mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-10 15:04:19 +00:00
two new games & music player patch
This commit is contained in:
parent
79f216ec48
commit
eb625f971f
10 changed files with 817 additions and 8 deletions
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@ -1,8 +1,11 @@
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### New Update
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* Fix KeeLoq Uknown behavior, patch StarLine same way
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* Fix incorrect var in protocol Scher-Khan (by @Skorpionm)
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* Came Atomo working emulation algorytm!
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* Games: Snake & Tetis now shows score
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* Volume patch in music player (testing needed)
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* Two new games: Arkanoid & Tic Tac Toe
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#### Previous changes
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* Fixed KeeLoq Uknown behavior, patched StarLine same way
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* Fixed incorrect var in protocol Scher-Khan (by @Skorpionm)
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* Came Atomo working emulation algorithm!
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* Updated UniRF Remix app, .txt file support
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* Fixed macOS Brewfile, so compiling on macOS now works
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* Updated CAME Atomo
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@ -5,7 +5,7 @@
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Welcome to Flipper Zero's Custom Firmware repo!
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Our goal is to make any features possible in this device without any limitations!
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Please help us realize emulation for all dynamic (rolling codes) protocols and brute-force app!
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Please help us implement emulation for all dynamic (rolling codes) protocols and brute-force app!
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<br>
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<br>
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@ -177,6 +177,8 @@ Use **`flipper-z-{target}-full-{suffix}.dfu`** to flash your device.
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- [WAV Player (By DrZlo13)](https://github.com/flipperdevices/flipperzero-firmware/tree/zlo/wav-player) With Fix From [Atmanos](https://github.com/at-manos)
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- [Tetris (By jeffplang)](https://github.com/jeffplang/flipperzero-firmware/tree/tetris_game/applications/tetris_game)
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- [Spectrum Analyzer (By jolcese)](https://github.com/jolcese/flipperzero-firmware/tree/spectrum/applications/spectrum_analyzer)
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- [Arkanoid (By gotnull)](https://github.com/gotnull/flipperzero-firmware-wPlugins)
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- [Tic Tac Toe (By gotnull)](https://github.com/gotnull/flipperzero-firmware-wPlugins)
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# Links
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@ -56,6 +56,8 @@ extern int32_t spectrum_analyzer_app(void* p);
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// Games
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extern int32_t snake_game_app(void* p);
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extern int32_t tetris_game_app(void *p);
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extern int32_t tictactoe_game_app(void* p);
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extern int32_t arkanoid_game_app(void* p);
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// On system start hooks declaration
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extern void bt_on_system_start();
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@ -405,6 +407,23 @@ const FlipperApplication FLIPPER_GAMES[] = {
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.flags = FlipperApplicationFlagDefault},
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#endif
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#ifdef APP_ARKANOID_GAME
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{.app = arkanoid_game_app,
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.name = "Arkanoid",
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.stack_size = 1024,
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.icon = &A_Plugins_14,
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.flags = FlipperApplicationFlagDefault},
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#endif
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#ifdef APP_TICTACTOE_GAME
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{.app = tictactoe_game_app,
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.name = "Tic Tac Toe",
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.stack_size = 1024,
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.icon = &A_Plugins_14,
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.flags = FlipperApplicationFlagDefault},
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#endif
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};
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const size_t FLIPPER_GAMES_COUNT = COUNT_OF(FLIPPER_GAMES);
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@ -51,9 +51,13 @@ APP_SPECTRUM_ANALYZER = 1
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# Plugins
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APP_MUSIC_PLAYER = 1
