Jetpack joyride and NFC Maker apps

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MX 2023-07-06 18:44:45 +03:00
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@ -170,6 +170,7 @@ You can support us by using links or addresses below:
- IR Scope [(by kallanreed)](https://github.com/DarkFlippers/unleashed-firmware/pull/407)
- **BadBT** plugin (BT version of BadKB) [(by Willy-JL, ClaraCrazy, XFW contributors)](https://github.com/ClaraCrazy/Flipper-Xtreme/tree/dev/applications/main/bad_kb) (See in Applications->Tools) - (aka BadUSB via Bluetooth)
- **Mifare Nested** [(by AloneLiberty)](https://github.com/AloneLiberty/FlipperNested) - Works with PC and python app `FlipperNested`
- **NFC Maker** plugin (make tags with URLs, Wifi and other things) [(by Willy-JL)](https://github.com/ClaraCrazy/Flipper-Xtreme/tree/dev/applications/external/nfc_maker)
Games:
- DOOM (fixed) [(by p4nic4ttack)](https://github.com/p4nic4ttack/doom-flipper-zero/)
@ -185,6 +186,7 @@ Games:
- BlackJack [(by teeebor)](https://github.com/teeebor/flipper_games)
- 2048 game [(by eugene-kirzhanov)](https://github.com/eugene-kirzhanov/flipper-zero-2048-game)
- Bomberduck [(by leo-need-more-coffee)](https://github.com/leo-need-more-coffee/flipperzero-bomberduck)
- JetPack Joyride [(by timstrasser)](https://github.com/timstrasser)
# Instructions

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# For details & more options, see documentation/AppManifests.md in firmware repo
App(
appid="jetpack_joyride",
name="Jetpack Joyride",
apptype=FlipperAppType.EXTERNAL,
entry_point="jetpack_game_app",
cdefines=["APP_JETPACK_GAME"],
requires=["gui"],
stack_size=4 * 1024,
order=100,
fap_icon="icon.png",
fap_category="Games",
fap_icon_assets="assets",
)

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#include <jetpack_joyride_icons.h>
#include "background_assets.h"
static AssetProperties assetProperties[BG_ASSETS_MAX] = {
{.width = 27, .spawn_chance = 1, .x_offset = 24, .y_offset = 36, .sprite = &I_door},
{.width = 12, .spawn_chance = 6, .x_offset = 33, .y_offset = 14, .sprite = &I_air_vent}};
void background_assets_tick(BackgroundAsset* const assets) {
// Move assets towards the player
for(int i = 0; i < BG_ASSETS_MAX; i++) {
if(assets[i].visible) {
assets[i].point.x -= 1; // move left by 2 units
if(assets[i].point.x <=
-assets[i].properties->width) { // if the asset is out of screen
assets[i].visible = false; // set asset x coordinate to 0 to mark it as "inactive"
}
}
}
}
void spawn_random_background_asset(BackgroundAsset* const assets) {
// Calculate the total spawn chances for all assets
int total_spawn_chance = 0;
for(int i = 0; i < BG_ASSETS_MAX; ++i) {
total_spawn_chance += assetProperties[i].spawn_chance;
}
// Generate a random number between 0 and total_spawn_chance
int random_number = rand() % total_spawn_chance;
// Select the asset based on the random number
int chosen_asset = -1;
int accumulated_chance = 0;
for(int i = 0; i < BG_ASSETS_MAX; ++i) {
accumulated_chance += assetProperties[i].spawn_chance;
if(random_number < accumulated_chance) {
chosen_asset = i;
break;
}
}
// If no asset is chosen, return
if(chosen_asset == -1) {
return;
}
// Look for an available slot for the chosen asset
for(int i = 0; i < BG_ASSETS_MAX; ++i) {
if(assets[i].visible == false) {
// Spawn the asset
assets[i].point.x = 127 + assetProperties[chosen_asset].x_offset;
assets[i].point.y = assetProperties[chosen_asset].y_offset;
assets[i].properties = &assetProperties[chosen_asset];
assets[i].visible = true;
break;
}
}
}
void draw_background_assets(const BackgroundAsset* assets, Canvas* const canvas, int distance) {
canvas_draw_box(canvas, 0, 6, 128, 1);
canvas_draw_box(canvas, 0, 56, 128, 2);
// Calculate the pillar offset based on the traveled distance
int pillar_offset = distance % 64;
// Draw pillars
for(int x = -pillar_offset; x < 128; x += 64) {
canvas_draw_icon(canvas, x, 6, &I_pillar);
}
// Draw assets
for(int i = 0; i < BG_ASSETS_MAX; ++i) {
if(assets[i].visible) {
canvas_set_color(canvas, ColorBlack);
canvas_draw_icon(
canvas, assets[i].point.x, assets[i].point.y, assets[i].properties->sprite);
}
}
}

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#ifndef BACKGROUND_ASSETS_H
#define BACKGROUND_ASSETS_H
#include <stdlib.h>
#include <stdbool.h>
#include <gui/gui.h>
#include "point.h"
#include "states.h"
#include "game_sprites.h"
#include <jetpack_joyride_icons.h>
#define BG_ASSETS_MAX 3
typedef struct {
int width;
int spawn_chance;
int x_offset;
int y_offset;
const Icon* sprite;
} AssetProperties;
typedef struct {
POINT point;
AssetProperties* properties;
bool visible;
} BackgroundAsset;
void background_assets_tick(BackgroundAsset* const assets);
void spawn_random_background_asset(BackgroundAsset* const assets);
void draw_background_assets(const BackgroundAsset* assets, Canvas* const canvas, int distance);
#endif // BACKGROUND_ASSETS_H

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#include "barry.h"
#include "game_sprites.h"
#include <gui/gui.h>
#include <furi.h>
void barry_tick(BARRY* const barry) {
// Do jetpack things
if(barry->isBoosting) {
barry->gravity += GRAVITY_BOOST; // Increase upward momentum
} else {
barry->gravity += GRAVITY_FALL; // Increase downward momentum faster
}
barry->point.y += barry->gravity;
// Constrain barry's height within sprite_height and 64 - sprite_height
if(barry->point.y > (64 - BARRY_HEIGHT)) {
barry->point.y = 64 - BARRY_HEIGHT;
barry->gravity = 0; // stop upward momentum
} else if(barry->point.y < 0) {
barry->point.y = 0;
barry->gravity = 0; // stop downward momentum
}
}
void draw_barry(const BARRY* barry, Canvas* const canvas, const GameSprites* sprites) {
canvas_set_color(canvas, ColorBlack);
canvas_draw_icon_animation(canvas, barry->point.x, barry->point.y, sprites->barry);
canvas_set_color(canvas, ColorWhite);
canvas_draw_icon(canvas, barry->point.x, barry->point.y, sprites->barry_infill);
}

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#ifndef BARRY_H
#define BARRY_H
#include <stdbool.h>
#include <gui/gui.h>
#include "point.h"
#include "game_sprites.h"
#define GRAVITY_TICK 0.2
#define GRAVITY_BOOST -0.4
#define GRAVITY_FALL 0.3
typedef struct {
float gravity;
POINT point;
bool isBoosting;
} BARRY;
void barry_tick(BARRY* const barry);
void draw_barry(const BARRY* barry, Canvas* const canvas, const GameSprites* sprites);
#endif // BARRY_H

