mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-10 06:54:19 +00:00
[FL-3479] Desktop: more favorites, configurable dummy mode (#2972)
* Desktop: more favorite app shortcuts * Making PVS happy * Desktop settings submenu fix Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
parent
dc7517e5fd
commit
15f92f765d
12 changed files with 244 additions and 97 deletions
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@ -128,8 +128,8 @@ static bool bubble_animation_input_callback(InputEvent* event, void* context) {
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if(event->key == InputKeyRight) {
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/* Right button reserved for animation activation, so consume */
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consumed = true;
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if(event->type == InputTypeShort) {
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consumed = true;
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if(animation_view->interact_callback) {
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animation_view->interact_callback(animation_view->interact_callback_context);
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}
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@ -65,8 +65,8 @@ static bool one_shot_view_input(InputEvent* event, void* context) {
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if(!consumed) {
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if(event->key == InputKeyRight) {
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/* Right button reserved for animation activation, so consume */
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consumed = true;
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if(event->type == InputTypeShort) {
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consumed = true;
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if(view->interact_callback) {
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view->interact_callback(view->interact_callback_context);
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}
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@ -223,7 +223,6 @@ void desktop_lock(Desktop* desktop) {
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scene_manager_set_scene_state(
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desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_FIRST_ENTER);
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
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notification_message(desktop->notification, &sequence_display_backlight_off_delay_1000);
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DesktopStatus status = {.locked = true};
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furi_pubsub_publish(desktop->status_pubsub, &status);
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@ -8,7 +8,7 @@
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#include <toolbox/saved_struct.h>
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#include <storage/storage.h>
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#define DESKTOP_SETTINGS_VER (9)
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#define DESKTOP_SETTINGS_VER (10)
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#define DESKTOP_SETTINGS_PATH INT_PATH(DESKTOP_SETTINGS_FILE_NAME)
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#define DESKTOP_SETTINGS_MAGIC (0x17)
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@ -36,6 +36,22 @@
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#define MIN_PIN_SIZE 4
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#define MAX_APP_LENGTH 128
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typedef enum {
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FavoriteAppLeftShort = 0,
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FavoriteAppLeftLong,
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FavoriteAppRightShort,
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FavoriteAppRightLong,
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FavoriteAppNumber,
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} FavoriteAppShortcut;
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typedef enum {
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DummyAppLeft = 0,
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DummyAppRight,
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DummyAppDown,
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DummyAppOk,
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DummyAppNumber,
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} DummyAppShortcut;
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typedef struct {
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InputKey data[MAX_PIN_SIZE];
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uint8_t length;
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@ -46,10 +62,10 @@ typedef struct {
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} FavoriteApp;
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typedef struct {
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FavoriteApp favorite_primary;
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FavoriteApp favorite_secondary;
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PinCode pin_code;
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uint32_t auto_lock_delay_ms;
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uint8_t dummy_mode;
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uint8_t display_clock;
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FavoriteApp favorite_apps[FavoriteAppNumber];
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FavoriteApp dummy_apps[DummyAppNumber];
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} DesktopSettings;
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@ -87,6 +87,10 @@ bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
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desktop_unlock(desktop);
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consumed = true;
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break;
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case DesktopLockedEventDoorsClosed:
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notification_message(desktop->notification, &sequence_display_backlight_off);
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consumed = true;
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break;
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case DesktopLockedEventUpdate:
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if(desktop_view_locked_is_locked_hint_visible(desktop->locked_view)) {
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notification_message(desktop->notification, &sequence_display_backlight_off);
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@ -12,10 +12,6 @@
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#define TAG "DesktopSrv"
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#define MUSIC_PLAYER_APP EXT_PATH("/apps/Media/music_player.fap")
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#define SNAKE_GAME_APP EXT_PATH("/apps/Games/snake_game.fap")
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#define CLOCK_APP EXT_PATH("/apps/Tools/clock.fap")
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static void desktop_scene_main_new_idle_animation_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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@ -65,8 +61,15 @@ static void
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}
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#endif
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static void desktop_scene_main_open_app_or_profile(Desktop* desktop, const char* path) {