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APP_SNAKE_GAME = 1
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APP_WAV_PLAYER = 1
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# Games
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APP_SNAKE_GAME = 1
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APP_TETRIS_GAME = 1
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APP_TICTACTOE_GAME = 1
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APP_ARKANOID_GAME = 1
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# Debug
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APP_ACCESSOR = 1
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@ -278,6 +282,18 @@ CFLAGS += -DAPP_SPECTRUM_ANALYZER
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SRV_GUI = 1
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endif
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APP_TICTACTOE_GAME ?= 0
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ifeq ($(APP_TICTACTOE_GAME),1)
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CFLAGS += -DAPP_TICTACTOE_GAME
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SRV_GUI = 1
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endif
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APP_ARKANOID_GAME ?= 0
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ifeq ($(APP_ARKANOID_GAME),1)
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CFLAGS += -DAPP_ARKANOID_GAME
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SRV_GUI = 1
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endif
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APP_IBUTTON ?= 0
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ifeq ($(APP_IBUTTON), 1)
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CFLAGS += -DAPP_IBUTTON
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410
applications/arkanoid/arkanoid_game.c
Normal file
410
applications/arkanoid/arkanoid_game.c
Normal file
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#include <furi.h>
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#include <gui/gui.h>
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#include <input/input.h>
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#include <stdlib.h>
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#include <notification/notification_messages.h>
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#include <gui/view.h>
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#define TAG "Arkanoid"
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unsigned int COLUMNS = 13; //Columns of bricks
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unsigned int ROWS = 4; //Rows of bricks
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int dx = -1; //Initial movement of ball
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int dy = -1; //Initial movement of ball
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int xb; //Balls starting possition
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int yb; //Balls starting possition
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bool released; //If the ball has been released by the player
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bool paused = false; //If the game has been paused
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int xPaddle; //X position of paddle
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bool isHit[4][13]; //Array of if bricks are hit or not
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bool bounced = false; //Used to fix double bounce glitch
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int lives = 3; //Amount of lives
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int level = 1; //Current level
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unsigned int score = 0; //Score for the game
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unsigned int brickCount; //Amount of bricks hit
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int pad, pad2, pad3; //Button press buffer used to stop pause repeating
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int oldpad, oldpad2, oldpad3;
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char text[16]; //General string buffer
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bool start = false; //If in menu or in game
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bool initialDraw = false; //If the inital draw has happened
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char initials[3]; //Initials used in high score
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//Ball Bounds used in collision detection
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int leftBall;
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int rightBall;
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int topBall;
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int bottomBall;
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//Brick Bounds used in collision detection
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int leftBrick;
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int rightBrick;
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int topBrick;
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int bottomBrick;
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int tick;
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#define FLIPPER_LCD_WIDTH 128
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#define FLIPPER_LCD_HEIGHT 64
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typedef enum { EventTypeTick, EventTypeKey } EventType;
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typedef enum { DirectionUp, DirectionRight, DirectionDown, DirectionLeft } Direction;
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typedef enum { GameStatePlaying, GameStateGameOver } GameState;