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#include <stdlib.h>
#include <stdbool.h>
#include <jetpack_joyride_icons.h>
#include <gui/gui.h>
#include "coin.h"
#include "barry.h"
#define PATTERN_MAX_HEIGHT 40
// Patterns
const COIN_PATTERN coin_patterns[] = {
{// Square pattern
.count = 9,
.coins = {{0, 0}, {8, 0}, {16, 0}, {0, 8}, {8, 8}, {16, 8}, {0, 16}, {8, 16}, {16, 16}}},
{// Wavy pattern (approximate sine wave)
.count = 8,
.coins = {{0, 8}, {8, 16}, {16, 24}, {24, 16}, {32, 8}, {40, 0}, {48, 8}, {56, 16}}},
{// Diagonal pattern
.count = 5,
.coins = {{0, 0}, {8, 8}, {16, 16}, {24, 24}, {32, 32}}},
// Add more patterns here
};
void coin_tick(COIN* const coins, BARRY* const barry, int* const total_coins) {
// Move coins towards the player
for(int i = 0; i < COINS_MAX; i++) {
if(coin_colides(&coins[i], barry)) {
coins[i].point.x = 0; // Remove the coin
(*total_coins)++;
}
if(coins[i].point.x > 0) {
coins[i].point.x -= 1; // move left by 1 unit
if(coins[i].point.x < -COIN_WIDTH) { // if the coin is out of screen
coins[i].point.x = 0; // set coin x coordinate to 0 to mark it as "inactive"
}
}
}
}
bool coin_colides(COIN* const coin, BARRY* const barry) {
return !(
barry->point.x > coin->point.x + COIN_WIDTH || // Barry is to the right of the coin
barry->point.x + BARRY_WIDTH < coin->point.x || // Barry is to the left of the coin
barry->point.y > coin->point.y + COIN_WIDTH || // Barry is below the coin
barry->point.y + BARRY_HEIGHT < coin->point.y); // Barry is above the coin
}
void spawn_random_coin(COIN* const coins) {
// Select a random pattern
int pattern_index = rand() % (sizeof(coin_patterns) / sizeof(coin_patterns[0]));
const COIN_PATTERN* pattern = &coin_patterns[pattern_index];
// Count available slots for new coins
int available_slots = 0;
for(int i = 0; i < COINS_MAX; ++i) {
if(coins[i].point.x <= 0) {
++available_slots;
}
}
// If there aren't enough slots, return without spawning coins
if(available_slots < pattern->count) return;
// Spawn coins according to the selected pattern
int coin_index = 0;
int random_offset = rand() % (SCREEN_HEIGHT - PATTERN_MAX_HEIGHT);
int random_offset_x = rand() % 16;
for(int i = 0; i < pattern->count; ++i) {
// Find an available slot for a new coin
while(coins[coin_index].point.x > 0 && coin_index < COINS_MAX) {
++coin_index;
}
// If no slot is available, stop spawning coins
if(coin_index == COINS_MAX) break;
// Spawn the coin
coins[coin_index].point.x = SCREEN_WIDTH - 1 + pattern->coins[i].x + random_offset_x;
coins[coin_index].point.y =
random_offset +
pattern->coins[i]
.y; // The pattern is spawned at a random y position, but not too close to the screen edge
}
}
void draw_coins(const COIN* coins, Canvas* const canvas, const GameSprites* sprites) {
canvas_set_color(canvas, ColorBlack);
for(int i = 0; i < COINS_MAX; ++i) {
if(coins[i].point.x > 0) {
canvas_set_color(canvas, ColorBlack);
canvas_draw_icon(canvas, coins[i].point.x, coins[i].point.y, sprites->coin);
canvas_set_color(canvas, ColorWhite);
canvas_draw_icon(canvas, coins[i].point.x, coins[i].point.y, sprites->coin_infill);
}
}
}

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#ifndef COIN_H
#define COIN_H
#include <gui/gui.h>
#include "point.h"
#include "barry.h"
#define COINS_MAX 15
typedef struct {
float gravity;
POINT point;
} COIN;
typedef struct {
int count;
POINT coins[COINS_MAX];
} COIN_PATTERN;
void coin_tick(COIN* const coins, BARRY* const barry, int* const poins);
void spawn_random_coin(COIN* const coins);
bool coin_colides(COIN* const coin, BARRY* const barry);
void draw_coins(const COIN* coins, Canvas* const canvas, const GameSprites* sprites);
#endif // COIN_H

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#ifndef GAME_SPRITES_H
#define GAME_SPRITES_H
#include "point.h"
#include <gui/icon_animation.h>
#define SCREEN_WIDTH 128
#define SCREEN_HEIGHT 64
#define BARRY_WIDTH 11
#define BARRY_HEIGHT 15
#define MISSILE_WIDTH 26
#define MISSILE_HEIGHT 12
#define SCIENTIST_WIDTH 9
#define SCIENTIST_HEIGHT 14
#define COIN_WIDTH 7
typedef struct {
IconAnimation* barry;
const Icon* barry_infill;
const Icon* scientist_left;
const Icon* scientist_left_infill;
const Icon* scientist_right;
const Icon* scientist_right_infill;
const Icon* coin;
const Icon* coin_infill;
IconAnimation* missile;
IconAnimation* alert;
const Icon* missile_infill;
} GameSprites;
#endif // GAME_SPRITES_H

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#include "game_state.h"
void game_state_tick(GameState* const game_state) {
game_state->distance++;
}

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#ifndef GAMESTATE_H
#define GAMESTATE_H
#include <gui/icon_animation.h>
#include <furi.h>
#include "barry.h"
#include "scientist.h"
#include "coin.h"
#include "particle.h"
#include "game_sprites.h"
#include "states.h"
#include "missile.h"
#include "background_assets.h"
typedef struct {
int total_coins;
int distance;
bool new_highscore;
BARRY barry;
COIN coins[COINS_MAX];
PARTICLE particles[PARTICLES_MAX];
SCIENTIST scientists[SCIENTISTS_MAX];
MISSILE missiles[MISSILES_MAX];
BackgroundAsset bg_assets[BG_ASSETS_MAX];
State state;
GameSprites sprites;
FuriMutex* mutex;
FuriTimer* timer;
void (*death_handler)();
} GameState;
void game_state_tick(GameState* const game_state);
#endif // GAMESTATE_H

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#include <stdlib.h>
#include <stdbool.h>
#include <jetpack_joyride_icons.h>
#include <gui/gui.h>
#include "states.h"
#include "game_sprites.h"
#include "missile.h"
#include "barry.h"
void missile_tick(MISSILE* const missiles, BARRY* const barry, void (*death_handler)()) {
// Move missiles towards the player
for(int i = 0; i < MISSILES_MAX; i++) {
if(missiles[i].visible && missile_colides(&missiles[i], barry)) {
death_handler();
}
if(missiles[i].visible) {
missiles[i].point.x -= 2; // move left by 2 units
if(missiles[i].point.x < -MISSILE_WIDTH) { // if the missile is out of screen
missiles[i].visible = false; // set missile as "inactive"
}
}
}
}
void spawn_random_missile(MISSILE* const missiles) {
// Check for an available slot for a new missile
for(int i = 0; i < MISSILES_MAX; ++i) {
if(!missiles[i].visible) {
missiles[i].point.x = 2 * SCREEN_WIDTH;
missiles[i].point.y = rand() % (SCREEN_HEIGHT - MISSILE_HEIGHT);
missiles[i].visible = true;
break;
}
}
}
void draw_missiles(const MISSILE* missiles, Canvas* const canvas, const GameSprites* sprites) {
for(int i = 0; i < MISSILES_MAX; ++i) {
if(missiles[i].visible) {
canvas_set_color(canvas, ColorBlack);
if(missiles[i].point.x > 128) {
canvas_draw_icon_animation(
canvas, SCREEN_WIDTH - 7, missiles[i].point.y, sprites->alert);
} else {
canvas_draw_icon_animation(
canvas, missiles[i].point.x, missiles[i].point.y, sprites->missile);
canvas_set_color(canvas, ColorWhite);
canvas_draw_icon(
canvas, missiles[i].point.x, missiles[i].point.y, sprites->missile_infill);
}
}
}
}
bool missile_colides(MISSILE* const missile, BARRY* const barry) {
return !(
barry->point.x >
missile->point.x + MISSILE_WIDTH - 14 || // Barry is to the right of the missile
barry->point.x + BARRY_WIDTH - 3 <
missile->point.x || // Barry is to the left of the missile
barry->point.y > missile->point.y + MISSILE_HEIGHT || // Barry is below the missile
barry->point.y + BARRY_HEIGHT < missile->point.y); // Barry is above the missile
}
int get_rocket_spawn_distance(int player_distance) {
// Define the start and end points for rocket spawn distance
int start_distance = 256;
int end_distance = 24;
// Define the maximum player distance at which the spawn distance should be at its minimum
int max_player_distance = 5000; // Adjust this value based on your game's difficulty curve
if(player_distance >= max_player_distance) {
return end_distance;
}
// Calculate the linear interpolation factor
float t = (float)player_distance / max_player_distance;
// Interpolate the rocket spawn distance
return start_distance + t * (end_distance - start_distance);
}

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#ifndef MISSILE_H
#define MISSILE_H
#include <gui/gui.h>
#include "game_sprites.h"
#include "states.h"
#include "point.h"
#include "barry.h"
#define MISSILES_MAX 5
typedef struct {
POINT point;
bool visible;
} MISSILE;
void missile_tick(MISSILE* const missiles, BARRY* const barry, void (*death_handler)());
void spawn_random_missile(MISSILE* const MISSILEs);
bool missile_colides(MISSILE* const MISSILE, BARRY* const barry);
int get_rocket_spawn_distance(int player_distance);
void draw_missiles(const MISSILE* missiles, Canvas* const canvas, const GameSprites* sprites);
#endif // MISSILE_H