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if(loader_start_with_gui_error(desktop->loader, path, NULL) != LoaderStatusOk) {
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static void desktop_scene_main_open_app_or_profile(Desktop* desktop, FavoriteApp* application) {
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bool load_ok = false;
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if(strlen(application->name_or_path) > 0) {
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if(loader_start(desktop->loader, application->name_or_path, NULL, NULL) ==
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LoaderStatusOk) {
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load_ok = true;
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}
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}
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if(!load_ok) {
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loader_start(desktop->loader, "Passport", NULL, NULL);
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}
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}
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@ -115,6 +118,11 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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consumed = true;
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} break;
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case DesktopMainEventLock:
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desktop_lock(desktop);
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consumed = true;
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break;
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case DesktopMainEventOpenLockMenu:
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu);
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consumed = true;
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@ -138,16 +146,31 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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break;
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}
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case DesktopMainEventOpenFavoritePrimary:
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case DesktopMainEventOpenFavoriteLeftShort:
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DESKTOP_SETTINGS_LOAD(&desktop->settings);
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desktop_scene_main_start_favorite(desktop, &desktop->settings.favorite_primary);
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desktop_scene_main_start_favorite(
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desktop, &desktop->settings.favorite_apps[FavoriteAppLeftShort]);
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consumed = true;
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break;
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case DesktopMainEventOpenFavoriteSecondary:
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case DesktopMainEventOpenFavoriteLeftLong:
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DESKTOP_SETTINGS_LOAD(&desktop->settings);
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desktop_scene_main_start_favorite(desktop, &desktop->settings.favorite_secondary);
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desktop_scene_main_start_favorite(
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desktop, &desktop->settings.favorite_apps[FavoriteAppLeftLong]);
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consumed = true;
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break;
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case DesktopMainEventOpenFavoriteRightShort:
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DESKTOP_SETTINGS_LOAD(&desktop->settings);
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desktop_scene_main_start_favorite(
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desktop, &desktop->settings.favorite_apps[FavoriteAppRightShort]);
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consumed = true;
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break;
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case DesktopMainEventOpenFavoriteRightLong:
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DESKTOP_SETTINGS_LOAD(&desktop->settings);
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desktop_scene_main_start_favorite(
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desktop, &desktop->settings.favorite_apps[FavoriteAppRightLong]);
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consumed = true;
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break;
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case DesktopAnimationEventCheckAnimation:
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animation_manager_check_blocking_process(desktop->animation_manager);
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consumed = true;
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@ -158,26 +181,31 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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break;
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case DesktopAnimationEventInteractAnimation:
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if(!animation_manager_interact_process(desktop->animation_manager)) {
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loader_start(desktop->loader, "Passport", NULL, NULL);
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DESKTOP_SETTINGS_LOAD(&desktop->settings);
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if(!desktop->settings.dummy_mode) {
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desktop_scene_main_open_app_or_profile(
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desktop, &desktop->settings.favorite_apps[FavoriteAppRightShort]);
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} else {
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desktop_scene_main_open_app_or_profile(
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desktop, &desktop->settings.dummy_apps[DummyAppRight]);
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}
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}
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consumed = true;
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break;
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case DesktopMainEventOpenPassport: {
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loader_start(desktop->loader, "Passport", NULL, NULL);
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case DesktopDummyEventOpenLeft:
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desktop_scene_main_open_app_or_profile(
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desktop, &desktop->settings.dummy_apps[DummyAppLeft]);
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break;
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}
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case DesktopMainEventOpenGame: {
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desktop_scene_main_open_app_or_profile(desktop, SNAKE_GAME_APP);
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case DesktopDummyEventOpenDown:
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desktop_scene_main_open_app_or_profile(
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desktop, &desktop->settings.dummy_apps[DummyAppDown]);
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break;
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}
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case DesktopMainEventOpenClock: {
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desktop_scene_main_open_app_or_profile(desktop, CLOCK_APP);
