL;
bool is_dummy_app = false;
bool default_passport = false;
for(size_t i = 0; i < APPS_COUNT; i++) {
const char* name = favorite_fap_get_app_name(i);
submenu_add_item(submenu, name, i, desktop_settings_scene_favorite_submenu_callback, app);
// Select favorite item in submenu
if(!strcmp(name, curr_favorite_app->name_or_path)) {
pre_select_item = i;
if((favorite_id & SCENE_STATE_SET_DUMMY_APP) == 0) {
furi_assert(favorite_id < FavoriteAppNumber);
curr_favorite_app = &app->settings.favorite_apps[favorite_id];
if(favorite_id == FavoriteAppRightShort) {
default_passport = true;
}
} else {
favorite_id &= ~(SCENE_STATE_SET_DUMMY_APP);
furi_assert(favorite_id < DummyAppNumber);
curr_favorite_app = &app->settings.dummy_apps[favorite_id];
is_dummy_app = true;
default_passport = true;
}
// Special case: Application browser
submenu_add_item(
submenu,
EXTERNAL_BROWSER_NAME,
EXTERNAL_BROWSER_INDEX,
default_passport ? (PASSPORT_NAME) : (EXTERNAL_BROWSER_NAME),
DEFAULT_INDEX,
desktop_settings_scene_favorite_submenu_callback,
app);
@ -88,16 +94,29 @@ void desktop_settings_scene_favorite_on_enter(void* context) {
desktop_settings_scene_favorite_submenu_callback,
app);
if(!is_dummy_app) {
for(size_t i = 0; i < APPS_COUNT; i++) {
const char* name = favorite_fap_get_app_name(i);
submenu_add_item(
submenu, name, i + 2, desktop_settings_scene_favorite_submenu_callback, app);
// Select favorite item in submenu
if(!strcmp(name, curr_favorite_app->name_or_path)) {
pre_select_item = i + 2;
}
}
}
if(pre_select_item == PRESELECTED_SPECIAL) {
if(curr_favorite_app->name_or_path[0] == '\0') {
pre_select_item = EXTERNAL_BROWSER_INDEX;
pre_select_item = DEFAULT_INDEX;
} else {
pre_select_item = EXTERNAL_APPLICATION_INDEX;
}
}
submenu_set_header(
submenu, primary_favorite ? "Primary favorite app:" : "Secondary favorite app:");
submenu_set_header(submenu, is_dummy_app ? ("Dummy Mode app:") : ("Favorite app:"));
submenu_set_selected_item(submenu, pre_select_item); // If set during loop, visual glitch.
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
@ -108,13 +127,20 @@ bool desktop_settings_scene_favorite_on_event(void* context, SceneManagerEvent e
bool consumed = false;
FuriString* temp_path = furi_string_alloc_set_str(EXT_PATH("apps"));
uint32_t primary_favorite =
uint32_t favorite_id =
scene_manager_get_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite);
FavoriteApp* curr_favorite_app = primary_favorite ? &app->settings.favorite_primary :
&app->settings.favorite_secondary;
FavoriteApp* curr_favorite_app = NULL;
if((favorite_id & SCENE_STATE_SET_DUMMY_APP) == 0) {
furi_assert(favorite_id < FavoriteAppNumber);
curr_favorite_app = &app->settings.favorite_apps[favorite_id];
} else {
favorite_id &= ~(SCENE_STATE_SET_DUMMY_APP);
furi_assert(favorite_id < DummyAppNumber);
curr_favorite_app = &app->settings.dummy_apps[favorite_id];
}
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == EXTERNAL_BROWSER_INDEX) {
if(event.event == DEFAULT_INDEX) {
curr_favorite_app->name_or_path[0] = '\0';
consumed = true;
} else if(event.event == EXTERNAL_APPLICATION_INDEX) {
@ -142,7 +168,8 @@ bool desktop_settings_scene_favorite_on_event(void* context, SceneManagerEvent e
consumed = true;
}
} else {
const char* name = favorite_fap_get_app_name(event.event);
size_t app_index = event.event - 2;
const char* name = favorite_fap_get_app_name(app_index);
if(name) strncpy(curr_favorite_app->name_or_path, name, MAX_APP_LENGTH);
consumed = true;
}

View file

@ -5,3 +5,6 @@
#define SCENE_STATE_PIN_ERROR_MISMATCH (0)
#define SCENE_STATE_PIN_ERROR_WRONG (1)
#define SCENE_STATE_SET_FAVORITE_APP (0)
#define SCENE_STATE_SET_DUMMY_APP (1 << 8)

