mirror of
https://github.com/DarkFlippers/unleashed-firmware
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e17336498d
* Gui: move rotation logic to ViewPort, replace delayed View switch in ViewDispatcher with event filtering and redirection to previous view. * SubGhz: add function description * Gui, Input: add event id to input events. * SubGhz: fix "crashing on ?" * SubGhz: add icon scanning * SubGhz: updated interface read scene, updated interface config scene * Assets: update subghz assets * SubGhz: replaced the picture in the read scene, changed the paths to additional files * SubGhz: fix deadlock in timer callback * SubGhz: fix icon read scene * SubGhz: fix icon read scene * SubGhz: fix duble text transmitter scene * SubGhz: correct spelling. Gui: bigger queue for ViewDispatcher. * SubGhz: fix creation and transmission of dynamic code without the presence of a manufactory key * SubGhz: fix keelog, setting a name in the absence of a manufactory key * SubGhz: fix load bad keelog key * Format sources * Furi: remove garbage from core. GpioTester: fix memory leak and cleanup * Accessor: remove obsolete notification code * MusicPlayer: remove input event injection * Input: rename id to sequence Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
33 lines
1,009 B
C
33 lines
1,009 B
C
#pragma once
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#include <furi-hal-resources.h>
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/* Input Types
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* Some of them are physical events and some logical
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*/
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typedef enum {
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InputTypePress, /* Press event, emitted after debounce */
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InputTypeRelease, /* Release event, emitted after debounce */
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InputTypeShort, /* Short event, emitted after InputTypeRelease done withing INPUT_LONG_PRESS interval */
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InputTypeLong, /* Long event, emmited after INPUT_LONG_PRESS interval, asynchronouse to InputTypeRelease */
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InputTypeRepeat, /* Repeat event, emmited with INPUT_REPEATE_PRESS period after InputTypeLong event */
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} InputType;
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/* Input Event, dispatches with PubSub */
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typedef struct {
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uint32_t sequence;
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InputKey key;
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InputType type;
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} InputEvent;
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/** Get human readable input key name
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* @param key - InputKey
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* @return string
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*/
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const char* input_get_key_name(InputKey key);
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/** Get human readable input type name
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* @param type - InputType
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* @return string
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*/
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const char* input_get_type_name(InputType type);
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