unleashed-firmware/applications/nfc/scenes/nfc_scene_mfkey_complete.c
gornekich 1853359d78
[FL-2759], [FL-2766] NFC collect params for mfkey32 attack (#1643)
* nfc: start nfc over rpc
* nfc: add detect reader state
* nfc: add reader analyzer
* nfc: rework reader analyzer
* reader_analyzer: print collected nonces to debug
* reader analyzer: add save on SD card
* reader_analyzer: separate mfkey related part to different file
* mfkey32: add logic for collecting parameters
* nfc: rework pcap with reader analyzer
* nfc: add logger for reader
* nfc: clean up
* nfc: add detect reader view
* nfc: add detect reader and mfkey nonces scenes
* nfc: add mfkey comlplete scene
* nfc: add new assets
* nfc: fix gui
* nfc: fix iso14443-4 UID emulation
* nfc: add no sd card notification
* nfc: fix grammar

Co-authored-by: あく <alleteam@gmail.com>
2022-09-03 21:25:36 +09:00

49 lines
No EOL
1.5 KiB
C

#include "../nfc_i.h"
void nfc_scene_mfkey_complete_callback(GuiButtonType result, InputType type, void* context) {
Nfc* nfc = context;
if(type == InputTypeShort) {
view_dispatcher_send_custom_event(nfc->view_dispatcher, result);
}
}
void nfc_scene_mfkey_complete_on_enter(void* context) {
Nfc* nfc = context;
widget_add_string_element(nfc->widget, 64, 0, AlignCenter, AlignTop, FontPrimary, "Complete!");
widget_add_string_multiline_element(
nfc->widget,
64,
32,
AlignCenter,
AlignCenter,
FontSecondary,
"Now use mfkey32v2\nto extract keys");
widget_add_button_element(
nfc->widget, GuiButtonTypeCenter, "OK", nfc_scene_mfkey_complete_callback, nfc);
view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewWidget);
}
bool nfc_scene_mfkey_complete_on_event(void* context, SceneManagerEvent event) {
Nfc* nfc = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == GuiButtonTypeCenter) {
consumed = scene_manager_search_and_switch_to_previous_scene(
nfc->scene_manager, NfcSceneStart);
}
} else if(event.event == SceneManagerEventTypeBack) {
consumed =
scene_manager_search_and_switch_to_previous_scene(nfc->scene_manager, NfcSceneStart);
}
return consumed;
}
void nfc_scene_mfkey_complete_on_exit(void* context) {
Nfc* nfc = context;
widget_reset(nfc->widget);
}