mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-11-30 16:29:12 +00:00
84410c83b5
* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
255 lines
10 KiB
Python
Executable file
255 lines
10 KiB
Python
Executable file
#!/usr/bin/env python3
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from flipper.app import App
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import logging
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import argparse
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import subprocess
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import io
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import os
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import sys
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ICONS_SUPPORTED_FORMATS = ["png"]
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ICONS_TEMPLATE_H_HEADER = """#pragma once
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#include <gui/icon.h>
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"""
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ICONS_TEMPLATE_H_ICON_NAME = "extern const Icon {name};\n"
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ICONS_TEMPLATE_C_HEADER = """#include \"assets_icons.h\"
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#include <gui/icon_i.h>
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"""
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ICONS_TEMPLATE_C_FRAME = "const uint8_t {name}[] = {data};\n"
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ICONS_TEMPLATE_C_DATA = "const uint8_t *{name}[] = {data};\n"
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ICONS_TEMPLATE_C_ICONS = "const Icon {name} = {{.width={width},.height={height},.frame_count={frame_count},.frame_rate={frame_rate},.frames=_{name}}};\n"
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class Main(App):
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def init(self):
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# command args
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self.subparsers = self.parser.add_subparsers(help="sub-command help")
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self.parser_icons = self.subparsers.add_parser(
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"icons", help="Process icons and build icon registry"
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)
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self.parser_icons.add_argument("input_directory", help="Source directory")
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self.parser_icons.add_argument("output_directory", help="Output directory")
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self.parser_icons.set_defaults(func=self.icons)
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self.parser_manifest = self.subparsers.add_parser(
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"manifest", help="Create directory Manifest"
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)
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self.parser_manifest.add_argument("local_path", help="local_path")
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self.parser_manifest.set_defaults(func=self.manifest)
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self.parser_copro = self.subparsers.add_parser(
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"copro", help="Gather copro binaries for packaging"
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)
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self.parser_copro.add_argument("cube_dir", help="Path to Cube folder")
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self.parser_copro.add_argument("output_dir", help="Path to output folder")
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self.parser_copro.add_argument("mcu", help="MCU series as in copro folder")
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self.parser_copro.set_defaults(func=self.copro)
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self.parser_dolphin = self.subparsers.add_parser(
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"dolphin", help="Assemble dolphin resources"
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)
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self.parser_dolphin.add_argument(
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"-s",
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"--symbol-name",
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help="Symbol and file name in dolphin output directory",
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default=None,
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)
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self.parser_dolphin.add_argument(
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"input_directory", help="Dolphin source directory"
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)
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self.parser_dolphin.add_argument(
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"output_directory", help="Dolphin output directory"
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)
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self.parser_dolphin.set_defaults(func=self.dolphin)
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def _icon2header(self, file):
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output = subprocess.check_output(["convert", file, "xbm:-"])
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assert output
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f = io.StringIO(output.decode().strip())
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width = int(f.readline().strip().split(" ")[2])
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height = int(f.readline().strip().split(" ")[2])
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data = f.read().strip().replace("\n", "").replace(" ", "").split("=")[1][:-1]
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data_bin_str = data[1:-1].replace(",", " ").replace("0x", "")
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data_bin = bytearray.fromhex(data_bin_str)
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# Encode icon data with LZSS
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data_encoded_str = subprocess.check_output(
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["heatshrink", "-e", "-w8", "-l4"], input=data_bin
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)
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assert data_encoded_str
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data_enc = bytearray(data_encoded_str)
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data_enc = bytearray([len(data_enc) & 0xFF, len(data_enc) >> 8]) + data_enc
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# Use encoded data only if its lenght less than original, including header
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if len(data_enc) < len(data_bin) + 1:
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data = (
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"{0x01,0x00,"
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+ "".join("0x{:02x},".format(byte) for byte in data_enc)
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+ "}"
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)
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else:
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data = "{0x00," + data[1:]
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return width, height, data
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def _iconIsSupported(self, filename):
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extension = filename.lower().split(".")[-1]
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return extension in ICONS_SUPPORTED_FORMATS
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def icons(self):
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self.logger.debug(f"Converting icons")
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icons_c = open(os.path.join(self.args.output_directory, "assets_icons.c"), "w")
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icons_c.write(ICONS_TEMPLATE_C_HEADER)
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icons = []
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# Traverse icons tree, append image data to source file
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for dirpath, dirnames, filenames in os.walk(self.args.input_directory):
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self.logger.debug(f"Processing directory {dirpath}")
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dirnames.sort()
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filenames.sort()
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if not filenames:
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continue
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if "frame_rate" in filenames:
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self.logger.debug(f"Folder contatins animation")
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icon_name = "A_" + os.path.split(dirpath)[1].replace("-", "_")
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width = height = None
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frame_count = 0
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frame_rate = 0
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frame_names = []
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for filename in sorted(filenames):
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fullfilename = os.path.join(dirpath, filename)
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if filename == "frame_rate":
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frame_rate = int(open(fullfilename, "r").read().strip())
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continue