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#include <stdlib.h>
#include "particle.h"
#include "scientist.h"
#include "barry.h"
void particle_tick(PARTICLE* const particles, SCIENTIST* const scientists) {
// Move particles
for(int i = 0; i < PARTICLES_MAX; i++) {
if(particles[i].point.y > 0) {
particles[i].point.y += PARTICLE_VELOCITY;
// Check collision with scientists
for(int j = 0; j < SCIENTISTS_MAX; j++) {
if(scientists[j].state == ScientistStateAlive && scientists[j].point.x > 0) {
// Check whether the particle lies within the scientist's bounding box
if(!(particles[i].point.x > scientists[j].point.x + SCIENTIST_WIDTH ||
particles[i].point.x < scientists[j].point.x ||
particles[i].point.y > scientists[j].point.y + SCIENTIST_HEIGHT ||
particles[i].point.y < scientists[j].point.y)) {
scientists[j].state = ScientistStateDead;
// (*points) += 2; // Increase the score by 2
}
}
}
if(particles[i].point.x < 0 || particles[i].point.x > SCREEN_WIDTH ||
particles[i].point.y < 0 || particles[i].point.y > SCREEN_HEIGHT) {
particles[i].point.y = 0;
}
}
}
}
void spawn_random_particles(PARTICLE* const particles, BARRY* const barry) {
for(int i = 0; i < PARTICLES_MAX; i++) {
if(particles[i].point.y <= 0) {
particles[i].point.x = barry->point.x + (rand() % 4);
particles[i].point.y = barry->point.y + 14;
break;
}
}
}
void draw_particles(const PARTICLE* particles, Canvas* const canvas) {
canvas_set_color(canvas, ColorBlack);
for(int i = 0; i < PARTICLES_MAX; i++) {
if(particles[i].point.y > 0) {
canvas_draw_line(
canvas,
particles[i].point.x,
particles[i].point.y,
particles[i].point.x,
particles[i].point.y + 3);
}
}
}

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#ifndef PARTICLE_H
#define PARTICLE_H
#include "point.h"
#include "scientist.h"
#include "barry.h"
#define PARTICLES_MAX 50
#define PARTICLE_VELOCITY 2
typedef struct {
POINT point;
} PARTICLE;
void particle_tick(PARTICLE* const particles, SCIENTIST* const scientists);
void spawn_random_particles(PARTICLE* const particles, BARRY* const barry);
void draw_particles(const PARTICLE* particles, Canvas* const canvas);
#endif // PARTICLE_H

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#ifndef POINT_H
#define POINT_H
typedef struct {
int x;
int y;
} POINT;
typedef struct {
float x;
float y;
} POINTF;
#endif // POINT_H

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#include "scientist.h"
#include "game_sprites.h"
#include <jetpack_joyride_icons.h>
#include <gui/gui.h>
void scientist_tick(SCIENTIST* const scientists) {
for(int i = 0; i < SCIENTISTS_MAX; i++) {
if(scientists[i].visible) {
if(scientists[i].point.x < 64) scientists[i].velocity_x = 0.5f;
scientists[i].point.x -= scientists[i].state == ScientistStateAlive ?
1 - scientists[i].velocity_x :
1; // move based on velocity_x
int width = (scientists[i].state == ScientistStateAlive) ? SCIENTIST_WIDTH :
SCIENTIST_HEIGHT;
if(scientists[i].point.x <= -width) { // if the scientist is out of screen
scientists[i].visible = false;
}
}
}
}
void spawn_random_scientist(SCIENTIST* const scientists) {
float velocities[] = {-0.5f, 0.0f, 0.5f, -1.0f};
// Check for an available slot for a new scientist
for(int i = 0; i < SCIENTISTS_MAX; ++i) {
if(!scientists[i].visible &&
(rand() % 1000) < 10) { // Spawn rate is less frequent than coins
scientists[i].state = ScientistStateAlive;
scientists[i].point.x = 127;
scientists[i].point.y = 49;
scientists[i].velocity_x = velocities[rand() % 4];
scientists[i].visible = true;
break;
}
}
}
void draw_scientists(const SCIENTIST* scientists, Canvas* const canvas, const GameSprites* sprites) {
for(int i = 0; i < SCIENTISTS_MAX; ++i) {
if(scientists[i].visible) {
canvas_set_color(canvas, ColorBlack);
if(scientists[i].state == ScientistStateAlive) {
canvas_draw_icon(
canvas,
(int)scientists[i].point.x,
scientists[i].point.y,
scientists[i].velocity_x >= 0 ? sprites->scientist_right :
sprites->scientist_left);
canvas_set_color(canvas, ColorWhite);
canvas_draw_icon(
canvas,
(int)scientists[i].point.x,
scientists[i].point.y,
scientists[i].velocity_x >= 0 ? sprites->scientist_right_infill :
sprites->scientist_left_infill);
} else {
canvas_set_color(canvas, ColorBlack);
canvas_draw_icon(
canvas,
(int)scientists[i].point.x,
scientists[i].point.y + 5,
&I_dead_scientist);
canvas_set_color(canvas, ColorWhite);
canvas_draw_icon(
canvas,
(int)scientists[i].point.x,
scientists[i].point.y + 5,
&I_dead_scientist_infill);
}
}
}
}

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#ifndef SCIENTIST_H
#define SCIENTIST_H
#include "point.h"
#include "game_sprites.h"
#include <gui/gui.h>
#define SCIENTIST_VELOCITY_MIN -0.5f
#define SCIENTIST_VELOCITY_MAX 0.5f
#define SCIENTISTS_MAX 6
typedef enum {
ScientistStateAlive,
ScientistStateDead,
} ScientistState;
typedef struct {
bool visible;
POINTF point;
float velocity_x;
ScientistState state;
} SCIENTIST;
void scientist_tick(SCIENTIST* const scientist);
void spawn_random_scientist(SCIENTIST* const scientists);
void draw_scientists(const SCIENTIST* scientists, Canvas* const canvas, const GameSprites* sprites);
#endif // SCIENTIST_H

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#ifndef STATE_H
#define STATE_H
typedef enum {
GameStateLife,
GameStateGameOver,
} State;
#endif // STATE_H