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typedef struct {
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int x;
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int y;
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} Point;
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typedef struct {
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GameState game_state;
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} ArkanoidState;
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typedef struct {
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EventType type;
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InputEvent input;
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} GameEvent;
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// generate number in range [min,max)
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int rand_range(int min, int max) {
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int number = min + rand() % (max - min);
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return number;
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}
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void intro(Canvas* canvas) {
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canvas_set_font(canvas, FontPrimary);
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canvas_draw_str(canvas, 46, 0, "Arkanoid");
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//arduboy.tunes.tone(987, 160);
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//delay(160);
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//arduboy.tunes.tone(1318, 400);
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//delay(2000);
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}
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void move_ball(Canvas* canvas) {
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tick++;
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if(released) {
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//Move ball
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if(abs(dx) == 2) {
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xb += dx / 2;
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// 2x speed is really 1.5 speed
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if(tick % 2 == 0) xb += dx / 2;
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} else {
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xb += dx;
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}
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yb = yb + dy;
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//Set bounds
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leftBall = xb;
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rightBall = xb + 2;
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topBall = yb;
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bottomBall = yb + 2;
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//Bounce off top edge
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if(yb <= 0) {
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yb = 2;
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dy = -dy;
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// arduboy.tunes.tone(523, 250);
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}
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//Lose a life if bottom edge hit
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if(yb >= FLIPPER_LCD_HEIGHT) {
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canvas_draw_frame(canvas, xPaddle, FLIPPER_LCD_HEIGHT - 1, 11, 1);
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xPaddle = 54;
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yb = 60;
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released = false;
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lives--;
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sprintf(text, "LIVES:%u", lives);
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canvas_draw_str(canvas, 0, 90, text);
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// arduboy.tunes.tone(175, 250);
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if(rand_range(0, 2) == 0) {
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dx = 1;
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} else {
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dx = -1;
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}
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}
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//Bounce off left side
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if(xb <= 0) {
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xb = 2;
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dx = -dx;
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// arduboy.tunes.tone(523, 250);
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}
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//Bounce off right side
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if(xb >= FLIPPER_LCD_WIDTH - 2) {
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xb = FLIPPER_LCD_WIDTH - 4;
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dx = -dx;
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// arduboy.tunes.tone(523, 250);
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}
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//Bounce off paddle
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if(xb + 1 >= xPaddle && xb <= xPaddle + 12 && yb + 2 >= FLIPPER_LCD_HEIGHT - 1 &&
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yb <= FLIPPER_LCD_HEIGHT) {
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dy = -dy;
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dx = ((xb - (xPaddle + 6)) / 3); //Applies spin on the ball
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// prevent straight bounce