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elif not self._iconIsSupported(filename):
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continue
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self.logger.debug(f"Processing animation frame {filename}")
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temp_width, temp_height, data = self._icon2header(fullfilename)
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if width is None:
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width = temp_width
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if height is None:
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height = temp_height
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assert width == temp_width
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assert height == temp_height
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frame_name = f"_{icon_name}_{frame_count}"
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frame_names.append(frame_name)
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icons_c.write(
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ICONS_TEMPLATE_C_FRAME.format(name=frame_name, data=data)
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)
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frame_count += 1
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assert frame_rate > 0
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assert frame_count > 0
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icons_c.write(
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ICONS_TEMPLATE_C_DATA.format(
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name=f"_{icon_name}", data=f'{{{",".join(frame_names)}}}'
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)
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)
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icons_c.write("\n")
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icons.append((icon_name, width, height, frame_rate, frame_count))
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else:
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# process icons
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for filename in filenames:
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if not self._iconIsSupported(filename):
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continue
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self.logger.debug(f"Processing icon {filename}")
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icon_name = "I_" + "_".join(filename.split(".")[:-1]).replace(
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"-", "_"
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)
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fullfilename = os.path.join(dirpath, filename)
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width, height, data = self._icon2header(fullfilename)
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frame_name = f"_{icon_name}_0"
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icons_c.write(
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ICONS_TEMPLATE_C_FRAME.format(name=frame_name, data=data)
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)
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icons_c.write(
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ICONS_TEMPLATE_C_DATA.format(
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name=f"_{icon_name}", data=f"{{{frame_name}}}"
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)
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)
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icons_c.write("\n")
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icons.append((icon_name, width, height, 0, 1))
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# Create array of images:
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self.logger.debug(f"Finalizing source file")
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for name, width, height, frame_rate, frame_count in icons:
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icons_c.write(
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ICONS_TEMPLATE_C_ICONS.format(
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name=name,
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width=width,
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height=height,
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frame_rate=frame_rate,
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frame_count=frame_count,
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)
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)
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icons_c.write("\n")
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# Create Public Header
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self.logger.debug(f"Creating header")
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icons_h = open(os.path.join(self.args.output_directory, "assets_icons.h"), "w")
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icons_h.write(ICONS_TEMPLATE_H_HEADER)
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for name, width, height, frame_rate, frame_count in icons:
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icons_h.write(ICONS_TEMPLATE_H_ICON_NAME.format(name=name))
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self.logger.debug(f"Done")
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return 0
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def manifest(self):
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from flipper.assets.manifest import Manifest
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directory_path = os.path.normpath(self.args.local_path)
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if not os.path.isdir(directory_path):
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self.logger.error(f'"{directory_path}" is not a directory')
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exit(255)
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manifest_file = os.path.join(directory_path, "Manifest")
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old_manifest = Manifest()
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if os.path.exists(manifest_file):
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self.logger.info(
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f"old manifest is present, loading for compare and removing file"
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)
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old_manifest.load(manifest_file)
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os.unlink(manifest_file)
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self.logger.info(f'Creating new Manifest for directory "{directory_path}"')
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new_manifest = Manifest()
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new_manifest.create(directory_path)
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new_manifest.save(manifest_file)
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self.logger.info(f"Comparing new manifest with old")
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only_in_old, changed, only_in_new = Manifest.compare(old_manifest, new_manifest)
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for record in only_in_old:
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self.logger.info(f"Only in old: {record}")
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for record in changed:
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self.logger.info(f"Changed: {record}")
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for record in only_in_new:
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self.logger.info(f"Only in new: {record}")
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self.logger.info(f"Complete")
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return 0
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def copro(self):
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from flipper.assets.copro import Copro
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self.logger.info(f"Bundling coprocessor binaries")
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copro = Copro(self.args.mcu)
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self.logger.info(f"Loading CUBE info")
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copro.loadCubeInfo(self.args.cube_dir)
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self.logger.info(f"Bundling")
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copro.bundle(self.args.output_dir)
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self.logger.info(f"Complete")
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return 0
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def dolphin(self):
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from flipper.assets.dolphin import Dolphin
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self.logger.info(f"Processing Dolphin sources")
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dolphin = Dolphin()
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self.logger.info(f"Loading data")
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dolphin.load(self.args.input_directory)
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self.logger.info(f"Packing")
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dolphin.pack(self.args.output_directory, self.args.symbol_name)
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self.logger.info(f"Complete")
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return 0
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if __name__ == "__main__":
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Main()()
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