unleashed-firmware/applications/main/ibutton/scenes/ibutton_scene_write_success.c

48 lines
1.7 KiB
C
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#include "../ibutton_i.h"
static void ibutton_scene_write_success_popup_callback(void* context) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventBack);
ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOff);
}
void ibutton_scene_write_success_on_enter(void* context) {
iButton* ibutton = context;
Popup* popup = ibutton->popup;
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popup_set_icon(popup, 0, 9, &I_iButtonDolphinVerySuccess_92x55);
popup_set_text(popup, "Successfully written!", 40, 12, AlignLeft, AlignBottom);
popup_set_callback(popup, ibutton_scene_write_success_popup_callback);
popup_set_context(popup, ibutton);
popup_set_timeout(popup, 1500);
popup_enable_timeout(popup);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
ibutton_notification_message(ibutton, iButtonNotificationMessageSuccess);
ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOn);
}
bool ibutton_scene_write_success_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == iButtonCustomEventBack) {
const uint32_t possible_scenes[] = {iButtonSceneReadKeyMenu, iButtonSceneStart};
scene_manager_search_and_switch_to_previous_scene_one_of(
ibutton->scene_manager, possible_scenes, COUNT_OF(possible_scenes));
}
}
return consumed;
}
void ibutton_scene_write_success_on_exit(void* context) {
iButton* ibutton = context;
Popup* popup = ibutton->popup;
popup_reset(popup);
}