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if(dx == 0) {
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dx = (rand_range(0, 2) == 1) ? 1 : -1;
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}
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// arduboy.tunes.tone(200, 250);
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}
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//Bounce off Bricks
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for(int row = 0; row < ROWS; row++) {
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for(int column = 0; column < COLUMNS; column++) {
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if(!isHit[row][column]) {
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//Sets Brick bounds
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leftBrick = 10 * column;
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rightBrick = 10 * column + 10;
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topBrick = 6 * row + 1;
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bottomBrick = 6 * row + 7;
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//If A collison has occured
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if(topBall <= bottomBrick && bottomBall >= topBrick &&
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leftBall <= rightBrick && rightBall >= leftBrick) {
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// Draw score
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score += (level * 10);
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sprintf(text, "SCORE:%u", score);
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canvas_draw_str(canvas, 80, 90, text);
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brickCount++;
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isHit[row][column] = true;
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canvas_draw_frame(canvas, 10 * column, 2 + 6 * row, 8, 4);
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//Vertical collision
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if(bottomBall > bottomBrick || topBall < topBrick) {
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//Only bounce once each ball move
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if(!bounced) {
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dy = -dy;
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yb += dy;
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bounced = true;
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// arduboy.tunes.tone(261, 250);
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}
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}
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//Hoizontal collision
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if(leftBall < leftBrick || rightBall > rightBrick) {
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//Only bounce once brick each ball move
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if(!bounced) {
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dx = -dx;
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xb += dx;
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bounced = true;
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// arduboy.tunes.tone(261, 250);
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}
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}
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}
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}
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}
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}
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//Reset Bounce
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bounced = false;
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} else {
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//Ball follows paddle
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xb = xPaddle + 5;
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}
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}
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void draw_lives(Canvas* canvas) {
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sprintf(text, "LIVES:%u", lives);
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canvas_draw_str(canvas, 0, 90, text);
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}
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void draw_ball(Canvas* canvas) {
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canvas_draw_dot(canvas, xb, yb);
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canvas_draw_dot(canvas, xb + 1, yb);
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canvas_draw_dot(canvas, xb, yb + 1);
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canvas_draw_dot(canvas, xb + 1, yb + 1);
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move_ball(canvas);
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}
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void draw_paddle(Canvas* canvas) {
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canvas_draw_frame(canvas, xPaddle, FLIPPER_LCD_HEIGHT - 1, 11, 1);
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}
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void reset_level(Canvas* canvas) {
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//Undraw paddle
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canvas_draw_frame(canvas, xPaddle, FLIPPER_LCD_HEIGHT - 1, 11, 1);
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//Undraw ball
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canvas_draw_dot(canvas, xb, yb);
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canvas_draw_dot(canvas, xb + 1, yb);
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canvas_draw_dot(canvas, xb, yb + 1);
