mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-16 01:28:00 +00:00
349 lines
No EOL
10 KiB
C
349 lines
No EOL
10 KiB
C
#include <furi.h>
|
|
#include <gui/gui.h>
|
|
#include <input/input.h>
|
|
#include <stdlib.h>
|
|
#include <notification/notification_messages.h>
|
|
#include <gui/view.h>
|
|
|
|
#define TAG "TicTacToe"
|
|
|
|
uint8_t selBoxX;
|
|
uint8_t selBoxY;
|
|
|
|
uint8_t selX = 2;
|
|
uint8_t selY = 2;
|
|
|
|
uint16_t scoreX;
|
|
uint16_t scoreO;
|
|
|
|
char player = 'X';
|
|
|
|
char field[3][3];
|
|
bool fieldx[3][3];
|
|
|
|
const uint8_t coords[3] = {6, 27, 48};
|
|
|
|
bool button_state = false;
|
|
|
|
typedef enum { EventTypeTick, EventTypeKey } EventType;
|
|
|
|
typedef enum { DirectionUp, DirectionRight, DirectionDown, DirectionLeft } Direction;
|
|
|
|
typedef enum { GameStatePlaying, GameStateGameOver } GameState;
|
|
|
|
typedef struct {
|
|
GameState game_state;
|
|
osTimerId_t timer;
|
|
} TicTacToeState;
|
|
|
|
typedef struct {
|
|
EventType type;
|
|
InputEvent input;
|
|
} GameEvent;
|
|
|
|
void drawCross(Canvas* const canvas, uint8_t x, uint8_t y) {
|
|
canvas_draw_line(canvas, x, y, x + 9, y + 9); // top left - bottom right slash
|
|
canvas_draw_line(canvas, x + 9, y, x, y + 9); // down left - top right slash
|
|
}
|
|
|
|
void drawCircle(Canvas* const canvas, uint8_t x, uint8_t y) {
|
|
canvas_draw_circle(canvas, x + 4, y + 5, 5);
|
|
}
|
|
|
|
void player_switch() {
|
|
if(player == 'O') {
|
|
player = 'X';
|
|
} else if(player == 'X') {
|
|
player = 'O';
|
|
}
|
|
}
|
|
|
|
void tictactoe_draw(Canvas* canvas) {
|
|
// Draws the game field
|
|
canvas_draw_frame(canvas, 0, 0, 64, 64); // frame
|
|
canvas_draw_line(canvas, 0, 21, 63, 21); // horizontal line
|
|
canvas_draw_line(canvas, 0, 42, 63, 42); // horizontal line
|
|
canvas_draw_line(canvas, 21, 0, 21, 63); // vertical line
|
|
canvas_draw_line(canvas, 42, 0, 42, 63); // vertical line
|
|
|
|
// Draws the game field elements (X or O)
|
|
for(uint8_t i = 0; i <= 2; i++) {
|
|
for(uint8_t j = 0; j <= 2; j++) {
|
|
if(field[i][j] == 'O') {
|
|
drawCircle(canvas, coords[i], coords[j]);
|
|
} else if(field[i][j] == 'X') {
|
|
drawCross(canvas, coords[i], coords[j]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Draws the selection box
|
|
if(selX == 1) {
|
|
selBoxX = 1;
|
|
} else if(selX == 2) {
|
|
selBoxX = 22;
|
|
} else if(selX == 3) {
|
|
selBoxX = 43;
|
|
}
|
|
|
|
if(selY == 1) {
|
|
selBoxY = 1;
|
|
} else if(selY == 2) {
|
|
selBoxY = 22;
|
|
} else if(selY == 3) {
|
|
selBoxY = 43;
|
|
}
|
|
|
|
canvas_set_color(canvas, ColorBlack);
|
|
canvas_draw_frame(canvas, selBoxX, selBoxY, 20, 20);
|
|
canvas_draw_frame(canvas, selBoxX + 1, selBoxY + 1, 18, 18);
|
|
|
|
// Draws the sidebar
|
|
canvas_set_font(canvas, FontPrimary);
|
|
canvas_draw_str(canvas, 81, 10, "SCORE");
|
|
canvas_draw_str(canvas, 75, 24, "X:");
|
|
|
|
char scoreXBuffer[10];
|
|
sprintf(scoreXBuffer, "%d", scoreX);
|
|
canvas_draw_str(canvas, 88, 24, scoreXBuffer);
|
|
canvas_draw_str(canvas, 75, 35, "O:");
|
|
|
|
char scoreOBuffer[10];
|
|
sprintf(scoreOBuffer, "%d", scoreO);
|
|
canvas_draw_str(canvas, 88, 35, scoreOBuffer);
|
|
|
|
canvas_set_font(canvas, FontSecondary);
|
|
canvas_draw_str(canvas, 75, 46, "Player:");
|
|
|
|
if(player == 'X') {
|
|
drawCross(canvas, 93, 50);
|
|
} else if(player == 'O') {
|
|
drawCircle(canvas, 93, 50);
|
|
}
|
|
}
|
|
|
|
void clear_game_field() {
|
|
// Clears the game field arrays
|