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case DesktopDummyEventOpenOk:
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desktop_scene_main_open_app_or_profile(
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desktop, &desktop->settings.dummy_apps[DummyAppOk]);
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break;
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}
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case DesktopMainEventOpenMusicPlayer: {
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desktop_scene_main_open_app_or_profile(desktop, MUSIC_PLAYER_APP);
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break;
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}
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case DesktopLockedEventUpdate:
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desktop_view_locked_update(desktop->locked_view);
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consumed = true;
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@ -1,22 +1,25 @@
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#pragma once
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typedef enum {
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DesktopMainEventLock,
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DesktopMainEventOpenLockMenu,
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DesktopMainEventOpenArchive,
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DesktopMainEventOpenFavoritePrimary,
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DesktopMainEventOpenFavoriteSecondary,
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DesktopMainEventOpenFavoriteLeftShort,
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DesktopMainEventOpenFavoriteLeftLong,
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DesktopMainEventOpenFavoriteRightShort,
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DesktopMainEventOpenFavoriteRightLong,
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DesktopMainEventOpenMenu,
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DesktopMainEventOpenDebug,
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DesktopMainEventOpenPassport,
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DesktopMainEventOpenPowerOff,
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DesktopMainEventOpenGame,
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DesktopMainEventOpenClock,
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DesktopMainEventOpenMusicPlayer,
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DesktopDummyEventOpenLeft,
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DesktopDummyEventOpenDown,
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DesktopDummyEventOpenOk,
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DesktopLockedEventUnlocked,
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DesktopLockedEventUpdate,
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DesktopLockedEventShowPinInput,
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DesktopLockedEventDoorsClosed,
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DesktopPinInputEventResetWrongPinLabel,
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DesktopPinInputEventUnlocked,
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@ -99,6 +99,7 @@ void desktop_view_locked_update(DesktopViewLocked* locked_view) {
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if(view_state == DesktopViewLockedStateDoorsClosing &&
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!desktop_view_locked_doors_move(model)) {
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locked_view->callback(DesktopLockedEventDoorsClosed, locked_view->context);
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model->view_state = DesktopViewLockedStateLocked;
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} else if(view_state == DesktopViewLockedStateLockedHintShown) {
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model->view_state = DesktopViewLockedStateLocked;
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@ -59,28 +59,32 @@ bool desktop_main_input_callback(InputEvent* event, void* context) {
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} else if(event->key == InputKeyDown) {
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main_view->callback(DesktopMainEventOpenArchive, main_view->context);
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} else if(event->key == InputKeyLeft) {
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main_view->callback(DesktopMainEventOpenFavoritePrimary, main_view->context);
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main_view->callback(DesktopMainEventOpenFavoriteLeftShort, main_view->context);
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}
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// Right key is handled by animation manager
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// Right key short is handled by animation manager
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} else if(event->type == InputTypeLong) {
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if(event->key == InputKeyDown) {
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if(event->key == InputKeyUp) {
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main_view->callback(DesktopMainEventLock, main_view->context);
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} else if(event->key == InputKeyDown) {
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main_view->callback(DesktopMainEventOpenDebug, main_view->context);
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} else if(event->key == InputKeyLeft) {
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main_view->callback(DesktopMainEventOpenFavoriteSecondary, main_view->context);
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main_view->callback(DesktopMainEventOpenFavoriteLeftLong, main_view->context);
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} else if(event->key == InputKeyRight) {
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main_view->callback(DesktopMainEventOpenFavoriteRightLong, main_view->context);
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}
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}
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} else {
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if(event->type == InputTypeShort) {
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if(event->key == InputKeyOk) {
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main_view->callback(DesktopMainEventOpenGame, main_view->context);
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main_view->callback(DesktopDummyEventOpenOk, main_view->context);
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} else if(event->key == InputKeyUp) {
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main_view->callback(DesktopMainEventOpenLockMenu, main_view->context);
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} else if(event->key == InputKeyDown) {
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main_view->callback(DesktopMainEventOpenMusicPlayer, main_view->context);
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main_view->callback(DesktopDummyEventOpenDown, main_view->context);
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} else if(event->key == InputKeyLeft) {
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main_view->callback(DesktopMainEventOpenClock, main_view->context);
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main_view->callback(DesktopDummyEventOpenLeft, main_view->context);
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}
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// Right key is handled by animation manager
