mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-18 08:43:10 +00:00
1853359d78
* nfc: start nfc over rpc * nfc: add detect reader state * nfc: add reader analyzer * nfc: rework reader analyzer * reader_analyzer: print collected nonces to debug * reader analyzer: add save on SD card * reader_analyzer: separate mfkey related part to different file * mfkey32: add logic for collecting parameters * nfc: rework pcap with reader analyzer * nfc: add logger for reader * nfc: clean up * nfc: add detect reader view * nfc: add detect reader and mfkey nonces scenes * nfc: add mfkey comlplete scene * nfc: add new assets * nfc: fix gui * nfc: fix iso14443-4 UID emulation * nfc: add no sd card notification * nfc: fix grammar Co-authored-by: あく <alleteam@gmail.com>
49 lines
No EOL
1.5 KiB
C
49 lines
No EOL
1.5 KiB
C
#include "../nfc_i.h"
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void nfc_scene_mfkey_complete_callback(GuiButtonType result, InputType type, void* context) {
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Nfc* nfc = context;
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if(type == InputTypeShort) {
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view_dispatcher_send_custom_event(nfc->view_dispatcher, result);
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}
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}
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void nfc_scene_mfkey_complete_on_enter(void* context) {
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Nfc* nfc = context;
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widget_add_string_element(nfc->widget, 64, 0, AlignCenter, AlignTop, FontPrimary, "Complete!");
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widget_add_string_multiline_element(
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nfc->widget,
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64,
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32,
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AlignCenter,
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AlignCenter,
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FontSecondary,
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"Now use mfkey32v2\nto extract keys");
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widget_add_button_element(
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nfc->widget, GuiButtonTypeCenter, "OK", nfc_scene_mfkey_complete_callback, nfc);
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view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewWidget);
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}
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bool nfc_scene_mfkey_complete_on_event(void* context, SceneManagerEvent event) {
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Nfc* nfc = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == GuiButtonTypeCenter) {
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consumed = scene_manager_search_and_switch_to_previous_scene(
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nfc->scene_manager, NfcSceneStart);
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}
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} else if(event.event == SceneManagerEventTypeBack) {
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consumed =
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scene_manager_search_and_switch_to_previous_scene(nfc->scene_manager, NfcSceneStart);
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}
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return consumed;
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}
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void nfc_scene_mfkey_complete_on_exit(void* context) {
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Nfc* nfc = context;
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widget_reset(nfc->widget);
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} |