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#include <stdlib.h>
#include <jetpack_joyride_icons.h>
#include <furi.h>
#include <gui/gui.h>
#include <gui/icon_animation.h>
#include <input/input.h>
#include <storage/storage.h>
#include "includes/point.h"
#include "includes/barry.h"
#include "includes/scientist.h"
#include "includes/particle.h"
#include "includes/coin.h"
#include "includes/missile.h"
#include "includes/background_assets.h"
#include "includes/game_state.h"
#define TAG "Jetpack Joyride"
#define SAVING_DIRECTORY "/ext/apps/Games"
#define SAVING_FILENAME SAVING_DIRECTORY "/jetpack.save"
static GameState* global_state;
typedef enum {
EventTypeTick,
EventTypeKey,
} EventType;
typedef struct {
EventType type;
InputEvent input;
} GameEvent;
typedef struct {
int max_distance;
int total_coins;
} SaveGame;
static SaveGame save_game;
static bool storage_game_state_load() {
Storage* storage = furi_record_open(RECORD_STORAGE);
File* file = storage_file_alloc(storage);
uint16_t bytes_readed = 0;
if(storage_file_open(file, SAVING_FILENAME, FSAM_READ, FSOM_OPEN_EXISTING))
bytes_readed = storage_file_read(file, &save_game, sizeof(SaveGame));
storage_file_close(file);
storage_file_free(file);
furi_record_close(RECORD_STORAGE);
return bytes_readed == sizeof(SaveGame);
}
static void storage_game_state_save() {
Storage* storage = furi_record_open(RECORD_STORAGE);
if(storage_common_stat(storage, SAVING_DIRECTORY, NULL) == FSE_NOT_EXIST) {
if(!storage_simply_mkdir(storage, SAVING_DIRECTORY)) {
return;
}
}
File* file = storage_file_alloc(storage);
if(storage_file_open(file, SAVING_FILENAME, FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
storage_file_write(file, &save_game, sizeof(SaveGame));
}
storage_file_close(file);
storage_file_free(file);
furi_record_close(RECORD_STORAGE);
}
void handle_death() {
global_state->state = GameStateGameOver;
global_state->new_highscore = global_state->distance > save_game.max_distance;
if(global_state->distance > save_game.max_distance) {
save_game.max_distance = global_state->distance;
}
save_game.total_coins += global_state->total_coins;
storage_game_state_save();
}
static void jetpack_game_state_init(GameState* const game_state) {
UNUSED(game_state);
UNUSED(storage_game_state_save);
BARRY barry;
barry.gravity = 0;
barry.point.x = 32 + 5;
barry.point.y = 32;
barry.isBoosting = false;
GameSprites sprites;
sprites.barry = icon_animation_alloc(&A_barry);
sprites.barry_infill = &I_barry_infill;
sprites.scientist_left = (&I_scientist_left);
sprites.scientist_left_infill = (&I_scientist_left_infill);
sprites.scientist_right = (&I_scientist_right);
sprites.scientist_right_infill = (&I_scientist_right_infill);
sprites.coin = (&I_coin);
sprites.coin_infill = (&I_coin_infill);
sprites.missile = icon_animation_alloc(&A_missile);
sprites.missile_infill = &I_missile_infill;
sprites.alert = icon_animation_alloc(&A_alert);
icon_animation_start(sprites.barry);
icon_animation_start(sprites.missile);
icon_animation_start(sprites.alert);
game_state->barry = barry;
game_state->total_coins = 0;
game_state->distance = 0;
game_state->new_highscore = false;
game_state->sprites = sprites;
game_state->state = GameStateLife;
game_state->death_handler = handle_death;
memset(game_state->bg_assets, 0, sizeof(game_state->bg_assets));
memset(game_state->scientists, 0, sizeof(game_state->scientists));
memset(game_state->coins, 0, sizeof(game_state->coins));
memset(game_state->particles, 0, sizeof(game_state->particles));
memset(game_state->missiles, 0, sizeof(game_state->missiles));
}
static void jetpack_game_state_free(GameState* const game_state) {
icon_animation_free(game_state->sprites.barry);
icon_animation_free(game_state->sprites.missile);
icon_animation_free(game_state->sprites.alert);
free(game_state);
}
static void jetpack_game_tick(GameState* const game_state) {
if(game_state->state == GameStateGameOver) return;
barry_tick(&game_state->barry);
game_state_tick(game_state);
coin_tick(game_state->coins, &game_state->barry, &game_state->total_coins);
particle_tick(game_state->particles, game_state->scientists);
scientist_tick(game_state->scientists);
missile_tick(game_state->missiles, &game_state->barry, game_state->death_handler);
background_assets_tick(game_state->bg_assets);
// generate background every 64px aka. ticks
if(game_state->distance % 64 == 0 && rand() % 3 == 0) {
spawn_random_background_asset(game_state->bg_assets);
}
if(game_state->distance % 48 == 0 && rand() % 2 == 0) {
spawn_random_coin(game_state->coins);
}
if(game_state->distance % get_rocket_spawn_distance(game_state->distance) == 0 &&
rand() % 2 == 0) {
spawn_random_missile(game_state->missiles);
}
spawn_random_scientist(game_state->scientists);
if(game_state->barry.isBoosting) {
spawn_random_particles(game_state->particles, &game_state->barry);
}
}
static void jetpack_game_render_callback(Canvas* const canvas, void* ctx) {
furi_assert(ctx);
const GameState* game_state = ctx;
furi_mutex_acquire(game_state->mutex, FuriWaitForever);
if(game_state->state == GameStateLife) {
canvas_set_bitmap_mode(canvas, false);
draw_background_assets(game_state->bg_assets, canvas, game_state->distance);
canvas_set_bitmap_mode(canvas, true);
draw_coins(game_state->coins, canvas, &game_state->sprites);
draw_scientists(game_state->scientists, canvas, &game_state->sprites);
draw_particles(game_state->particles, canvas);
draw_missiles(game_state->missiles, canvas, &game_state->sprites);
draw_barry(&game_state->barry, canvas, &game_state->sprites);
canvas_set_color(canvas, ColorBlack);
canvas_set_font(canvas, FontSecondary);
char buffer[12];
snprintf(buffer, sizeof(buffer), "%u m", game_state->distance / 10);
canvas_draw_str_aligned(canvas, 123, 15, AlignRight, AlignBottom, buffer);
snprintf(buffer, sizeof(buffer), "$%u", game_state->total_coins);
canvas_draw_str_aligned(canvas, 5, 15, AlignLeft, AlignBottom, buffer);
}
if(game_state->state == GameStateGameOver) {
// Show highscore
char buffer[64];
canvas_set_font(canvas, FontSecondary);
canvas_draw_str_aligned(canvas, 64, 5, AlignCenter, AlignTop, "You flew");
snprintf(
buffer,
sizeof(buffer),
game_state->new_highscore ? "%u m (new best)" : "%u m",
game_state->distance / 10);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str_aligned(canvas, 64, 16, AlignCenter, AlignTop, buffer);
canvas_set_font(canvas, FontSecondary);
canvas_draw_str_aligned(canvas, 64, 30, AlignCenter, AlignTop, "and collected");
snprintf(buffer, sizeof(buffer), "$%u", game_state->total_coins);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str_aligned(canvas, 64, 41, AlignCenter, AlignTop, buffer);
snprintf(
buffer,
sizeof(buffer),
"Best: %u m, Tot: $%u",
save_game.max_distance / 10,
save_game.total_coins);
canvas_set_font(canvas, FontSecondary);
canvas_draw_str_aligned(canvas, 64, 63, AlignCenter, AlignBottom, buffer);
canvas_draw_rframe(canvas, 0, 3, 128, 49, 5);
// char buffer[12];
// snprintf(buffer, sizeof(buffer), "Dist: %u", game_state->distance);
// canvas_draw_str_aligned(canvas, 123, 12, AlignRight, AlignBottom, buffer);
// snprintf(buffer, sizeof(buffer), "Score: %u", game_state->points);
// canvas_draw_str_aligned(canvas, 5, 12, AlignLeft, AlignBottom, buffer);
// canvas_draw_str_aligned(canvas, 64, 34, AlignCenter, AlignCenter, "Highscore:");
// snprintf(buffer, sizeof(buffer), "Dist: %u", save_game.max_distance);
// canvas_draw_str_aligned(canvas, 123, 50, AlignRight, AlignBottom, buffer);
// snprintf(buffer, sizeof(buffer), "Score: %u", save_game.max_score);
// canvas_draw_str_aligned(canvas, 5, 50, AlignLeft, AlignBottom, buffer);
// canvas_draw_str_aligned(canvas, 64, 32, AlignCenter, AlignCenter, "boom.");
// if(furi_timer_is_running(game_state->timer)) {
// furi_timer_start(game_state->timer, 0);
// }
}
// canvas_draw_frame(canvas, 0, 0, 128, 64);
furi_mutex_release(game_state->mutex);
}
static void jetpack_game_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
furi_assert(event_queue);
GameEvent event = {.type = EventTypeKey, .input = *input_event};
furi_message_queue_put(event_queue, &event, FuriWaitForever);
}
static void jetpack_game_update_timer_callback(FuriMessageQueue* event_queue) {
furi_assert(event_queue);
GameEvent event = {.type = EventTypeTick};
furi_message_queue_put(event_queue, &event, 0);
}
int32_t jetpack_game_app(void* p) {
UNUSED(p);
int32_t return_code = 0;
if(!storage_game_state_load()) {
memset(&save_game, 0, sizeof(save_game));
}
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(GameEvent));
GameState* game_state = malloc(sizeof(GameState));
global_state = game_state;
jetpack_game_state_init(game_state);
game_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
if(!game_state->mutex) {
FURI_LOG_E(TAG, "cannot create mutex\r\n");
return_code = 255;
goto free_and_exit;
}
// Set system callbacks
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, jetpack_game_render_callback, game_state);
view_port_input_callback_set(view_port, jetpack_game_input_callback, event_queue);
FuriTimer* timer =
furi_timer_alloc(jetpack_game_update_timer_callback, FuriTimerTypePeriodic, event_queue);
furi_timer_start(timer, furi_kernel_get_tick_frequency() / 25);
game_state->timer = timer;
// Open GUI and register view_port
Gui* gui = furi_record_open(RECORD_GUI);
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
GameEvent event;
for(bool processing = true; processing;) {
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
furi_mutex_acquire(game_state->mutex, FuriWaitForever);
if(event_status == FuriStatusOk) {
// press events
if(event.type == EventTypeKey) {
if(event.input.type == InputTypeRelease && event.input.key == InputKeyOk) {
game_state->barry.isBoosting = false;
}
// Reset highscore, for debug purposes
if(event.input.type == InputTypeLong && event.input.key == InputKeyLeft) {
save_game.max_distance = 0;
save_game.total_coins = 0;
storage_game_state_save();
}
if(event.input.type == InputTypePress) {
switch(event.input.key) {
case InputKeyUp:
break;
case InputKeyDown:
break;
case InputKeyRight:
break;
case InputKeyLeft:
break;
case InputKeyOk:
if(game_state->state == GameStateGameOver) {
jetpack_game_state_init(game_state);
}
if(game_state->state == GameStateLife) {
// Do something
game_state->barry.isBoosting = true;
}
break;
case InputKeyBack:
processing = false;
break;
default:
break;
}
}
} else if(event.type == EventTypeTick) {
jetpack_game_tick(game_state);
}
}
view_port_update(view_port);
furi_mutex_release(game_state->mutex);
}
furi_timer_free(timer);
view_port_enabled_set(view_port, false);
gui_remove_view_port(gui, view_port);
furi_record_close(RECORD_GUI);
view_port_free(view_port);
furi_mutex_free(game_state->mutex);
free_and_exit:
jetpack_game_state_free(game_state);
furi_message_queue_free(event_queue);
return return_code;
}