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// Right key short is handled by animation manager
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}
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}
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@ -1,17 +1,19 @@
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#include "../desktop_settings_app.h"
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#include "applications.h"
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#include "desktop_settings_scene.h"
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#include "desktop_settings_scene_i.h"
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#include <flipper_application/flipper_application.h>
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#include <storage/storage.h>
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#include <dialogs/dialogs.h>
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#define APPS_COUNT (FLIPPER_APPS_COUNT + FLIPPER_EXTERNAL_APPS_COUNT)
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#define EXTERNAL_BROWSER_NAME ("Apps")
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#define EXTERNAL_BROWSER_INDEX (APPS_COUNT + 1)
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#define DEFAULT_INDEX (0)
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#define EXTERNAL_BROWSER_NAME ("Apps Menu (Default)")
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#define PASSPORT_NAME ("Passport (Default)")
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#define EXTERNAL_APPLICATION_INDEX (1)
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#define EXTERNAL_APPLICATION_NAME ("[Select App]")
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#define EXTERNAL_APPLICATION_INDEX (APPS_COUNT + 2)
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#define PRESELECTED_SPECIAL 0xffffffff
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@ -55,28 +57,32 @@ void desktop_settings_scene_favorite_on_enter(void* context) {
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Submenu* submenu = app->submenu;
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submenu_reset(submenu);
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uint32_t primary_favorite =
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uint32_t favorite_id =
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scene_manager_get_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite);
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uint32_t pre_select_item = PRESELECTED_SPECIAL;
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FavoriteApp* curr_favorite_app = primary_favorite ? &app->settings.favorite_primary :
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&app->settings.favorite_secondary;
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FavoriteApp* curr_favorite_app = NULL;
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bool is_dummy_app = false;
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bool default_passport = false;
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for(size_t i = 0; i < APPS_COUNT; i++) {
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const char* name = favorite_fap_get_app_name(i);
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submenu_add_item(submenu, name, i, desktop_settings_scene_favorite_submenu_callback, app);
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// Select favorite item in submenu
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if(!strcmp(name, curr_favorite_app->name_or_path)) {
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pre_select_item = i;
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if((favorite_id & SCENE_STATE_SET_DUMMY_APP) == 0) {
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furi_assert(favorite_id < FavoriteAppNumber);
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curr_favorite_app = &app->settings.favorite_apps[favorite_id];
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if(favorite_id == FavoriteAppRightShort) {
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default_passport = true;
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}
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} else {
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favorite_id &= ~(SCENE_STATE_SET_DUMMY_APP);
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furi_assert(favorite_id < DummyAppNumber);
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curr_favorite_app = &app->settings.dummy_apps[favorite_id];
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is_dummy_app = true;
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default_passport = true;
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}
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// Special case: Application browser
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submenu_add_item(
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submenu,
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EXTERNAL_BROWSER_NAME,
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EXTERNAL_BROWSER_INDEX,
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default_passport ? (PASSPORT_NAME) : (EXTERNAL_BROWSER_NAME),
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DEFAULT_INDEX,
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desktop_settings_scene_favorite_submenu_callback,
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app);
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@ -88,16 +94,29 @@ void desktop_settings_scene_favorite_on_enter(void* context) {
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desktop_settings_scene_favorite_submenu_callback,
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app);
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if(!is_dummy_app) {
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for(size_t i = 0; i < APPS_COUNT; i++) {
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const char* name = favorite_fap_get_app_name(i);
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submenu_add_item(
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submenu, name, i + 2, desktop_settings_scene_favorite_submenu_callback, app);
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// Select favorite item in submenu
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if(!strcmp(name, curr_favorite_app->name_or_path)) {
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pre_select_item = i + 2;
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}
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}
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}
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if(pre_select_item == PRESELECTED_SPECIAL) {
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if(curr_favorite_app->name_or_path[0] == '\0') {
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pre_select_item = EXTERNAL_BROWSER_INDEX;
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pre_select_item = DEFAULT_INDEX;
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} else {
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pre_select_item = EXTERNAL_APPLICATION_INDEX;
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}
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}
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submenu_set_header(
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submenu, primary_favorite ? "Primary favorite app:" : "Secondary favorite app:");
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submenu_set_header(submenu, is_dummy_app ? ("Dummy Mode app:") : ("Favorite app:"));
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submenu_set_selected_item(submenu, pre_select_item); // If set during loop, visual glitch.