|
for(uint8_t i = 0; i <= 2; i++) {
|
|
for(uint8_t j = 0; j <= 2; j++) {
|
|
field[i][j] = ' ';
|
|
fieldx[i][j] = false;
|
|
}
|
|
}
|
|
|
|
selX = 2; // Centers the selection box on X axis
|
|
selY = 2; // Centers the selection box on Y axis
|
|
}
|
|
|
|
void reset_game_data() {
|
|
scoreO = 0;
|
|
scoreX = 0;
|
|
player = 'X';
|
|
}
|
|
|
|
void draw_win(Canvas* canvas, char player) {
|
|
// Handles the score table
|
|
if(player == 'X') {
|
|
scoreX++;
|
|
} else if(player == 'O') {
|
|
scoreO++;
|
|
}
|
|
|
|
// Switches the players
|
|
player_switch();
|
|
|
|
// Draws the board with players switched
|
|
tictactoe_draw(canvas);
|
|
|
|
// Clear the game field
|
|
clear_game_field();
|
|
|
|
// Draw the new board
|
|
tictactoe_draw(canvas);
|
|
}
|
|
|
|
static void tictactoe_state_init(TicTacToeState* const tictactoe_state) {
|
|
// Set the initial game state
|
|
tictactoe_state->game_state = GameStatePlaying;
|
|
|
|
clear_game_field();
|
|
|
|
reset_game_data();
|
|
}
|
|
|
|
static void tictactoe_draw_callback(Canvas* const canvas, void* ctx) {
|
|
const TicTacToeState* tictactoe_state = acquire_mutex((ValueMutex*)ctx, 25);
|
|
if(tictactoe_state == NULL) {
|
|
return;
|
|
}
|
|
|
|
if(selX > 3) {
|
|
selX = 3;
|
|
} else if(selX < 1) {
|
|
selX = 1;
|
|
}
|
|
|
|
if(selY > 3) {
|
|
selY = 3;
|
|
} else if(selY < 1) {
|
|
selY = 1;
|
|
}
|
|
|
|
// Assigns the game field elements their value (X or O) when the OK button is pressed
|
|
if(button_state) {
|
|
button_state = false;
|
|
for(uint8_t i = 0; i <= 2; i++) {
|
|
for(uint8_t j = 0; j <= 2; j++) {
|
|
if((selX == i + 1) && (selY == j + 1) && (fieldx[i][j] == false)) {
|
|
if(player == 'X') {
|
|
field[i][j] = 'X';
|
|
fieldx[i][j] = true;
|
|
player_switch();
|
|
} else if(player == 'O') {
|
|
field[i][j] = 'O';
|
|
fieldx[i][j] = true;
|
|
player_switch();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Checks the game field for winning combinations
|
|
if((field[0][0] == 'X') && (field[1][0] == 'X') && (field[2][0] == 'X')) {
|
|
draw_win(canvas, 'X');
|
|
} else if((field[0][1] == 'X') && (field[1][1] == 'X') && (field[2][1] == 'X')) {
|
|
draw_win(canvas, 'X');
|
|
} else if((field[0][2] == 'X') && (field[1][2] == 'X') && (field[2][2] == 'X')) {
|
|
draw_win(canvas, 'X');
|
|
} else if((field[0][0] == 'X') && (field[0][1] == 'X') && (field[0][2] == 'X')) {
|
|
draw_win(canvas, 'X');
|
|
} else if((field[1][0] == 'X') && (field[1][1] == 'X') && (field[1][2] == 'X')) {
|
|
draw_win(canvas, 'X');
|
|
} else if((field[2][0] == 'X') && (field[2][1] == 'X') && (field[2][2] == 'X')) {
|
|
draw_win(canvas, 'X');
|
|
} else if((field[0][0] == 'X') && (field[1][1] == 'X') && (field[2][2] == 'X')) {
|
|
draw_win(canvas, 'X');
|
|
} else if((field[2][0] == 'X') && (field[1][1] == 'X') && (field[0][2] == 'X')) {
|
|
draw_win(canvas, 'X');
|
|
} else if((field[0][0] == 'O') && (field[1][0] == 'O') && (field[2][0] == 'O')) {
|
|
draw_win(canvas, 'O');
|
|
} else if((field[0][1] == 'O') && (field[1][1] == 'O') && (field[2][1] == 'O')) {
|
|
draw_win(canvas, 'O');
|
|
} else if((field[0][2] == 'O') && (field[1][2] == 'O') && (field[2][2] == 'O')) {
|
|
draw_win(canvas, 'O');
|
|
} else if((field[0][0] == 'O') && (field[0][1] == 'O') && (field[0][2] == 'O')) {
|
|
draw_win(canvas, 'O');
|
|
} else if((field[1][0] == 'O') && (field[1][1] == 'O') && (field[1][2] == 'O')) {
|
|
draw_win(canvas, 'O');
|
|
} else if((field[2][0] == 'O') && (field[2][1] == 'O') && (field[2][2] == 'O')) {
