#include "archive_i.h" static bool archive_custom_event_callback(void* context, uint32_t event) { furi_assert(context); ArchiveApp* archive = context; return scene_manager_handle_custom_event(archive->scene_manager, event); } static bool archive_back_event_callback(void* context) { furi_assert(context); ArchiveApp* archive = context; return scene_manager_handle_back_event(archive->scene_manager); } static void archive_tick_event_callback(void* context) { furi_assert(context); ArchiveApp* archive = context; scene_manager_handle_tick_event(archive->scene_manager); } ArchiveApp* archive_alloc(void) { ArchiveApp* archive = malloc(sizeof(ArchiveApp)); archive->gui = furi_record_open(RECORD_GUI); archive->loader = furi_record_open(RECORD_LOADER); archive->fav_move_str = furi_string_alloc(); archive->dst_path = furi_string_alloc(); archive->scene_manager = scene_manager_alloc(&archive_scene_handlers, archive); archive->view_dispatcher = view_dispatcher_alloc(); ViewDispatcher* view_dispatcher = archive->view_dispatcher; view_dispatcher_set_event_callback_context(view_dispatcher, archive); view_dispatcher_set_custom_event_callback(view_dispatcher, archive_custom_event_callback); view_dispatcher_set_navigation_event_callback(view_dispatcher, archive_back_event_callback); view_dispatcher_set_tick_event_callback(view_dispatcher, archive_tick_event_callback, 100); archive->dialogs = furi_record_open(RECORD_DIALOGS); archive->text_input = text_input_alloc(); view_dispatcher_add_view( view_dispatcher, ArchiveViewTextInput, text_input_get_view(archive->text_input)); archive->widget = widget_alloc(); view_dispatcher_add_view( archive->view_dispatcher, ArchiveViewWidget, widget_get_view(archive->widget)); archive->view_stack = view_stack_alloc(); view_dispatcher_add_view( view_dispatcher, ArchiveViewStack, view_stack_get_view(archive->view_stack)); archive->browser = browser_alloc(); view_dispatcher_add_view( archive->view_dispatcher, ArchiveViewBrowser, archive_browser_get_view(archive->browser)); // Loading archive->loading = loading_alloc(); return archive; } void archive_free(ArchiveApp* archive) { furi_assert(archive); ViewDispatcher* view_dispatcher = archive->view_dispatcher; // Loading loading_free(archive->loading); view_dispatcher_remove_view(view_dispatcher, ArchiveViewTextInput); text_input_free(archive->text_input); view_dispatcher_remove_view(view_dispatcher, ArchiveViewWidget); widget_free(archive->widget); view_dispatcher_remove_view(view_dispatcher, ArchiveViewStack); view_stack_free(archive->view_stack); view_dispatcher_remove_view(view_dispatcher, ArchiveViewBrowser); view_dispatcher_free(archive->view_dispatcher); scene_manager_free(archive->scene_manager); browser_free(archive->browser); furi_string_free(archive->fav_move_str); furi_string_free(archive->dst_path); furi_record_close(RECORD_DIALOGS); archive->dialogs = NULL; furi_record_close(RECORD_LOADER); archive->loader = NULL; furi_record_close(RECORD_GUI); archive->gui = NULL; free(archive); } void archive_show_loading_popup(ArchiveApp* context, bool show) { ViewStack* view_stack = context->view_stack; Loading* loading = context->loading; if(show) { // Raise timer priority so that animations can play furi_timer_set_thread_priority(FuriTimerThreadPriorityElevated); view_stack_add_view(view_stack, loading_get_view(loading)); } else { view_stack_remove_view(view_stack, loading_get_view(loading)); // Restore default timer priority furi_timer_set_thread_priority(FuriTimerThreadPriorityNormal); } } int32_t archive_app(void* p) { UNUSED(p); ArchiveApp* archive = archive_alloc(); view_dispatcher_attach_to_gui( archive->view_dispatcher, archive->gui, ViewDispatcherTypeFullscreen); scene_manager_next_scene(archive->scene_manager, ArchiveAppSceneBrowser); view_dispatcher_run(archive->view_dispatcher); archive_free(archive); return 0; }