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view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewMenu);
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@ -108,13 +127,20 @@ bool desktop_settings_scene_favorite_on_event(void* context, SceneManagerEvent e
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bool consumed = false;
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FuriString* temp_path = furi_string_alloc_set_str(EXT_PATH("apps"));
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uint32_t primary_favorite =
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uint32_t favorite_id =
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scene_manager_get_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite);
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FavoriteApp* curr_favorite_app = primary_favorite ? &app->settings.favorite_primary :
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&app->settings.favorite_secondary;
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FavoriteApp* curr_favorite_app = NULL;
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if((favorite_id & SCENE_STATE_SET_DUMMY_APP) == 0) {
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furi_assert(favorite_id < FavoriteAppNumber);
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curr_favorite_app = &app->settings.favorite_apps[favorite_id];
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} else {
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favorite_id &= ~(SCENE_STATE_SET_DUMMY_APP);
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furi_assert(favorite_id < DummyAppNumber);
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curr_favorite_app = &app->settings.dummy_apps[favorite_id];
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}
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == EXTERNAL_BROWSER_INDEX) {
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if(event.event == DEFAULT_INDEX) {
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curr_favorite_app->name_or_path[0] = '\0';
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||||
consumed = true;
|
||||
} else if(event.event == EXTERNAL_APPLICATION_INDEX) {
|
||||
|
@ -142,7 +168,8 @@ bool desktop_settings_scene_favorite_on_event(void* context, SceneManagerEvent e
|
|||
consumed = true;
|
||||
}
|
||||
} else {
|
||||
const char* name = favorite_fap_get_app_name(event.event);
|
||||
size_t app_index = event.event - 2;
|
||||
const char* name = favorite_fap_get_app_name(app_index);
|
||||
if(name) strncpy(curr_favorite_app->name_or_path, name, MAX_APP_LENGTH);
|
||||
consumed = true;
|
||||
}
|
||||
|
|
|
@ -5,3 +5,6 @@
|
|||
|
||||
#define SCENE_STATE_PIN_ERROR_MISMATCH (0)
|
||||
#define SCENE_STATE_PIN_ERROR_WRONG (1)
|
||||
|
||||
#define SCENE_STATE_SET_FAVORITE_APP (0)
|
||||
#define SCENE_STATE_SET_DUMMY_APP (1 << 8)
|
||||
|
|
|
@ -3,15 +3,24 @@
|
|||
|
||||
#include "../desktop_settings_app.h"
|
||||
#include "desktop_settings_scene.h"
|
||||
#include "desktop_settings_scene_i.h"
|
||||
|
||||
#define SCENE_EVENT_SELECT_FAVORITE_PRIMARY 0
|
||||
#define SCENE_EVENT_SELECT_FAVORITE_SECONDARY 1
|
||||
#define SCENE_EVENT_SELECT_PIN_SETUP 2
|
||||
#define SCENE_EVENT_SELECT_AUTO_LOCK_DELAY 3
|
||||
#define SCENE_EVENT_SELECT_CLOCK_DISPLAY 4
