mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-26 12:43:08 +00:00
77 lines
No EOL
3 KiB
C
77 lines
No EOL
3 KiB
C
#include "scientist.h"
|
|
#include "game_sprites.h"
|
|
|
|
#include <jetpack_joyride_icons.h>
|
|
#include <gui/gui.h>
|
|
|
|
void scientist_tick(SCIENTIST* const scientists) {
|
|
for(int i = 0; i < SCIENTISTS_MAX; i++) {
|
|
if(scientists[i].visible) {
|
|
if(scientists[i].point.x < 64) scientists[i].velocity_x = 0.5f;
|
|
|
|
scientists[i].point.x -= scientists[i].state == ScientistStateAlive ?
|
|
1 - scientists[i].velocity_x :
|
|
1; // move based on velocity_x
|
|
int width = (scientists[i].state == ScientistStateAlive) ? SCIENTIST_WIDTH :
|
|
SCIENTIST_HEIGHT;
|
|
if(scientists[i].point.x <= -width) { // if the scientist is out of screen
|
|
scientists[i].visible = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void spawn_random_scientist(SCIENTIST* const scientists) {
|
|
float velocities[] = {-0.5f, 0.0f, 0.5f, -1.0f};
|
|
// Check for an available slot for a new scientist
|
|
for(int i = 0; i < SCIENTISTS_MAX; ++i) {
|
|
if(!scientists[i].visible &&
|
|
(rand() % 1000) < 10) { // Spawn rate is less frequent than coins
|
|
scientists[i].state = ScientistStateAlive;
|
|
scientists[i].point.x = 127;
|
|
scientists[i].point.y = 49;
|
|
scientists[i].velocity_x = velocities[rand() % 4];
|
|
scientists[i].visible = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void draw_scientists(const SCIENTIST* scientists, Canvas* const canvas, const GameSprites* sprites) {
|
|
for(int i = 0; i < SCIENTISTS_MAX; ++i) {
|
|
if(scientists[i].visible) {
|
|
canvas_set_color(canvas, ColorBlack);
|
|
if(scientists[i].state == ScientistStateAlive) {
|
|
canvas_draw_icon(
|
|
canvas,
|
|
(int)scientists[i].point.x,
|
|
scientists[i].point.y,
|
|
scientists[i].velocity_x >= 0 ? sprites->scientist_right :
|
|
sprites->scientist_left);
|
|
|
|
canvas_set_color(canvas, ColorWhite);
|
|
canvas_draw_icon(
|
|
canvas,
|
|
(int)scientists[i].point.x,
|
|
scientists[i].point.y,
|
|
scientists[i].velocity_x >= 0 ? sprites->scientist_right_infill :
|
|
sprites->scientist_left_infill);
|
|
|
|
} else {
|
|
canvas_set_color(canvas, ColorBlack);
|
|
canvas_draw_icon(
|
|
canvas,
|
|
(int)scientists[i].point.x,
|
|
scientists[i].point.y + 5,
|
|
&I_dead_scientist);
|
|
|
|
canvas_set_color(canvas, ColorWhite);
|
|
canvas_draw_icon(
|
|
canvas,
|
|
(int)scientists[i].point.x,
|
|
scientists[i].point.y + 5,
|
|
&I_dead_scientist_infill);
|
|
}
|
|
}
|
|
}
|
|
} |