View file

@ -3,15 +3,24 @@
#include "../desktop_settings_app.h"
#include "desktop_settings_scene.h"
#include "desktop_settings_scene_i.h"
#define SCENE_EVENT_SELECT_FAVORITE_PRIMARY 0
#define SCENE_EVENT_SELECT_FAVORITE_SECONDARY 1
#define SCENE_EVENT_SELECT_PIN_SETUP 2
#define SCENE_EVENT_SELECT_AUTO_LOCK_DELAY 3
#define SCENE_EVENT_SELECT_CLOCK_DISPLAY 4
typedef enum {
DesktopSettingsPinSetup = 0,
DesktopSettingsAutoLockDelay,
DesktopSettingsClockDisplay,
DesktopSettingsFavoriteLeftShort,
DesktopSettingsFavoriteLeftLong,
DesktopSettingsFavoriteRightShort,
DesktopSettingsFavoriteRightLong,
DesktopSettingsDummyLeft,
DesktopSettingsDummyRight,
DesktopSettingsDummyDown,
DesktopSettingsDummyOk,
} DesktopSettingsEntry;
#define AUTO_LOCK_DELAY_COUNT 6
const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = {
static const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = {
"OFF",
"30s",
"60s",
@ -19,8 +28,7 @@ const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = {
"5min",
"10min",
};
const uint32_t auto_lock_delay_value[AUTO_LOCK_DELAY_COUNT] =
static const uint32_t auto_lock_delay_value[AUTO_LOCK_DELAY_COUNT] =
{0, 30000, 60000, 120000, 300000, 600000};
#define CLOCK_ENABLE_COUNT 2
@ -59,10 +67,6 @@ void desktop_settings_scene_start_on_enter(void* context) {
VariableItem* item;
uint8_t value_index;
variable_item_list_add(variable_item_list, "Primary Favorite App", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "Secondary Favorite App", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "PIN Setup", 1, NULL, NULL);
item = variable_item_list_add(
@ -72,8 +76,6 @@ void desktop_settings_scene_start_on_enter(void* context) {
desktop_settings_scene_start_auto_lock_delay_changed,
app);
variable_item_list_set_enter_callback(
variable_item_list, desktop_settings_scene_start_var_list_enter_callback, app);
value_index = value_index_uint32(
app->settings.auto_lock_delay_ms, auto_lock_delay_value, AUTO_LOCK_DELAY_COUNT);
variable_item_set_current_value_index(item, value_index);
@ -91,6 +93,19 @@ void desktop_settings_scene_start_on_enter(void* context) {
variable_item_set_current_value_index(item, value_index);
variable_item_set_current_value_text(item, clock_enable_text[value_index]);
variable_item_list_add(variable_item_list, "Favorite App - Left Short", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "Favorite App - Left Long", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "Favorite App - Right Short", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "Favorite App - Right Long", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "Dummy Mode App - Left", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "Dummy Mode App - Right", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "Dummy Mode App - Down", 1, NULL, NULL);
variable_item_list_add(variable_item_list, "Dummy Mode App - Ok", 1, NULL, NULL);
variable_item_list_set_enter_callback(
variable_item_list, desktop_settings_scene_start_var_list_enter_callback, app);
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewVarItemList);
}
@ -100,25 +115,72 @@ bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent even
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case SCENE_EVENT_SELECT_FAVORITE_PRIMARY:
scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 1);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
consumed = true;
break;
case SCENE_EVENT_SELECT_FAVORITE_SECONDARY:
scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 0);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
consumed = true;
break;
case SCENE_EVENT_SELECT_PIN_SETUP:
case DesktopSettingsPinSetup:
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinMenu);
consumed = true;
break;
case SCENE_EVENT_SELECT_AUTO_LOCK_DELAY:
case SCENE_EVENT_SELECT_CLOCK_DISPLAY:
consumed = true;
case DesktopSettingsFavoriteLeftShort:
scene_manager_set_scene_state(
app->scene_manager,
DesktopSettingsAppSceneFavorite,
SCENE_STATE_SET_FAVORITE_APP | FavoriteAppLeftShort);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
break;
case DesktopSettingsFavoriteLeftLong:
scene_manager_set_scene_state(
app->scene_manager,
DesktopSettingsAppSceneFavorite,
SCENE_STATE_SET_FAVORITE_APP | FavoriteAppLeftLong);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
break;
case DesktopSettingsFavoriteRightShort:
scene_manager_set_scene_state(
app->scene_manager,
DesktopSettingsAppSceneFavorite,
SCENE_STATE_SET_FAVORITE_APP | FavoriteAppRightShort);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
break;
case DesktopSettingsFavoriteRightLong:
scene_manager_set_scene_state(
app->scene_manager,
DesktopSettingsAppSceneFavorite,
SCENE_STATE_SET_FAVORITE_APP | FavoriteAppRightLong);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
break;
case DesktopSettingsDummyLeft:
scene_manager_set_scene_state(
app->scene_manager,
DesktopSettingsAppSceneFavorite,
SCENE_STATE_SET_DUMMY_APP | DummyAppLeft);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
break;
case DesktopSettingsDummyRight:
scene_manager_set_scene_state(
app->scene_manager,
DesktopSettingsAppSceneFavorite,
SCENE_STATE_SET_DUMMY_APP | DummyAppRight);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
break;
case DesktopSettingsDummyDown:
scene_manager_set_scene_state(
app->scene_manager,
DesktopSettingsAppSceneFavorite,
SCENE_STATE_SET_DUMMY_APP | DummyAppDown);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
break;
case DesktopSettingsDummyOk:
scene_manager_set_scene_state(
app->scene_manager,
DesktopSettingsAppSceneFavorite,
SCENE_STATE_SET_DUMMY_APP | DummyAppOk);
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
break;
default:
break;
}
consumed = true;
}
return consumed;
}