|
||||
typedef enum {
|
||||
DesktopSettingsPinSetup = 0,
|
||||
DesktopSettingsAutoLockDelay,
|
||||
DesktopSettingsClockDisplay,
|
||||
DesktopSettingsFavoriteLeftShort,
|
||||
DesktopSettingsFavoriteLeftLong,
|
||||
DesktopSettingsFavoriteRightShort,
|
||||
DesktopSettingsFavoriteRightLong,
|
||||
DesktopSettingsDummyLeft,
|
||||
DesktopSettingsDummyRight,
|
||||
DesktopSettingsDummyDown,
|
||||
DesktopSettingsDummyOk,
|
||||
} DesktopSettingsEntry;
|
||||
|
||||
#define AUTO_LOCK_DELAY_COUNT 6
|
||||
const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = {
|
||||
static const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = {
|
||||
"OFF",
|
||||
"30s",
|
||||
"60s",
|
||||
|
@ -19,8 +28,7 @@ const char* const auto_lock_delay_text[AUTO_LOCK_DELAY_COUNT] = {
|
|||
"5min",
|
||||
"10min",
|
||||
};
|
||||
|
||||
const uint32_t auto_lock_delay_value[AUTO_LOCK_DELAY_COUNT] =
|
||||
static const uint32_t auto_lock_delay_value[AUTO_LOCK_DELAY_COUNT] =
|
||||
{0, 30000, 60000, 120000, 300000, 600000};
|
||||
|
||||
#define CLOCK_ENABLE_COUNT 2
|
||||
|
@ -59,10 +67,6 @@ void desktop_settings_scene_start_on_enter(void* context) {
|
|||
VariableItem* item;
|
||||
uint8_t value_index;
|
||||
|
||||
variable_item_list_add(variable_item_list, "Primary Favorite App", 1, NULL, NULL);
|
||||
|
||||
variable_item_list_add(variable_item_list, "Secondary Favorite App", 1, NULL, NULL);
|
||||
|
||||
variable_item_list_add(variable_item_list, "PIN Setup", 1, NULL, NULL);
|
||||
|
||||
item = variable_item_list_add(
|
||||
|
@ -72,8 +76,6 @@ void desktop_settings_scene_start_on_enter(void* context) {
|
|||
desktop_settings_scene_start_auto_lock_delay_changed,
|
||||
app);
|
||||
|
||||
variable_item_list_set_enter_callback(
|
||||
variable_item_list, desktop_settings_scene_start_var_list_enter_callback, app);
|
||||
value_index = value_index_uint32(
|
||||
app->settings.auto_lock_delay_ms, auto_lock_delay_value, AUTO_LOCK_DELAY_COUNT);
|
||||
variable_item_set_current_value_index(item, value_index);
|
||||
|
@ -91,6 +93,19 @@ void desktop_settings_scene_start_on_enter(void* context) {
|
|||
variable_item_set_current_value_index(item, value_index);
|
||||
variable_item_set_current_value_text(item, clock_enable_text[value_index]);
|
||||
|
||||
variable_item_list_add(variable_item_list, "Favorite App - Left Short", 1, NULL, NULL);
|
||||
variable_item_list_add(variable_item_list, "Favorite App - Left Long", 1, NULL, NULL);
|
||||
variable_item_list_add(variable_item_list, "Favorite App - Right Short", 1, NULL, NULL);
|
||||
variable_item_list_add(variable_item_list, "Favorite App - Right Long", 1, NULL, NULL);
|
||||
|
||||
variable_item_list_add(variable_item_list, "Dummy Mode App - Left", 1, NULL, NULL);
|
||||
variable_item_list_add(variable_item_list, "Dummy Mode App - Right", 1, NULL, NULL);
|
||||
variable_item_list_add(variable_item_list, "Dummy Mode App - Down", 1, NULL, NULL);
|
||||
variable_item_list_add(variable_item_list, "Dummy Mode App - Ok", 1, NULL, NULL);
|
||||
|
||||
variable_item_list_set_enter_callback(
|
||||
variable_item_list, desktop_settings_scene_start_var_list_enter_callback, app);
|
||||
|
||||
view_dispatcher_switch_to_view(app->view_dispatcher, DesktopSettingsAppViewVarItemList);
|
||||
}
|
||||
|
||||
|