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canvas_draw_dot(canvas, xb + 1, yb + 1);
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//Alter various variables to reset the game
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xPaddle = 54;
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yb = 60;
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brickCount = 0;
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released = false;
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// Reset all brick hit states
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for(int row = 0; row < ROWS; row++) {
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for(int column = 0; column < COLUMNS; column++) {
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isHit[row][column] = false;
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}
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}
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}
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static void arkanoid_state_init(ArkanoidState* const arkanoid_state) {
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// Set the initial game state
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arkanoid_state->game_state = GameStatePlaying;
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// Reset initial state
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initialDraw = false;
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}
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static void arkanoid_draw_callback(Canvas* const canvas, void* ctx) {
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const ArkanoidState* arkanoid_state = acquire_mutex((ValueMutex*)ctx, 25);
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if(arkanoid_state == NULL) {
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return;
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}
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//Initial level draw
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if(!initialDraw) {
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initialDraw = true;
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// Set default font for text
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canvas_set_font(canvas, FontPrimary);
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//Draws the new level
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reset_level(canvas);
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}
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//Draws new bricks and resets their values
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for(int row = 0; row < ROWS; row++) {
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for(int column = 0; column < COLUMNS; column++) {
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if(!isHit[row][column]) {
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canvas_draw_frame(canvas, 10 * column, 2 + 6 * row, 8, 4);
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}
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}
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}
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if(lives > 0) {
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draw_paddle(canvas);
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draw_ball(canvas);
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if(brickCount == ROWS * COLUMNS) {
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level++;
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reset_level(canvas);
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}
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} else {
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reset_level(canvas);
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initialDraw = false;
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start = false;
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lives = 3;
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score = 0;
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}
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release_mutex((ValueMutex*)ctx, arkanoid_state);
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}
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static void arkanoid_input_callback(InputEvent* input_event, osMessageQueueId_t event_queue) {
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furi_assert(event_queue);
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GameEvent event = {.type = EventTypeKey, .input = *input_event};
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osMessageQueuePut(event_queue, &event, 0, osWaitForever);
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}
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static void arkanoid_update_timer_callback(osMessageQueueId_t event_queue) {
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furi_assert(event_queue);
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GameEvent event = {.type = EventTypeTick};
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osMessageQueuePut(event_queue, &event, 0, 0);
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}
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int32_t arkanoid_game_app(void* p) {
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osMessageQueueId_t event_queue = osMessageQueueNew(8, sizeof(GameEvent), NULL);
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ArkanoidState* arkanoid_state = malloc(sizeof(ArkanoidState));
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arkanoid_state_init(arkanoid_state);
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ValueMutex state_mutex;
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if(!init_mutex(&state_mutex, arkanoid_state, sizeof(ArkanoidState))) {