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App(
appid="nfc_maker",
name="NFC Maker",
apptype=FlipperAppType.EXTERNAL,
entry_point="nfc_maker",
cdefines=["APP_NFC_MAKER"],
requires=[
"storage",
"gui",
],
stack_size=1 * 1024,
fap_icon="nfc_maker_10px.png",
fap_category="NFC",
)

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#include "nfc_maker.h"
static bool nfc_maker_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
NfcMaker* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
static bool nfc_maker_back_event_callback(void* context) {
furi_assert(context);
NfcMaker* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
NfcMaker* nfc_maker_alloc() {
NfcMaker* app = malloc(sizeof(NfcMaker));
app->gui = furi_record_open(RECORD_GUI);
// View Dispatcher and Scene Manager
app->view_dispatcher = view_dispatcher_alloc();
app->scene_manager = scene_manager_alloc(&nfc_maker_scene_handlers, app);
view_dispatcher_enable_queue(app->view_dispatcher);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_custom_event_callback(
app->view_dispatcher, nfc_maker_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, nfc_maker_back_event_callback);
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
// Gui Modules
app->submenu = submenu_alloc();
view_dispatcher_add_view(
app->view_dispatcher, NfcMakerViewSubmenu, submenu_get_view(app->submenu));
app->text_input = text_input_alloc();
view_dispatcher_add_view(
app->view_dispatcher, NfcMakerViewTextInput, text_input_get_view(app->text_input));
app->byte_input = byte_input_alloc();
view_dispatcher_add_view(
app->view_dispatcher, NfcMakerViewByteInput, byte_input_get_view(app->byte_input));
app->popup = popup_alloc();
view_dispatcher_add_view(app->view_dispatcher, NfcMakerViewPopup, popup_get_view(app->popup));
return app;
}
void nfc_maker_free(NfcMaker* app) {
furi_assert(app);
// Gui modules
view_dispatcher_remove_view(app->view_dispatcher, NfcMakerViewSubmenu);
submenu_free(app->submenu);
view_dispatcher_remove_view(app->view_dispatcher, NfcMakerViewTextInput);
text_input_free(app->text_input);
view_dispatcher_remove_view(app->view_dispatcher, NfcMakerViewByteInput);
byte_input_free(app->byte_input);
view_dispatcher_remove_view(app->view_dispatcher, NfcMakerViewPopup);
popup_free(app->popup);
// View Dispatcher and Scene Manager
view_dispatcher_free(app->view_dispatcher);
scene_manager_free(app->scene_manager);
// Records
furi_record_close(RECORD_GUI);
free(app);
}
extern int32_t nfc_maker(void* p) {
UNUSED(p);
NfcMaker* app = nfc_maker_alloc();
scene_manager_next_scene(app->scene_manager, NfcMakerSceneMenu);
view_dispatcher_run(app->view_dispatcher);
nfc_maker_free(app);
return 0;
}

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#pragma once
#include <furi.h>
#include <gui/gui.h>
#include <gui/view.h>
#include <gui/modules/validators.h>
#include <gui/view_dispatcher.h>
#include <gui/scene_manager.h>
#include <assets_icons.h>
#include <gui/modules/submenu.h>
#include <gui/modules/text_input.h>
#include <gui/modules/byte_input.h>
#include <gui/modules/popup.h>
#include "scenes/nfc_maker_scene.h"
#include <lib/flipper_format/flipper_format.h>
#include <lib/toolbox/random_name.h>
#include <applications/main/nfc/nfc_i.h>
#include <furi_hal_bt.h>
#define TEXT_INPUT_LEN 248
#define WIFI_INPUT_LEN 90
typedef enum {
WifiAuthenticationOpen = 0x01,
WifiAuthenticationWpa2Personal = 0x20,
WifiAuthenticationWpa2Enterprise = 0x10,
WifiAuthenticationWpaPersonal = 0x02,
WifiAuthenticationWpaEnterprise = 0x08,
WifiAuthenticationShared = 0x04,
} WifiAuthentication;
typedef enum {
WifiEncryptionAes = 0x08,
WifiEncryptionWep = 0x02,
WifiEncryptionTkip = 0x04,
WifiEncryptionNone = 0x01,
} WifiEncryption;
typedef struct {
Gui* gui;
SceneManager* scene_manager;
ViewDispatcher* view_dispatcher;
Submenu* submenu;
TextInput* text_input;
ByteInput* byte_input;
Popup* popup;
uint8_t mac_buf[GAP_MAC_ADDR_SIZE];
char text_buf[TEXT_INPUT_LEN];
char pass_buf[WIFI_INPUT_LEN];
char name_buf[TEXT_INPUT_LEN];
} NfcMaker;
typedef enum {
NfcMakerViewSubmenu,
NfcMakerViewTextInput,
NfcMakerViewByteInput,
NfcMakerViewPopup,
} NfcMakerView;

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#include "nfc_maker_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const nfc_maker_on_enter_handlers[])(void*) = {
#include "nfc_maker_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const nfc_maker_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "nfc_maker_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const nfc_maker_on_exit_handlers[])(void* context) = {
#include "nfc_maker_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers nfc_maker_scene_handlers = {
.on_enter_handlers = nfc_maker_on_enter_handlers,
.on_event_handlers = nfc_maker_on_event_handlers,
.on_exit_handlers = nfc_maker_on_exit_handlers,
.scene_num = NfcMakerSceneNum,
};

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#pragma once
#include <gui/scene_manager.h>
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) NfcMakerScene##id,
typedef enum {
#include "nfc_maker_scene_config.h"
NfcMakerSceneNum,
} NfcMakerScene;
#undef ADD_SCENE
extern const SceneManagerHandlers nfc_maker_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "nfc_maker_scene_config.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "nfc_maker_scene_config.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "nfc_maker_scene_config.h"
#undef ADD_SCENE

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#include "../nfc_maker.h"
enum ByteInputResult {
ByteInputResultOk,
};
static void nfc_maker_scene_bluetooth_byte_input_callback(void* context) {
NfcMaker* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, ByteInputResultOk);
}
void nfc_maker_scene_bluetooth_on_enter(void* context) {
NfcMaker* app = context;
ByteInput* byte_input = app->byte_input;
byte_input_set_header_text(byte_input, "Enter Bluetooth MAC:");
for(size_t i = 0; i < GAP_MAC_ADDR_SIZE; i++) {
app->mac_buf[i] = 0x69;
}
byte_input_set_result_callback(
byte_input,
nfc_maker_scene_bluetooth_byte_input_callback,
NULL,
app,
app->mac_buf,
GAP_MAC_ADDR_SIZE);
view_dispatcher_switch_to_view(app->view_dispatcher, NfcMakerViewByteInput);
}
bool nfc_maker_scene_bluetooth_on_event(void* context, SceneManagerEvent event) {
NfcMaker* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
switch(event.event) {
case ByteInputResultOk:
furi_hal_bt_reverse_mac_addr(app->mac_buf);
scene_manager_next_scene(app->scene_manager, NfcMakerSceneName);
break;
default:
break;
}
}
return consumed;
}
void nfc_maker_scene_bluetooth_on_exit(void* context) {
NfcMaker* app = context;
byte_input_set_result_callback(app->byte_input, NULL, NULL, NULL, NULL, 0);
byte_input_set_header_text(app->byte_input, "");
}

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ADD_SCENE(nfc_maker, menu, Menu)
ADD_SCENE(nfc_maker, bluetooth, Bluetooth)
ADD_SCENE(nfc_maker, https, Https)
ADD_SCENE(nfc_maker, mail, Mail)
ADD_SCENE(nfc_maker, phone, Phone)
ADD_SCENE(nfc_maker, text, Text)
ADD_SCENE(nfc_maker, url, Url)
ADD_SCENE(nfc_maker, wifi, Wifi)
ADD_SCENE(nfc_maker, wifi_auth, WifiAuth)
ADD_SCENE(nfc_maker, wifi_encr, WifiEncr)
ADD_SCENE(nfc_maker, wifi_pass, WifiPass)
ADD_SCENE(nfc_maker, name, Name)
ADD_SCENE(nfc_maker, result, Result)