@ -100,25 +115,72 @@ bool desktop_settings_scene_start_on_event(void* context, SceneManagerEvent even
|
|||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
switch(event.event) {
|
||||
case SCENE_EVENT_SELECT_FAVORITE_PRIMARY:
|
||||
scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 1);
|
||||
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
|
||||
consumed = true;
|
||||
break;
|
||||
case SCENE_EVENT_SELECT_FAVORITE_SECONDARY:
|
||||
scene_manager_set_scene_state(app->scene_manager, DesktopSettingsAppSceneFavorite, 0);
|
||||
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
|
||||
consumed = true;
|
||||
break;
|
||||
case SCENE_EVENT_SELECT_PIN_SETUP:
|
||||
case DesktopSettingsPinSetup:
|
||||
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppScenePinMenu);
|
||||
consumed = true;
|
||||
break;
|
||||
case SCENE_EVENT_SELECT_AUTO_LOCK_DELAY:
|
||||
case SCENE_EVENT_SELECT_CLOCK_DISPLAY:
|
||||
consumed = true;
|
||||
|
||||
case DesktopSettingsFavoriteLeftShort:
|
||||
scene_manager_set_scene_state(
|
||||
app->scene_manager,
|
||||
DesktopSettingsAppSceneFavorite,
|
||||
SCENE_STATE_SET_FAVORITE_APP | FavoriteAppLeftShort);
|
||||
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
|
||||
break;
|
||||
case DesktopSettingsFavoriteLeftLong:
|
||||
scene_manager_set_scene_state(
|
||||
app->scene_manager,
|
||||
DesktopSettingsAppSceneFavorite,
|
||||
SCENE_STATE_SET_FAVORITE_APP | FavoriteAppLeftLong);
|
||||
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
|
||||
break;
|
||||
case DesktopSettingsFavoriteRightShort:
|
||||
scene_manager_set_scene_state(
|
||||
app->scene_manager,
|
||||
DesktopSettingsAppSceneFavorite,
|
||||
SCENE_STATE_SET_FAVORITE_APP | FavoriteAppRightShort);
|
||||
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
|
||||
break;
|
||||
case DesktopSettingsFavoriteRightLong:
|
||||
scene_manager_set_scene_state(
|
||||
app->scene_manager,
|
||||
DesktopSettingsAppSceneFavorite,
|
||||
SCENE_STATE_SET_FAVORITE_APP | FavoriteAppRightLong);
|
||||
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
|
||||
break;
|
||||
|
||||
case DesktopSettingsDummyLeft:
|
||||
scene_manager_set_scene_state(
|
||||
app->scene_manager,
|
||||
DesktopSettingsAppSceneFavorite,
|
||||
SCENE_STATE_SET_DUMMY_APP | DummyAppLeft);
|
||||
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
|
||||
break;
|
||||
case DesktopSettingsDummyRight:
|
||||
scene_manager_set_scene_state(
|
||||
app->scene_manager,
|
||||
DesktopSettingsAppSceneFavorite,
|
||||
SCENE_STATE_SET_DUMMY_APP | DummyAppRight);
|
||||
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
|
||||
break;
|
||||
case DesktopSettingsDummyDown:
|
||||
scene_manager_set_scene_state(
|
||||
app->scene_manager,
|
||||
DesktopSettingsAppSceneFavorite,
|
||||
SCENE_STATE_SET_DUMMY_APP | DummyAppDown);
|
||||
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
|
||||
break;
|
||||
case DesktopSettingsDummyOk:
|
||||
scene_manager_set_scene_state(
|
||||
app->scene_manager,
|
||||
DesktopSettingsAppSceneFavorite,
|
||||
SCENE_STATE_SET_DUMMY_APP | DummyAppOk);
|
||||
scene_manager_next_scene(app->scene_manager, DesktopSettingsAppSceneFavorite);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
consumed = true;
|
||||
}
|
||||
return consumed;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue