mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-18 16:53:45 +00:00
33 lines
No EOL
1 KiB
C
33 lines
No EOL
1 KiB
C
#include "barry.h"
|
|
#include "game_sprites.h"
|
|
|
|
#include <gui/gui.h>
|
|
#include <furi.h>
|
|
|
|
void barry_tick(BARRY* const barry) {
|
|
// Do jetpack things
|
|
if(barry->isBoosting) {
|
|
barry->gravity += GRAVITY_BOOST; // Increase upward momentum
|
|
} else {
|
|
barry->gravity += GRAVITY_FALL; // Increase downward momentum faster
|
|
}
|
|
|
|
barry->point.y += barry->gravity;
|
|
|
|
// Constrain barry's height within sprite_height and 64 - sprite_height
|
|
if(barry->point.y > (64 - BARRY_HEIGHT)) {
|
|
barry->point.y = 64 - BARRY_HEIGHT;
|
|
barry->gravity = 0; // stop upward momentum
|
|
} else if(barry->point.y < 0) {
|
|
barry->point.y = 0;
|
|
barry->gravity = 0; // stop downward momentum
|
|
}
|
|
}
|
|
|
|
void draw_barry(const BARRY* barry, Canvas* const canvas, const GameSprites* sprites) {
|
|
canvas_set_color(canvas, ColorBlack);
|
|
canvas_draw_icon_animation(canvas, barry->point.x, barry->point.y, sprites->barry);
|
|
|
|
canvas_set_color(canvas, ColorWhite);
|
|
canvas_draw_icon(canvas, barry->point.x, barry->point.y, sprites->barry_infill);
|
|
} |