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#include "../nfc_maker.h"
enum TextInputResult {
TextInputResultOk,
};
static void nfc_maker_scene_https_text_input_callback(void* context) {
NfcMaker* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, TextInputResultOk);
}
void nfc_maker_scene_https_on_enter(void* context) {
NfcMaker* app = context;
TextInput* text_input = app->text_input;
text_input_set_header_text(text_input, "Enter HTTPS Link:");
strlcpy(app->text_buf, "google.com", TEXT_INPUT_LEN);
text_input_set_result_callback(
text_input,
nfc_maker_scene_https_text_input_callback,
app,
app->text_buf,
TEXT_INPUT_LEN,
true);
view_dispatcher_switch_to_view(app->view_dispatcher, NfcMakerViewTextInput);
}
bool nfc_maker_scene_https_on_event(void* context, SceneManagerEvent event) {
NfcMaker* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
switch(event.event) {
case TextInputResultOk:
scene_manager_next_scene(app->scene_manager, NfcMakerSceneName);
break;
default:
break;
}
}
return consumed;
}
void nfc_maker_scene_https_on_exit(void* context) {
NfcMaker* app = context;
text_input_reset(app->text_input);
}

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#include "../nfc_maker.h"
enum TextInputResult {
TextInputResultOk,
};
static void nfc_maker_scene_mail_text_input_callback(void* context) {
NfcMaker* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, TextInputResultOk);
}
void nfc_maker_scene_mail_on_enter(void* context) {
NfcMaker* app = context;
TextInput* text_input = app->text_input;
text_input_set_header_text(text_input, "Enter EMail Address:");
strlcpy(app->text_buf, "ben.dover@example.com", TEXT_INPUT_LEN);
text_input_set_result_callback(
text_input,
nfc_maker_scene_mail_text_input_callback,
app,
app->text_buf,
TEXT_INPUT_LEN,
true);
view_dispatcher_switch_to_view(app->view_dispatcher, NfcMakerViewTextInput);
}
bool nfc_maker_scene_mail_on_event(void* context, SceneManagerEvent event) {
NfcMaker* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
switch(event.event) {
case TextInputResultOk:
scene_manager_next_scene(app->scene_manager, NfcMakerSceneName);
break;
default:
break;
}
}
return consumed;
}
void nfc_maker_scene_mail_on_exit(void* context) {
NfcMaker* app = context;
text_input_reset(app->text_input);
}

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#include "../nfc_maker.h"
void nfc_maker_scene_menu_submenu_callback(void* context, uint32_t index) {
NfcMaker* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void nfc_maker_scene_menu_on_enter(void* context) {
NfcMaker* app = context;
Submenu* submenu = app->submenu;
submenu_set_header(submenu, "NFC Tag Maker:");
submenu_add_item(
submenu,
"Bluetooth MAC",
NfcMakerSceneBluetooth,
nfc_maker_scene_menu_submenu_callback,
app);
submenu_add_item(
submenu, "HTTPS Link", NfcMakerSceneHttps, nfc_maker_scene_menu_submenu_callback, app);
submenu_add_item(
submenu, "Mail Address", NfcMakerSceneMail, nfc_maker_scene_menu_submenu_callback, app);
submenu_add_item(
submenu, "Phone Number", NfcMakerScenePhone, nfc_maker_scene_menu_submenu_callback, app);
submenu_add_item(
submenu, "Text Note", NfcMakerSceneText, nfc_maker_scene_menu_submenu_callback, app);
submenu_add_item(
submenu, "Plain URL", NfcMakerSceneUrl, nfc_maker_scene_menu_submenu_callback, app);
submenu_add_item(
submenu, "WiFi Login", NfcMakerSceneWifi, nfc_maker_scene_menu_submenu_callback, app);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(app->scene_manager, NfcMakerSceneMenu));
view_dispatcher_switch_to_view(app->view_dispatcher, NfcMakerViewSubmenu);
}
bool nfc_maker_scene_menu_on_event(void* context, SceneManagerEvent event) {
NfcMaker* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
scene_manager_set_scene_state(app->scene_manager, NfcMakerSceneMenu, event.event);
consumed = true;
scene_manager_next_scene(app->scene_manager, event.event);
}
return consumed;
}
void nfc_maker_scene_menu_on_exit(void* context) {
NfcMaker* app = context;
submenu_reset(app->submenu);
}

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#include "../nfc_maker.h"
enum TextInputResult {
TextInputResultOk,
};
static void nfc_maker_scene_name_text_input_callback(void* context) {
NfcMaker* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, TextInputResultOk);
}
void nfc_maker_scene_name_on_enter(void* context) {
NfcMaker* app = context;
TextInput* text_input = app->text_input;
text_input_set_header_text(text_input, "Name the NFC tag:");
set_random_name(app->name_buf, TEXT_INPUT_LEN);
text_input_set_result_callback(
text_input,
nfc_maker_scene_name_text_input_callback,
app,
app->name_buf,
TEXT_INPUT_LEN,
true);
ValidatorIsFile* validator_is_file =
validator_is_file_alloc_init(NFC_APP_FOLDER, NFC_APP_EXTENSION, NULL);
text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
view_dispatcher_switch_to_view(app->view_dispatcher, NfcMakerViewTextInput);
}
bool nfc_maker_scene_name_on_event(void* context, SceneManagerEvent event) {
NfcMaker* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
switch(event.event) {
case TextInputResultOk:
scene_manager_next_scene(app->scene_manager, NfcMakerSceneResult);
break;
default:
break;
}
}
return consumed;
}
void nfc_maker_scene_name_on_exit(void* context) {
NfcMaker* app = context;
text_input_reset(app->text_input);
}

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#include "../nfc_maker.h"
enum TextInputResult {
TextInputResultOk,
};
static void nfc_maker_scene_phone_text_input_callback(void* context) {
NfcMaker* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, TextInputResultOk);
}
void nfc_maker_scene_phone_on_enter(void* context) {
NfcMaker* app = context;
TextInput* text_input = app->text_input;
text_input_set_header_text(text_input, "Enter Phone Number:");
strlcpy(app->text_buf, "+", TEXT_INPUT_LEN);
text_input_set_result_callback(
text_input,
nfc_maker_scene_phone_text_input_callback,
app,
app->text_buf,
TEXT_INPUT_LEN,
false);
view_dispatcher_switch_to_view(app->view_dispatcher, NfcMakerViewTextInput);
}
bool nfc_maker_scene_phone_on_event(void* context, SceneManagerEvent event) {
NfcMaker* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
switch(event.event) {
case TextInputResultOk:
scene_manager_next_scene(app->scene_manager, NfcMakerSceneName);
break;
default:
break;
}
}
return consumed;
}
void nfc_maker_scene_phone_on_exit(void* context) {
NfcMaker* app = context;
text_input_reset(app->text_input);
}

