mirror of
https://github.com/DarkFlippers/unleashed-firmware
synced 2024-12-18 00:33:09 +00:00
bf6c6c231f
* Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
124 lines
4.1 KiB
C
124 lines
4.1 KiB
C
#include "archive_i.h"
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static bool archive_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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ArchiveApp* archive = context;
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return scene_manager_handle_custom_event(archive->scene_manager, event);
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}
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static bool archive_back_event_callback(void* context) {
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furi_assert(context);
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ArchiveApp* archive = context;
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return scene_manager_handle_back_event(archive->scene_manager);
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}
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static void archive_tick_event_callback(void* context) {
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furi_assert(context);
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ArchiveApp* archive = context;
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scene_manager_handle_tick_event(archive->scene_manager);
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}
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ArchiveApp* archive_alloc(void) {
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ArchiveApp* archive = malloc(sizeof(ArchiveApp));
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archive->gui = furi_record_open(RECORD_GUI);
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archive->loader = furi_record_open(RECORD_LOADER);
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archive->fav_move_str = furi_string_alloc();
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archive->dst_path = furi_string_alloc();
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archive->scene_manager = scene_manager_alloc(&archive_scene_handlers, archive);
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archive->view_dispatcher = view_dispatcher_alloc();
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ViewDispatcher* view_dispatcher = archive->view_dispatcher;
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view_dispatcher_set_event_callback_context(view_dispatcher, archive);
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view_dispatcher_set_custom_event_callback(view_dispatcher, archive_custom_event_callback);
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view_dispatcher_set_navigation_event_callback(view_dispatcher, archive_back_event_callback);
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view_dispatcher_set_tick_event_callback(view_dispatcher, archive_tick_event_callback, 100);
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archive->dialogs = furi_record_open(RECORD_DIALOGS);
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archive->text_input = text_input_alloc();
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view_dispatcher_add_view(
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view_dispatcher, ArchiveViewTextInput, text_input_get_view(archive->text_input));
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archive->widget = widget_alloc();
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view_dispatcher_add_view(
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archive->view_dispatcher, ArchiveViewWidget, widget_get_view(archive->widget));
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archive->view_stack = view_stack_alloc();
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view_dispatcher_add_view(
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view_dispatcher, ArchiveViewStack, view_stack_get_view(archive->view_stack));
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archive->browser = browser_alloc();
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view_dispatcher_add_view(
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archive->view_dispatcher, ArchiveViewBrowser, archive_browser_get_view(archive->browser));
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// Loading
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archive->loading = loading_alloc();
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return archive;
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}
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void archive_free(ArchiveApp* archive) {
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furi_assert(archive);
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ViewDispatcher* view_dispatcher = archive->view_dispatcher;
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// Loading
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loading_free(archive->loading);
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view_dispatcher_remove_view(view_dispatcher, ArchiveViewTextInput);
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text_input_free(archive->text_input);
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view_dispatcher_remove_view(view_dispatcher, ArchiveViewWidget);
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widget_free(archive->widget);
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view_dispatcher_remove_view(view_dispatcher, ArchiveViewStack);
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view_stack_free(archive->view_stack);
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view_dispatcher_remove_view(view_dispatcher, ArchiveViewBrowser);
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view_dispatcher_free(archive->view_dispatcher);
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scene_manager_free(archive->scene_manager);
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browser_free(archive->browser);
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furi_string_free(archive->fav_move_str);
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furi_string_free(archive->dst_path);
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furi_record_close(RECORD_DIALOGS);
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archive->dialogs = NULL;
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furi_record_close(RECORD_LOADER);
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archive->loader = NULL;
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furi_record_close(RECORD_GUI);
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archive->gui = NULL;
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free(archive);
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}
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void archive_show_loading_popup(ArchiveApp* context, bool show) {
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ViewStack* view_stack = context->view_stack;
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Loading* loading = context->loading;
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if(show) {
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// Raise timer priority so that animations can play
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furi_timer_set_thread_priority(FuriTimerThreadPriorityElevated);
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view_stack_add_view(view_stack, loading_get_view(loading));
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} else {
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view_stack_remove_view(view_stack, loading_get_view(loading));
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// Restore default timer priority
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furi_timer_set_thread_priority(FuriTimerThreadPriorityNormal);
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}
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}
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int32_t archive_app(void* p) {
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UNUSED(p);
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ArchiveApp* archive = archive_alloc();
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view_dispatcher_attach_to_gui(
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archive->view_dispatcher, archive->gui, ViewDispatcherTypeFullscreen);
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scene_manager_next_scene(archive->scene_manager, ArchiveAppSceneBrowser);
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view_dispatcher_run(archive->view_dispatcher);
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archive_free(archive);
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return 0;
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}
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