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FURI_LOG_E(TAG, "Cannot create mutex\r\n");
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free(arkanoid_state);
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return 255;
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}
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// Set system callbacks
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ViewPort* view_port = view_port_alloc();
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view_port_draw_callback_set(view_port, arkanoid_draw_callback, &state_mutex);
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view_port_input_callback_set(view_port, arkanoid_input_callback, event_queue);
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osTimerId_t timer =
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osTimerNew(arkanoid_update_timer_callback, osTimerPeriodic, event_queue, NULL);
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osTimerStart(timer, osKernelGetTickFreq() / 22);
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// Open GUI and register view_port
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Gui* gui = furi_record_open("gui");
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gui_add_view_port(gui, view_port, GuiLayerFullscreen);
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GameEvent event;
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for(bool processing = true; processing;) {
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osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, 100);
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ArkanoidState* arkanoid_state = (ArkanoidState*)acquire_mutex_block(&state_mutex);
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if(event_status == osOK) {
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// Key events
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if(event.type == EventTypeKey) {
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if(event.input.type == InputTypePress || event.input.type == InputTypeLong ||
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event.input.type == InputTypeRepeat) {
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switch(event.input.key) {
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case InputKeyBack:
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processing = false;
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break;
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case InputKeyRight:
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if(xPaddle < FLIPPER_LCD_WIDTH - 12) {
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xPaddle += 8;
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}
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break;
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case InputKeyLeft:
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if(xPaddle > 0) {
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xPaddle -= 8;
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}
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break;
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case InputKeyUp:
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break;
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case InputKeyDown:
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break;
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case InputKeyOk:
|
||||
//Release ball if FIRE pressed
|
||||
released = true;
|
||||
|
||||
//Apply random direction to ball on release
|
||||
if(rand_range(0, 2) == 0) {
|
||||
dx = 1;
|
||||
} else {
|
||||
dx = -1;
|
||||
}
|
||||
|
||||
//Makes sure the ball heads upwards
|
||||
dy = -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Event timeout
|
||||
FURI_LOG_D(TAG, "osMessageQueue: Event timeout");
|
||||
}
|
||||
|
||||
view_port_update(view_port);
|
||||
release_mutex(&state_mutex, arkanoid_state);
|
||||
}
|
||||
|
||||
view_port_enabled_set(view_port, false);
|
||||
gui_remove_view_port(gui, view_port);
|
||||
furi_record_close("gui");
|
||||
view_port_free(view_port);
|
||||
osMessageQueueDelete(event_queue);
|
||||
furi_record_close("notification");
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -253,7 +253,7 @@ MusicPlayer* music_player_alloc() {
|
|||
instance->model = malloc(sizeof(MusicPlayerModel));
|
||||
memset(instance->model->duration_history, 0xff, MUSIC_PLAYER_SEMITONE_HISTORY_SIZE);
|
||||
memset(instance->model->semitone_history, 0xff, MUSIC_PLAYER_SEMITONE_HISTORY_SIZE);
|
||||
instance->model->volume = 3;
|
||||
instance->model->volume = 1;
|
||||
|
||||
instance->model_mutex = osMutexNew(NULL);
|
||||
|
||||
|
|
|
@ -79,7 +79,7 @@ static int32_t music_player_worker_thread_callback(void* context) {
|
|||
furi_hal_speaker_stop();
|
||||
furi_hal_speaker_start(frequency, volume);
|
||||
while(instance->should_work && furi_hal_get_tick() < next_tick) {
|
||||
volume *= 0.9945679;
|
||||
volume *= 1.0000000;
|
||||
furi_hal_speaker_set_volume(volume);
|
||||
furi_hal_delay_ms(2);
|
||||
}
|
||||
|
|
|
@ -84,6 +84,11 @@ static void snake_game_render_callback(Canvas* const canvas, void* ctx) {
|
|||
canvas_draw_box(canvas, p.x, p.y, 4, 4);
|
||||
}
|
||||
|
||||
// Show score on the game field
|
||||
char buffer2[6];
|
||||
snprintf(buffer2, sizeof(buffer2), "%u", snake_state->len - 7);
|
||||
canvas_draw_str_aligned(canvas, 126, 8, AlignRight, AlignBottom, buffer2);
|
||||
|
||||
// Game Over banner
|
||||
if(snake_state->state == GameStateGameOver) {
|
||||
// Screen is 128x64 px
|
||||
|
|
|
@ -150,6 +150,11 @@ static void tetris_game_render_callback(Canvas* const canvas, void* ctx) {
|
|||
tetris_game_draw_border(canvas);
|
||||
tetris_game_draw_playfield(canvas, tetris_state);
|
||||
|
||||
// Show score on the game field
|
||||
char buffer2[6];
|
||||