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#include "../nfc_maker.h"
enum PopupEvent {
PopupEventExit,
};
static void nfc_maker_scene_result_popup_callback(void* context) {
NfcMaker* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, PopupEventExit);
}
void nfc_maker_scene_result_on_enter(void* context) {
NfcMaker* app = context;
Popup* popup = app->popup;
bool success = false;
FlipperFormat* file = flipper_format_file_alloc(furi_record_open(RECORD_STORAGE));
FuriString* path = furi_string_alloc();
furi_string_printf(path, NFC_APP_FOLDER "/%s" NFC_APP_EXTENSION, app->name_buf);
do {
if(!flipper_format_file_open_new(file, furi_string_get_cstr(path))) break;
uint32_t pages = 42;
size_t size = pages * 4;
uint8_t* buf = malloc(size);
if(!flipper_format_write_header_cstr(file, "Flipper NFC device", 3)) break;
if(!flipper_format_write_string_cstr(file, "Device type", "NTAG203")) break;
// Serial number
buf[0] = 0x04;
furi_hal_random_fill_buf(&buf[1], 8);
uint8_t uid[7];
memcpy(&uid[0], &buf[0], 3);
memcpy(&uid[3], &buf[4], 4);
if(!flipper_format_write_hex(file, "UID", uid, sizeof(uid))) break;
if(!flipper_format_write_string_cstr(file, "ATQA", "00 44")) break;
if(!flipper_format_write_string_cstr(file, "SAK", "00")) break;
// TODO: Maybe randomize?
if(!flipper_format_write_string_cstr(
file,
"Signature",
"00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00"))
break;
if(!flipper_format_write_string_cstr(file, "Mifare version", "00 00 00 00 00 00 00 00"))
break;
if(!flipper_format_write_string_cstr(file, "Counter 0", "0")) break;
if(!flipper_format_write_string_cstr(file, "Tearing 0", "00")) break;
if(!flipper_format_write_string_cstr(file, "Counter 1", "0")) break;
if(!flipper_format_write_string_cstr(file, "Tearing 1", "00")) break;
if(!flipper_format_write_string_cstr(file, "Counter 2", "0")) break;
if(!flipper_format_write_string_cstr(file, "Tearing 2", "00")) break;
if(!flipper_format_write_uint32(file, "Pages total", &pages, 1)) break;
// Static data
buf[9] = 0x48; // Internal
buf[10] = 0x00; // Lock bytes
buf[11] = 0x00; // ...
buf[12] = 0xE1; // Capability container
buf[13] = 0x10; // ...
buf[14] = 0x12; // ...
buf[15] = 0x00; // ...
buf[16] = 0x01; // ...
buf[17] = 0x03; // ...
buf[18] = 0xA0; // ...
buf[19] = 0x10; // ...
buf[20] = 0x44; // ...
buf[21] = 0x03; // Message flags
size_t msg_len = 0;
switch(scene_manager_get_scene_state(app->scene_manager, NfcMakerSceneMenu)) {
case NfcMakerSceneBluetooth: {
msg_len = 0x2B;
buf[23] = 0xD2;
buf[24] = 0x20;
buf[25] = 0x08;
buf[26] = 0x61;
buf[27] = 0x70;
buf[28] = 0x70;
buf[29] = 0x6C;
buf[30] = 0x69;
buf[31] = 0x63;
buf[32] = 0x61;
buf[33] = 0x74;
buf[34] = 0x69;
buf[35] = 0x6F;
buf[36] = 0x6E;
buf[37] = 0x2F;
buf[38] = 0x76;
buf[39] = 0x6E;
buf[40] = 0x64;
buf[41] = 0x2E;
buf[42] = 0x62;
buf[43] = 0x6C;
buf[44] = 0x75;
buf[45] = 0x65;
buf[46] = 0x74;
buf[47] = 0x6F;
buf[48] = 0x6F;
buf[49] = 0x74;
buf[50] = 0x68;
buf[51] = 0x2E;
buf[52] = 0x65;
buf[53] = 0x70;
buf[54] = 0x2E;
buf[55] = 0x6F;
buf[56] = 0x6F;
buf[57] = 0x62;
buf[58] = 0x08;
buf[59] = 0x00;
memcpy(&buf[60], app->mac_buf, GAP_MAC_ADDR_SIZE);
break;
}
case NfcMakerSceneHttps: {
uint8_t data_len = strnlen(app->text_buf, TEXT_INPUT_LEN);
msg_len = data_len + 5;
buf[23] = 0xD1;
buf[24] = 0x01;
buf[25] = data_len + 1;
buf[26] = 0x55;
buf[27] = 0x04; // Prepend "https://"
memcpy(&buf[28], app->text_buf, data_len);
break;
}
case NfcMakerSceneMail: {
uint8_t data_len = strnlen(app->text_buf, TEXT_INPUT_LEN);
msg_len = data_len + 5;
buf[23] = 0xD1;
buf[24] = 0x01;
buf[25] = data_len + 1;
buf[26] = 0x55;
buf[27] = 0x06; // Prepend "mailto:"
memcpy(&buf[28], app->text_buf, data_len);
break;
}
case NfcMakerScenePhone: {
uint8_t data_len = strnlen(app->text_buf, TEXT_INPUT_LEN);
msg_len = data_len + 5;
buf[23] = 0xD1;
buf[24] = 0x01;
buf[25] = data_len + 1;
buf[26] = 0x55;
buf[27] = 0x05; // Prepend "tel:"
memcpy(&buf[28], app->text_buf, data_len);
break;
}
case NfcMakerSceneText: {
uint8_t data_len = strnlen(app->text_buf, TEXT_INPUT_LEN);
msg_len = data_len + 7;
buf[23] = 0xD1;
buf[24] = 0x01;
buf[25] = data_len + 3;
buf[26] = 0x54;
buf[27] = 0x02;
buf[28] = 0x65; // e
buf[29] = 0x6E; // n
memcpy(&buf[30], app->text_buf, data_len);
break;
}
case NfcMakerSceneUrl: {
uint8_t data_len = strnlen(app->text_buf, TEXT_INPUT_LEN);
msg_len = data_len + 5;
buf[23] = 0xD1;
buf[24] = 0x01;
buf[25] = data_len + 1;
buf[26] = 0x55;
buf[27] = 0x00; // No prepend
memcpy(&buf[28], app->text_buf, data_len);
break;
}
case NfcMakerSceneWifi: {
uint8_t ssid_len = strnlen(app->text_buf, WIFI_INPUT_LEN);
uint8_t pass_len = strnlen(app->pass_buf, WIFI_INPUT_LEN);
uint8_t data_len = ssid_len + pass_len;
msg_len = data_len + 73;
buf[23] = 0xD2;
buf[24] = 0x17;
buf[25] = data_len + 47;
buf[26] = 0x61;
buf[27] = 0x70;
buf[28] = 0x70;
buf[29] = 0x6C;
buf[30] = 0x69;
buf[31] = 0x63;
buf[32] = 0x61;
buf[33] = 0x74;
buf[34] = 0x69;
buf[35] = 0x6F;
buf[36] = 0x6E;
buf[37] = 0x2F;
buf[38] = 0x76;
buf[39] = 0x6E;
buf[40] = 0x64;
buf[41] = 0x2E;
buf[42] = 0x77;
buf[43] = 0x66;
buf[44] = 0x61;
buf[45] = 0x2E;
buf[46] = 0x77;
buf[47] = 0x73;
buf[48] = 0x63;
buf[49] = 0x10;
buf[50] = 0x0E;
buf[51] = 0x00;
buf[52] = data_len + 43;
buf[53] = 0x10;
buf[54] = 0x26;
buf[55] = 0x00;
buf[56] = 0x01;
buf[57] = 0x01;
buf[58] = 0x10;
buf[59] = 0x45;
buf[60] = 0x00;
buf[61] = ssid_len;
memcpy(&buf[62], app->text_buf, ssid_len);
size_t ssid = 62 + ssid_len;
buf[ssid + 0] = 0x10;
buf[ssid + 1] = 0x03;
buf[ssid + 2] = 0x00;
buf[ssid + 3] = 0x02;
buf[ssid + 4] = 0x00;
buf[ssid + 5] =
scene_manager_get_scene_state(app->scene_manager, NfcMakerSceneWifiAuth);
buf[ssid + 6] = 0x10;
buf[ssid + 7] = 0x0F;
buf[ssid + 8] = 0x00;
buf[ssid + 9] = 0x02;
buf[ssid + 10] = 0x00;
buf[ssid + 11] =
scene_manager_get_scene_state(app->scene_manager, NfcMakerSceneWifiEncr);
buf[ssid + 12] = 0x10;
buf[ssid + 13] = 0x27;
buf[ssid + 14] = 0x00;
buf[ssid + 15] = pass_len;
memcpy(&buf[ssid + 16], app->pass_buf, pass_len);
size_t pass = ssid + 16 + pass_len;
buf[pass + 0] = 0x10;
buf[pass + 1] = 0x20;
buf[pass + 2] = 0x00;
buf[pass + 3] = 0x06;
buf[pass + 4] = 0xFF;
buf[pass + 5] = 0xFF;
buf[pass + 6] = 0xFF;
buf[pass + 7] = 0xFF;
buf[pass + 8] = 0xFF;
buf[pass + 9] = 0xFF;
break;
}
default:
break;
}
// Message length and terminator
buf[22] = msg_len;
size_t msg_end = 23 + msg_len;
buf[msg_end] = 0xFE;
// Padding
for(size_t i = msg_end + 1; i < size; i++) {
buf[i] = 0x00;
}
char str[16];
bool ok = true;
for(size_t page = 0; page < pages; page++) {
snprintf(str, sizeof(str), "Page %u", page);
if(!flipper_format_write_hex(file, str, &buf[page * 4], 4)) {
ok = false;
break;
}
}
if(!ok) break;
free(buf);
success = true;
} while(false);
furi_string_free(path);
flipper_format_free(file);
furi_record_close(RECORD_STORAGE);
if(success) {
popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
popup_set_header(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
} else {
popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
popup_set_header(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
}
popup_set_timeout(popup, 1500);
popup_set_context(popup, app);
popup_set_callback(popup, nfc_maker_scene_result_popup_callback);
popup_enable_timeout(popup);
view_dispatcher_switch_to_view(app->view_dispatcher, NfcMakerViewPopup);
}
bool nfc_maker_scene_result_on_event(void* context, SceneManagerEvent event) {
NfcMaker* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
switch(event.event) {
case PopupEventExit:
scene_manager_search_and_switch_to_previous_scene(
app->scene_manager, NfcMakerSceneMenu);
break;
default:
break;
}
}
return consumed;
}
void nfc_maker_scene_result_on_exit(void* context) {
NfcMaker* app = context;
popup_reset(app->popup);
}

