unleashed-firmware/applications/nfc/scenes/nfc_scene_set_sak.c
gornekich 49af516ec7
[FL-1547], [FL-1500] NFC app v1 (#593)
* nfc: remove mifare read debug view and scene
* nfc: change mifare ultralight data structure
* mifare_ultralight: add more commands
* nfc: add emulate mifare ul scene
* nfc: rework data structures, remove debug scenes and views
* nfc: add read emv scenes
* nfc: mifare emulation wip
* nfc cli: increase detecting time
* nfc: save nfc files with new format
* nfc: store Mifare Ultralight
* nfc: start loading mifare ultralight
* nfc: add delete scenes
* nfc: add edit UID and name
* nfc: finish parsing uid and mifare ul data
* nfc: delete success fix
* gui_widget: introduce GuiWidget
* gui_widget: add string element
* gui_widget: add button element
* gui_widget: move free elements into gui_widget
* nfc: rework info scene with GuiWidget
* nfc: rework device info scene
* nfc: rework delete scene gui
* nfc: add compatible script support
* nfc: rework emv reading scenes
* nfc: rework bank card save
* nfc: add bank card custom view
* gui_widget: add icon element
* nfc: add icon to bank card
* nfc: start worker after switching view

Co-authored-by: あく <alleteam@gmail.com>
2021-07-22 09:05:07 +03:00

45 lines
1.3 KiB
C
Executable file

#include "../nfc_i.h"
#define SCENE_SET_SAK_CUSTOM_EVENT (0UL)
void nfc_scene_set_sak_byte_input_callback(void* context) {
Nfc* nfc = (Nfc*)context;
view_dispatcher_send_custom_event(nfc->view_dispatcher, SCENE_SET_SAK_CUSTOM_EVENT);
}
const void nfc_scene_set_sak_on_enter(void* context) {
Nfc* nfc = (Nfc*)context;
// Setup view
ByteInput* byte_input = nfc->byte_input;
byte_input_set_header_text(byte_input, "Enter SAK in hex");
byte_input_set_result_callback(
byte_input,
nfc_scene_set_sak_byte_input_callback,
NULL,
nfc,
&nfc->dev.dev_data.nfc_data.sak,
1);
view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewByteInput);
}
const bool nfc_scene_set_sak_on_event(void* context, SceneManagerEvent event) {
Nfc* nfc = (Nfc*)context;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SCENE_SET_SAK_CUSTOM_EVENT) {
scene_manager_next_scene(nfc->scene_manager, NfcSceneSetAtqua);
return true;
}
}
return false;
}
const void nfc_scene_set_sak_on_exit(void* context) {
Nfc* nfc = (Nfc*)context;
// Clear view
byte_input_set_result_callback(nfc->byte_input, NULL, NULL, NULL, NULL, 0);
byte_input_set_header_text(nfc->byte_input, "");
}