snprintf(buffer2, sizeof(buffer2), "%u", tetris_state->numLines);
|
||||
canvas_draw_str_aligned(canvas, 61, 8, AlignRight, AlignBottom, buffer2);
|
||||
|
||||
if(tetris_state->gameState == GameStateGameOver) {
|
||||
// 128 x 64
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
|
@ -476,4 +481,4 @@ int32_t tetris_game_app() {
|
|||
free(tetris_state);
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
349
applications/tictactoe_game/tictactoe_game.c
Normal file
349
applications/tictactoe_game/tictactoe_game.c
Normal file
|
@ -0,0 +1,349 @@
|
|||
#include <furi.h>
|
||||
#include <gui/gui.h>
|
||||
#include <input/input.h>
|
||||
#include <stdlib.h>
|
||||
#include <notification/notification_messages.h>
|
||||
#include <gui/view.h>
|
||||
|
||||
#define TAG "TicTacToe"
|
||||
|
||||
uint8_t selBoxX;
|
||||
uint8_t selBoxY;
|
||||
|
||||
uint8_t selX = 2;
|
||||
uint8_t selY = 2;
|
||||
|
||||
uint16_t scoreX;
|
||||
uint16_t scoreO;
|
||||
|
||||
char player = 'X';
|
||||
|
||||
char field[3][3];
|
||||
bool fieldx[3][3];
|
||||
|
||||
const uint8_t coords[3] = {6, 27, 48};
|
||||
|
||||
bool button_state = false;
|
||||
|
||||
typedef enum { EventTypeTick, EventTypeKey } EventType;
|
||||
|
||||
typedef enum { DirectionUp, DirectionRight, DirectionDown, DirectionLeft } Direction;
|
||||
|
||||
typedef enum { GameStatePlaying, GameStateGameOver } GameState;
|
||||
|
||||
typedef struct {
|
||||
GameState game_state;
|
||||
osTimerId_t timer;
|
||||
} TicTacToeState;
|
||||
|
||||
typedef struct {
|
||||
EventType type;
|
||||
InputEvent input;
|
||||
} GameEvent;
|
||||
|
||||
void drawCross(Canvas* const canvas, uint8_t x, uint8_t y) {
|
||||
canvas_draw_line(canvas, x, y, x + 9, y + 9); // top left - bottom right slash
|
||||
canvas_draw_line(canvas, x + 9, y, x, y + 9); // down left - top right slash
|
||||
}
|
||||
|
||||
void drawCircle(Canvas* const canvas, uint8_t x, uint8_t y) {
|
||||
canvas_draw_circle(canvas, x + 4, y + 5, 5);
|
||||
}
|
||||
|
||||
void player_switch() {
|
||||
if(player == 'O') {
|
||||
player = 'X';
|
||||
} else if(player == 'X') {
|
||||
player = 'O';
|
||||
}
|
||||
}
|
||||
|
||||
void tictactoe_draw(Canvas* canvas) {
|
||||
// Draws the game field
|
||||
canvas_draw_frame(canvas, 0, 0, 64, 64); // frame
|
||||
canvas_draw_line(canvas, 0, 21, 63, 21); // horizontal line
|
||||
canvas_draw_line(canvas, 0, 42, 63, 42); // horizontal line
|
||||
canvas_draw_line(canvas, 21, 0, 21, 63); // vertical line
|
||||
canvas_draw_line(canvas, 42, 0, 42, 63); // vertical line
|
||||
|
||||
// Draws the game field elements (X or O)
|
||||
for(uint8_t i = 0; i <= 2; i++) {
|
||||
for(uint8_t j = 0; j <= 2; j++) {
|
||||
if(field[i][j] == 'O') {
|
||||
drawCircle(canvas, coords[i], coords[j]);
|
||||
} else if(field[i][j] == 'X') {
|
||||
drawCross(canvas, coords[i], coords[j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draws the selection box
|
||||
if(selX == 1) {
|
||||
selBoxX = 1;
|
||||
} else if(selX == 2) {
|
||||
selBoxX = 22;
|
||||
} else if(selX == 3) {
|
||||
selBoxX = 43;
|
||||
}
|
||||
|
||||
if(selY == 1) {
|
||||
selBoxY = 1;
|
||||
} else if(selY == 2) {
|
||||
selBoxY = 22;
|
||||
} else if(selY == 3) {
|
||||
selBoxY = 43;
|
||||
}
|
||||
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_frame(canvas, selBoxX, selBoxY, 20, 20);
|
||||
canvas_draw_frame(canvas, selBoxX + 1, selBoxY + 1, 18, 18);
|
||||
|
||||
// Draws the sidebar
|
||||
canvas_set_font(canvas, FontPrimary);
|
||||
canvas_draw_str(canvas, 81, 10, "SCORE");
|
||||
canvas_draw_str(canvas, 75, 24, "X:");
|
||||
|
||||
char scoreXBuffer[10];
|
||||
sprintf(scoreXBuffer, "%d", scoreX);
|
||||
canvas_draw_str(canvas, 88, 24, scoreXBuffer);
|
||||
canvas_draw_str(canvas, 75, 35, "O:");
|
||||
|
||||
char scoreOBuffer[10];
|
||||
sprintf(scoreOBuffer, "%d", scoreO);
|
||||
canvas_draw_str(canvas, 88, 35, scoreOBuffer);
|
||||
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
canvas_draw_str(canvas, 75, 46, "Player:");
|
||||
|
||||
if(player == 'X') {
|
||||
drawCross(canvas, 93, 50);
|
||||
} else if(player == 'O') {
|
||||
drawCircle(canvas, 93, 50);
|
||||
}
|
||||
}
|
||||
|
||||
void clear_game_field() {
|
||||
// Clears the game field arrays
|
||||
for(uint8_t i = 0; i <= 2; i++) {
|
||||
for(uint8_t j = 0; j <= 2; j++) {
|
||||
field[i][j] = ' ';
|
||||
fieldx[i][j] = false;
|
||||
}
|
||||
}
|
||||
|
||||
selX = 2; // Centers the selection box on X axis
|
||||
selY = 2; // Centers the selection box on Y axis
|
||||
}
|
||||
|
||||
void reset_game_data() {
|
||||
scoreO = 0;
|
||||
scoreX = 0;
|
||||
player = 'X';
|
||||
}
|
||||
|
||||
void draw_win(Canvas* canvas, char player) {
|
||||
// Handles the score table
|
||||
if(player == 'X') {
|
||||
scoreX++;
|
||||
} else if(player == 'O') {
|
||||
scoreO++;
|
||||
}
|
||||
|
||||
// Switches the players
|
||||
player_switch();
|
||||
|
||||
// Draws the board with players switched
|
||||
tictactoe_draw(canvas);
|
||||
|
||||
// Clear the game field
|
||||
clear_game_field();
|
||||
|
||||
// Draw the new board
|
||||
tictactoe_draw(canvas);
|
||||
}
|
||||
|
||||
static void tictactoe_state_init(TicTacToeState* const tictactoe_state) {
|
||||
// Set the initial game state
|
||||
tictactoe_state->game_state = GameStatePlaying;
|
||||
|
||||
clear_game_field();
|
||||
|
||||
reset_game_data();
|
||||
}
|
||||
|
||||
static void tictactoe_draw_callback(Canvas* const canvas, void* ctx) {
|
||||
const TicTacToeState* tictactoe_state = acquire_mutex((ValueMutex*)ctx, 25);
|
||||
if(tictactoe_state == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(selX > 3) {
|
||||
selX = 3;
|
||||
} else if(selX < 1) {
|
||||
selX = 1;
|
||||
}
|
||||
|
||||
if(selY > 3) {
|
||||
selY = 3;
|
||||
} else if(selY < 1) {
|
||||
selY = 1;
|
||||
}
|
||||
|
||||
// Assigns the game field elements their value (X or O) when the OK button is pressed
|
||||
if(button_state) {