|
|
draw_win(canvas, 'O');
|
|
} else if((field[0][0] == 'O') && (field[1][1] == 'O') && (field[2][2] == 'O')) {
|
|
draw_win(canvas, 'O');
|
|
} else if((field[2][0] == 'O') && (field[1][1] == 'O') && (field[0][2] == 'O')) {
|
|
draw_win(canvas, 'O');
|
|
} else if(
|
|
(fieldx[0][0] == true) && (fieldx[0][1] == true) && (fieldx[0][2] == true) &&
|
|
(fieldx[1][0] == true) && (fieldx[1][1] == true) && (fieldx[1][2] == true) &&
|
|
(fieldx[2][0] == true) && (fieldx[2][1] == true) && (fieldx[2][2] == true)) {
|
|
draw_win(canvas, 'T');
|
|
}
|
|
|
|
tictactoe_draw(canvas);
|
|
|
|
release_mutex((ValueMutex*)ctx, tictactoe_state);
|
|
}
|
|
|
|
static void tictactoe_input_callback(InputEvent* input_event, osMessageQueueId_t event_queue) {
|
|
furi_assert(event_queue);
|
|
|
|
GameEvent event = {.type = EventTypeKey, .input = *input_event};
|
|
osMessageQueuePut(event_queue, &event, 0, osWaitForever);
|
|
}
|
|
|
|
static void tictactoe_update_timer_callback(osMessageQueueId_t event_queue) {
|
|
furi_assert(event_queue);
|
|
|
|
GameEvent event = {.type = EventTypeTick};
|
|
osMessageQueuePut(event_queue, &event, 0, 0);
|
|
}
|
|
|
|
int32_t tictactoe_game_app(void* p) {
|
|
osMessageQueueId_t event_queue = osMessageQueueNew(8, sizeof(GameEvent), NULL);
|
|
|
|
TicTacToeState* tictactoe_state = malloc(sizeof(TicTacToeState));
|
|
|
|
ValueMutex state_mutex;
|
|
if(!init_mutex(&state_mutex, tictactoe_state, sizeof(TicTacToeState))) {
|
|
FURI_LOG_E(TAG, "Cannot create mutex\r\n");
|
|
free(tictactoe_state);
|
|
return 255;
|
|
}
|
|
|
|
// Set system callbacks
|
|
ViewPort* view_port = view_port_alloc();
|
|
view_port_draw_callback_set(view_port, tictactoe_draw_callback, &state_mutex);
|
|
view_port_input_callback_set(view_port, tictactoe_input_callback, event_queue);
|
|
|
|
tictactoe_state->timer =
|
|
osTimerNew(tictactoe_update_timer_callback, osTimerPeriodic, event_queue, NULL);
|
|
osTimerStart(tictactoe_state->timer, osKernelGetTickFreq() / 22);
|
|
|
|
tictactoe_state_init(tictactoe_state);
|
|
|
|
// Open GUI and register view_port
|
|
Gui* gui = furi_record_open("gui");
|
|
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
|
|
|
GameEvent event;
|
|
for(bool processing = true; processing;) {
|
|
osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, 100);
|
|
TicTacToeState* tictactoe_state = (TicTacToeState*)acquire_mutex_block(&state_mutex);
|
|
|
|
if(event_status == osOK) {
|
|
// Key events
|
|
if(event.type == EventTypeKey) {
|
|
if(event.input.type == InputTypePress) {
|
|
switch(event.input.key) {
|
|
case InputKeyBack:
|
|
processing = false;
|
|
break;
|
|
case InputKeyRight:
|
|
selX++;
|
|
break;
|
|
case InputKeyLeft:
|
|
selX--;
|
|
break;
|
|
case InputKeyUp:
|
|
selY--;
|
|
break;
|
|
case InputKeyDown:
|
|
selY++;
|
|
break;
|
|
case InputKeyOk:
|
|
button_state = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
// Event timeout
|
|
FURI_LOG_D(TAG, "osMessageQueue: Event timeout");
|
|
}
|
|
|
|
view_port_update(view_port);
|
|
release_mutex(&state_mutex, tictactoe_state);
|
|
}
|
|
|
|
osTimerDelete(tictactoe_state->timer);
|
|
view_port_enabled_set(view_port, false);
|
|
gui_remove_view_port(gui, view_port);
|
|
furi_record_close("gui");
|
|
view_port_free(view_port);
|
|
osMessageQueueDelete(event_queue);
|
|
furi_record_close("notification");
|
|
delete_mutex(&state_mutex);
|
|
free(tictactoe_state);
|
|
|
|
return 0;
|
|
} |