unleashed-firmware/applications/accessor/accessor_app.cpp
Georgii Surkov 01434265f6
[FL-2399, FL-2261] Tickless sleep shenanigans (#1168)
* Disable USART in sleep
* Restore UART state on suspend/resume
* FuriHal: Enable stop mode and add insomnia to I2C and SPI
* Remove IDLE interrupt
* FuriHal: add FPU isr and disable all FPU interrupt, add core2 stop mode configuration on deep sleep
* FuriHal: tie stop mode debug with debug rtc flag
* FuriHal: adjust flash latency on clock switch, tie mcu debug with RTC debug flag
* FuriHal: move resource init to early stage
* Add EXTI pending check, enable debug traps with compile-time flag
* Wrap sleep debug functions in conditional compilation
* Remove erroneous changed
* Do not use CSS, remove it from everywhere
* Enable/disable USB on VBUS connect (prototype)
* FuriHal: add LPMS and DEEPSLEEP magic, workaround state inconsistency between cores
* FuriHal: honor c1 LMPS
* USB mode switch fix
* Applications: add flags and insomnia bypass system
* Correct spelling
* FuriHal: cleanup insomnia usage, reset sleep flags on wakeup, add shutdown api
* FuriHal: extra check on reinit request
* FuriHal: rename gpio_display_rst pin to gpio_display_rst_n
* FuriHal: add debug HAL
* FuriHal: add some magic to core2 reload procedure, fix issue with crash on ble keyboard exit
* FuriHal: cleanup ble glue, add BLE_GLUE_DEBUG flag
* FuriHal: ble reinit API, move os timer to LPTIM1 for deep sleep capability, shutdown that works
* FuriHal: take insomnia while shutdown
* Remove USB switch on/off on VBUS change
* Better tick skew handling
* Improve tick consistency under load
* Add USB_HP dummy IRQ handler
* Move interrupt check closer to sleep
* Clean up includes
* Re-enable Insomnia globally
* FuriHal: enable CSS
* FuriHal: remove questionable core2 clock shenanigans
* FuriHal: use core1 RCC registers in idle timer config
* FuriHal: return back CSS handlers, add lptim isr dispatching

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
Co-authored-by: nminaylov <nm29719@gmail.com>
2022-04-29 16:29:51 +03:00

140 lines
3.4 KiB
C++

#include "accessor_app.h"
#include <furi.h>
#include <furi_hal.h>
#include <stdarg.h>
void AccessorApp::run(void) {
AccessorEvent event;
bool consumed;
bool exit = false;
wiegand.begin();
onewire_host_start(onewire_host);
scenes[current_scene]->on_enter(this);
while(!exit) {
view.receive_event(&event);
consumed = scenes[current_scene]->on_event(this, &event);
if(!consumed) {
if(event.type == AccessorEvent::Type::Back) {
exit = switch_to_previous_scene();
}
}
};
scenes[current_scene]->on_exit(this);
wiegand.end();
onewire_host_stop(onewire_host);
}
AccessorApp::AccessorApp() {
notification = static_cast<NotificationApp*>(furi_record_open("notification"));
onewire_host = onewire_host_alloc();
furi_hal_power_enable_otg();
}
AccessorApp::~AccessorApp() {
furi_hal_power_disable_otg();
furi_record_close("notification");
onewire_host_free(onewire_host);
}
AccessorAppViewManager* AccessorApp::get_view_manager() {
return &view;
}
void AccessorApp::switch_to_next_scene(Scene next_scene) {
previous_scenes_list.push_front(current_scene);
if(next_scene != Scene::Exit) {
scenes[current_scene]->on_exit(this);
current_scene = next_scene;
scenes[current_scene]->on_enter(this);
}
}
void AccessorApp::search_and_switch_to_previous_scene(std::initializer_list<Scene> scenes_list) {
Scene previous_scene = Scene::Start;
bool scene_found = false;
while(!scene_found) {
previous_scene = get_previous_scene();
for(Scene element : scenes_list) {
if(previous_scene == element || previous_scene == Scene::Start) {
scene_found = true;
break;
}
}
}
scenes[current_scene]->on_exit(this);
current_scene = previous_scene;
scenes[current_scene]->on_enter(this);
}
bool AccessorApp::switch_to_previous_scene(uint8_t count) {
Scene previous_scene = Scene::Start;
for(uint8_t i = 0; i < count; i++) {
previous_scene = get_previous_scene();
if(previous_scene == Scene::Exit) break;
}
if(previous_scene == Scene::Exit) {
return true;
} else {
scenes[current_scene]->on_exit(this);
current_scene = previous_scene;
scenes[current_scene]->on_enter(this);
return false;
}
}
AccessorApp::Scene AccessorApp::get_previous_scene() {
Scene scene = previous_scenes_list.front();
previous_scenes_list.pop_front();
return scene;
}
/***************************** NOTIFY *******************************/
void AccessorApp::notify_green_blink() {
notification_message(notification, &sequence_blink_green_10);
}
void AccessorApp::notify_success() {
notification_message(notification, &sequence_success);
}
/*************************** TEXT STORE *****************************/
char* AccessorApp::get_text_store() {
return text_store;
}
uint8_t AccessorApp::get_text_store_size() {
return text_store_size;
}
void AccessorApp::set_text_store(const char* text...) {
va_list args;
va_start(args, text);
vsnprintf(text_store, text_store_size, text, args);
va_end(args);
}
/*************************** APP RESOURCES *****************************/
WIEGAND* AccessorApp::get_wiegand() {
return &wiegand;
}
OneWireHost* AccessorApp::get_one_wire() {
return onewire_host;
}