|
||||
button_state = false;
|
||||
for(uint8_t i = 0; i <= 2; i++) {
|
||||
for(uint8_t j = 0; j <= 2; j++) {
|
||||
if((selX == i + 1) && (selY == j + 1) && (fieldx[i][j] == false)) {
|
||||
if(player == 'X') {
|
||||
field[i][j] = 'X';
|
||||
fieldx[i][j] = true;
|
||||
player_switch();
|
||||
} else if(player == 'O') {
|
||||
field[i][j] = 'O';
|
||||
fieldx[i][j] = true;
|
||||
player_switch();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Checks the game field for winning combinations
|
||||
if((field[0][0] == 'X') && (field[1][0] == 'X') && (field[2][0] == 'X')) {
|
||||
draw_win(canvas, 'X');
|
||||
} else if((field[0][1] == 'X') && (field[1][1] == 'X') && (field[2][1] == 'X')) {
|
||||
draw_win(canvas, 'X');
|
||||
} else if((field[0][2] == 'X') && (field[1][2] == 'X') && (field[2][2] == 'X')) {
|
||||
draw_win(canvas, 'X');
|
||||
} else if((field[0][0] == 'X') && (field[0][1] == 'X') && (field[0][2] == 'X')) {
|
||||
draw_win(canvas, 'X');
|
||||
} else if((field[1][0] == 'X') && (field[1][1] == 'X') && (field[1][2] == 'X')) {
|
||||
draw_win(canvas, 'X');
|
||||
} else if((field[2][0] == 'X') && (field[2][1] == 'X') && (field[2][2] == 'X')) {
|
||||
draw_win(canvas, 'X');
|
||||
} else if((field[0][0] == 'X') && (field[1][1] == 'X') && (field[2][2] == 'X')) {
|
||||
draw_win(canvas, 'X');
|
||||
} else if((field[2][0] == 'X') && (field[1][1] == 'X') && (field[0][2] == 'X')) {
|
||||
draw_win(canvas, 'X');
|
||||
} else if((field[0][0] == 'O') && (field[1][0] == 'O') && (field[2][0] == 'O')) {
|
||||
draw_win(canvas, 'O');
|
||||
} else if((field[0][1] == 'O') && (field[1][1] == 'O') && (field[2][1] == 'O')) {
|
||||
draw_win(canvas, 'O');
|
||||
} else if((field[0][2] == 'O') && (field[1][2] == 'O') && (field[2][2] == 'O')) {
|
||||
draw_win(canvas, 'O');
|
||||
} else if((field[0][0] == 'O') && (field[0][1] == 'O') && (field[0][2] == 'O')) {
|
||||
draw_win(canvas, 'O');
|
||||
} else if((field[1][0] == 'O') && (field[1][1] == 'O') && (field[1][2] == 'O')) {
|
||||
draw_win(canvas, 'O');
|
||||
} else if((field[2][0] == 'O') && (field[2][1] == 'O') && (field[2][2] == 'O')) {
|
||||
draw_win(canvas, 'O');
|
||||
} else if((field[0][0] == 'O') && (field[1][1] == 'O') && (field[2][2] == 'O')) {
|
||||
draw_win(canvas, 'O');
|
||||
} else if((field[2][0] == 'O') && (field[1][1] == 'O') && (field[0][2] == 'O')) {
|
||||
draw_win(canvas, 'O');
|
||||
} else if(
|
||||
(fieldx[0][0] == true) && (fieldx[0][1] == true) && (fieldx[0][2] == true) &&
|
||||
(fieldx[1][0] == true) && (fieldx[1][1] == true) && (fieldx[1][2] == true) &&
|
||||
(fieldx[2][0] == true) && (fieldx[2][1] == true) && (fieldx[2][2] == true)) {
|
||||
draw_win(canvas, 'T');
|
||||
}
|
||||
|
||||
tictactoe_draw(canvas);
|
||||
|
||||
release_mutex((ValueMutex*)ctx, tictactoe_state);
|
||||
}
|
||||
|
||||
static void tictactoe_input_callback(InputEvent* input_event, osMessageQueueId_t event_queue) {
|
||||
furi_assert(event_queue);
|
||||
|
||||
GameEvent event = {.type = EventTypeKey, .input = *input_event};
|
||||
osMessageQueuePut(event_queue, &event, 0, osWaitForever);
|
||||
}
|
||||
|
||||
static void tictactoe_update_timer_callback(osMessageQueueId_t event_queue) {
|
||||
furi_assert(event_queue);
|
||||
|
||||
GameEvent event = {.type = EventTypeTick};
|
||||
osMessageQueuePut(event_queue, &event, 0, 0);
|
||||
}
|
||||
|
||||
int32_t tictactoe_game_app(void* p) {
|
||||
osMessageQueueId_t event_queue = osMessageQueueNew(8, sizeof(GameEvent), NULL);
|
||||
|
||||
TicTacToeState* tictactoe_state = malloc(sizeof(TicTacToeState));
|
||||
|
||||
ValueMutex state_mutex;
|
||||
if(!init_mutex(&state_mutex, tictactoe_state, sizeof(TicTacToeState))) {
|
||||
FURI_LOG_E(TAG, "Cannot create mutex\r\n");
|
||||
free(tictactoe_state);
|
||||
return 255;
|
||||
}
|
||||
|
||||
// Set system callbacks
|
||||
ViewPort* view_port = view_port_alloc();
|
||||
view_port_draw_callback_set(view_port, tictactoe_draw_callback, &state_mutex);
|
||||
view_port_input_callback_set(view_port, tictactoe_input_callback, event_queue);
|
||||
|
||||
tictactoe_state->timer =
|
||||
osTimerNew(tictactoe_update_timer_callback, osTimerPeriodic, event_queue, NULL);
|
||||
osTimerStart(tictactoe_state->timer, osKernelGetTickFreq() / 22);
|
||||
|
||||
tictactoe_state_init(tictactoe_state);
|
||||
|
||||
// Open GUI and register view_port
|
||||
Gui* gui = furi_record_open("gui");
|
||||
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
||||
|
||||
GameEvent event;
|
||||
for(bool processing = true; processing;) {
|
||||
osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, 100);
|
||||
TicTacToeState* tictactoe_state = (TicTacToeState*)acquire_mutex_block(&state_mutex);
|
||||
|
||||
if(event_status == osOK) {
|
||||
// Key events
|
||||
if(event.type == EventTypeKey) {
|
||||
if(event.input.type == InputTypePress) {
|
||||
switch(event.input.key) {
|
||||
case InputKeyBack:
|
||||
processing = false;
|
||||
break;
|
||||
case InputKeyRight:
|
||||
selX++;
|
||||
break;
|
||||
case InputKeyLeft:
|
||||
selX--;
|
||||
break;
|
||||
case InputKeyUp:
|
||||
selY--;
|
||||
break;
|
||||
case InputKeyDown:
|
||||
selY++;
|
||||
break;
|
||||
case InputKeyOk:
|
||||
button_state = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Event timeout
|
||||
FURI_LOG_D(TAG, "osMessageQueue: Event timeout");
|
||||
}
|
||||
|
||||
view_port_update(view_port);
|
||||
release_mutex(&state_mutex, tictactoe_state);
|
||||
}
|
||||
|
||||
osTimerDelete(tictactoe_state->timer);
|
||||
view_port_enabled_set(view_port, false);
|
||||
gui_remove_view_port(gui, view_port);
|
||||
furi_record_close("gui");
|
||||
view_port_free(view_port);
|
||||
osMessageQueueDelete(event_queue);
|
||||
furi_record_close("notification");
|
||||
delete_mutex(&state_mutex);
|
||||
free(tictactoe_state);
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Reference in a new issue