unleashed-firmware/applications/external/jetpack_joyride/includes/barry.c
2023-07-06 18:44:45 +03:00

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1 KiB
C

#include "barry.h"
#include "game_sprites.h"
#include <gui/gui.h>
#include <furi.h>
void barry_tick(BARRY* const barry) {
// Do jetpack things
if(barry->isBoosting) {
barry->gravity += GRAVITY_BOOST; // Increase upward momentum
} else {
barry->gravity += GRAVITY_FALL; // Increase downward momentum faster
}
barry->point.y += barry->gravity;
// Constrain barry's height within sprite_height and 64 - sprite_height
if(barry->point.y > (64 - BARRY_HEIGHT)) {
barry->point.y = 64 - BARRY_HEIGHT;
barry->gravity = 0; // stop upward momentum
} else if(barry->point.y < 0) {
barry->point.y = 0;
barry->gravity = 0; // stop downward momentum
}
}
void draw_barry(const BARRY* barry, Canvas* const canvas, const GameSprites* sprites) {
canvas_set_color(canvas, ColorBlack);
canvas_draw_icon_animation(canvas, barry->point.x, barry->point.y, sprites->barry);
canvas_set_color(canvas, ColorWhite);
canvas_draw_icon(canvas, barry->point.x, barry->point.y, sprites->barry_infill);
}