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#include "../nfc_maker.h"
enum TextInputResult {
TextInputResultOk,
};
static void nfc_maker_scene_text_text_input_callback(void* context) {
NfcMaker* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, TextInputResultOk);
}
void nfc_maker_scene_text_on_enter(void* context) {
NfcMaker* app = context;
TextInput* text_input = app->text_input;
text_input_set_header_text(text_input, "Enter Text Note:");
strlcpy(app->text_buf, "Lorem ipsum", TEXT_INPUT_LEN);
text_input_set_result_callback(
text_input,
nfc_maker_scene_text_text_input_callback,
app,
app->text_buf,
TEXT_INPUT_LEN,
true);
view_dispatcher_switch_to_view(app->view_dispatcher, NfcMakerViewTextInput);
}
bool nfc_maker_scene_text_on_event(void* context, SceneManagerEvent event) {
NfcMaker* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
switch(event.event) {
case TextInputResultOk:
scene_manager_next_scene(app->scene_manager, NfcMakerSceneName);
break;
default:
break;
}
}
return consumed;
}
void nfc_maker_scene_text_on_exit(void* context) {
NfcMaker* app = context;
text_input_reset(app->text_input);
}

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#include "../nfc_maker.h"
enum TextInputResult {
TextInputResultOk,
};
static void nfc_maker_scene_url_text_input_callback(void* context) {
NfcMaker* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, TextInputResultOk);
}
void nfc_maker_scene_url_on_enter(void* context) {
NfcMaker* app = context;
TextInput* text_input = app->text_input;
text_input_set_header_text(text_input, "Enter Plain URL:");
strlcpy(app->text_buf, "https://google.com", TEXT_INPUT_LEN);
text_input_set_result_callback(
text_input,
nfc_maker_scene_url_text_input_callback,
app,
app->text_buf,
TEXT_INPUT_LEN,
true);
view_dispatcher_switch_to_view(app->view_dispatcher, NfcMakerViewTextInput);
}
bool nfc_maker_scene_url_on_event(void* context, SceneManagerEvent event) {
NfcMaker* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
switch(event.event) {
case TextInputResultOk:
scene_manager_next_scene(app->scene_manager, NfcMakerSceneName);
break;
default:
break;
}
}
return consumed;
}
void nfc_maker_scene_url_on_exit(void* context) {
NfcMaker* app = context;
text_input_reset(app->text_input);
}

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#include "../nfc_maker.h"
enum TextInputResult {
TextInputResultOk,
};
static void nfc_maker_scene_wifi_text_input_callback(void* context) {
NfcMaker* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, TextInputResultOk);
}
void nfc_maker_scene_wifi_on_enter(void* context) {
NfcMaker* app = context;
TextInput* text_input = app->text_input;
text_input_set_header_text(text_input, "Enter WiFi SSID:");
strlcpy(app->text_buf, "Bill Wi the Science Fi", WIFI_INPUT_LEN);
text_input_set_result_callback(
text_input,
nfc_maker_scene_wifi_text_input_callback,
app,
app->text_buf,
WIFI_INPUT_LEN,
true);
view_dispatcher_switch_to_view(app->view_dispatcher, NfcMakerViewTextInput);
}
bool nfc_maker_scene_wifi_on_event(void* context, SceneManagerEvent event) {
NfcMaker* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
switch(event.event) {
case TextInputResultOk:
scene_manager_set_scene_state(
app->scene_manager, NfcMakerSceneWifiAuth, WifiAuthenticationWpa2Personal);
scene_manager_next_scene(app->scene_manager, NfcMakerSceneWifiAuth);
break;
default:
break;
}
}
return consumed;
}
void nfc_maker_scene_wifi_on_exit(void* context) {
NfcMaker* app = context;
text_input_reset(app->text_input);
}

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#include "../nfc_maker.h"
void nfc_maker_scene_wifi_auth_submenu_callback(void* context, uint32_t index) {
NfcMaker* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void nfc_maker_scene_wifi_auth_on_enter(void* context) {
NfcMaker* app = context;
Submenu* submenu = app->submenu;
submenu_set_header(submenu, "Authentication Type:");
submenu_add_item(
submenu, "Open", WifiAuthenticationOpen, nfc_maker_scene_wifi_auth_submenu_callback, app);
submenu_add_item(
submenu,
"WPA 2 Personal",
WifiAuthenticationWpa2Personal,
nfc_maker_scene_wifi_auth_submenu_callback,
app);
submenu_add_item(
submenu,
"WPA 2 Enterprise",
WifiAuthenticationWpa2Enterprise,
nfc_maker_scene_wifi_auth_submenu_callback,
app);
submenu_add_item(
submenu,
"WPA Personal",
WifiAuthenticationWpaPersonal,
nfc_maker_scene_wifi_auth_submenu_callback,
app);
submenu_add_item(
submenu,
"WPA Enterprise",
WifiAuthenticationWpaEnterprise,
nfc_maker_scene_wifi_auth_submenu_callback,
app);
submenu_add_item(
submenu,
"Shared",
WifiAuthenticationShared,
nfc_maker_scene_wifi_auth_submenu_callback,
app);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(app->scene_manager, NfcMakerSceneWifiAuth));
view_dispatcher_switch_to_view(app->view_dispatcher, NfcMakerViewSubmenu);
}
bool nfc_maker_scene_wifi_auth_on_event(void* context, SceneManagerEvent event) {
NfcMaker* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
scene_manager_set_scene_state(app->scene_manager, NfcMakerSceneWifiAuth, event.event);
consumed = true;
if(event.event == WifiAuthenticationOpen) {
scene_manager_set_scene_state(
app->scene_manager, NfcMakerSceneWifiEncr, WifiEncryptionNone);
strcpy(app->pass_buf, "");
scene_manager_next_scene(app->scene_manager, NfcMakerSceneName);
} else {
scene_manager_set_scene_state(
app->scene_manager, NfcMakerSceneWifiEncr, WifiEncryptionAes);
scene_manager_next_scene(app->scene_manager, NfcMakerSceneWifiEncr);
}
}
return consumed;
}
void nfc_maker_scene_wifi_auth_on_exit(void* context) {
NfcMaker* app = context;
submenu_reset(app->submenu);
}

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#include "../nfc_maker.h"
void nfc_maker_scene_wifi_encr_submenu_callback(void* context, uint32_t index) {
NfcMaker* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, index);
}
void nfc_maker_scene_wifi_encr_on_enter(void* context) {
NfcMaker* app = context;
Submenu* submenu = app->submenu;
submenu_set_header(submenu, "Encryption Type:");
submenu_add_item(
submenu, "AES", WifiEncryptionAes, nfc_maker_scene_wifi_encr_submenu_callback, app);
submenu_add_item(
submenu, "WEP", WifiEncryptionWep, nfc_maker_scene_wifi_encr_submenu_callback, app);
submenu_add_item(
submenu, "TKIP", WifiEncryptionTkip, nfc_maker_scene_wifi_encr_submenu_callback, app);
submenu_add_item(
submenu, "None", WifiEncryptionNone, nfc_maker_scene_wifi_encr_submenu_callback, app);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(app->scene_manager, NfcMakerSceneWifiEncr));
view_dispatcher_switch_to_view(app->view_dispatcher, NfcMakerViewSubmenu);
}
bool nfc_maker_scene_wifi_encr_on_event(void* context, SceneManagerEvent event) {
NfcMaker* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
scene_manager_set_scene_state(app->scene_manager, NfcMakerSceneWifiEncr, event.event);
consumed = true;
scene_manager_next_scene(app->scene_manager, NfcMakerSceneWifiPass);
}
return consumed;
}
void nfc_maker_scene_wifi_encr_on_exit(void* context) {
NfcMaker* app = context;
submenu_reset(app->submenu);
}

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#include "../nfc_maker.h"
enum TextInputResult {
TextInputResultOk,
};
static void nfc_maker_scene_wifi_pass_text_input_callback(void* context) {
NfcMaker* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, TextInputResultOk);
}
void nfc_maker_scene_wifi_pass_on_enter(void* context) {
NfcMaker* app = context;
TextInput* text_input = app->text_input;
text_input_set_header_text(text_input, "Enter WiFi Password:");
strlcpy(app->pass_buf, "244466666", WIFI_INPUT_LEN);
text_input_set_result_callback(
text_input,
nfc_maker_scene_wifi_pass_text_input_callback,
app,
app->pass_buf,
WIFI_INPUT_LEN,
true);
view_dispatcher_switch_to_view(app->view_dispatcher, NfcMakerViewTextInput);
}
bool nfc_maker_scene_wifi_pass_on_event(void* context, SceneManagerEvent event) {
NfcMaker* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
switch(event.event) {
case TextInputResultOk:
scene_manager_next_scene(app->scene_manager, NfcMakerSceneName);
break;
default:
break;
}
}
return consumed;
}
void nfc_maker_scene_wifi_pass_on_exit(void* context) {
NfcMaker* app = context;
text_input_reset(app->text_input);
}