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https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-25 04:03:07 +00:00
47 lines
1.7 KiB
C
47 lines
1.7 KiB
C
#include "../ibutton_i.h"
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static void ibutton_scene_write_success_popup_callback(void* context) {
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iButton* ibutton = context;
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view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventBack);
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ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOff);
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}
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void ibutton_scene_write_success_on_enter(void* context) {
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iButton* ibutton = context;
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Popup* popup = ibutton->popup;
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popup_set_icon(popup, 0, 9, &I_iButtonDolphinVerySuccess_92x55);
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popup_set_text(popup, "Successfully written!", 40, 12, AlignLeft, AlignBottom);
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popup_set_callback(popup, ibutton_scene_write_success_popup_callback);
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popup_set_context(popup, ibutton);
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popup_set_timeout(popup, 1500);
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popup_enable_timeout(popup);
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
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ibutton_notification_message(ibutton, iButtonNotificationMessageSuccess);
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ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOn);
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}
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bool ibutton_scene_write_success_on_event(void* context, SceneManagerEvent event) {
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iButton* ibutton = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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if(event.event == iButtonCustomEventBack) {
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const uint32_t possible_scenes[] = {iButtonSceneReadKeyMenu, iButtonSceneStart};
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scene_manager_search_and_switch_to_previous_scene_one_of(
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ibutton->scene_manager, possible_scenes, COUNT_OF(possible_scenes));
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}
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}
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return consumed;
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}
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void ibutton_scene_write_success_on_exit(void* context) {
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iButton* ibutton = context;
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Popup* popup = ibutton->popup;
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popup_reset(popup);
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}
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