unleashed-firmware/applications/external/jetpack_joyride/includes/game_state.h
2023-07-06 18:44:45 +03:00

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761 B
C

#ifndef GAMESTATE_H
#define GAMESTATE_H
#include <gui/icon_animation.h>
#include <furi.h>
#include "barry.h"
#include "scientist.h"
#include "coin.h"
#include "particle.h"
#include "game_sprites.h"
#include "states.h"
#include "missile.h"
#include "background_assets.h"
typedef struct {
int total_coins;
int distance;
bool new_highscore;
BARRY barry;
COIN coins[COINS_MAX];
PARTICLE particles[PARTICLES_MAX];
SCIENTIST scientists[SCIENTISTS_MAX];
MISSILE missiles[MISSILES_MAX];
BackgroundAsset bg_assets[BG_ASSETS_MAX];
State state;
GameSprites sprites;
FuriMutex* mutex;
FuriTimer* timer;
void (*death_handler)();
} GameState;
void game_state_tick(GameState* const game_state);
#endif // GAMESTATE_H